• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=glitchvid;43817126]Which part, the scanline/scandot one, or the faux-3d one? because the 3D one is caused by them laying a ton of the same thing over and over ontop of eachother.[/QUOTE]It's a shame that a more realistic 3D effect couldn't be added. *wink-wink*
[QUOTE=DONOTWANT;43820624]It's a shame that a more realistic 3D effect couldn't be added. *wink-wink*[/QUOTE] Yeah we need a 4 meter tall Breen head, with accurate texel density :v:
I prefer them being flat screens. Maybe it's just me, but full 3d breen heads feel a bit too cheesy
I don't see the need for a 3D green background at all, when do you ever see it without noclipping upwards?
aint no 3d lol i just only want to see blue breen
green breen screen
I really love the holographic look that Valve originally got with the screens.
Yeah, no 3D, just the holo-screen effect thing, like it is. If anything, you should make it clearer. The monitors (possibly due to tech constraints in 2004) were very very pixelated. [t]http://cloud-3.steampowered.com/ugc/884112244205115359/026C4A06005E20CA38A5EBAAC09C9497CFCBBFB6/[/t] But now, we can make 'cameras' so clear that you can't even see them at all (like what Portal and Portal 2 have, for the portals).
[QUOTE=Mr. Someguy;43832160]Yeah, no 3D, just the holo-screen effect thing, like it is. If anything, you should make it clearer. The monitors (possibly due to tech constraints in 2004) were very very pixelated. [t]http://cloud-3.steampowered.com/ugc/884112244205115359/026C4A06005E20CA38A5EBAAC09C9497CFCBBFB6/[/t] But now, we can make 'cameras' so clear that you can't even see them at all (like what Portal and Portal 2 have, for the portals).[/QUOTE] Early in hl2's development you could define the resolution the camera would be sending to the monitor.
What's the stance on 3D Chapter Backgrounds, will there be one for every chapter like in Black Mesa Source? Iirc, Half-Life 2 only has one for City 17, haven't played in a while so I could be wrong though
[QUOTE=Mr. Someguy;43832160]But now, we can make 'cameras' so clear that you can't even see them at all (like what Portal and Portal 2 have, for the portals).[/QUOTE] Well, the portals are not rendered to a texture, then applied as a material like the cameras in HL2, but rendered directly to the framebuffer (which is then masked with some stencil buffer tricks, I think). I'm not sure you can do this without MAJOR engine modifications.
[QUOTE=IceyMalone;43837103]What's the stance on 3D Chapter Backgrounds, will there be one for every chapter like in Black Mesa Source? Iirc, Half-Life 2 only has one for City 17, haven't played in a while so I could be wrong though[/QUOTE] HL2 originally had chapter backgrounds for all of them. There's a few complications. But having videos play in the background depending on the chapter you selected would be nice.
[QUOTE=CrystalGamma;43837139]Well, the portals are not rendered to a texture, then applied as a material like the cameras in HL2, but rendered directly to the framebuffer (which is then masked with some stencil buffer tricks, I think). I'm not sure you can do this without MAJOR engine modifications.[/QUOTE] Just use the leaked code and see what it did to render the Portals, then change it for use on cameras, I know the Portal rendering works since I have seen Ken himself port Portal to the ASW engine from this code and place portals, and changing it for cameras shouldn't be too difficult.
[QUOTE=supersoldier58;43840456]Just use the leaked code and see what it did to render the Portals, then change it for use on cameras, I know the Portal rendering works since I have seen Ken himself port Portal to the ASW engine from this code and place portals, and changing it for cameras shouldn't be too difficult.[/QUOTE] The portals shouldn't be used, as it renders it in 3D. A better solution would be to have a look at the CCTV mod on gmod. Those things get a great render. But now im thinking, should the combine screens get a clear render? Cause you look at their computers and things, they don't look great. always have a type of intentional digital distortion.
That always annoys me. Why is it in sci-fi movies & games, displays made by people with futuristic, advanced technology always looks shittier than what we have now? (It's the same problem with the HUD.)
[QUOTE=DONOTWANT;43841525]That always annoys me. Why is it in sci-fi movies & games, displays made by people with futuristic, advanced technology always looks shittier than what we have now? (It's the same problem with the HUD.)[/QUOTE] Out of universe, it's because it's really easy to make a screen look shittier, but much harder to make it look [i]less[/i] shitty. Mostly because the designer has no idea what "less" shitty looks like (3D? Super bright with lots of colors that won't show up on our normal screens? Telepathic?) In universe, you could probably pull a bullshit explanation like "They can see in spectrums we can't" or "They bought it at Space Wal-mart"
[QUOTE=DONOTWANT;43841525]That always annoys me. Why is it in sci-fi movies & games, displays made by people with futuristic, advanced technology always looks shittier than what we have now? (It's the same problem with the HUD.)[/QUOTE] Because pristine worlds suck [sp]Or because when everything is tidy and has a nice atmosphere, it lightens up a lot of tension, negating plot conflict somewhat.[/sp]
[QUOTE=DONOTWANT;43841525]same shitty post talking shit about artistic design choices I made pages ago[/QUOTE] ok we get it go watch fucking Oblivion.
[QUOTE=DONOTWANT;43841525]That always annoys me. Why is it in sci-fi movies & games, displays made by people with futuristic, advanced technology always looks shittier than what we have now? (It's the same problem with the HUD.)[/QUOTE] The hud should look a bit shit. The HEV is at least 2 decades old when you use it in HL2, as it's the same one you use in HL1 (which takes place in the 90's). Also there's no way of telling how old the HEV is, as many scientific facilities use devices that are decades old. As far as we know, it could have been originally built in the early 80's And the displays could just be shit cheap ones, as they have to mass produce them extremely fast. And why would they be good? I mean, they serve their purpose, it's not like they're gonna watch football on them or something
[QUOTE=SirLemon;43843422]The hud should look a bit shit. The HEV is at least 2 decades old when you use it in HL2, as it's the same one you use in HL1 (which takes place in the 90's). Also there's no way of telling how old the HEV is, as many scientific facilities use devices that are decades old. As far as we know, it could have been originally built in the early 80's [/QUOTE] In Half-Life, you use the HEV Suit Mark IV. In HL2, you use the Mark V.
[QUOTE=p0rtalplayer;43841604]Out of universe, it's because it's really easy to make a screen look shittier, but much harder to make it look [i]less[/i] shitty.[/QUOTE]Well, naturally it's impossible for video to be made better-quality than the display it's on, but there's no reason it can't be equal quality. [QUOTE=xalener;43843308]ok we get it go watch fucking Oblivion.[/QUOTE]I've never heard of it before, yet now I feel obligated to see it. Actually I was thinking more like Rimmer from Red Dwarf, where a hologram of a man in the room is literally a man in the room (albeit with an 'H' on his forehead) as opposed to Star Wars where Leia is blue-scale, scanlines, fuzzy, flickery, with rayleigh scattering to show where it's projected from. While I have no problem with any one or two of those effects being used to show something's not real, using all of them is just excessive especially when set in a relatively close to modern day Earth like Half-Life is, where nobody in their right mind would choose to use a 3D display that shitty over a plasma screen display.
[QUOTE=DONOTWANT;43843621] Actually I was thinking more like Rimmer from Red Dwarf[/QUOTE] You always seem to be.
Considering that the mod got Greenlit, would it be easier to obtain the .vmf files for the maps now, or does it make no difference? I don't think anyone on the team had asked in the first place, though, and it looks like Ken's doing something with the Xbox 360 version's maps.
[QUOTE=Ott;43843605]In Half-Life, you use the HEV Suit Mark IV. In HL2, you use the Mark V.[/QUOTE] It was just a MKIV with some modifications. Do you really think they made a new HEV suit after the cascade?
[QUOTE=SirLemon;43843965]It was just a MKIV with some modifications. Do you really think they made a new HEV suit after the cascade?[/QUOTE] You really think the MKIV wasn't the MKIII with some modifications? [editline]9th February 2014[/editline] [QUOTE=Mr. Someguy;43832160]Yeah, no 3D, just the holo-screen effect thing, like it is. If anything, you should make it clearer. The monitors (possibly due to tech constraints in 2004) were very very pixelated. [t]http://cloud-3.steampowered.com/ugc/884112244205115359/026C4A06005E20CA38A5EBAAC09C9497CFCBBFB6/[/t] But now, we can make 'cameras' so clear that you can't even see them at all (like what Portal and Portal 2 have, for the portals).[/QUOTE] Can the monitors look more like monitors?
That one might just need some scanline effect
[QUOTE=Sally;43844085]That one might just need some scanline effect[/QUOTE] To be honest, it kind of looks weird without any border. Then again, it [I]is[/I] Combine tech.
It also doesn't look like a monitor. It's like an low-res portal to another dimension. Someone make it look more like a screen, please. Put some slightly relective/glaring glass in front of it or something.
[QUOTE=Hideyoshi;43843961]Considering that the mod got Greenlit, would it be easier to obtain the .vmf files for the maps now, or does it make no difference? I don't think anyone on the team had asked in the first place, though, and it looks like Ken's doing something with the Xbox 360 version's maps.[/QUOTE] Um, I had asked one of the developers for some texture information a while ago, and never heard back (For any of an assortment of reasons). I assume being greenlit will get us closer to Valve; so it may certainly be easier to contact someone there who can get them. [editline]9th February 2014[/editline] [QUOTE=wauterboi;43844135]It also doesn't look like a monitor. It's like an low-res portal to another dimension. Someone make it look more like a screen, please.[/QUOTE] Maybe some sort of transparency and flicker like the breen monitors.
[QUOTE=SirLemon;43843422]The hud should look a bit shit. The HEV is at least 2 decades old when you use it in HL2, as it's the same one you use in HL1 (which takes place in the 90's). Also there's no way of telling how old the HEV is, as many scientific facilities use devices that are decades old. As far as we know, it could have been originally built in the early 80's[/QUOTE] HL1 takes place after 2000 though, likely between 2000 and 2010. And nobody ever said the Mark IV HEV was the latest and greatest, the Mark V could have been the newest model. Just because you didn't use it in Black Mesa doesn't mean it didn't exist. [QUOTE=SirLemon;43843965]It was just a MKIV with some modifications. Do you really think they made a new HEV suit after the cascade?[/QUOTE] I dunno, Kleiner has a clipboard for the Mark V and starts off reading it allowed, even saying it's been redesigned. I think if he modded it himself, he wouldn't have needed to type up a paper with the details on it.
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