• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=xalener;44300996]Well, one game that has that feature is FUCKING CRYSIS 1.[/QUOTE]Well, now I know.[QUOTE=xalener;44300996]Crysis 1 had ALL THE FEATURES. That's why people love it.[/QUOTE][URL="https://www.youtube.com/watch?v=E6pP0YO8KGQ"]That's so very, very sad.[/URL]
[QUOTE=BMCHa;44297070]"a week or two out" later... [url]https://dl.dropboxusercontent.com/u/1606518/parallaxcubemaps.zip[/url] I hope I didn't leave anything important out.[/QUOTE] So from what I can understand from a quick look at the FGD is that if I wanted a object to have parallax correction on its cubemaps like a window or something. I would have to make it a parallax_obb. Would this new entity cause leaks if placed on the void?
edit wrong topic apologies
[QUOTE=Sally;44302224]So from what I can understand from a quick look at the FGD is that if I wanted a object to have parallax correction on its cubemaps like a window or something. I would have to make it a parallax_obb. Would this new entity cause leaks if placed on the void?[/QUOTE] You make a new parallax_obb in the room that the window is in. You don't have to touch the window at all. You may have to modify the window's vmt depending on the shader implementation.
In HL2 when you point your sights on a good person your weapon points awkwardly downward from you, in this mod it would be nice if the weapon dropped out of the view and made a very suttle noise to seam like your holding it with just one hand now (exept for the rocket launcher can stay the same lol ) I hope this sint too off topic, just had the idea and it seams very great in my head :)
[QUOTE=FurryFoxy;44306710]In HL2 when you point your sights on a good person your weapon points awkwardly downward from you[/QUOTE] "points awkwardly downward", you might recognize it in third person as this: [img]http://scrapetv.com/News/News%20Pages/Business/images-3/soldier-with-ak47.jpg[/img]
It is a little odd with the pistol, mind you. Gordon's holding it with one hand so it doesn't make much sense when he lowers it 20 degrees.
[QUOTE=Mr. Someguy;44307181]"points awkwardly downward", you might recognize it in third person as this: [img]http://scrapetv.com/News/News%20Pages/Business/images-3/soldier-with-ak47.jpg[/img][/QUOTE] Those eyes are looking lustfully after someone.
[QUOTE=Proj3ct_ZeRo;44295728]Enhancement mod on UE4 k go! Honestly would be pretty sweet.[/QUOTE] a doubt i have, valve allows to use their content in other engine?
[QUOTE=I am Error;44309132]Those eyes are looking lustfully after someone.[/QUOTE] "Oh! But for my forbidden Ukrainian love!"
[QUOTE=A big fat ass;44308824]It is a little odd with the pistol, mind you. Gordon's holding it with one hand so it doesn't make much sense when he lowers it 20 degrees.[/QUOTE] Personally I think the pistol should be two handed, as it just doesn't make sense for it to be one-handed.
[QUOTE=Stiffy360;44312089]Personally I think the pistol should be two handed, as it just doesn't make sense for it to be one-handed.[/QUOTE] tat aint gangsta fool if ye gonna fight de power dope preview: [video=youtube;60Lb4JPiGks]http://www.youtube.com/watch?v=60Lb4JPiGks[/video]
[img]http://puu.sh/7EiI5.png[/img] Son of a bitch why
[QUOTE=gk99;44314032][img]http://puu.sh/7EiI5.png[/img] Son of a bitch why[/QUOTE] IKR?
[QUOTE=TheRealRudy;44315086]No problems here :v:[/QUOTE] Cause it's not blocked in the Netherlands.
Pew pew [img]http://i.imgur.com/ztP2A3v.png[/img]
Welcome to the Steamworks Developer cult!!
[QUOTE=Mr. Someguy;44307181]"points awkwardly downward", you might recognize it in third person as this: [img]http://scrapetv.com/News/News%20Pages/Business/images-3/soldier-with-ak47.jpg[/img][/QUOTE] This is a much more accurate picture. [Img]http://cloud-4.steampowered.com/ugc/884104767915848667/CA648A8D0F6649175ACC2080D151AC6DEC232CBF/[/IMG]
[QUOTE=ProZak;44319206]Pew pew [img]http://i.imgur.com/ztP2A3v.png[/img][/QUOTE] so it is on steam for download now? because i cant find it.
[QUOTE=Xombi;44320239]so it is on steam for download now? because i cant find it.[/QUOTE] Special access for certain people I guess (I got a key from Ken).
That has got me wondering, do you guys need any testers for the mod?
[QUOTE=Mariobro;44320697]That has got me wondering, do you guys need any testers for the mod?[/QUOTE] What would they need that for at the moment? They're not even to the mapping stage yet.
[QUOTE=gk99;44320775]What would they need that for at the moment? They're not even to the mapping stage yet.[/QUOTE] Technically we are at the mapping stage- just no one's really working on them much :v:
the steam version still needs work on the startup
[QUOTE=Clear_Strelok;44168435]Hey guys ! I've been following the progress of this mod since a few weeks now and it looks very promising so I wanted to contribute a bit. I've just finished working on a High-res replacement for the tile texture that is heavily used in the Nova Prospekt level. It's mostly done, but I'm not quite sure about the normals I've made for it yet. [url]http://img4.hostingpics.net/pics/4193722014030800015.jpg[/url][/QUOTE] I know these tile textures are not going to be used since those from fat-corgui-guy are looking really great and had been made before, but I like to finish what I've started so here it is: [T]http://img11.hostingpics.net/pics/1163592014032200049.jpg[/T] [T]http://img11.hostingpics.net/pics/3483212014032200058.jpg[/T] [T]http://img11.hostingpics.net/pics/2429562014032200063.jpg[/T] Also, New locker's texture: [T]http://img11.hostingpics.net/pics/4597352014032200042.jpg[/T] [T]http://img11.hostingpics.net/pics/3111382014032200045.jpg[/T] I'm still working on it so if anyone has any advices they are more than welcome. And because I like silly details: [T]http://img11.hostingpics.net/pics/3089292014032100004.jpg[/T] [T]http://img11.hostingpics.net/pics/1370392014032100005.jpg[/T]
[QUOTE=Clear_Strelok;44321539]I know these tile textures are not going to be used since those from fat-corgui-guy are looking really great and had been made before, but I like to finish what I've started so here it is: [T]http://img11.hostingpics.net/pics/1163592014032200049.jpg[/T] [T]http://img11.hostingpics.net/pics/3483212014032200058.jpg[/T] [T]http://img11.hostingpics.net/pics/2429562014032200063.jpg[/T] Also, New locker's texture: [T]http://img11.hostingpics.net/pics/4597352014032200042.jpg[/T] [T]http://img11.hostingpics.net/pics/3111382014032200045.jpg[/T] I'm still working on it so if anyone has any advices they are more than welcome. And because I like silly details: [T]http://img11.hostingpics.net/pics/3089292014032100004.jpg[/T] [T]http://img11.hostingpics.net/pics/1370392014032100005.jpg[/T][/QUOTE] I love your keypad, but the red can be toned down a bit, its a warn out kypad :) and if you could make the buttons have a roundness into them that'd be awesome
[QUOTE=Clear_Strelok;44321539]I'm still working on it so if anyone has any advices they are more than welcome. And because I like silly details: [T]http://img11.hostingpics.net/pics/3089292014032100004.jpg[/T] [T]http://img11.hostingpics.net/pics/1370392014032100005.jpg[/T][/QUOTE] If you're going to do scanlines, they really need to be animated, because if they're static it just looks really sorta bad. Also I'm really not sure if the Error message needs to be red, since I doubt that's supposed to be very high-tech. The screen could even be an LCD screen, but that's not in the original so I'm not sure.
[QUOTE=Clear_Strelok;44321539][T]http://img11.hostingpics.net/pics/1370392014032100005.jpg[/T][/QUOTE] 0/10 can you use red. It is a menacing color.
[QUOTE=Falkok15;44322204]0/10 can you use red. It is a menacing color.[/QUOTE]That's because keypads [I]are[/I] menacing. [T]http://i199.photobucket.com/albums/aa90/QwarkyGFF/eye07.png[/T]
[QUOTE=Clear_Strelok;44321539][T]http://img11.hostingpics.net/pics/3089292014032100004.jpg[/T] [T]http://img11.hostingpics.net/pics/1370392014032100005.jpg[/T][/QUOTE] The first one is great, but the red error, I'm not so sure. It'd work great in a world like the one Deus Ex: Human Revolution is in, but not one where keypads are designed for functionality instead of looks.
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