• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=tehstrelok;44434664]I admit I´m too moral, I avoided killing innocents even in games like gta. But hl2 is not the place to have the players killing friendlies for no reason, it ain´t black mesa were there weren´t really witnesses that could go out and tell the world that this man killed co-workers.[/QUOTE] How do you know how Gordon Freeman would act IRL? How do you know the rebels wouldn't just accept it, considering he's the best chance they've got at succeeding? If my Half-Life 1 Gordon Freeman would kill innocent scientists, what makes you think [B]my[/B] Half-Life 2 Gordon Freeman wouldn't straight-up bludgeon a random rebel with a crowbar? I don't want a story forcefully shoved down my throat, I want to [I]be[/I] the protagonist, an anomaly. Game developers shouldn't dictate my playstyle. I should.
[QUOTE=The Vman;44431537]Made in UDK [t]http://i.kinja-img.com/gawker-media/image/upload/zprgkphmx4aboumukoyi.jpg[/t] [t]http://i.kinja-img.com/gawker-media/image/upload/nqgpvk3furdifr9bgg8m.jpg[/t] [t]http://i.kinja-img.com/gawker-media/image/upload/a8xszrxhorsakl1e2r1u.jpg[/t] [url]http://kotaku.com/if-half-life-2-were-remade-today-1556989697?utm_campaign=Socialflow_Kotaku_Facebook&utm_source=Kotaku_Facebook&utm_medium=Socialflow[/url][/QUOTE] This is pretty much what i expect our mod to look like when we are done.
[QUOTE=gk99;44434819]How do you know how Gordon Freeman would act IRL? How do you know the rebels wouldn't just accept it, considering he's the best chance they've got at succeeding?[/QUOTE] If friendly-fire is on, rebels better turn on you for shooting them. And if you kill one in that map where they all have rocket launchers, then you deserve to get your ass blown to pieces.
[QUOTE=gk99;44433064]RELOAD DR. FREEMAN I'M GOING TO STAND IN YOUR WAY NOW, DR. FREEMAN. Just make it a toggleable option/console command and I'll be happy like really. It's a personal preference thing. If an NPC pisses me off one way or another, I don't care for them living anymore because they're just an NPC that wasn't going to do much to help me anyway minus medics. [editline]2nd April 2014[/editline] They're literally invincible(to you), so I don't think so.[/QUOTE] Someone on Kotaku said that the Half Life 1 had a TRUE feeling of isolation; but to them, Half Life 2 lost this with its open world and annoying NPCs/annoying quotes
[QUOTE=MrBunneh;44434716]but once again you're trying to instill emotion into gordon freeman where the whole thing about him is that he's meant to be a blank slate, a placeholder character who doesn't have any set personality or morals.[/QUOTE] if that were anywhere close to being true then HL2 would have different endings and give you choices in the storyline. but it doesn't. sure gordon has no emotion because the player is supposed to be gordon, but it doesn't mean that gordon's personality is entirely up to the player in HL2, because it isn't. [QUOTE=SimplePlanz69;44434933]Someone on Kotaku said that the Half Life 1 had a TRUE feeling of isolation; but to them, Half Life 2 lost this with its open world and annoying NPCs/annoying quotes[/QUOTE] again there is a big difference between HL1 and HL2 in gameplay. HL1 is supposed to feel like a claustrophobic isolated mess only you can fix. this should be evedant from almost none of the friendly NPCs being mission critical, all the vents you have to crawl through and all the short thin halls you have to walk through. HL2 is a big step away from that with the rebels, HL2 feels like a team effort to start an evolution against the combine and you need your friends to help you, a joint effort and gordon isn't as bad ass as he was in hl1. this should be evedant with the intro of HL2 with all of the civillians surpressed but by the time you're back in C17 the rebellion has already started without you really different styles
[QUOTE=Mr. Someguy;44434891]If friendly-fire is on, rebels better turn on you for shooting them. And if you kill one in that map where they all have rocket launchers, then you deserve to get your ass blown to pieces.[/QUOTE] Sure, as long as nobody fucks it up and gives them poor behavior to the point where if you actually accidently kill one they turn on you. [editline]2nd April 2014[/editline] [QUOTE=endorphinsam;44434977]if that were anywhere close to being true then HL2 would have different endings and give you choices in the storyline. but it doesn't. sure gordon has no emotion because the player is supposed to be gordon, but it doesn't mean that gordon's personality is entirely up to the player in HL2, because it isn't.[/QUOTE] Then I hope they sure as fuck wanted him to be bipolar.
[QUOTE=gk99;44435010]Sure, as long as nobody fucks it up and gives them poor behavior to the point where if you actually accidently kill one they turn on you.[/QUOTE] I don't think it would be too hard to script some NPC activities for this Anyways, here's a screenshot of my Crazybump parallax map/specular/normal test compared to the old shitty sand. [URL=http://s1333.photobucket.com/user/legoman6986/media/2014-04-02_00002_zps61aff8a0.jpg.html][IMG]http://i1333.photobucket.com/albums/w626/legoman6986/2014-04-02_00002_zps61aff8a0.jpg[/IMG][/URL]
I think killing friendlies makes no sense for one big reason. They have radio communication. If they find out you've been killing members of the rebellion, that shit will spread like wildfire. Then you are no longer the "one free man", you're the guy who's been killing off the rebellion. Then they'd all want to kill you, and you have no rebellion to back you up. Then kleiner and the like would find out, and they'd turn against you. Now you are being hunted by the rebellion, and the combine, ruining the entire plot of HL2.
[QUOTE=SirLemon;44435290]I think killing friendlies makes no sense for one big reason. They have radio communication. If they find out you've been killing members of the rebellion, that shit will spread like wildfire. Then you are no longer the "one free man", you're the guy who's been killing off the rebellion. Then they'd all want to kill you, and you have no rebellion to back you up. Then kleiner and the like would find out, and they'd turn against you. Now you are being hunted by the rebellion, and the combine, ruining the entire plot of HL2.[/QUOTE] Then don't kill people, simple Don't turn on the command and go onto your happy funland of invincible teammates, and I'll can go to my world where I favor the ability to kill everyone, accidental or no. Nobody's forcing [I]you[/I] to kill anything. It'd be nice if I wasn't forced to not to.
I don´t think the killing friendlies is a change we should include at all, the game was never ment to have you killing friends, besides, it could break things or just not look right.
[QUOTE=gk99;44435320]Then don't kill people, simple Don't turn on the command and go onto your happy funland of invincible teammates, and I'll can go to my world where I favor the ability to kill everyone, accidental or no. Nobody's forcing [I]you[/I] to kill anything. It'd be nice if I wasn't forced to not to.[/QUOTE] wait so all of this arguing is talking about a command [i]that already exists in regular hl2[/i]? why does it matter to anyone?
[QUOTE=tehstrelok;44435341]I don´t think the killing friendlies is a change we should include at all, the game was never ment to have you killing friends,[/QUOTE] Actually, it was stripped out last-minute. You were going to be able to anyway, they just decided against it. [QUOTE]besides, it could break things or just not look right.[/QUOTE] Nobody's suggesting key NPCs should be killable. [QUOTE]Why do you people want it?[/QUOTE] I like having freedom in a game world. Games are an escape from reality, it'd be nice if I could at least do what I want there. [editline]2nd April 2014[/editline] [QUOTE=endorphinsam;44435394]wait so all of this arguing is talking about a command [i]that already exists in regular hl2[/i]?[/QUOTE] Name it for me, if you'd kindly.
[QUOTE=gk99;44435410]It was stripped out last-minute. You were going to be able to anyway, they just decided against it..[/QUOTE] see? the developers didn´t like it and so they changed it, for the better.
[QUOTE=tehstrelok;44435450]see? the developers didn´t like it and so they changed it, for the better.[/QUOTE] They changed it because the play testers got annoyed when they shot a key npc. Not because it conflicted with the story.
[QUOTE=Sally;44435484]They changed it because the play testers got annoyed when they shot a key npc. Not because it conflicted with the story.[/QUOTE] And didn't give us a command to turn it back on in case we wanted it.
why change such a minor thing? it really doesn't make sense for Gordon, the guy who is supposed to be the savior of mankind and fight off the combine, to kill off the rebellion
[QUOTE=PredGD;44435622]why change such a minor thing? it really doesn't make sense for Gordon, the guy who is supposed to be the savior of mankind and fight off the combine, to kill off the rebellion[/QUOTE] The real question is why not? If it's so minor and easy to do [I]and[/I] would make anybody happy, I see no reason to not include an option for it. Games are about fun first and foremost.
[QUOTE=gk99;44435644]The real question is why not? If it's so minor and easy to do [I]and[/I] would make anybody happy, I see no reason to not include an option for it. [b]Games are about fun first and foremost.[/b][/QUOTE] [media]http://www.youtube.com/watch?v=lit0xPh_v5c[/media]
[QUOTE=Sally;44435484]They changed it because the play testers got annoyed when they shot a key npc. Not because it conflicted with the story.[/QUOTE] That was probably when Source was in its alpha stages. NPCs can be individually flagged to be "killable or not"
[QUOTE=gk99;44435644]The real question is why not?[/QUOTE] Because it shatters the plot into a fine powder...?
[QUOTE=SirLemon;44436160]Because it shatters the plot into a fine powder...?[/QUOTE] but once again, you don't [i]have[/i] to go killing every rebel. I mean fuck, if it was enabled I wouldn't be going around doing that, but I want the risk and danger of killing rebels through friendly fire. and all we're asking for it is for it to actually exist and not even mandatory, why do you have such a problem with a feature that's [i]easy[/i] to add, and optional?
[QUOTE=SirLemon;44436160]Because it shatters the plot into a fine powder...?[/QUOTE] What shatters the plot more, Gordons bullets some how disintegrating on contact of a friendly npc while the same bullets harm the enemy or Gordons bullets damaging friends and foes.
[QUOTE=MrBunneh;44436220]but once again, you don't [i]have[/i] to go killing every rebel. I mean fuck, if it was enabled I wouldn't be going around doing that, but I want the risk and danger of killing rebels through friendly fire. and all we're asking for it is for it to actually exist and not even mandatory, why do you have such a problem with a feature that's [i]easy[/i] to add, and optional?[/QUOTE] Exactly, Gordon Freeman wants his own big boy game; without the sandbox kids getting in the way. [QUOTE=Sally;44436235]What shatters the plot more, Gordons bullets some how disintegrating on contact of a friendly npc while the same bullets harm the enemy or Gordons bullets damaging friends and foes.[/QUOTE] The whole Half Life universe is full of plotholes; and has never been officially stated as "canon" by Valve. Many official Source games are inter-related to one another (ie: Portal and HL) There is NO official storyline PERIOD.
[QUOTE=glitchvid;44435702][media]http://www.youtube.com/watch?v=lit0xPh_v5c[/media][/QUOTE] What would you like me to say, if not "fun?" Something along the lines of: "Games should be about the joy oneself gets from playing them, regardless of what they're doing in it. They should be about making the player have the most enjoyable experience possible. They should be about giving them that sense of awe regardless of what they play for, whether that be anything from the driving to jumping off mountains for no particular reason or anything in-between. They should be about striving to give everybody what they expected and more. While I know this isn't what it is as of current, the least games should be able to do is provide small detailed little perfect cuts of happiness and nirvana."? Because I'll type that out if you want me to. Continuing, I'm going to skip over the part where he proves my point repeatedly in the beginning and move on to the part where he starts listing all the other purposes of games: I understand that different people enjoy different things in games, and wouldn't exactly like the things they enjoyed ever-so-much in the original Half-Life 2, like in example: the story and canon plot, but, say I've already beaten Half-Life 2 enough times to be able to quote everything the the main characters say from memory. At that point, while yes, it's still a great story and there's no reason you can't go through it again with the same purpose like reading a book for the tenth time because you love it so much, I personally wouldn't come back ever again for the story. I already know it. Even if you've only beaten it once you know the basic "here's how things go pretty much in order." While yes, rebuilding the game to look prettier would be fine if all you were trying to do was retell it in a sharper, more HD light, there should be those other reasons to play that he was talking about. You know the part where he was talking about DayZ and how it wasn't "fun" and how it was dark and gritty and filled with fear? What if people got their enjoyment and satisfaction from those things, giving you, by all means, fun? That's great! For that specific audience, that is. Since we all know the basic supplies/trust/user interaction premise in DayZ and Rust is very similar, I'm going to use it as an example. I got that game when it was in open beta and didn't enjoy it too much. I figured it was worth it to give it another try when I got a Steam key for it, and frankly, I didn't enjoy it at all. Yet, I know at this moment there are around 400 people in the Rust forum right now, 13,000 current players, and a 25,000 peak today, so at least somebody enjoys it for what it is. Unfortunately, Half-Life 2 is nowhere near the level of simplicity Rust is at its current state. It's a puzzle game, a driving game, an alien/zombie/human/robot shooter, a game where you play as an orange blur and can jump the coast in a single bound(which reminds me, three seperate bhop options were added without complaint, where two of them alone break the story because canonically, no, you're not a flying orange blur that can travel a mile in five steps within three minutes. I don't really get why people are so offended about this when that slides right one through), etc. Whatever the purpose of Half-Life 2 may be, it doesn't change that would far rather play Saint's Row: The Third as opposed to Gone Home, and I'm one of those people that always play campaigns in dominantly multiplayer games, because I enjoy a good story. I love good literature. But this mod needs to have more than just one purpose, because it's an enhancement of a game that already does. Whatever, though. This is my last post about it because it's hot in my room, I'm not up for writing anymore walls of text, and I, as of this point in time, am fairly certain I've covered all I need to say. All I'm asking for is a command to allow it. I don't want it to be on by default, I don't want it forced upon everybody, I'm just asking for the ability. [sp]Something to break the seriousness: I was so worried about losing all I'd typed in this post due to Chrome crashing or something like that I put it in a Notepad file and started "quicksaving" it :v:[/sp]
[QUOTE=gk99;44436258] Because I'll type that out if you want me to. Continuing, I'm going to skip over the part where he proves my point repeatedly in the beginning and move on to the part where he starts listing all the other purposes of games... [/QUOTE] That's a little arrogant, especially because he doesn't: he states that fun is a word thrown around to mean a lot of things to a lot of people. I'm not arguing against you having sv_killablefriends in the mod, but that stating "Games are meant to be fun Full stop" is wrong. Games can be enjoyable, emotional, and a bunch of other things and they don't have to be fun. Pandering to the lowest common "It's fun!" is the wrong way to approach development, and if we all just "Wanted it to be fun" we would never have any complex and emotional games. That isn't to say games can't be "fun", but saying games MUST be fun, is absurd. Another video to help you on your way [media]http://www.youtube.com/watch?v=HgzpgOJ2ubI[/media]
[QUOTE=MrBunneh;44436220]and all we're asking for it is for it to actually exist and not even mandatory, why do you have such a problem with a feature that's [i]easy[/i] to add, and optional?[/QUOTE] Because this argument already came up and the answer was no.
[QUOTE=Hideyoshi;44436358]Because this argument already came up and the answer was no.[/QUOTE] Yes, but notice how the thread fills up so quickly that decisions and arguments are forgotten or unnoticed by alot of people because there is no master list to log important decisions
[QUOTE=Hideyoshi;44436358]Because this argument already came up and the answer was no.[/QUOTE] iirc because I've been in the past few iterations of threads, the general consensus was make it optional :V: I can't really say any more arguments against this because all that is happening is "I don't like it so it shouldn't be added" "why not make it optional then?" "I don't like it so it shouldn't be added"
Page 200 soon.
Sooner than you thought^
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