[QUOTE=SFC003;43895111]i'm "pretty damn sure" that's a concept and not the final product/animation[/QUOTE]
So like what, I can't give criticism anymore? If Juniez made the model like that in the first place, that means it was intentional and he wanted to do it. I don't think it looks good.
Also, AFAIK animations do not change the overall shape of the gun.
[QUOTE=Antivirus_404;43895188]So like what, I can't give criticism anymore? If Juniez made the model like that in the first place, that means it was intentional and he wanted to do it. I don't think it looks good.
Also, AFAIK animations do not change the overall shape of the gun.[/QUOTE]
imo looks fine to me. I think he was basic it off the world model dimensions, because if you look at the viewmodel everything is skewed so it looks better in first person.
The main thing is Juniez went for a more blocky look to the gun, the original AR2 has a lot of curves and is less cube-like.
Personally I don't like that look at all that Juniez went for, but I can see why some people would, it does look a lot more heavy-duty than the original.
[QUOTE=Fat-Corgi-Guy;43895402]The main thing is Juniez went for a more blocky look to the gun, the original AR2 has a lot of curves and is less cube-like.
Personally I don't like that look at all that Juniez went for, but I can see why some people would, it does look a lot more heavy-duty than the original.[/QUOTE]
yeah you gotta give him credit where credit is due, there's not really much to work off in the sense of reference models :v:
I really like model barring the material seeming a bit too plain/ a touch too blue, the model itself seems to make more "sense" to me in terms of an actual functioning weapon.
Still, in our mod I hope to achieve a much closer look to the original while making it look more functional. Somewhat like this:
[t]http://static2.wikia.nocookie.net/__cb20110513051354/valve/es/images/6/67/Overwatch_Pulse_Rifle_Textured_by_SgtHK.jpg[/t]
It's thinner and sleeker ala-the original.
Juniez's looks like it's actually proportional to the world model rather than unrealistically stretched out like all the other viewmodels in HL2.
Like it looks like a viewmodel that you would see in one of Valve's newer games. Like CS:GO. And I like that.
Are you adding Combine zombies that were in the episodes into HL2?
[editline]13th February 2014[/editline]
Proj3ct_ZeRo, I know it's a wip and it's super obvious, but the outside bits and their edges need a lot of work.
[img]http://img542.imageshack.us/img542/6466/8f2c.png[/img]
[QUOTE=A big fat ass;43895701]Are you adding Combine zombies that were in the episodes into HL2?[/QUOTE]
No, but we may try and add a few Metrocop zombies.
Yeah, putting in Zombines in HL2 would ruin their first appearance in EP1.
Metrocops would be cool though.
Give them stunsticks.
[editline]13th February 2014[/editline]
It would be pretty cool if the stunsticks were malfunctioning and flashed erratically. Could be pretty spooky.
[QUOTE=A big fat ass;43896043]Give them stunsticks.
[editline]13th February 2014[/editline]
It would be pretty cool if the stunsticks were malfunctioning and flashed erratically. Could be pretty spooky.[/QUOTE]
ooh that's something, it'd be cool if they could pull out manhacks or something. maybe those half damaged ones that beep all the time?
What if the they pulled out the manhack and ran at the player like zombines do? That way the manhack will be like a chainsaw until the zombie drops it.
Same with the stunstick, it will run at the player with the stunstick inits hand and continue attacking the player like normal, but stunning the player at he same time.
[QUOTE=Fat-Corgi-Guy;43886899]I forget where it is, might have been this thread, but earlier in one of the HL2:EM threads someone did a gif of how it might work, didn't look flimsy at all really. His does a bit though.[/QUOTE]
It was me! (It's basically the vanilla reload animation but sped up.)
[IMG]http://i.imgur.com/xctHtoL.gif[/IMG]
[editline]13th February 2014[/editline]
[QUOTE=highvoltage;43896306]What if the they pulled out the manhack and ran at the player like zombines do? That way the manhack will be like a chainsaw until the zombie drops it.
Same with the stunstick, it will run at the player with the stunstick inits hand and continue attacking the player like normal, but stunning the player at he same time.[/QUOTE]
I'm not sure if they should act any differently to regular zombies? The only reason the Zombine did was because of all their robotic parts fighting against the headcrab.
I actually like that AR2, it feels more like an assault rifle now.
The piston discharges the energy in the pellet (rather than losing the pellet itself) much like a gun's hammer strikes the bottom of a round to ignite the gunpowder.
I don't see any reason why they couldn't just behave exactly like any other zombie but with the on-death drops of Metrocops e.g. health vials, ammunition, etc.
[QUOTE=Tweevle;43896314]
[editline]13th February 2014[/editline]
I'm not sure if they should act any differently to regular zombies? The only reason the Zombine did was because of all their robotic parts fighting against the headcrab.[/QUOTE]
I dunno, zombies seem to have some sentience. zombies will throw crates at you, fast zombies tear the flesh from their limbs to be more agile, poison zombies carry and throw headcrabs to further spread the infection, and there were those evolved zombies in hl1 in one of those expansions that could throw flesh iirc.
[QUOTE=A big fat ass;43896043]Give them stunsticks.
[editline]13th February 2014[/editline]
It would be pretty cool if the stunsticks were malfunctioning and flashed erratically. Could be pretty spooky.[/QUOTE]
That reminds me, could we have a holster added to the metropolice and also have their stunsticks appear on their belt when they aren't holding it?
[QUOTE=MrBunneh;43896397]I dunno, zombies seem to have some sentience. zombies will throw crates at you, fast zombies tear the flesh from their limbs to be more agile, poison zombies carry and throw headcrabs to further spread the infection, and there were those evolved zombies in hl1 in one of those expansions that could throw flesh iirc.[/QUOTE]
i'm pretty sure i read somewhere that fast zombies are those who are fraught with unbearable itching, so much so that they rend their flesh from bone just to find relief. those evolved zombies are genomes and were in OP4. i'm fairly certain they were throwing guts at you because they extricated them from their chestmouth.
[QUOTE=MrBunneh;43896397]I dunno, zombies seem to have some sentience. zombies will throw crates at you, fast zombies tear the flesh from their limbs to be more agile, poison zombies carry and throw headcrabs to further spread the infection, and there were those evolved zombies in hl1 in one of those expansions that could throw flesh iirc.[/QUOTE]
[QUOTE=lintz;43897208]i'm pretty sure i read somewhere that fast zombies are those who are fraught with unbearable itching, so much so that they rend their flesh from bone just to find relief. those evolved zombies are genomes and were in OP4. i'm fairly certain they were throwing guts at you because they extricated them from their chestmouth.[/QUOTE]
Gonomes occurred only in black mesa. They threw bile/acid at you from their chest cavity, not guts. The factor that causes this is unknown though.
The zombie mutation has shown that the chest cavity can break through kevlar and the powered combat vest (security and hecu zombie variants are seen.)
In HL2 headcrabs have evolved further, splitting into 3 distinct varieties either through combine intervention or naturally. Remember the HL1 zombies fed on flesh, one can assume this applies to standard headcrabs still.
Normal headcrabs latch on to one host each before discarding it when the host has sustained sufficient damage and feed through a maw, zombines cannot feed as they do not have a maw- one can assume this is either the result of the hosts organs being removed during combine transhuman surgery or because of the armour being too thick. The fast headcrab feeds off it's host resulting in it rotting before it changes host, this gives it a speed advantage too. Poison crabs latch onto one host and use it to produce bile which they then use to subdue further victims.
Crabs have also shown that they can no longer breathe underwater or remain submerged, and are edible by people and barnacles (though poison headcrabs will kill a barnacle after swallowing- this is actually scripted to happen.)
Id like you all to take this into consideration on further exploring and expanding Ravenholms exercise on mass death and trap arenas.
Have like more both of physics traps and (constructable?) murder machines.
Something more over the top like MadWorld
[QUOTE=Chonch;43896382]I don't see any reason why they couldn't just behave exactly like any other zombie but with the on-death drops of Metrocops e.g. health vials, ammunition, etc.[/QUOTE]
Maybe a Manhack could have a certain % of activating after the Zombie has been killed and leave the corpse, then attacking the player and other zombies (but prioritizing the player), it doesn't happen with normal Metrocops but with all the physiological changes a Zombie goes through it might have moved something around and "knocked" the Manhack loose at the outside, so it could happen, and of course the Metrocop would have higher health. It's just something to add a bit of uniqueness to the Zombie, so you take it more seriously than your average Zombie. You could even have it so the Manhack doesn't attack other Metrocop Zombies, since it could think that they were still "allies", and the Manhack would probably be covered in Zombie scent so the Zombies wouldn't attack it (unless attacked by it like when it attacks a normal Zombie, since they wouldn't have a CP ID like Metrocops probably do).
[QUOTE=Fat-Corgi-Guy;43895928]No, but we may try and add a few Metrocop zombies.[/QUOTE]
in nova prospect it could be fitting, instead of random citizen zombies next to dead combine soldiers
There may be a reason for the presence of citizens, maybe they were prisoners being scorted by the soldiers, but why is not a single combine soldier zombified there?
[QUOTE=Antivirus_404;43894712]I'm pretty damn sure that the AR2 isn't supposed to look that fat.[/QUOTE]
ur right
[img]http://i.imgur.com/VHVhJK1.png[/img]
I still think it should be a 3 round burst pellet or something but that's just me.
That magazine just doesnt look like it could hold 30 pellets
[QUOTE=A big fat ass;43896043]Give them stunsticks.
[editline]13th February 2014[/editline]
It would be pretty cool if the stunsticks were malfunctioning and flashed erratically. Could be pretty spooky.[/QUOTE]
I think it'd be pretty cool if the stunsticks were holstered while flashing every so often with a bright flash of light every flicker. Would look great in Ravenholm.
[QUOTE=Antivirus_404;43894712]I'm pretty damn sure that the AR2 isn't supposed to look that fat.[/QUOTE]
Don't ever argue about the proportions of Half Life weapons.
Because there are none.
[QUOTE=ViralHatred;43898131]Gonomes occurred only in black mesa. They threw bile/acid at you from their chest cavity, not guts. The factor that causes this is unknown though.
The zombie mutation has shown that the chest cavity can break through kevlar and the powered combat vest (security and hecu zombie variants are seen.)
In HL2 headcrabs have evolved further, splitting into 3 distinct varieties either through combine intervention or naturally. Remember the HL1 zombies fed on flesh, one can assume this applies to standard headcrabs still.
Normal headcrabs latch on to one host each before discarding it when the host has sustained sufficient damage and feed through a maw, zombines cannot feed as they do not have a maw- one can assume this is either the result of the hosts organs being removed during combine transhuman surgery or because of the armour being too thick. The fast headcrab feeds off it's host resulting in it rotting before it changes host, this gives it a speed advantage too. Poison crabs latch onto one host and use it to produce bile which they then use to subdue further victims.
Crabs have also shown that they can no longer breathe underwater or remain submerged, and are edible by people and barnacles (though poison headcrabs will kill a barnacle after swallowing- this is actually scripted to happen.)[/QUOTE]
ViralHatred: Resident Professor of HL2 Lore.
[QUOTE=Snood_1990;43901382]ViralHatred: Resident Professor of HL2 Lore.[/QUOTE]
I'd say I chip in when I can. Butthurter and Marphy Black probably know more than me.
[QUOTE=gk99;43900124]I think it'd be pretty cool if the stunsticks were holstered while flashing every so often with a bright flash of light every flicker. Would look great in Ravenholm.[/QUOTE]
Why would Ravenholm of all places have CP zombies tho? It's not like they rocketed the actual zombies there.
[QUOTE=A_Pigeon;43899813]That magazine just doesnt look like it could hold 30 pellets[/QUOTE]Who says it's even holding pellets? Maybe it's like a laser diode or some kind of peizoelectric crystal that emitts dark energy/matter when struck & can be used 30 times before they break-down? It's alien technology.
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