If I wanted instant prolonged deaths from mistakes Id personally play metro 2033.
[QUOTE=Dr.Cola;43487677]Have you guys thought of increasing the amount of antlions that can spawn in the coast chapters? It felt too easy and the sandtraps are even easier since there's no actual punishment from just running on the ground all the way to the end.[/QUOTE]
Yeah, the first time i played through half life i didn't hear what the guy and the other-almost dead guy said about not walking on the sand, so I jsut walked straight through it and i was completely fine. dont even think i killed any antlions, i could just run away from them
[QUOTE=Sally;43490255]If I wanted instant prolonged deaths from mistakes Id personally play metro 2033.[/QUOTE]The whole map segment is literally a game of The Floor Is Lava with furniture & everything. I just thought the consequences should be more like falling off of a cliffside, instead of spawning some weak enemies for you to push out of your way.
[QUOTE=DONOTWANT;43490800]The whole map segment is literally a game of The Floor Is Lava with furniture & everything. I just thought the consequences should be more like falling off of a cliffside, instead of spawning some weak enemies for you to push out of your way.[/QUOTE]
I suspect the sand barnacle that they concepted would have made the sand more treacherous.
Has the team discussed maybe incorporating a feature similar to Black Mesa where you have to throw Headcrabs off if they leech onto your head? Helmets don't mean jack shit since Headcrabs can already get past those, so you can't just have a player character become completely immune to an enemy's primary form of attack just because.
[QUOTE=IceyMalone;43493041]Has the team discussed maybe incorporating a feature similar to Black Mesa where you have to throw Headcrabs off if they leech onto your head? Helmets don't mean jack shit since Headcrabs can already get past those, so you can't just have a player character become completely immune to an enemy's primary form of attack just because.[/QUOTE]
that would be a really bad idea in regards to poison headcrabs. their attack takes you down to one hp and then it would deal extra damage or you'd be entirely unable to defend yourself from the potential other enemies while you're dealing with that? instant deaths are stupid, no thanks.
[QUOTE=IceyMalone;43493041]Has the team discussed maybe incorporating a feature similar to Black Mesa where you have to throw Headcrabs off if they leech onto your head? Helmets don't mean jack shit since Headcrabs can already get past those, so you can't just have a player character become completely immune to an enemy's primary form of attack just because.[/QUOTE]
It's for gameplay reasons, you are thinking too much into this. As if the player should also get easily killed because npc's get easily killed.
[QUOTE=DONOTWANT;43489640]Spawning with some kind of movement prediction might also help, so they'd constantly spawn in the player's way.[/quote]
Imo that would be more annoying than anything. Running into walls that weren't there a second ago is the most annoying thing I've ever had to deal with in a mostly not broken game ever.
[QUOTE]I also like the idea of them being able to drag the player underground to insta-kill him, but that's probably a bit too punishing & too big of a change from the original.[/QUOTE]
How about when they have the ability to 1-hit you?
[QUOTE=gk99;43493390]Imo that would be more annoying than anything. Running into walls that weren't there a second ago is the most annoying thing I've ever had to deal with in a mostly not broken game ever.
How about when they have the ability to 1-hit you?[/QUOTE]
You say it like they would have to spawn right in front of you. It's more like they would spawn ahead of you so they could catch up to you a lot faster and possibly then get in your way. The 1 hit kill is not a good idea since it could confuse players and give them the wrong about the antlions' strength.
The sandtraps should discourage players from touching the ground, but also have players be able to go through the ground if they dare with great difficulty.
I think that besides the amount of antlions, the sandtrap setup works fine enough. Like other people said before, we just need to add a bit more of em. Maybe that can be a variable changed by the difficulty, if that's possible.
[QUOTE=IceyMalone;43493041]Has the team discussed maybe incorporating a feature similar to Black Mesa where you have to throw Headcrabs off if they leech onto your head? Helmets don't mean jack shit since Headcrabs can already get past those, so you can't just have a player character become completely immune to an enemy's primary form of attack just because.[/QUOTE]
Hasn't someone tried to make a logical explanation on this saying that HEV suit's turtleneck part makes Headcrabs unable to completetly latch on Gordon's head?
I should hope not because that's fucking ludicrous
If a Combine soldier can be zombified in a full suit of armor, I'm sure a turtleneck doesn't protect against headcrabs
[QUOTE=IceyMalone;43497226]I should hope not because that's fucking ludicrous
If a Combine soldier can be zombified in a full suit of armor, I'm sure a turtleneck doesn't protect against headcrabs[/QUOTE]
Everyone can get zombified by headcrabs, but in gameplay logic they don't latch onto you or any other npc's.
I don't know, it just seems really jarring. To me, it makes them less scary when you're completely immune to anything bar the <5 points of damage being attacked nets you. Maybe it can try to attach to your face but you can shoot it off instantly? I don't know, I just think there needs to be something to address the Headcrab Problem.
[QUOTE=IceyMalone;43497291]I don't know, it just seems really jarring. To me, it makes them less scary when you're completely immune to anything bar the <5 points of damage being attacked nets you. Maybe it can try to attach to your face but you can shoot it off instantly? I don't know, I just think there needs to be something to address the Headcrab Problem.[/QUOTE]
Headcrabs aren't supposed to be scary, they're pretty much small animals. Giving them the ability to latch onto you will be really tedious (BM:S tried this and they scrapped it for a reason)
To address it, you would be making a huge deviation in HL2's gameplay. I agree that it's a bit weird that they latch onto everyone but you, but changing that would be a huge, unwarranted change.
I say "huge" because there's not very many endings I can see if a headcrab were actually to latch onto you. The first would be flat-out death, which is lame. The second would be a generic "zombie got onto the player" quick-time event, which is lame.
[QUOTE=wauterboi;43497314]I agree that it's a bit weird that they latch onto everyone but you,[/QUOTE]
To add to this, headcrabs don't latch onto any other npc's at all. So you're not magically the only one not getting latched onto, it's a gameplay thing. If wanted to make the headcrabs more threatening then you'd want to raise the damage they do with their leaps.
I guess if you really wanted the headcrabs to attach to people, you could probably program in a death animation that would play for headcrab deaths
They'd still do the same amount of damage, but the animation would only play if it managed to kill them
Codename: Gordon had headcrabs that latched and had you swinging the crowbar to take them off. It was pretty boring.
How about they only latch if they deliver the killing blow? It would be rare, unavoidable, and purely aesthetic. Hell, you wouldn't even need an animation, just cut to black.
Also to note about why the headcrabs don't attach to you but attach to the Combine, the HEV Suit almost definitely has a system to prevent infection by headcrab, it's why you don't get latched on to and why you don't see any HEV Suit wearing zombies on Xen despite there being many Headcrabs and many dead scientists yet the two aren't clicking for that HEV Suit zombie. Black Mesa isn't dumb, they knew their scientists would be going somewhere very dangerous so they made it so the user (and the likely expensive suit) would be be safe, they had experience with headcrabs and probably made protection against them part the HEV Suits many protections. The Combine on the other hand probably had no need, their soldiers would never have to deal with headcrabs (this is true since you don't see Zombines in HL2, and if they ever did have an encounter it would be in a well organized squadron), so why make add something seemingly useless to their soldiers (this isn't uncalled for, it seems the combine have a bad habit of underestimating what they think is under their control, like the already weakened humans who lead an entire rebellion against the combine and won), the only reason you see Zombines is because the Combine had to send their troops where they never usually had to go, since the citadel was about to blow and they had to escape into the headcrab infested places because there was nowhere else to go.
[QUOTE=xalener;43497725]How about they only latch if they deliver the killing blow? It would be rare, unavoidable, and purely aesthetic. Hell, you wouldn't even need an animation, just cut to black.[/QUOTE]
Speaking of this, how are deaths being done?
If you ragdoll out, make sure the Antlion Guard sends you fucking flying upon death. That would be the best thing ever.
[QUOTE=gk99;43493390]How about when they have the ability to 1-hit you?[/QUOTE]That would make them needlessly difficult in areas without sand, since the idea was to make the sand in Sand Traps seem more hazardous, not the antlions.
Since the antlions already do 1-hit-kills on Combine soldiers, I thought it would have been pretty fun to see them dragged into the ground kicking & screaming. Maybe then the ordinary 1-hit-kill could be removed to try & use antlions more strategically since they'd be more vulnerable on solid ground, but that'd probably only work well on the coast of Nova Prospekt so maybe not.
[QUOTE=DONOTWANT;43501015]I thought it would have been pretty fun to see them dragged into the ground kicking & screaming. [/QUOTE]
You seriously find that funny?
I find the little dance they do when hit by pheropods funny, so yes.
[QUOTE=DONOTWANT;43501015]Since the antlions already do 1-hit-kills on Combine soldiers, I thought it would have been pretty fun to see them dragged into the ground kicking & screaming.[/QUOTE]
What about being stabbed through the chest?
[video=youtube;I7N37jnCg-I]http://www.youtube.com/watch?v=I7N37jnCg-I[/video]
(Made by Valve but never implemented)
[QUOTE=DONOTWANT;43501015]That would make them needlessly difficult in areas without sand, since the idea was to make the sand in Sand Traps seem more hazardous, not the antlions.
Since the antlions already do 1-hit-kills on Combine soldiers, I thought it would have been pretty fun to see them dragged into the ground kicking & screaming. Maybe then the ordinary 1-hit-kill could be removed to try & use antlions more strategically since they'd be more vulnerable on solid ground, but that'd probably only work well on the coast of Nova Prospekt so maybe not.[/QUOTE]
Yes, because purely aesthetic changes alter difficulty, right? If you have 1 hp and get hit by an antlion, it's so much easier than getting hit by an antlion, but having a cool cutscene where you're dragged underground because it looks cooler.
I think what you're looking for is "That wont work in areas without sand because antlions can't really drag you through concrete" in which case, just force it to where you have to be on sand for it to do anything.
Doesn't matter anyway because of the point made when death anims first came up originally: they would get repetitive.
[editline]11th January 2014[/editline]
[QUOTE=Tweevle;43502418]What about being stabbed through the chest?
[video=youtube;I7N37jnCg-I]http://www.youtube.com/watch?v=I7N37jnCg-I[/video]
(Made by Valve but never implemented)[/QUOTE]
Again, something that would be terrific with ragdoll deaths
heacraps need to bite the neck to latch on by the looks of their teeth. combines and rebels don't have anything on their neck. gordon has like 3 inches of fucking chainmail.
probem solved
[QUOTE=gk99;43502792]Yes, because purely aesthetic changes alter difficulty, right? If you have 1 hp and get hit by an antlion[/QUOTE]I thought you meant [I]give[/I] them the "ability to 1-hit you", which would significantly affect difficulty. I didn't think you were talking about a purely aesthetic killing-animation, since I was [I]trying[/I] to suggest something to increase the difficulty of the Floor Is Lava section for players who'd try to just run through it, yet not affect the difficulty of Antlions as general.
[QUOTE=Tweevle;43502418]What about being stabbed through the chest?
[video=youtube;I7N37jnCg-I]http://www.youtube.com/watch?v=I7N37jnCg-I[/video]
(Made by Valve but never implemented)[/QUOTE]
Holy shit this needs to go in
And it's quick enough that I don't think it would get repetitive to die this way, especially if you are thrown as a ragdoll (which kind of makes me think of [URL="http://www.youtube.com/watch?v=BXzJ0wFj-ag&feature=player_detailpage#t=655"]this[/URL]).
Sorry, you need to Log In to post a reply to this thread.