• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=I am Error;44222058]Why does he have bread glued on his vest. What.[/QUOTE] overwatch standard issue modular combat snacks
So I started to work on the coast roads: (I Tried to mimic Stalker Roads style, but I'm not really happy with the result so far. The texture is about 4X the size of the original but it still looks kinda low/medium-res.) [T]http://img15.hostingpics.net/pics/9627662014031300025.jpg[/T] [T]http://img15.hostingpics.net/pics/6608182014031300024.jpg[/T]
[QUOTE=Proj3ct_ZeRo;44216616]Thanks for the offer but we wont be using them as they will look out of place on the model. You should finish your buggy and release it though on fbsbanana or the like maybe for gmod or something.[/QUOTE] Do you mind me asking how it will look out of place? Since I'm trying to recreate the original I would like your opinion on how it wouldn't fit as it could save me time in the future if I ever decide to restart the project. Textures are obviously not finished but I felt the tires are fairly close to the original.
[QUOTE=Clear_Strelok;44223241]So I started to work on the coast roads: (I Tried to mimic Stalker Roads style, but I'm not really happy with the result so far. The texture is about 4X the size of the original but it still looks kinda low/medium-res.) [T]http://img15.hostingpics.net/pics/9627662014031300025.jpg[/T] [T]http://img15.hostingpics.net/pics/6608182014031300024.jpg[/T][/QUOTE] One of our texture artists already did the road texture, it was [url=http://facepunch.com/showthread.php?t=1263005&p=44055114&viewfull=1#post44055114]posted only 2 weeks ago...[/url] [t]http://shrani.si/f/2m/HR/3Ph6EUmT/test0011.jpg[/t]
Would it make it easier to keep track of ideas if there was a "to do list" for each map? For example... [U]d1_town_01[/U] [B]Fix:[/B] this crate is floating in midair, etc etc, dis dat. [B]Improve:[/B] add swinging window shutters for ambiance, add this, etc. and so on.
[QUOTE=Fat-Corgi-Guy;44223532]One of our texture artists already did the road texture, it was [url=http://facepunch.com/showthread.php?t=1263005&p=44055114&viewfull=1#post44055114]posted only 2 weeks ago...[/url] [t]http://shrani.si/f/2m/HR/3Ph6EUmT/test0011.jpg[/t][/QUOTE]Oh sorry man, I wasn't following the thread frequently at the time, so I've missed it.
[QUOTE=Callinstead;44223655]Would it make it easier to keep track of ideas if there was a "to do list" for each map? For example... [U]d1_town_01[/U] [B]Fix:[/B] this crate is floating in midair, etc etc, dis dat. [B]Improve:[/B] add swinging window shutters for ambiance, add this, etc. and so on.[/QUOTE] Needs to have a "Shit we've already argued about" list
[B]Another new normal[/B] [t]http://i.minus.com/iGfy0ZwmHAsCD.png[/t] So here's another Crazy Bump picture as people seemed to like the CB rendering last time (I turned off displacements as requested in the render). I'll post some in-game pictures later.
Source can't do specular on brushwork, so it won't look anywhere near as good as that. Cubemaps are the closest thing which I suppose is fine. That one won't tile very well, though.
Speaking of arguments, something I want to bring up before it happens again [QUOTE=Proj3ct_ZeRo;44217264]the buggy rear tyres are like that [B]because dune buggies have tyres like that[/B][/QUOTE] There needs to be less of this, the team can't be randomly adding and changing big features because "That's how it is in real life" or "It looks better this way". Doing that is missing the entire point of this mod, enhancing the visuals while [U]keeping HL2's original design intact[/U]. We had the exact same argument over the SMG when it had a generic EOTech sight added on top instead of the one HL2 used. Nobody is interested in this mod just because of the fancy new shaders and higher res textures, Cinematic Mod already did that. People are following this because they want a higher quality Half-Life 2 without the overall design being shit on, constantly changing things because one of the modders liked it this way is just pulling the mod away from HL2's design. Small things like that don't seem like much of a change, but people will notice it, and it can seriously screw with the designs in some cases On the topic of the buggy, the massive sand tyres don't fit at all. Real dune buggies might have tyres like that, but the rebels wouldn't have access those because (Ignoring the occasional inconsistent map design) the coast didn't have wide, open beaches pre-invasion, the closest thing they'd have would be regular all-terrain tyres taken from a scrapped car, which is what it has originally. Remember that the Buggy is just made from parts they could find laying around, they have to make do with what they can find while hiding from the Combine.
[QUOTE=Clear_Strelok;44223241]So I started to work on the coast roads: (I Tried to mimic Stalker Roads style, but I'm not really happy with the result so far. The texture is about 4X the size of the original but it still looks kinda low/medium-res.) [T]http://img15.hostingpics.net/pics/9627662014031300025.jpg[/T] [T]http://img15.hostingpics.net/pics/6608182014031300024.jpg[/T][/QUOTE] It looks much harder than all the other "softer" textures in the shot if you know what i mean
[QUOTE=A big fat ass;44224091]Source can't do specular on brushwork, so it won't look anywhere near as good as that. Cubemaps are the closest thing which I suppose is fine. That one won't tile very well, though.[/QUOTE] You're forget we're hoping to get phong or something similar working on brushes. It may not be for a while still, but eventually we hopefully will. Also it tiled fine when I posted in-game pictures of it last (round December I think).
[QUOTE=Fat-Corgi-Guy;44223532]One of our texture artists already did the road texture, it was [url=http://facepunch.com/showthread.php?t=1263005&p=44055114&viewfull=1#post44055114]posted only 2 weeks ago...[/url] [t]http://shrani.si/f/2m/HR/3Ph6EUmT/test0011.jpg[/t][/QUOTE] Although the paint lines could be more weathered, worn
[QUOTE=A big fat ass;44224091]Source can't do specular on brushwork, so it won't look anywhere near as good as that. Cubemaps are the closest thing which I suppose is fine. That one won't tile very well, though.[/QUOTE] Source can do cubemap specular on brushes, just not phong.
Oh yeah phong is what I meant, doy. I forgot Source Shader Editor could do shit like that as well. Good.
[QUOTE=Fat-Corgi-Guy;44223810][B]Another new normal[/B] [t]http://i.minus.com/iGfy0ZwmHAsCD.png[/t] So here's another Crazy Bump picture as people seemed to like the CB rendering last time (I turned off displacements as requested in the render). I'll post some in-game pictures later.[/QUOTE] corgi you are a texture god
[QUOTE=BMCHa;44199612]Or if you really want to be true to life and have a thin blue border, fix the centering and make the border a bit thicker. Really we just need to have a consistent color along the outer edge of the sign.[/QUOTE]That was a good advice: [T]http://img11.hostingpics.net/pics/5278282014031300010.jpg[/T] I think it's finished now, since the three yellow signs are also done. I just have to send the texture to the team in case they would like to use it in the mod. Here's how it looks: [T]http://img11.hostingpics.net/pics/570182streetsignscomposite01.png[/T] I also think about re-doing a specific normal for each sign before moving on something else but I don't know if it's worth it considering the small size of the model. [T]http://img11.hostingpics.net/pics/631028norm.png[/T] What do you think, guys ?
it is pangea
[QUOTE=tehstrelok;44221931]on something else [url]http://gamebanana.com/models/3357[/url] talk about "tacticool" :v[/QUOTE] I think that guy added the random shit on purpose.
[QUOTE=Clear_Strelok;44226126] [T]http://img11.hostingpics.net/pics/570182streetsignscomposite01.png[/T] [/QUOTE] that red line on the bus sign would not fade like that without fading the paint underneath.
I made a lot of progress i think. [b]Hl2 Grenade Crate[/b] ([url=https://p3d.in/aXeQm]View in 3D[/url]) [url=https://p3d.in/aXeQm][img]https://p3d.in/model_data/snapshot/aXeQm[/img][/url] Once again, Clear_Strelok made the original texture. ([url=http://facepunch.com/showthread.php?t=1263005&p=44199568&highlight=#post44199568]Link[/url]) I had to make a top, but I'm not great at texture work.
[QUOTE=Dippeggs;44228255]Once again, Clear_Strelok made the original texture. ([url=http://facepunch.com/showthread.php?t=1263005&p=44199568&highlight=#post44199568]Link[/url]) I had to make a top, but I'm not great at texture work.[/QUOTE]Ah sorry, I completely forgot to send you the texture. I'l put it on Mediafire right now.(It's a 95% version done, only two minors parts are black and it also comes with normals)That model looks really good by the way.
[QUOTE=Dippeggs;44228255]I made a lot of progress i think. [b]Hl2 Grenade Crate[/b] ([url=https://p3d.in/aXeQm]View in 3D[/url]) [url=https://p3d.in/aXeQm][img]https://p3d.in/model_data/snapshot/aXeQm[/img][/url] Once again, Clear_Strelok made the original texture. ([url=http://facepunch.com/showthread.php?t=1263005&p=44199568&highlight=#post44199568]Link[/url]) I had to make a top, but I'm not great at texture work.[/QUOTE] the model looks pretty good, still feel like the bits that jut out and in on the sides could jut out or it further. I really hate the logo on that texture, it looks stupid and like it was drawn with crayon. the text looks really bad too, the font choice is just horrible. I know this is not your texture, but I'm throwing it out there so clear_strelok can see. imo the logo should be crisp, like they overlayed a stencil over top and spraypainted over top of it. the text should probably be something like the generic military stencil text too. or something that is bolded/thicker and has serifs?
[QUOTE=MrBunneh;44228310]I really hate the logo on that texture, it looks stupid and like it was drawn with crayon. the text looks really bad too, the font choice is just horrible. I know this is not your texture, but I'm throwing it out there so clear_strelok can see. imo the logo should be crisp, like they overlayed a stencil over top and spraypainted over top of it. the text should probably be something like the generic military stencil text too. or something that is bolded/thicker and has serifs?[/QUOTE]Well both of them are exactly like the original. I personally like how they looked on the vanilla texture but my work on the new one is not totally done yet, so I'll think about what you said. (By the way if you have a Font that you think will be suitable don't hesitate to told me about it)
[QUOTE=Clear_Strelok;44223695]Oh sorry man, I wasn't following the thread frequently at the time, so I've missed it.[/QUOTE] I think you did the job better though. You managed to keep the original look while improving the looks of it. Also that I think of it the picture Corgi posted wasn't even stated as a replacement for the coastal road texture.
[QUOTE=Clear_Strelok;44228467]Well both of them are exactly like the original. I personally like how they looked on the vanilla texture but my work on the new one is not totally done yet, so I'll think about what you said. (By the way if you have a Font that you think will be suitable don't hesitate to told me about it)[/QUOTE] yeah I just think it should be more like [t]http://fc06.deviantart.net/fs71/f/2012/237/2/0/skull___spraypaint_stencil_by_thebipolarbear-d5cdae5.jpg[/t] spraypainted stencils are useful and widespread because of their simplicity and minimal tools required to do it. I'm sorry if I'm just stating the obvious, I'm just stating my reasoning behind why I'd believe the logo would be spraypainted.
[QUOTE=MrBunneh;44228564]yeah I just think it should be more like [t]http://fc06.deviantart.net/fs71/f/2012/237/2/0/skull___spraypaint_stencil_by_thebipolarbear-d5cdae5.jpg[/t] spraypainted stencils are useful and widespread because of their simplicity and minimal tools required to do it. I'm sorry if I'm just stating the obvious, I'm just stating my reasoning behind why I'd believe the logo would be spraypainted.[/QUOTE]By looking at both my texture and the vanilla one again I understand the problem: I've reproduced the logo form exactly like it was in the original texture, but the original logo was blurry because of the 512² size of the texture, which makes it easily look like it was painted with a spray. The problem is that my texture is 4X bigger so everything look way sharper even by reproducing the original design. I think an external shadow overlay with variations in intensity here and there should do the trick.
[QUOTE=Cookie;44223458]Do you mind me asking how it will look out of place? Since I'm trying to recreate the original I would like your opinion on how it wouldn't fit as it could save me time in the future if I ever decide to restart the project. Textures are obviously not finished but I felt the tires are fairly close to the original.[/QUOTE] Oh dont get me wrong, I mean the wheels would look out of place on MY model, we both have very different texturing/modelling styles and if I put your tyres on it would impact the overall aesthetic of the piece, anyway to save argument I WILL be replacing the rear buggy tyres with something more akin to the original. Suspension. [IMG]http://i58.tinypic.com/2ppld2h.jpg[/IMG] And crappy max render, [IMG]http://i59.tinypic.com/2ez2vbm.jpg[/IMG]
[QUOTE=Proj3ct_ZeRo;44228689]Oh dont get me wrong, I mean the wheels would look out of place on MY model, we both have very different texturing/modelling styles and if I put your tyres on it would impact the overall aesthetic of the piece, anyway to save argument I WILL be replacing the rear buggy tyres with something more akin to the original. [/QUOTE] I'm sorry if it sounded like I wanted to argue. I simply wanted input in case there was something wrong with the wheels I made and since you seem to know what you are doing, I figured I should ask while the subject was still fresh. I am by no means offended by you declining my offer.
[QUOTE=Proj3ct_ZeRo;44228689]Oh dont get me wrong, I mean the wheels would look out of place on MY model, we both have very different texturing/modelling styles and if I put your tyres on it would impact the overall aesthetic of the piece, anyway to save argument I WILL be replacing the rear buggy tyres with something more akin to the original. Suspension. [IMG]http://i58.tinypic.com/2ppld2h.jpg[/IMG] And crappy max render, [IMG]http://i59.tinypic.com/2ez2vbm.jpg[/IMG][/QUOTE] Wow, that is actually very nice
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