• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Zelpa;42650329]Would it be possible that when you shoot a Metropolice in the head their mask would come off and they would have a random citizen head?[/QUOTE] I think that the Metropolice should have an air of mystery about them. I think keeping their mask on helps to give them a bit of an eerie and inhuman quality.
[QUOTE=Smug Bastard;42657040]I think that the Metropolice should have an air of mystery about them. I think keeping their mask on helps to give them a bit of an eerie and inhuman quality.[/QUOTE] What can be worse than knowing you are fighting your own kind that you are fighting to protect.
[QUOTE=Tweevle;42652731]Somewhat related: I would like to see some metrocop zombies in the streetwar levels that have part or all of their mask eaten away.[/QUOTE] If this will be a thing, we should see if DP will let the mod use his metro zombie model.
[QUOTE=overwatch pvt;42657071]If this will be a thing, we should see if DP will let the mod use his metro zombie model.[/QUOTE] I think that HL2 Enhancement mod is trying to use only stuff they make.
[QUOTE=Zelpa;42650329]Would it be possible that when you shoot a Metropolice in the head their mask would come off and they would have a random citizen head?[/QUOTE] metropolice (as far as I know) are transhuman like the soldiers, so maybe a similar face to the stripped model speaking of which, is the mod going to include the stripped model?
[QUOTE=KK3568;42657189]metropolice (as far as I know) are transhuman like the soldiers, so maybe a similar face to the stripped model speaking of which, is the mod going to include the stripped model?[/QUOTE] no, metropolice are just refugees who have given into the combine and volunteered to beat the shit out of their fellow humans for more privileges like extra food and a good bed.
Parts of their masks breaking apart should only happen when you shoot it very close, and perhaps only with more powerful weapons such as the shotgun and magnum.
[QUOTE=ForDaNords;42657208]Parts of their masks breaking apart should only happen when you shoot it very close, and perhaps only with more powerful weapons such as the shotgun and magnum.[/QUOTE] dude holy shit what if head gibbing at close range with a shotgun?
[QUOTE=MrBunneh;42657338]dude holy shit what if head gibbing at close range with a shotgun?[/QUOTE] Eh, too much gore
[QUOTE=Sally;42657063]What can be worse than knowing you are fighting your own kind that you are fighting to protect.[/QUOTE]You'd be surprised by how many people might think Combine soldiers and Metrocops are just humanoid aliens. [QUOTE=KK3568;42657189]metropolice (as far as I know) are transhuman like the soldiers, so maybe a similar face to the stripped model[/QUOTE] [Quote=Marc Laidlaw Vault]cp/metrocops are humans at the first level--basically unaltered volunteers. From here, if you are hardcore, you must volunteer for modification in order to become a soldier, so advancing in rank requires surrendering even more humanity.[/Quote]
[QUOTE=SirLemon;42657438]Eh, too much gore[/QUOTE] dude. Have you SEEN what happens when you kill a barnacle in hl1?
[QUOTE=Hogie bear;42657847]dude. Have you SEEN what happens when you kill a barnacle in hl1?[/QUOTE] Half-Life was much more gory than Half-Life 2. It worked with the style, and it was more comedic than serious.
[QUOTE=Hogie bear;42657847]dude. Have you SEEN what happens when you kill a barnacle in hl1?[/QUOTE] In all fairness, half life 1 literally had organs flying out of air ducts
That organ generation was bound to an impulse number as well. So you could bind a key to it and literally spew guts out whenever you wanted. I can't remember what number it is now though.
[QUOTE=SirLemon;42658104]In all fairness, half life 1 literally had organs flying out of air ducts[/QUOTE] Proof HL2 didn't have enough gore
I only like gibbing when fewer things trigger it. I can understand a person gibbing if they're in the chest hit by an RPG, but splash-damage should cause ragdolling. It's just not rewarding if every shotgun blast causes gibbing & it just makes things silly.
Actually, some mild armour gibs would be pretty cool Like a close range shotgun or an explosion would send a few random chunks of mask or body armour off, but would stay mostly intact [editline]27th October 2013[/editline] Of course it's just more effort for something unnecessary, but just a random idea
Why don't we finish retexturing/mapping/modelling before we start bloating with things that are really post production?
[QUOTE=SirLemon;42657438]Eh, too much gore[/QUOTE] Only good can come from headgibbing, and if you don't want it, these types of things are always a toggle. At least I can say that I want dismemberment because of the piss poor feedback vanilla HL2 has, and I love gore. No one has been able to come up with anything solid against it other than "It doesn't fit" which I interpret as "THE LAST ONE DIDN'T HAVE IT AND THIS HAS TO BE EXACTLY THE SAME I HAVE A SHIT IMAGINATION"
[QUOTE=xalener;42658392] No one has been able to come up with anything solid against it other than "It doesn't fit" which I interpret as "THE LAST ONE DIDN'T HAVE IT AND THIS HAS TO BE EXACTLY THE SAME I HAVE A SHIT IMAGINATION"[/QUOTE] I think this guy's on to something. No, of COURSE, it shouldn't be like HL2, cause gore is fun! Let's also add ironsights and chainsaws too! And Gatling Guns! Because it's not like, stuff has to fit in the game!!
[QUOTE=SirLemon;42658476]I think this guy's on to something. No, of COURSE, it shouldn't be like HL2, cause gore is fun! Let's also add ironsights and chainsaws too! And Gatling Guns! Because it's not like, stuff has to fit in the game!![/QUOTE] Heads exploding aren't gameplay mechanic changes.
You realize that there are chainsaws in HL2...
[QUOTE=SirLemon;42658476]I think this guy's on to something. No, of COURSE, it shouldn't be like HL2, cause gore is fun! Let's also add ironsights and chainsaws too! And Gatling Guns! Because it's not like, stuff has to fit in the game!![/QUOTE] The game already has all but one of those. If you grab a manhack with a gravgun, you have a chainsaw. I do it all the time. You know what happens when you hit someone with it? They faint and a weak shit blood puff from a gunshot appears instead of something that's fucking appropriate. That might be the low level bullshit player feedback you pine for, but not me.
-snip-
[QUOTE=xalener;42658622]If you grab a manhack with a gravgun, you have a chainsaw.[/QUOTE] No, you have a circular saw, what with it being circular & not attached to a chain.
[QUOTE=xalener;42658622]The game already has all but one of those. If you grab a manhack with a gravgun, you have a chainsaw. I do it all the time. You know what happens when you hit someone with it? They faint and a weak shit blood puff from a gunshot appears instead of something that's fucking appropriate. That might be the low level bullshit player feedback you pine for, but not me.[/QUOTE] Look, HL2 isn't a gory game, if you want a gory game, go play L4D2 or something. [editline]26th October 2013[/editline] [QUOTE=gk99;42658488]Heads exploding aren't gameplay mechanic changes.[/QUOTE] Maybe I wen't a bit overboard, but the point I was trying to make is, if it doesn't fit in with HL2, then that alone is enough reason it really shouldn't be included
[QUOTE=SirLemon;42658954]Maybe I wen't a bit overboard, but the point I was trying to make is, if it doesn't fit in with HL2, then that alone is enough reason it really shouldn't be included[/QUOTE] I'm not talking about head 100% gone blown off, just a sizable indention in the cranial region that makes me go "Yeah, that's a shotgun blast."
[QUOTE=gk99;42659172]I'm not talking about head 100% gone blown off, just a sizable indention in the cranial region that makes me go "Yeah, that's a shotgun blast."[/QUOTE] yeah exactly. I don't know if you guys have seen evidence of it but this is exactly what happens in real life :v:
[QUOTE=gk99;42659172]I'm not talking about head 100% gone blown off, just a sizable indention in the cranial region that makes me go "Yeah, that's a shotgun blast."[/QUOTE] Oh I'm not disagreeing with you I'm disagreeing with Xalaner who apperentally thinks we need a lot more gore. [QUOTE]No one has been able to come up with anything solid against it other than "It doesn't fit" which I interpret as "THE LAST ONE DIDN'T HAVE IT AND THIS HAS TO BE EXACTLY THE SAME I HAVE A SHIT IMAGINATION"[/QUOTE]
Nothing I say in that quote supports your insinuation, dude. You interpret my words as me wanting way more gore, sure. Fine. I just want something that feels right. Half Life 2 does not and never felt right. Just as you feel I'm in the wrong for wanting more comprehensive feedback, I must ask who the fuck you think you are to say what amount of violence fits in this game? All I've heard as a counterargument to those who are unsatisfied with Half Life 2's current feedback is "it does not fit." How? One of the most common peon enemies is a fucking mutilated (still living) body in blood soaked rags with its chest ripped open, and you're telling me blowing the top half of a combine's head off with a point blank shotty is over the edge? Notice I say "feedback". Not [I]just[/I] the quantities gore, but the way it's portrayed. Combines playing a few more animations than they used to, feeling a bit more responsive to the damage you deal out. Stumbling when you hit a leg and clutching a shoulder when you hit an arm. You know, the things that AI in modern games typically do. Hell, the little things like that might even help balance out HL2's laser focused mad gunmen that can fire a shotty as fast as you fire an smg. In fact, I want to see the AI change their stance more. Crouch a bit. Whenever I see HL2 AI, It just looks like a bunch of pegs moving around a playing board and not enemy soldiers that mean to kill you dead. I'd love if they could/ would crouch behind tables and benches and blindfire; hug walls and not just float behind them while their legs struggle to keep up like some sort of ghoulish reminder of how HL2 just barely met 2004's standards as a bare bones shooter and excelled because of its excellent execution of every other non-combat aspect. As for dismemberment, Yeah, I'd love to have it. Hell, I WILL opt to make the mangled variants of the different models if no one on the team can be bothered to do it. And no, SirLemon, the very presence of dismemberment does not make something over-the-top. The minute you can lob off a limb, a game doesn't suddenly become Gears of fucking War or L4d2. Remember the Brothers In Arms franchise? Violent as fuck, dismemberment everywhere, and ten times more down to earth and understated than the Half Life franchise has ever dreamed of being. I'd like to see a chest shot from a shotty spawn and weld an "open chest" model to the torso... Or something like that. I'd love if explosions could take off legs. I'd love to see bifurcation from the circular saw/gravgun combo to work on EVERYONE. I'd love to see a citizen/ combine switch to an alternate slashed up model/ texture if they get killed by a manhack. Why doesn't any of this fit? Why the fuck wouldn't it? And why would the environment and its children NOT reacting properly to this stimuli fit better in your mind? Just fucking explain yourself. That's all I want. I explained myself, your turn. In summation: [QUOTE=SirLemon;42658954]Look, HL2 isn't a gory game[/QUOTE] And it's worse off because of it. You want to know the source of this shit I'm saying? It's something I know lots of people here won't agree with. I don't think Half Life 2 is a very good shooter. It's an excellent fucking game, but as a shooter it's so-so. The weapons feel snappy and responsive, but they've sacrificed all weight and tactlessness because of it. I don't feel like the things I do to the people who want to hurt me truly hurt them. If I don't feel that, why does my character matter? I'm Gordon Freeman. Beacon of hope. Why do I feel more like a ghost knocking down ragdolls than a guy who is fighting for humanity and/ or his own survival? I feel that the biggest enhancement that can be made to Half Life 2 is to polish and maybe even fundamentally rebuild the way the combat presents itself. It needs first person animations that communicate the weight of the weapon and not just the kick; a crowbar that swings all the way across the screen instead of tapping the center. It needs third person animations that firmly plant feet on the ground and takes more about the environment into account than where their marks on the ground are; a rebel that sprints for cover instead of strolls for cover. Enemies that react to being shot; metrocops that grab a wound that the player creates. It needs more specific damage from the wide variety of ways to damage someone in this game; a stringy long stream of blood coming off the tip of your crowbar when you hit someone with it instead of a re-used generic bullet entry effect. The Full Body Awareness in this mod is a step in the right direction. They'd be shooting themselves in the foot if they stopped there.
Sorry, you need to Log In to post a reply to this thread.