• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Tweevle;43502418]What about being stabbed through the chest? [video=youtube;I7N37jnCg-I]http://www.youtube.com/watch?v=I7N37jnCg-I[/video] (Made by Valve but never implemented)[/QUOTE] Actually while I disagree with one hit kills at 100hp from antlions, I think it would be cool that if the antlion's ai checked if their hit could kill you (if you were low enough health). If it could kill you because you were ~15hp it would play a kill animation like that instead of you just flopping over. Actually it would be cool if that happened with most enemy types, but I don't think that will happen (a man can dream, though)
[QUOTE=endorphinsam;43506972]Actually while I disagree with one hit kills at 100hp from antlions, I think it would be cool that if the antlion's ai checked if their hit could kill you (if you were low enough health). If it could kill you because you were ~15hp it would play a kill animation like that instead of you just flopping over. Actually it would be cool if that happened with most enemy types, but I don't think that will happen (a man can dream, though)[/QUOTE] He never suggested having the Antlions do one-hit kills, he was suggesting basically what you just said.
[IMG]http://cloud-2.steampowered.com/ugc/487813329641116901/FD872879796E46E64AA55F66C91E222CB5F2F57B/[/IMG]
[QUOTE=DONOTWANT;43506192]I thought you meant [I]give[/I] them the "ability to 1-hit you", which would significantly affect difficulty. I didn't think you were talking about a purely aesthetic killing-animation, since I was [I]trying[/I] to suggest something to increase the difficulty of the Floor Is Lava section for players who'd try to just run through it, yet not affect the difficulty of Antlions as general.[/QUOTE] Yeah, that would be the [i]worst[/i]
[QUOTE=Ken Chan;43509808][IMG]http://cloud-2.steampowered.com/ugc/487813329641116901/FD872879796E46E64AA55F66C91E222CB5F2F57B/[/IMG][/QUOTE] Please tell me this is in-game and not just another artists rendering
[QUOTE=SirLemon;43512142]Please tell me this is in-game and not just another artists rendering[/QUOTE] It's in-game. I think we should produce new icons for it.
Are you using a Map background or a video?
I'm happy to announce that you can expect some new model content, pretty soon.
[QUOTE=SirLemon;43512142]Please tell me this is in-game and not just another artists rendering[/QUOTE] The game read [URL="http://i.imgur.com/QBhoEMf.png"]scripts\chapterlist.txt[/URL] to create chapter list. [video=youtube;vv79IjtGFk0]http://www.youtube.com/watch?v=vv79IjtGFk0[/video] (The EP1 recap video is just a test I use for video loading screen)
I actually think that clicking sound kind of fits the new menu. I hope you guys have a similar sound, but "half-life"-ified maybe, if that makes any sense [sp]which it doesn't[/sp]
[QUOTE=Bloodshot12;43519346] I hope you guys have a similar sound, but "half-life"-ified maybe, if that makes any sense [sp]which it doesn't[/sp][/QUOTE] Like HL2's menu sounds? :v: [video=youtube;Cr6-yrb_Jrc]http://www.youtube.com/watch?v=Cr6-yrb_Jrc[/video]
Wonder how it would sound with the old WON half life menu sounds.
Is there a way to change the '4' loading symbol to something more like HL, like the lambda logo? [editline]13th January 2014[/editline] [QUOTE=GREN EYGS N HAM;43523697]Wonder how it would sound with the old WON half life menu sounds.[/QUOTE] I can't seem to mash the 'agree' button hard enough.
[QUOTE=chipsnapper2;43523724]Is there a way to change the '4' loading symbol to something more like HL, like the lambda logo?[/QUOTE] Should be easy, since it's as simple as replacing a specific texture.
[QUOTE=gk99;43511932]Yeah, that would be the [i]worst[/i][/QUOTE]...what?
[QUOTE=wauterboi;43497314]To address it, you would be making a huge deviation in HL2's gameplay. I agree that it's a bit weird that they latch onto everyone but you, but changing that would be a huge, unwarranted change. I say "huge" because there's not very many endings I can see if a headcrab were actually to latch onto you. The first would be flat-out death, which is lame. The second would be a generic "zombie got onto the player" quick-time event, which is lame.[/QUOTE] Damn, I just remembered how annoying those bullshit things jumping on my face in Black Ops 2 were; and it ruined the map just like George and the Warden
[QUOTE=DONOTWANT;43524896]...what?[/QUOTE] I was agreeing that giving them the ability to one-hit was dumb?
[QUOTE=gk99;43527153]I was agreeing that giving them the ability to one-hit was dumb?[/QUOTE] Why is that in the form of a question?
[QUOTE=DONOTWANT;43530140]Why is that in the form of a question?[/QUOTE] Really, now?
I must've missed this topic, as I'm sure it came up a while ago, but what about MP7s? Are they going to have an actual underbarrel grenade launcher like they're supposed to or are we still going to just believe that [URL="http://static2.wikia.nocookie.net/__cb20090527020111/half-life/en/images/b/bb/MP7_HL2.jpg"]this tiny fucker[/URL] of a barrel is able to shoot out grenades no bigger than a bullet?
[QUOTE=IceyMalone;43535026]I must've missed this topic, as I'm sure it came up a while ago, but what about MP7s? Are they going to have an actual underbarrel grenade launcher like they're supposed to or are we still going to just believe that [URL="http://static2.wikia.nocookie.net/__cb20090527020111/half-life/en/images/b/bb/MP7_HL2.jpg"]this tiny fucker[/URL] of a barrel is able to shoot out grenades no bigger than a bullet?[/QUOTE] You know, every single playthrough I ever did of HL2, I never thought about that one single time
[QUOTE=IceyMalone;43535026]I must've missed this topic, as I'm sure it came up a while ago, but what about MP7s? Are they going to have an actual underbarrel grenade launcher like they're supposed to or are we still going to just believe that [URL="http://static2.wikia.nocookie.net/__cb20090527020111/half-life/en/images/b/bb/MP7_HL2.jpg"]this tiny fucker[/URL] of a barrel is able to shoot out grenades no bigger than a bullet?[/QUOTE] perhaps you should have looked in the OP where there's clearly a picture of the smg.
[QUOTE=I am Error;43530658]Really, now?[/QUOTE] You know the answer¿ [editline]14th January 2014[/editline] [QUOTE=SirLemon;43537571]You know, every single playthrough I ever did of HL2, I never thought about that one single time[/QUOTE] It's something that bugs me when I notice it, and I find it hard to not notice.
[QUOTE=DONOTWANT;43530140]Why is that in the form of a question?[/QUOTE] Because that's the inflection I would put on that statement if I was to speak it aloud to your face in real life?
[QUOTE=gk99;43541455]Because that's the inflection I would put on that statement if I was to speak it aloud to your face in real life?[/QUOTE]What is it you are uncertain of that warrants that inflection?
[QUOTE=DONOTWANT;43541684]What is it you are uncertain of that warrants that inflection?[/QUOTE] It is not I who is uncertain, for that inflection is just one of the few I am given on my keyboard, and as such, is the closest one I have readily available to me when I want to express that something I believe was fairly obvious and was missed by whomever I am in a conversation with.
Half Life 2: Enhancement Mod (V6) - Punctuation Puzzles
[QUOTE=p0rtalplayer;43542640]Half Life 2: Enhancement Mod (V6) - Punctuation Puzzles[/QUOTE] Sorry, I just came off a Max Payne thread. [editline]15th January 2014[/editline] Anyway, quick thread-related question: Are ladder sounds getting changed? Because they sound like the ladder is a quarter centimeter thick piece of aluminum every rung you climb right now when the ladder is actually obviously very thick and sturdy.
[QUOTE=gk99;43544527]Sorry, I just came off a Max Payne thread.[/QUOTE][I][B]this thread was a typical trainwreck, a sum of its parts derailed with a practiced bravado[/B][/I]
I wonder if ken could do something like impact models (like max payne 3) That could be interesting, I'll chat with him.
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