[QUOTE=ViralHatred;43898131]Gonomes occurred only in black mesa. They threw bile/acid at you from their chest cavity, not guts. The factor that causes this is unknown though.[/QUOTE]
I like to pretend it was a side-effect of the chemicals they were exposed to during their mutation.
[QUOTE=tehstrelok;43899146]in nova prospect it could be fitting, instead of random citizen zombies next to dead combine soldiers
There may be a reason for the presence of citizens, maybe they were prisoners being scorted by the soldiers, but why is not a single combine soldier zombified there?[/QUOTE]
As said, that would spoil the impact from EP1. Zombines were meant to show that the Combine has absolutely lost control, their Soldiers have fallen to even the weakest Xenian fauna.
I've always imagined that instead of reloading the pellet each shot, it shoots 30 times, at which point it's depleted, so another pellet is loaded. Basically, the pellets themselves are the true "magazines", which are unloaded when hit by the piston, and the actual magazine just holds more pellets.
[QUOTE=I am Error;43901718]Why would Ravenholm of all places have CP zombies tho? It's not like they rocketed the actual zombies there.[/QUOTE]
I forgot the combine had literally 0 presence in Ravenholm when I typed that.
[editline]13th February 2014[/editline]
Except maybe a couple of headcrab canisters, I forget.
[QUOTE=Minelayer;43902709]I've always imagined that instead of reloading the pellet each shot, it shoots 30 times, at which point it's depleted, so another pellet is loaded. Basically, the pellets themselves are the true "magazines", which are unloaded when hit by the piston, and the actual magazine just holds more pellets.[/QUOTE]
You mean like how it functioned originally? :v:
[QUOTE=Minelayer;43902709]I've always imagined that instead of reloading the pellet each shot, it shoots 30 times, at which point it's depleted, so another pellet is loaded. Basically, the pellets themselves are the true "magazines", which are unloaded when hit by the piston, and the actual magazine just holds more pellets.[/QUOTE]
Yeah that's how it was, but you never change the magazine, and AR2 ammo comes in those magazines. So I guess the idea is that they're changing it so that you use the actual magazines, with the pellets being the shells containing the shot.
[editline]13th February 2014[/editline]
Personally I don't mind it one way or the other, or rather I mind it both ways I should say.
On one hand, there's what I just said about the ammo. On the other, the rapid action with such a small arm looks frail and very prone to jamming from dust. Buuut I can't come up with a better solution, so I'll roll with either one.
[QUOTE=gk99;43902994]Except maybe a couple of headcrab canisters, I forget.[/QUOTE]
Well yes, that's why the zombies were there in the first place. :v:
[editline]14th February 2014[/editline]
[QUOTE=Mr. Someguy;43903249]Personally I don't mind it one way or the other, or rather I mind it both ways I should say.
On the other, the rapid action with such a small arm looks frail and very prone to jamming from dust. Buuut I can't come up with a better solution, so I'll roll with either one.[/QUOTE]
To be fair, it's made of Combine metal which is obviously extremely strong to be able to construct something as big as the Citadel, plus the arm in the magazine will be replaced each time.
[QUOTE=Mr. Someguy;43880353]They're not [I]that[/I] bad, but they're not the best either. Cover and positioning is the mapper's responsibility, although I agree they should react to grenades better.[/QUOTE]
Also I thought I added to this post, but I guess I got distracted and went to another page without clicking submit :v:
Anyway, what I said here was one way I could see the AI being improved is how they react to the Gravity Gun. If the player picks up an explosive barrel with the Gravity Gun, they should shoot at it. Alternatively, if he picks up a physics object of any kind, they should throw grenades at him in order to force a reaction from the player (the player cannot move quickly or toss them back, unless they discards the object they picked up). I also mentioned they should fire semi-automatically at long range, burst fire at mid range, full auto at close range, and mag dump at hug range.
I was imagining the feed mechanism to be similar to belt fed machine guns, with disintegrating links. It would make sense that way, if all those pellets were linked together by those arms you see and the piston just rams it into the chamber and fires it in one fluid movement. Considering the AR2 has disintegration forcefield technology built into it, it stands to reason that it can disintegrate the empty pellets too.
[editline]14th February 2014[/editline]
how do you mag dump if full auto is the same thing.
[QUOTE=A_Pigeon;43899813]I still think it should be a 3 round burst pellet or something but that's just me.
That magazine just doesnt look like it could hold 30 pellets[/QUOTE]
This would be a great compromise between the current AR2 and Valve's. Also make used pellets eject from the side or something, unless they go back into the magazine.
[QUOTE=A_Pigeon;43899813]I still think it should be a 3 round burst pellet or something but that's just me.
That magazine just doesnt look like it could hold 30 pellets[/QUOTE]
never underestimate combine technology. their little helicopter holds more bombs than a B-52 :v:
[QUOTE=A big fat ass;43895701]Are you adding Combine zombies that were in the episodes into HL2?
[editline]13th February 2014[/editline]
Proj3ct_ZeRo, I know it's a wip and it's super obvious, but the outside bits and their edges need a lot of work.
[img]http://img542.imageshack.us/img542/6466/8f2c.png[/img][/QUOTE]
Yeah man thanks for the comment the bad edges were intentional ive left them to experiment with edge wear and the facetted areas are intentional have a look at the original charger to see what i mean i will probably fix the bad edges though and not bother with the edge wear until later.
I like activity in this thread. It makes me think there is progress. And if I open it up to see another argument about a little thing like the mod name I am going to shriek.
[QUOTE=Proj3ct_ZeRo;43903512]Yeah man thanks for the comment the bad edges were intentional ive left them to experiment with edge wear and the facetted areas are intentional have a look at the original charger to see what i mean i will probably fix the bad edges though and not bother with the edge wear until later.[/QUOTE]
I--
was that all one sentence?
It was sent from my phone and I think its coherent enough to pass.
[QUOTE=Minelayer;43902709]I've always imagined that instead of reloading the pellet each shot, it shoots 30 times, at which point it's depleted, so another pellet is loaded. Basically, the pellets themselves are the true "magazines", which are unloaded when hit by the piston, and the actual magazine just holds more pellets.[/QUOTE]
So should the view model be set to have the entire magazine reload or should the NPC animations be set to have the viewmodel animations?
It'd make it really hard to know if someone was reloading with the AR2 if the auto-reload animations where used, though.
The AR2 is weird, on the one hand the fact that each pellet is used 30 times then discarded alludes to a much much much higher ammo capacity that is available to the player - perhaps something could be shown to show Gordon simply being incompetent with combine tech or his weapon jamming and then changing the magazine?
Also explains why the combine don't run out of ammo when firing at Gordon.
Doesn't explain why they don't run out of ammo in their SMGs :v:
[QUOTE=Mr. Someguy;43906883]Doesn't explain why they don't run out of ammo in their SMGs :v:[/QUOTE]
Gameplay mechanics? v:v:v
[QUOTE=ColossalSoft;43903466][QUOTE=A_Pigeon;43899813]I still think it should be a 3 round burst pellet or something but that's just me.[/QUOTE]This would be a great compromise between the current AR2 and Valve's. Also make used pellets eject from the side or something, unless they go back into the magazine.[/QUOTE]But that's overlooking one very important factor; 3-round-bursts suck major dick. In every game. Always.
[QUOTE=DONOTWANT;43907035]But that's overlooking one very important factor; 3-round-bursts suck major dick. In every game. Always.[/QUOTE]
he's not saying that though
he's saying that during continuous fire, the pellets should cycle every 3 rounds instead of every 1 like that concept.
[QUOTE=DONOTWANT;43907035]But that's overlooking one very important factor; 3-round-bursts suck major dick. In every game. Always.[/QUOTE]
Borderlands 2 is the worst offender with this
Why the fuck do I want a sniper rifle that shoots in 3 round bursts, only when scoped
[QUOTE=kaze4159;43907184]Borderlands 2 is the worst offender with this
Why the fuck do I want a sniper rifle that shoots in 3 round bursts, only when scoped[/QUOTE]
with a 5 round magazine :downs:
[QUOTE=MrBunneh;43907056]he's not saying that though
he's saying that during continuous fire, the pellets should cycle every 3 rounds instead of every 1 like that concept.[/QUOTE]
That's a cool idea but it sounds like it'd be hard to implement.
[QUOTE=Mr. Someguy;43907788]That's a cool idea but it sounds like it'd be hard to implement.[/QUOTE]
not really, you could do it with two different attack animations, one with just the firing, and one swapping the pellet. then all you'd have to do is code the weapon to cycle fire1, fire1, fire2, and repeat.
Oh, I guess it isn't that hard then. Shows how much I know :v:
[QUOTE=kaze4159;43907184]Borderlands 2 is the worst offender with this
Why the fuck do I want a sniper rifle that shoots in 3 round bursts, only when scoped[/QUOTE]
Mass Effect 2 had that (Incisor Rifle), and it was awesome. Though IIRC it did still fire burst without scope.
-snip
What I have said is the same as what the poster below has posted a few post above.
i did say something similar to that idea further up
[QUOTE=DONOTWANT;43907035]But that's overlooking one very important factor; 3-round-bursts suck major dick. In every game. Always.[/QUOTE]
I don't know about you, but 3-round burst weapons are some of my favourites and also best ones. Besides, it's also sorta realistic when you think about it. You're taught to use bursts because those you can actually aim, so why wouldn't the combine do that?
[QUOTE=Mr. Someguy;43903249]Yeah that's how it was, but you never change the magazine, and AR2 ammo comes in those magazines. So I guess the idea is that they're changing it so that you use the actual magazines, with the pellets being the shells containing the shot.
[editline]13th February 2014[/editline]
Personally I don't mind it one way or the other, or rather I mind it both ways I should say.
On one hand, there's what I just said about the ammo. On the other, the rapid action with such a small arm looks frail and very prone to jamming from dust. Buuut I can't come up with a better solution, so I'll roll with either one.[/QUOTE]
But you've gotta remember that this is alien tech
Would this strange super-strong blue metal really be so susceptible to earth dust?
What if xenian dust or whatever aforementioned 'gas giants' these combine are said to have inhibited contain corrosive properties that would render steel inert?
This certainly isn't steel, and I'm sure it must be so much stronger if it can support something as large as the citadel while devouring everything around it.
By that logic it would be safe to assume that if the combine weaponry works there; earth dust would be negligible, nothing to worry about, right?
Alien tech, what if it cleans itself?
Just a few thoughts
[b]Edit[/b]
I like the idea that Gordon has no idea how to use the Ar2
It's modelled after an assault rifle, taking the stock, trigger and grip configuration into consideration,
so maybe he's only able to use it out of familiarity with the parts he does recognize
The potential that each pellet box could generate it's own pellets but the feature not being available or even known by the player and prior knowledge to discard spent magazines is probably what limits the player's ammunition pool.
The combine being the designers of the weapon know it inside and out.
if the inside isn't some fuckin mini blackhole or something.
overthinking this man...
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