• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
Oh, I finally got off my butt and wrote stuff for some pictures I took of a texture from 1 1/2 months ago or so. Now it's a tutorial...have fun: [url=http://imgur.com/a/TNDmK]How to Remake a Texture in High Quality[/url] I'll probably make a new, better one sometime if I can be bothered to remember.
Besides a small amount of spelling mistakes that's a great tutorial.
well now that tutorial is released, I could probably give a shot to help out. what texture folders haven't been touched yet? edit: tried remaking one of the wallpaper textures: [t]http://puu.sh/4Zzja.png[/t] [t]http://puu.sh/4Zzjv.png[/t]
[QUOTE=MrBunneh;42645917] edit: tried remaking one of the wallpaper textures: [/QUOTE] Looks pretty good, but remove a few of the big scratches, they tile a little too much. Also, got a before and after pic to compare it with?
[QUOTE=Fat-Corgi-Guy;42647187]Looks pretty good, but remove a few of the big scratches, they tile a little too much. Also, got a before and after pic to compare it with?[/QUOTE] there's lots of detail missing on my texture that could be added to the original, so I might add that later. for comparison new: [t]http://puu.sh/4ZAhl.png[/t] old(upscaled to 2048): [t]http://puu.sh/4ZAg1.png[/t] the bit above the wallpaper could be replaced, seeing as I'm pretty sure it's just part of one of the plaster ceiling textures.
I think that the extra detail to textures could be added with varied decals and a detail texture overlay instead, maybe that will reduce the tiling.... or make big ass textures to cover an entire surface without repeating.
[QUOTE=MrBunneh;42647238]there's lots of detail missing on my texture that could be added to the original, so I might add that later. the bit above the wallpaper could be replaced, seeing as I'm pretty sure it's just part of one of the plaster ceiling textures.[/QUOTE] Needs a bit more fine detail, and the top texture (Which yes, is a ceiling texture) should probably be copied into that texture once it's done itself.
[QUOTE=MrBunneh;42647238][t]http://puu.sh/4ZAhl.png[/t][/QUOTE] That giant dark mark at top-center should be lightened up, it stands out as a tiling element in your screenshots. Maybe remove/replace the torn edges along the bottom too? Something about it doesn't seem right.
[QUOTE=MrBunneh;42647238]there's lots of detail missing on my texture that could be added to the original, so I might add that later. for comparison new: [t]http://puu.sh/4ZAhl.png[/t] old(upscaled to 2048): [t]http://puu.sh/4ZAg1.png[/t] the bit above the wallpaper could be replaced, seeing as I'm pretty sure it's just part of one of the plaster ceiling textures.[/QUOTE] It needs some of those dents and folds you see in the original
I added some detail, like some torn of wallpaper and subtle bulges, like on the original. I made them fewer in number and more subtle than the original for better tiling. better? [t]http://puu.sh/4ZCyW.png[/t] edit: i uploaded the wrong one whoops
[QUOTE=MrBunneh;42647648]I added some detail, like some torn of wallpaper and subtle bulges, like on the original. I made them fewer in number and more subtle than the original for better tiling. better? [t]http://puu.sh/4ZCyW.png[/t] edit: i uploaded the wrong one whoops[/QUOTE] I think that hit the nail on the head!
[QUOTE=MrBunneh;42647648]I added some detail, like some torn of wallpaper and subtle bulges, like on the original. I made them fewer in number and more subtle than the original for better tiling. better? [t]http://puu.sh/4ZCyW.png[/t] edit: i uploaded the wrong one whoops[/QUOTE] that looks pretty poop. the rips and tears in the wallpaper are a single color and don't blend at all and have tons of noticable jaggies. and the bottom wallpaper where it's slightly fallen off is too smooth, it should be ripped
[QUOTE=endorphinsam;42647939]that looks pretty poop. the rips and tears in the wallpaper are a single color and don't blend at all and have tons of noticable jaggies. and the bottom wallpaper where it's slightly fallen off is too smooth, it should be ripped[/QUOTE] Also needs a bit of white around the inside edges of the paper rips, so it'll read as paper.
[QUOTE=MrBunneh;42647648]I added some detail, like some torn of wallpaper and subtle bulges, like on the original. I made them fewer in number and more subtle than the original for better tiling. better?[/QUOTE] Try blurring the edges a bit on the "grunge", it's way too pixelated and jagged. Also the top concrete and the bottom wood parts seem a bit blurry for that res, and the wallpaper (to make it more like the original) should have a little less contrast with a slightly more blue tint to it.
[QUOTE=Fat-Corgi-Guy;42648827]Try blurring the edges a bit on the "grunge", it's way too pixelated and jagged. Also the top concrete and the bottom wood parts seem a bit blurry for that res, and the wallpaper (to make it more like the original) should have a little less contrast with a slightly more blue tint to it.[/QUOTE] It needs to be a bit more faded, and add some nice shading to give it a wrinkled look.
Would it be possible that when you shoot a Metropolice in the head their mask would come off and they would have a random citizen head?
[QUOTE=Zelpa;42650329]Would it be possible that when you shoot a Metropolice in the head their mask would come off and they would have a random citizen head?[/QUOTE] Why would a sealed mask just fly off like that? I could understand shot open, but not off. Either way, it's not all that good of an idea.
[QUOTE=Robinate;42651102]Why would a sealed mask just fly off like that? I could understand shot open, but not off. Either way, it's not all that good of an idea.[/QUOTE] I'm not saying it should just fly off, but when Barney takes his off it looks pretty easy to open. I'm just saying that there could maybe be a change of shooting it off, like maybe a 5% chance. Of course it wouldn't just fly off the second you shot it once with a pistol or something, but maybe if you shot it with a .357 it would come off.
When Barney takes of his mask, he seems to loosen something in order to do that. Also, my point still stands that a mask doesn't just go off if you shot it. Helmets, yeah they can do that, masks, not so much.
IMO a low and random chance of the mask flying off would make things more interesting [editline]n[/editline] lol i guess not then
nevermind
Maybe if you hit the mask with a shotgun blast or with an explosive, it would break. And you see the bloody mess of what used to be someones face.
It would be nice if armour reacted a little bit more to gunshots and damage. Maybe not super-gory, just because it doesn't really fit HL2, but anything that isn't just a light spraying of red paintball paint.
[QUOTE=Zelpa;42650329]Would it be possible that when you shoot a Metropolice in the head their mask would come off and they would have a random citizen head?[/QUOTE] If that were to go into the mod, possibly make it have a very low chance of gibbing, like for example bits of the mask can come off. Although I would imagine the combine to design their masks to be pretty strong so stuff like that wouldn't happen.
[QUOTE=aussiedropbear;42651678]Although I would imagine the combine to design their masks to be pretty strong so stuff like that wouldn't happen.[/QUOTE] Well they must not do a good job though cause headshots still do more damage
[QUOTE=SirLemon;42652640]Well they must not do a good job though cause headshots still do more damage[/QUOTE] You can't really make a practical mask/helmet that can stop a bullet. Helmets are designed to protect from shrapnel, gas masks in the case of Combine protect the wearer from poisonous fumes, light physical impact, and conceal their identity.
Somewhat related: I would like to see some metrocop zombies in the streetwar levels that have part or all of their mask eaten away.
[QUOTE=croguy;42652692]You can't really make a practical mask/helmet that can stop a bullet.[/QUOTE]You can't make alien cyborg tripods with warp-cannon dicks, but that hasn't stopped the Combine. Because it's [I]fiction[/I].
[QUOTE=Tweevle;42652731]Somewhat related: I would like to see some metrocop zombies in the streetwar levels that have part or all of their mask eaten away.[/QUOTE] I can do that.
[QUOTE=croguy;42652692]You can't really make a practical mask/helmet that can stop a bullet.[/QUOTE] [t]http://images2.wikia.nocookie.net/__cb20100219123813/half-life/en/images/d/d9/Barney_helmet.jpg[/t]
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