[QUOTE=Fat-Corgi-Guy;42627341]Ken (our coder) told me it isn't possible to make the bullet decals for the crowbar different from the guns. [t]http://i1.minus.com/jQgRRFu4TjIRY.png[/t][/QUOTE]
Sorry for being a bit pokey and proddy, but CS:GO had a slash decal when you attacked a wall with the knife, while other guns had had normal bullet decals. Same thing with CS:S too.
[QUOTE=Amish Steak;42627424]Sorry for being a bit pokey and proddy, but CS:GO had a slash decal when you attacked a wall with the knife, while other guns had had normal bullet decals. Same thing with CS:S too.[/QUOTE]
Also if you can make energy pellets and grenades have different impact decals, why can't you do the same with a crowbar.
[QUOTE=SirLemon;42627473]Also if you can make energy pellets and grenades have different impact decals, why can't you do the same with a crowbar.[/QUOTE]
My guess is energy pellets from the AR2 just spawn an extra particle and when it fades the real bullet hole is still under it. Grenade spawn an explosion and explosions have their own impact decal. All the guns spawn a bullet type tracer that spawn decals. It's always the same one so the crowbar would have to use a new tracer to have different effects.
[QUOTE=Fat-Corgi-Guy;42627341]Ken (our coder) told me it isn't possible to make the bullet decals for the crowbar different from the guns. [t]http://i1.minus.com/jQgRRFu4TjIRY.png[/t][/QUOTE]
Then tell him that he can just replace ImpactEffect() with te->Decal() in CWeaponCrowbar::HandleAnimEventMeleeHit() and then he can use whatever the hell decal he wants. (Though he'll have to manually add a sound and particle effect)
[QUOTE=Fat-Corgi-Guy;42627341]Ken (our coder) told me it isn't possible to make the bullet decals for the crowbar different from the guns. [t]http://i1.minus.com/jQgRRFu4TjIRY.png[/t][/QUOTE]
It is possible... if you aren't lazy. Check CS:S it uses different decals for knife.
[QUOTE=Nukedrabbit95;42627559]Then tell him that he can just replace ImpactEffect() with te->Decal() in CWeaponCrowbar::HandleAnimEventMeleeHit() and then he can use whatever the hell decal he wants. (Though he'll have to manually add a sound and particle effect)[/QUOTE]guys i think we found a new coder for you
[QUOTE=Fat-Corgi-Guy;42627341]Ken (our coder) told me it isn't possible to make the bullet decals for the crowbar different from the guns. [t]http://i1.minus.com/jQgRRFu4TjIRY.png[/t][/QUOTE]
When I ever said that :v:
[editline]24th October 2013[/editline]
[QUOTE=Joazzz;42628885]guys i think we found a new coder for you[/QUOTE]
Congratulations!
[QUOTE=SirLemon;42623783]To be fair I told you exactly what I thought was wrong
Oh, well I got the mod installed, here you go
[IMG]http://i1295.photobucket.com/albums/b640/vincent_mitchell1/Decals_Mod2x_zpsd7fde09e.png[/IMG][/QUOTE]
I definitely prefer these ones. Wouldn't it be cool if the ripples were transparent-ish so it looked like the metal around the hole was warped, though?
I think it should be a rhombus.
It should be your spray
[QUOTE=itak365;42632069]I definitely prefer these ones. Wouldn't it be cool if the ripples were transparent-ish so it looked like the metal around the hole was warped, though?[/QUOTE]
That's what happens.
[QUOTE=itak365;42632069]I definitely prefer these ones. Wouldn't it be cool if the ripples were transparent-ish so it looked like the metal around the hole was warped, though?[/QUOTE]
It is. All the bulletholes are grey, and the game translates that to how bright/dark the texture underneath it should be
[QUOTE=SirLemon;42632711]It is. All the bulletholes are grey, and the game translates that to how bright/dark the texture underneath it should be[/QUOTE]
What about the opacity factor
[QUOTE=gk99;42633700]What about the opacity factor[/QUOTE]
Well heres the best way I can describe it, instead of a transparent texture, which would cause a loss of contrast when applied to a texture, it uses gray textures as an overlay, which is similar to applying a transparent texture, but keeps contrast. The end result looks kinda like this:
[IMG]http://i1295.photobucket.com/albums/b640/vincent_mitchell1/Decals_Mod2x_zpscbf1dcd9.jpg[/IMG]
The source engine can do it better though, I just applied the decal to a texture in paint.net
[QUOTE=gk99;42625168]We couldn't use parallax for our bullet holes due to the way source works, could we?[/QUOTE]
If you know how to generate a tangent basis you could, but decal geometry doesn't even store normals so I don't think you could unless you change that.
[editline]24th October 2013[/editline]
[QUOTE=Fat-Corgi-Guy;42627341]Ken (our coder) told me it isn't possible to make the bullet decals for the crowbar different from the guns. [t]http://i1.minus.com/jQgRRFu4TjIRY.png[/t][/QUOTE]
You certainly can, decals may be globalised by default but you can change that.
Imagine what something like that could do for blood.
Blood decals changing for the type of material its applied to?
did anyone know this before?
[url]http://www.youtube.com/watch?v=knSBrO3GBXY[/url]
[QUOTE=tehstrelok;42635890]did anyone know this before?
[url]http://www.youtube.com/watch?v=knSBrO3GBXY[/url][/QUOTE]
I have a feeling marphy black did.
[QUOTE=tehstrelok;42635890]did anyone know this before?
[url]http://www.youtube.com/watch?v=knSBrO3GBXY[/url][/QUOTE]
Aaw, you spoiled the surprise of my latest texture! High quality bird poop, just for those pesky gulls that try to corrode your car even more.
[t]http://www.friendlysuggestions.com/wp-content/uploads/2012/02/Bird-Poop-Smiley.jpg[/t]
It's so happy!
forget it, I said nothing in this post
-snip-
[QUOTE=Sam Za Nemesis;42639926]I knew this for a while, it's incredible how much work they've put in their codebase just to code that :v:[/QUOTE]
Surely that's not a design decision. I think they coded the bird to land there, and since the birds in the game do crap everywhere it's just a side effect of the bird lying on the car.
W.H.I.P.
[t]https://dl.dropboxusercontent.com/u/5497487/bench_wip.png[/t]
[QUOTE='[CWG]RustySpannerz;42640583']Surely that's not a design decision. I think they coded the bird to land there, and since the birds in the game do crap everywhere it's just a side effect of the bird lying on the car.[/QUOTE]
If you watch the video he tells you that the bird pooping is actually part of the vehicle script and not the bird.
[QUOTE=kwant111;42641242]W.H.I.P.
[t]https://dl.dropboxusercontent.com/u/5497487/bench_wip.png[/t][/QUOTE]
Very nice, though I thought the benches were wood, not metal? I guess metal could make a bit more sense though...
[QUOTE=Fat-Corgi-Guy;42641421]Very nice, though I thought the benches were wood, not metal? I guess metal could make a bit more sense though...[/QUOTE]
Looks like wood to me.
[QUOTE=Fat-Corgi-Guy;42641421]Very nice, though I thought the benches were wood, not metal? I guess metal could make a bit more sense though...[/QUOTE]
I presume the texture needs more work. It does look like wood, though.
I said W.H.I.P hold your horses :v:
if it's wood, the planks should be thicker.
[QUOTE=kwant111;42641817]I said W.H.I.P hold your horses :v:[/QUOTE]
[t]http://www.aussiewhipmaker.com/images/whip_1.jpg[/t]
No but seriously, when I finish the spec you can clearly differentiate between the metal and the wood.
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