• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
There is, but I think it's taken to such a ridiculous extent in the UE3 screenshots. Everything is just buried in spray paint.
[QUOTE=Fat-Corgi-Guy;44442703]We have VMFs from the Xbox version that Ken got. Surprisingly they're more detailed than the PC version in terms of models and map geometry.[/QUOTE] Could you give more detail? There's almost no info on the X360 port differences. There's stuff like orange eyed shotgun combine, but it was later added to the PC version and most people know it
[QUOTE=halfer;44447650]Could you give more detail? There's almost no info on the X360 port differences. There's stuff like orange eyed shotgun combine, but it was later added to the PC version and most people know it[/QUOTE] Valve reworked them for Source 2007 because they can't ship two engine into one DVD, adding Achievements, HDR support, and some geometry improvement.
[QUOTE=Ken Chan;44447705]Valve reworked them for Source 2007 because they can't ship two engine into one DVD, adding Achievements, HDR support, and some geometry improvement.[/QUOTE] Well yeah achievements and HDR support got ported over back to PC and it's noticeable, what isn't really noticeable (at least I didn't see it when playing OB on the 360) is the improved geometry. If you guys are already working with X360 VMF's, maybe you could give some comparison shots to show off how geometry was changed in the X360 version EDIT: Also, maybe I'm derailing the thread, but if people are interested in an "improved" HL2, there are a lot of development screenshots of Filip Victor's mod. It's mainly just fixing maps after 2010 update and utilizing Source 2013 features, but it's still an improvement [url]http://steamcommunity.com/id/filipvictors/screenshots/?appid=220[/url] Before/after [URL=http://imgur.com/OZg7tl5][IMG]http://i.imgur.com/OZg7tl5l.jpg[/IMG][/URL] [URL=http://imgur.com/PbLQ02e][IMG]http://i.imgur.com/PbLQ02el.jpg[/IMG][/URL] EDIT 2: Talking about X360 map updates [URL=http://imgur.com/FiDTylx][IMG]http://i.imgur.com/FiDTylxl.jpg[/IMG][/URL] [URL=http://imgur.com/r99XX7W][IMG]http://i.imgur.com/r99XX7Wl.jpg[/IMG][/URL]
[QUOTE=halfer;44447734] EDIT 2: Talking about X360 map updates [URL=http://imgur.com/FiDTylx][IMG]http://i.imgur.com/FiDTylxl.jpg[/IMG][/URL] [URL=http://imgur.com/r99XX7W][IMG]http://i.imgur.com/r99XX7Wl.jpg[/IMG][/URL][/QUOTE] im not sure i see a difference at all other than the ugly fog clipping in the first picture but that might just be the angle since they are both taken at almost completely different angles.
[QUOTE=endorphinsam;44448154]im not sure i see a difference at all other than the ugly fog clipping in the first picture but that might just be the angle since they are both taken at almost completely different angles.[/QUOTE] Mill in the background
[QUOTE=halfer;44448186]Mill in the background[/QUOTE] Ah, I wouldn't have noticed without you pointing it out ... Also, 8000th post, page 200 should be finished now :)
It isn't. [editline]4th April 2014[/editline] Spoke too soon.
I want the game to be longer, feel longer.
[QUOTE=Kickin Balls;44448911]I want the game to be longer, feel longer.[/QUOTE] If I could map there would be 2 new city levels and a new citadel level. I can't map for shit though :v:
[QUOTE=Mr. Someguy;44449002]If I could map there would be 2 new city levels and a new citadel level. I can't map for shit though :v:[/QUOTE] City levels aren't that hard, I have all of Valve epic content that got cut from the real game. That's why they didn't want you to know the real version of HL2 was technically half assed. Restoring most of it is easy, i'll have something whipped up soon
[QUOTE=SimplePlanz69;44449200]I have all of Valve epic content that got cut from the real game. That's why they didn't want you to know the real version of HL2 was technically half assed. Restoring most of it is easy, i'll have something whipped up soon[/QUOTE] valve doesn't have any 'epic content' that got cut from the 'real game'. if you even took 5 minutes to play some old worldcraft map or levels from the 'vertigo' chapter (more city levels? epic! no) you would realize why valve cut them in the first place. restoring most if it is actually not easy (no matter how good you think you are), or else the missing information mod team would have the entire beta fully fleshed out by now.
[QUOTE=SimplePlanz69;44449200]City levels aren't that hard, I have all of Valve epic content that got cut from the real game. That's why they didn't want you to know the real version of HL2 was technically half assed. Restoring most of it is easy, i'll have something whipped up soon[/QUOTE] Yeah but I spend 40 minutes and all I get done is a big box with a brush train inside on some rails :v: Most impressive thing I ever made is my blocky as hell tank which is disproportional because I got the scale wrong: [t]http://cloud-2.steampowered.com/ugc/882987975042570824/300561416F9724D11DA307C5864071A906E54847/[/t] Also I know a lot of what was cut, I've looked at wiki pictures and played through dozens of leak maps. Many of them are fun to look at, but not functional and most are early wip or test maps. The ones that are functional are pretty neat and make me wonder [I]why[/I] they were cut (also a lot harder than the game for some reason). At least one or two are so near-complete you could fix 'em up and drop 'em in the game as an extra level, you'd just need to work on fitting it in somewhere.
It's a lot more interesting to play maps that did eventually got released in the game and look at the differences. Like e3_hydra which turned into one of the Anticitizan One maps
[QUOTE=Mr. Someguy;44449328]Yeah but I spend 40 minutes and all I get done is a big box with a brush train inside on some rails :v: Most impressive thing I ever made is my blocky as hell tank which is disproportional because I got the scale wrong: [t]http://cloud-2.steampowered.com/ugc/882987975042570824/300561416F9724D11DA307C5864071A906E54847/[/t] Also I know a lot of what was cut, I've looked at wiki pictures and played through dozens of leak maps. Many of them are fun to look at, but not functional and most are early wip or test maps. The ones that are functional are pretty neat and make me wonder [I]why[/I] they were cut (also a lot harder than the game for some reason). At least one or two are so near-complete you could fix 'em up and drop 'em in the game as an extra level, you'd just need to work on fitting it in somewhere.[/QUOTE] because funnily enough, much as some people in this thread seem to ignore, half life 2 is not an open world where you carve your own path, you are playing a story and following that set path. stuff was cut because it didn't fit in the game.
The airboat section could probably be extended a little bit, if only for a bit of the landscape. I want to feel like I just travelled out of a city, not through the sewage system for a few minutes. However, the jeep section should definitely be made a bit longer. It would show just how interesting the outlands are. Also, don't know if it was just me, but I thought that the cliffs the roads were on were weird. It was just a road with a barrier stopping you going into a vertical drop into water. Literally. At least could've been a steep cliff, not a lot of concrete, it just looked silly.
[QUOTE=NixNax123;44449259]valve doesn't have any 'epic content' that got cut from the 'real game'. if you even took 5 minutes to play some old worldcraft map or levels from the 'vertigo' chapter (more city levels? epic! no) you would realize why valve cut them in the first place. restoring most if it is actually not easy (no matter how good you think you are), or else the missing information mod team would have the entire beta fully fleshed out by now.[/QUOTE] Besides, it's been said before, as long as the mod is on Steam, there can't be any leak content, this includes restored beta maps
[QUOTE=Kickin Balls;44449654]The airboat section could probably be extended a little bit, if only for a bit of the landscape. I want to feel like I just travelled out of a city, not through the sewage system for a few minutes. However, the jeep section should definitely be made a bit longer. It would show just how interesting the outlands are. Also, don't know if it was just me, but I thought that the cliffs the roads were on were weird. It was just a road with a barrier stopping you going into a vertical drop into water. Literally. At least could've been a steep cliff, not a lot of concrete, it just looked silly.[/QUOTE] I have this idea where the player drive the airboat through a tunnel and jumps out from the other end, when the player looks behind them, they'll see the city (or the tip of some buildings and the citadel) behind a huge wall where the tunnel is.
[QUOTE=kaze4159;44449938]Besides, it's been said before, as long as the mod is on Steam, there can't be any leak content, this includes restored beta maps[/QUOTE] When was that ever said? The only thing I ever heard is that people are free to use the leaked beta content (except for the code) so long as whatever it's used in doesn't go retail and just stays a mod. That being said, if we did use beta content I think it would just be for using as a base for creating something better, unless of course some things are actually good enough already, and we probably wouldn't use entire maps, maybe sections though for secret areas, like the docks in ravenholm as was made earlier. [t]http://filesmelt.com/dl/Revnholm_11.png[/t]
[QUOTE=Fat-Corgi-Guy;44450956]When was that ever said? The only thing I ever heard is that people are free to use the leaked beta content (except for the code) so long as whatever it's used in doesn't go retail and just stays a mod. That being said, if we did use beta content I think it would just be for using as a base for creating something better, unless of course some things are actually good enough already, and we probably wouldn't use entire maps, maybe sections though for secret areas, like the docks in ravenholm as was made earlier. [t]http://filesmelt.com/dl/Revnholm_11.png[/t][/QUOTE] Coincidentally, I was working on part of that map yesterday. The problem is that almost all of the beta maps are fixable. However, what is not fixable is the bucket of cut models. Even small irrelevant models such as extra dock poles; including Traptown ones were cut. 75% of the time thankfully, the model is just under a different directory, or a similar one can be used without fail. The other 25% of the time, the models are unique and cannot be replaced or substituted. I am just signifying this as a heads-up (this is my only constraint that limits what I can restore) but I DO have it under control; I am browsing through maps and seeing which ones would be best fit as bonus and ect. I also have roughly 40% of the beta material base "hexed" in my mat library so that I can be as accurate as possible. Finally, here is the link to the master progress list for HL2:EM that I mentioned earlier. If you know anything I should be adding to this; PM me on Steam or FP [url]https://docs.google.com/spreadsheet/ccc?key=0AjCezVJoLWxwdHc1bzVIam9sSGJxbGtIQmE1c3A4bmc&usp=drive_web#gid=0[/url]
[QUOTE=SimplePlanz69;44452911] Finally, here is the link to the master progress list for HL2:EM that I mentioned earlier. If you know anything I should be adding to this; PM me on Steam or FP [url]https://docs.google.com/spreadsheet/ccc?key=0AjCezVJoLWxwdHc1bzVIam9sSGJxbGtIQmE1c3A4bmc&usp=drive_web#gid=0[/url][/QUOTE] I'm sorry, but that list doesn't help anything. Yeah, we know that all the world textures, HEV, and maps aren't done, that's why people wanted a list of the specific things that were finished, so they could know whether or not it was worth bringing up. Also there has been a start to weapon models, it's in the OP ffs.
[QUOTE=SimplePlanz69;44452911]Coincidentally, I was working on part of that map yesterday. The problem is that almost all of the beta maps are fixable. However, what is not fixable is the bucket of cut models. Even small irrelevant models such as extra dock poles; including Traptown ones were cut. 75% of the time thankfully, the model is just under a different directory, or a similar one can be used without fail. The other 25% of the time, the models are unique and cannot be replaced or substituted. I am just signifying this as a heads-up (this is my only constraint that limits what I can restore) but I DO have it under control; I am browsing through maps and seeing which ones would be best fit as bonus and ect. I also have roughly 40% of the beta material base "hexed" in my mat library so that I can be as accurate as possible. Finally, here is the link to the master progress list for HL2:EM that I mentioned earlier. If you know anything I should be adding to this; PM me on Steam or FP [url]https://docs.google.com/spreadsheet/ccc?key=0AjCezVJoLWxwdHc1bzVIam9sSGJxbGtIQmE1c3A4bmc&usp=drive_web#gid=0[/url][/QUOTE] i just want to say that doc is unofficial, i don't think he's even on the mod team besides why would the team want to pm you every time they want to add some updates? shouldn't it be open to the team? i think the team should have their own personal tracker, that's just me
is the weapons that Mr. Brightside made going to be in this mod??? cuz his gravity gun looks exact to this mods grav gun, im sorry im so lost i just wanna know.
[QUOTE=FurryFoxy;44456035]is the weapons that Mr. Brightside made going to be in this mod??? cuz his gravity gun looks exact to this mods grav gun, im sorry im so lost i just wanna know.[/QUOTE] Juniez made the guns, Brightside just animated them- and no, they're not going to be in this mod. Snood modeled the gravity gun shown on the OP.
[QUOTE=FurryFoxy;44456035]is the weapons that Mr. Brightside made going to be in this mod??? cuz his gravity gun looks exact to this mods grav gun, im sorry im so lost i just wanna know.[/QUOTE] op use op
Today I've started to remake d1_trainstation_01 with Left 4 Dead 1 & 2 props and materials. It's heavily W.I.P. [IMG]http://i.imgur.com/Qy5HnPw.jpg[/IMG] [IMG]http://i.imgur.com/pt8HfTq.jpg[/IMG] [IMG]http://i.imgur.com/ha8dLj3.jpg[/IMG] [B]Full list of Changes:[/B] • The bridge over the railway has been removed since it does not make much sense for it to be there since the track section is so small they would just detour roads around it. • The brick building above the railway tunnel has been re-done with materials and props from Left 4 Dead, I also added some delivery vans. • There is now a road above the railway tunnel, with a railing. • The prop building to the right of the railway tunnel is now brush based with Left 4 Dead materials. It also includes a grass area with a tree and picnic tables. • All signals have been removed and replaced with two large ones. • Most signs around the track have been removed. • The randomly dis-attached tank car has been removed. Tell me what you think, does it feel too off HL2's style?
[QUOTE=OfficerLamarr;44456412]Today I've started to remake d1_trainstation_01 with Left 4 Dead 1 & 2 props and materials. It's heavily W.I.P. • The bridge over the railway has been removed since it does not make much sense for it to be there since the track section is so small they would just detour roads around it. • The brick building above the railway tunnel has been re-done with materials and props from Left 4 Dead, I also added some delivery vans. • There is now a road above the railway tunnel, with a railing. • The prop building to the right of the railway tunnel is now brush based with Left 4 Dead materials. It also includes a grass area with a tree and picnic tables. • All signals have been removed and replaced with two large ones. • Most signs around the track have been removed. • The randomly dis-attached tank car has been removed. Tell me what you think, does it feel too off HL2's style?[/QUOTE] it could be really good but what does it have to do with this thread?
I'm trying to fix up some of the hl2 maps to give an insight of what this might look like. [B]Edit:[/B] In the actual mod, is that bridge still going to be there, because it doesn't make much sense to me.
[QUOTE=OfficerLamarr;44456463][B]Edit:[/B] In the actual mod, is that bridge still going to be there, because it doesn't make much sense to me.[/QUOTE] I'd hope so, that bridge is the same one you see while you're running over the rooftops, and it's present in 5 separate maps with 3 sections visible. Here's 2 of them (from underneath because it's the only pics I can find): [t]http://combineoverwiki.net/images/4/4f/K_lab_back.jpg[/t] <- same bridge in both pics, opposite side of the building -> [t]http://combineoverwiki.net/images/3/3f/Lab_near_trainstation.jpg[/t] [editline]4th April 2014[/editline] [QUOTE=OfficerLamarr;44456412]• The bridge over the railway has been removed since it does not make much sense for it to be there since the track section is so small they would just detour roads around it.[/QUOTE] Should have read this part before replying. Anyway the bridge is more of an elevated roadway like I said, it's visible going over the road and buildings from the rooftop, going over the train yard from in the train yard, and you can catch a glimpse of it going over the other railway tracks to your right once you come topside after getting the pistol.
[QUOTE=OfficerLamarr;44456463]I'm trying to fix up some of the hl2 maps to give an insight of what this might look like. [B]Edit:[/B] In the actual mod, is that bridge still going to be there, because it doesn't make much sense to me.[/QUOTE] I think you are changing too much. The props are building materials are way too new; and it breaks the dystopian theme
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