• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
Goldsrc
Sith Engine
Build Engine
The whole thing's going to be a Quake 2 total conversion
modified version of the Wolfenstein 3D engine
[QUOTE=Killer monkey;43864242]Quick question, who's doing the animations for the project because I vote for Mr Brightside [video=youtube;Iz38TDyxTug]http://www.youtube.com/watch?v=Iz38TDyxTug[/video][/QUOTE] Is that Juniez's Gravity Gun?
theyre all mine!!!!
[QUOTE=Juniez;43870942]theyre all mine!!!![/QUOTE] Sorry Snood, but I NEED THAT VIEWMODEL
[QUOTE=Killer monkey;43864242]Quick question, who's doing the animations for the project because I vote for Mr Brightside [video=youtube;Iz38TDyxTug]http://www.youtube.com/watch?v=Iz38TDyxTug[/video][/QUOTE] Maybe I'm just comparing them too much to the originals, but the gunsounds were a lot more, well, explosive sounding than these ones.
they are placeholder sounds from FA:S
[QUOTE=xalener;43866599]Goldsrc[/QUOTE] Wait, seriously? Honestly the biggest reason I followed Ivan's Secrets was because they were on Source. Why did they move to GoldSrc, and are they still publishing media? They had a really interesting idea. I hate all of you.
You've been trolled. They're on an open-source engine that doesn't look too impressive now, but honestly it shouldn't matter for a couple of years (the mod has moved engines twice already)
Where is everyone finding that info?
They're using the main character from the The Suffering franchise. It's also a type of wrench. It's also the tendency of a force to rotate an object about an axis, fulcrum, or pivot. But that doesn't matter because we're talking about HL2 enhanced. Also this is something that gets brought up a few times but either gets steamrolled or "it's fine"'d to death, but it's really, really not. At all. The AI sucks. It's fucking terrible. The combine soldiers are chess pieces floating around shooting rays of pain at you with no rhyme or reason. They calmly stroll away from grenades, they ungulate in circles while firing at you with SMGs at full blast when you're dishing out just as much damage at them instead of taking cover, and they're all around just not fucking convincing enemies. Is this something anyone thinks about?
[QUOTE=xalener;43878623]They're using the main character from the The Suffering franchise. It's also a type of wrench. It's also the tendency of a force to rotate an object about an axis, fulcrum, or pivot. But that doesn't matter because we're talking about HL2 enhanced. Also this is something that gets brought up a few times but either gets steamrolled or "it's fine"'d to death, but it's really, really not. At all. The AI sucks. It's fucking terrible. The combine soldiers are chess pieces floating around shooting rays of pain at you with no rhyme or reason. They calmly stroll away from grenades, they ungulate in circles while firing at you with SMGs at full blast when you're dishing out just as much damage at them instead of taking cover, and they're all around just not fucking convincing enemies. Is this something anyone thinks about?[/QUOTE] Never heard people saying it's okay. In fact I recall there was thread pages of ideas, most of which people liked, and agreed would probably be better
[QUOTE=xalener;43878623]The AI sucks. It's fucking terrible. The combine soldiers are chess pieces floating around shooting rays of pain at you with no rhyme or reason. They calmly stroll away from grenades, they ungulate in circles while firing at you with SMGs at full blast when you're dishing out just as much damage at them instead of taking cover, and they're all around just not fucking convincing enemies.[/QUOTE] They're not [I]that[/I] bad, but they're not the best either. Cover and positioning is the mapper's responsibility, although I agree they should react to grenades better.
Apparently brightside decided to follow the concept somebody here provided long ago for the ar2 shooting animation, I like seeing an ar2 animation where the magize is reloaded at last. 2 handed as well [video=youtube;Y8A5WEFNQbw]http://www.youtube.com/watch?v=Y8A5WEFNQbw[/video]
[QUOTE=tehstrelok;43882474]Apparently brightside decided to follow the concept somebody here provided long ago for the ar2 shooting animation, I like seeing an ar2 animation where the magize is reloaded at last. 2 handed as well [video=youtube;Y8A5WEFNQbw]http://www.youtube.com/watch?v=Y8A5WEFNQbw[/video][/QUOTE] Yeah, that's the way I want it to fire in our mod- but uuh... in his animation, wtf removes the magazine? :v: it just kinda drops off there. The hand should be taking it out and putting a new one in...or at least that's how I would've done it. Also the pin should be part of the magazine which gets removed imo. It'd wear out too fast just re-using it over and over firing that fast.
[QUOTE=Fat-Corgi-Guy;43883261]Yeah, that's the way I want it to fire in our mod- but uuh... in his animation, wtf removes the magazine? :v: it just kinda drops off there. The hand should be taking it out and putting a new one in...or at least that's how I would've done it. Also the pin should be part of the magazine which gets removed imo. It'd wear out too fast just re-using it over and over firing that fast.[/QUOTE] hands arent animated yet - the left hand is supposed to manhandle the mag + he used an older model and broke the smoothing like w h a t (tho actually it was my fault cause i forgot to upload the fixed one)
[QUOTE=Fat-Corgi-Guy;43883261]Yeah, that's the way I want it to fire in our mod-[/QUOTE] Imo it looks quite flimsy. For a little mechanism like that moving at that speed with no guiding rail or anything those little 'ammo cores' would either fly loose or get jammed pretty quicky in that hole.
[QUOTE=Snood_1990;43885118]Imo it looks quite flimsy. For a little mechanism like that moving at that speed with no guiding rail or anything those little 'ammo cores' would either fly loose or get jammed pretty quicky in that hole.[/QUOTE] I forget where it is, might have been this thread, but earlier in one of the HL2:EM threads someone did a gif of how it might work, didn't look flimsy at all really. His does a bit though.
[QUOTE=tehstrelok;43882474]Apparently brightside decided to follow the concept somebody here provided long ago for the ar2 shooting animation, I like seeing an ar2 animation where the magize is reloaded at last. 2 handed as well [video=youtube;Y8A5WEFNQbw]http://www.youtube.com/watch?v=Y8A5WEFNQbw[/video][/QUOTE] Why isn't there a vanilla version of this concept? I am tired of authors putting the hand on the magazine and name it two handed.
[QUOTE=Gentleman Cat;43888848]Why isn't there a vanilla version of this concept? I am tired of authors putting the hand on the magazine and name it two handed.[/QUOTE] Gmod.
[QUOTE=ColossalSoft;43890270]Gmod.[/QUOTE] Onemanshow. Shit even back then he said others have done the exact same thing.
Hey you guys can have this if your interested. Its really WIP atm lots of detail to add to the highpoly. [IMG]http://i58.tinypic.com/rvemgi.png[/IMG] I am going to bake and compile it for Source I have some cool ideas for a power on/off animation that will play when you get close to it and move away from it, let me know when your interested.
[QUOTE=Proj3ct_ZeRo;43891099]Hey you guys can have this if your interested. Its really WIP atm lots of detail to add to the highpoly. [IMG]http://i58.tinypic.com/rvemgi.png[/IMG] I am going to bake and compile it for Source I have some cool ideas for a power on/off animation that will play when you get close to it and move away from it, let me know when your interested.[/QUOTE] Corgi, dont be dumb and please say yes
Im sure Corgi is capable of making a intelligent decision. Still have alot of detail to go through also I have some ideas for the effects on the prop
[QUOTE=Proj3ct_ZeRo;43891099]Hey you guys can have this if your interested. Its really WIP atm lots of detail to add to the highpoly. [t]http://i58.tinypic.com/rvemgi.png[/t] I am going to bake and compile it for Source I have some cool ideas for a power on/off animation that will play when you get close to it and move away from it, let me know when your interested.[/QUOTE] Oh that looks pretty excellent so far! Consider me interested. I look forwards to the finished model and more of what animations are planned for it. :smile:
[QUOTE=tehstrelok;43882474]Apparently brightside decided to follow the concept somebody here provided long ago for the ar2 shooting animation, I like seeing an ar2 animation where the magize is reloaded at last. 2 handed as well [video=youtube;Y8A5WEFNQbw]http://www.youtube.com/watch?v=Y8A5WEFNQbw[/video][/QUOTE] I'm pretty damn sure that the AR2 isn't supposed to look that fat.
[QUOTE=Antivirus_404;43894712]I'm pretty damn sure that the AR2 isn't supposed to look that fat.[/QUOTE] i'm "pretty damn sure" that's a concept and not the final product/animation
Sorry, you need to Log In to post a reply to this thread.