[QUOTE=CrystalGamma;44200429]Isn't the grenade symbol supposed to be printed instead of painted? I always got that impression when I played the game.[/QUOTE]Indeed. I've put some details on top of the symbols to make them look a bit blurry but it gives the impression that it was painted. I will remove it when the rest of the texture will be finished.
Speaking about that:
[T]http://img15.hostingpics.net/pics/8550742014031100010.jpg[/T] [T]http://img15.hostingpics.net/pics/2916042014031100015.jpg[/T]
It's mostly finished. I just have to make the upper part of the crate now, and there will be only a few more details to polish.
[URL=http://imgur.com/KmSUnl9][IMG]http://i.imgur.com/KmSUnl9.png[/IMG][/URL]
I see what you did there :v:
[QUOTE=Clear_Strelok;44202800]Indeed. I've put some details on top of the symbols to make them look a bit blurry but it gives the impression that it was painted. I will remove it when the rest of the texture will be finished.
Speaking about that:
[T]http://img15.hostingpics.net/pics/8550742014031100010.jpg[/T] [T]http://img15.hostingpics.net/pics/2916042014031100015.jpg[/T]
It's mostly finished. I just have to make the upper part of the crate now, and there will be only a few more details to polish.[/QUOTE]
A little "nit-pick", the scratches on it are veeery repetative.
[QUOTE=Fat-Corgi-Guy;44202914]A little "nit-pick", the scratches on it are veeery repetative.[/QUOTE]
It needs to be remodeled, look how flat it looks!
[QUOTE=glitchvid;44202997]It needs to be remodeled, look how flat it looks![/QUOTE]
It's a normalmapped box so it would be a better enhancements if the details were actually modelled, yeah.
[QUOTE=kaze4159;44200755]I remember Smod let you kill anyone, this got kind of annoying if you killed somebody important and had to reload because the game wouldn't progress[/QUOTE]That's sad since it sounds like such an easy fix.
[QUOTE=CrystalGamma;44202877][URL=http://imgur.com/KmSUnl9][IMG]http://i.imgur.com/KmSUnl9.png[/IMG][/URL]
I see what you did there :v:[/QUOTE]
that's way too obvious, i hope it doesn't end up on the final texture
[QUOTE=Uncle Bourbon;44204006]that's way too obvious, i hope it doesn't end up on the final texture[/QUOTE]For now it's more a placeholder since I simply can't read some really blurry parts of the original text, but it I will propably end up in the final texture as well as the other easter egg you didn't find it. :v: It will be far less noticeable, naturally. But keep in mind that I've already zoomed 2x before taking my screenshot so the text isn't going to look that big in-game. (The smallest parts have a 9px size If I remember correctly. Will tell when I will be back on my main computer)
[QUOTE=glitchvid;44202997]It needs to be remodeled, look how flat it looks![/QUOTE]
A large part of the crate is supposed to look that way actually. The parts with informations and symbols printed are supposed to have a little depht, which is easily done with a slight fake shadow. I can't really do anything for the four parts which are supposed to show up a little more than the rest. Actually it looks okay when you are facing the crate, which is what Valve expect the players to do, but a slight modifications of the model could be good indeed.
[QUOTE=Fat-Corgi-Guy;44202914]A little "nit-pick", the scratches on it are veeery repetative.[/QUOTE]You mean inside the box ? Yep, I will remove from this part of the texture once I get my hands back on the texture. I've made a 1024² texture with various scratchs and used it as a "detail" overlay for the front and the left/right sides of the box to avoid repetition, but for the inside I reduced the size of the scratchs texture by 50% so the repetition is quite obvious.
[QUOTE=Clear_Strelok;44204408]You mean inside the box ? Yep, I will remove from this part of the texture once I get my hands back on the texture. I've made a 1024² texture with various scratchs and used it as a "detail" overlay for the front and the left/right sides of the box to avoid repetition, but for the inside I reduced the size of the scratchs texture by 50% so the repetition is quite obvious.[/QUOTE]
I meant inside [I]and[/I] outside...
[QUOTE=Fat-Corgi-Guy;44204959]I meant inside [I]and[/I] outside...[/QUOTE]Propbably the four bars which have the same detail overlay applied on them. Will change that too. But apart from that I can't really see where it gets too repetitive. Maybe you could highlight the parts that which bugs you in particular so I can apply a few more variation on them ? There are some overlays that I have created for this texture but didn't used yet so they are just waiting to be useful.
[QUOTE=Proj3ct_ZeRo;44200207]
[IMG]http://i59.tinypic.com/xbss7.jpg[/IMG][/QUOTE]
I was also working on an updated version of the buggy but ultimately abandoned it.
Mine was a heavy WIP but I think the wheels came out fairly well, textures are a tad cartoony though.
[T]https://dl.dropboxusercontent.com/u/1968768/jeep.jpg[/T]
Edit:
If you want the wheels you are more than welcome to have them.
[QUOTE=Cookie;44207534]I was also working on an updated version of the buggy but ultimately abandoned it.
Mine was a heavy WIP but I think the wheels came out fairly well, textures are a tad cartoony though.
[T]https://dl.dropboxusercontent.com/u/1968768/jeep.jpg[/T]
Edit:
If you want the wheels you are more than welcome to have them.[/QUOTE]
The old and new textures just don't mix, you're going to have to do something about the vanilla textures
[QUOTE=SimplePlanz69;44208213]The old and new textures just don't mix, you're going to have to do something about the vanilla textures[/QUOTE]
[QUOTE=Cookie;44207534]
Mine was a heavy WIP [/QUOTE]
[QUOTE=SimplePlanz69;44208213]The old and new textures just don't mix, you're going to have to do something about the vanilla textures[/QUOTE]
I was planning on redoing the entire car but I never got around to doing it.
Also ignore the sheet of metal on the front, I was just messing with an idea.
It didn't work...
[QUOTE=Cookie;44207534]
[T]https://dl.dropboxusercontent.com/u/1968768/jeep.jpg[/T]
Edit:
If you want the wheels you are more than welcome to have them.[/QUOTE]
Are those tires baked into normals ?
[QUOTE=Clear_Strelok;44202800]Indeed. I've put some details on top of the symbols to make them look a bit blurry but it gives the impression that it was painted. I will remove it when the rest of the texture will be finished.
Speaking about that:
[T]http://img15.hostingpics.net/pics/8550742014031100010.jpg[/T] [T]http://img15.hostingpics.net/pics/2916042014031100015.jpg[/T]
It's mostly finished. I just have to make the upper part of the crate now, and there will be only a few more details to polish.[/QUOTE]
[QUOTE=glitchvid;44202997]It needs to be remodeled, look how flat it looks![/QUOTE]
I'm not part of this mod but seeing this made me want to remake the crate. I don't have hl2 installed or anything so I couldn't import in for proper dimensions but I tried my best off that picture.
I hope you won't get angry at me Clear_Strelok for using your Texture.
[img]http://imageshack.com/a/img21/1597/qqbg.jpg[/img]
(Please excuse my bad render, it's been a while since I used Maya)
It's got some problems but having actual geometry makes a load of difference. Looking at the original crate, I think it has about 26 tri's for its bottom half. I'm at around 1000 tri, but I think if I retried I could get it down much more. Maybe fully finished it (With top hatch) would be around 1000 more or less.
[b]crate[/b] ([url=https://p3d.in/wXXAj]View in 3D[/url])
[QUOTE=Dippeggs;44209577]
I hope you won't get angry at me Clear_Strelok for using your Texture.
[b]crate[/b] ([url=https://p3d.in/wXXAj]View in 3D[/url])[/QUOTE]
[del]Now to rip your mesh from your preview[/del]
IE doesn't like p3d.in
[QUOTE=Sally;44209668][del]Now to rip your mesh from your preview[/del]
IE doesn't like p3d.in[/QUOTE]
Really the mesh is unoptimized garbage right now.
[QUOTE=Cookie;44207534]I was also working on an updated version of the buggy but ultimately abandoned it.
Mine was a heavy WIP but I think the wheels came out fairly well, textures are a tad cartoony though.
[T]https://dl.dropboxusercontent.com/u/1968768/jeep.jpg[/T]
Edit:
If you want the wheels you are more than welcome to have them.[/QUOTE]
I like your style of wheels more than his. I think really rounded wheels look weird
[QUOTE=Dippeggs;44209577]I'm not part of this mod but seeing this made me want to remake the crate. I don't have hl2 installed or anything so I couldn't import in for proper dimensions but I tried my best off that picture.
I hope you won't get angry at me Clear_Strelok for using your Texture.
[/QUOTE]
If it was to be remodeled, a slight design change might be in order, something more akin to Serious Sam: [img]http://img4.wikia.nocookie.net/__cb20111215040555/serious/images/7/70/Rocketcrate_3.png[/img]
Something a bit more meaningful then just making it higher poly.
Funny thing is, HL2 was the first thing I thought of when I saw SS3's Rocket Crates.
I think the edges are way too sharp on both of your boxes.
[img]http://img837.imageshack.us/img837/4837/9x0h.png[/img]
Maybe not [I]that[/I] chamferred but you get what I'm saying.
[QUOTE=glitchvid;44202997]It needs to be remodeled, look how flat it looks![/QUOTE]Just find out why it looked that flat: I thought they're was no normals for this texture by default but Valve actually made them and they are a little weird since they make the parts that are supposed to show up a bit looks very depth. I've made news normals to correct this. (I also decreased the intensity. It was previously a little too much in my opinion)
[T]http://img15.hostingpics.net/pics/434252ammocratenormadl.png[/T] [T]http://img15.hostingpics.net/pics/409487ammocratenormal.png[/T]
Also, the texture is ready at about 90% now. There's only a few details left to be done:
[T]http://img15.hostingpics.net/pics/5015862014031200038.jpg[/T] [T]http://img15.hostingpics.net/pics/5346742014031200029.jpg[/T]
[QUOTE=Dippeggs;44209577]I hope you won't get angry at me Clear_Strelok for using your Texture.[/QUOTE]Not a problem at all, and your model already looks pretty good ! I'll send you the texture and normals at their current state so you can work with them.
[QUOTE=Clear_Strelok;44212612]Just find out why it looked that flat: I thought they're was no normals for this texture by default but Valve actually made them and they are a little weird since they make the parts that are supposed to show up a bit looks very depth. I've made news normals to correct this. (I also decreased the intensity. It was previously a little too much in my opinion)
[T]http://img15.hostingpics.net/pics/434252ammocratenormadl.png[/T] [T]http://img15.hostingpics.net/pics/409487ammocratenormal.png[/T]
[/QUOTE]
Looks like you flipped the normals, Source uses an inverted Y (Use vector directions X+ Y- Z+.).
So that means things that look like they 'go in' from photoshop, go out in source.
[QUOTE=glitchvid;44214212]Looks like you flipped the normals, Source uses an inverted Y (Use vector directions X+ Y- Z+.). So that means things that look like they 'go in' from photoshop, go out in source.[/QUOTE]Are you sure about that ? I'm not experienced at all with the source engine so I trust you, naturally. But before making the normal for the supply crates I've checked out the Half-Life 2 textures folder to see how normals works in this game and I saw a lot of them having the usual "correct" direction. Like this one for example:
[T]http://img11.hostingpics.net/pics/972803brickwall048anormal.png[/T]
I'm a bit confused here.
[B]EDIT:[/B] Why the "dumb" rating exactly ? I worked for years with Stalker's X-ray Engine and this one use bump maps very differently than Source engine. To add to the confusion, there's also the the fact that some HL2 normals are inverted while others are not, So I think my question was perfectly reasonnable. Anyway I checked myself, and that normal effectively needed to be inverted in order to work properly. It looks much better now:
[T]http://img11.hostingpics.net/pics/3373252014031200048.jpg[/T] [T]http://img11.hostingpics.net/pics/6905192014031200049.jpg[/T]
However I am still wondering why some normals like the one I posted above are not inverted.
Some better pictures of the wheels with no dirt on the tires and normal maps.
[T]https://dl.dropboxusercontent.com/u/1968768/Bumpy.png[/T]
[T]https://dl.dropboxusercontent.com/u/1968768/Bumpy2.png[/T]
Thanks for the offer but we wont be using them as they will look out of place on the model. You should finish your buggy and release it though on fbsbanana or the like maybe for gmod or something.
I´m working atm on the bullet crack noises somebody asked me for
[QUOTE=Proj3ct_ZeRo;44216616]Thanks for the offer but we wont be using them as they will look out of place on the model. You should finish your buggy and release it though on fbsbanana or the like maybe for gmod or something.[/QUOTE]
i think it looks better than your tires imo. I genuinely dislike the look of extremely rounded tires (even if it may be more realistic)
[QUOTE=Clear_Strelok;44214450]However I am still wondering why some normals like the one I posted above are not inverted.[/QUOTE]
All the brick walls around me seem to have ridges between the bricks and don't jut out.
That brick wall normal is inverted, too.
Sorry, you need to Log In to post a reply to this thread.