• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=billi999;44573941]I can sort-of do shaders, I'm on a games development course in the final year in which we make a development project, I chose to do procedural terrain and getting the result to where it has has required some pixel shader work. Also through the last 2 years, students were taught how to use HLSL at a relatively fast pace. Here's a video demonstrating what I was able to achieve with my project. [URL]https://www.youtube.com/watch?v=9OKXOXjKXwQ[/URL] On the other hand, I can't blame you for turning me down if you're looking for someone that you know you can rely on no matter what.[/QUOTE] Awesome! hit up Corgi or me on steam and we'll discuss the matters.
[QUOTE=ViralHatred;44573548]If you ever did add an AK you could just add a gun drop feature, then the player could choose to take the AR1 or the AR2 but not both.[/QUOTE] There is a leftover function for throwing the currently-held weapon down, all that exists of it is a 'dropprimary' console command that does nothing... [QUOTE=DONOTWANT;44577605]I don't have a PS2 or an Xbox, so don't hold your breath.[/QUOTE] That's why you can also get emulators or buy second hand, though the former is probably not legal.
[QUOTE=SediSocks;44571812]Haven't posted anything I've done so far here yet so here's a chair. [T]https://dl.dropboxusercontent.com/u/11945129/chair.png[/T][/QUOTE] Add some dust and wear and tear and take away the shine. Also, needs blood spatters.
[QUOTE=Smug Bastard;44578508]Add some dust and wear and tear and take away the shine. Also, needs blood spatters.[/QUOTE] Shine should be there, its made out of that smooth kind of leather. Blood stains could be good though.
Are you guys going to add a Stealth System? I hate how in HL2 how you can walk up behind enemies unoticed(Like Combine soldiers) and then they turn around and shoot you.
[QUOTE=Mr. Someguy;44575873]Daydream incoming, but personally I'd like to see better feedback from the enemies getting shot. Xenians get a free pass, but Rebels Metro Police should react more dramatically. Like if they get hit while running, they could stumble, or if they get hit hard (or just randomly for rebels) they fall over and get back up. Combine Soldiers and Zombies should react as well but not as severely unless they survive a hit from a physics object (the reactions to those are definitely underwhelming). Combine Elites would also get a pass for the most part save for physics hits, since they're supposed to be super-soldiers.[/QUOTE] Wouldn't that make them WAY too easy to kill?
[QUOTE=CrystalGamma;44580497]Daydream incoming, but personally I'd like to see better feedback from the enemies getting shot. Xenians get a free pass, but Rebels Metro Police should react more dramatically. Like if they get hit while running, they could stumble, or if they get hit hard (or just randomly for rebels) they fall over and get back up. Combine Soldiers and Zombies should react as well but not as severely unless they survive a hit from a physics object (the reactions to those are definitely underwhelming). Combine Elites would also get a pass for the most part save for physics hits, since they're supposed to be super-soldiers. Wouldn't that make them WAY too easy to kill? [/QUOTE]i'm getting a sense of deja-vu
[QUOTE=Falkok15;44580476]Are you guys going to add a Stealth System? I hate how in HL2 how you can walk up behind enemies unoticed(Like Combine soldiers) and then they turn around and shoot you.[/QUOTE] I'd actually to know how the HL2:EM team has enhanced the enemy AI, and what differences we might see from them from vanilla HL2. Also, do you guys need mappers for the project?
I know you guys just said "no ak becuz its an ak" However, did you ever think that perhaps someone like Barney could use it? It's not like it'd be the only npc with their own gun; Alyx uses a custom pistol, we never get to use it. If you really got pressured into putting it in, just make it something for barney. As far as I know, he only uses the SMG/AR2 anyway. But other than that, putting in an AK for NPCs or the player is a bit daft, as common as they are. The SMG is an MP7, if no-one ever noticed
[QUOTE=Falkok15;44580476]Are you guys going to add a Stealth System? I hate how in HL2 how you can walk up behind enemies unoticed(Like Combine soldiers) and then they turn around and shoot you.[/QUOTE] there's already a stealth system in vanilla hl2 any bullet headshot attack will insta-kill humanoids if they don't know you're there. enemies turn around because you're walking normally. that makes "noise". if you do it while ducking it should work.
Yeah, but they can hear you from a LONG distance.
[QUOTE=Falkok15;44581405]Yeah, but they can hear you from a LONG distance.[/QUOTE] They're Combine, they have augments. So it's no wonder they can hear you.
guys, sorry for being absent for a whole week, I was away and had no internet were I was, but now I´m back, and saw someone asking for an animator, well, mr brightside was interested, so let´s see if he´s still up for it.
[QUOTE=DONOTWANT;44577605]I don't have a PS2 or an Xbox, so don't hold your breath.[/QUOTE] The magical world of YouTube gameplay videos. But it doesn't matter anyway because as long as it sounds good and I can edit damage via console I have no reason to complain. [editline]18th April 2014[/editline] [QUOTE=Hell-met;44581387]there's already a stealth system in vanilla hl2 any bullet headshot attack will insta-kill humanoids if they don't know you're there. enemies turn around because you're walking normally. that makes "noise". if you do it while ducking it should work.[/QUOTE] Does holding Alt act the same, too? If not, adding that would be fantastic.
[QUOTE=Falkok15;44581405]Yeah, but they can hear you from a LONG distance.[/QUOTE] Well, you are wearing a large metal suit of armour. No way is that moving silently
In hl2 you can be sneaky in some areas but only for a few seconds, in the coast level where you find a destroyed house where combine soldiers are spying on odessa´s base, I always crouch and approach the combine on the telescope silently and whack him with the crowbar. Overall it´s the map that doesn´t really allow you to be sneaky, even though the game has the mechanics to do so
[QUOTE=ViralHatred;44581486]They're Combine, they have augments. So it's no wonder they can hear you.[/QUOTE] My hearing is augmented.
Can the chair have rips in it that show the yellow foam like in older leather chairs? :) the foam poofs out a bit when not held down by leather too :) pleeeease [editline]18th April 2014[/editline] Oh I almost forgot, can you guys make the chair sitable? The old one wasnt
[QUOTE=FurryFoxy;44582335] Oh I almost forgot, can you guys make the chair sitable? The old one wasnt[/QUOTE] Whats the point of doing that...?
The first time I played I tried to sit in it, and it felt unreal that I couldnt and took me out of the game kinda :)
New goal: Make it so that you can sit in ALL chairs.
Stealth element? This takes me back; [I]Please note that crouching automatically shifts your suit into stealth mode, minimizing movement noise.[/I], as said by Gina Cross in the Hazard Course.
Holy shit, this project has progressed so much since I last saw it. The fact that this got a spot on Greenlight is freaking amazing. Keep up the beautiful work!
What I mean by stealth system is like a system where you can stealthily take down an enemy, like snapping the enemy's neck, and then taking his armor and using it as a disguise.
[QUOTE=Falkok15;44582754]What I mean by stealth system is like a system where you can stealthily take down an enemy, like snapping the enemy's neck, and then taking his armor and using it as a disguise.[/QUOTE] That would be a really huge game mechanic that I don't think suits the original vision of HL
[QUOTE=BenjaminTennison;44577872] That's why you can also get emulators or buy second hand, though the former is probably not legal.[/QUOTE] Black doesn't emulate too well. A lot of crucial audio effects and post processing doesn't work, and that's [URL="https://www.youtube.com/watch?v=dJIIs1a8tOQ"]half the point of the game.[/URL] Speaking of Black, would there be any chance of making more of the non-brush objects (ruined cars and such) have destroyed variants/ gibbable?
Can the crate have more Half-Life 1 style gibbing where there's actually useless stuff IN it?
[QUOTE=FurryFoxy;44582536]The first time I played I tried to sit in it, and it felt unreal that I couldnt and took me out of the game kinda :)[/QUOTE] You just discovered that you are 20 years in the future, the human race has been enslaved, you finally meet barney from black mesa, and sitting in a nasty torture chair is your main priority?
Standing is tiring.
[QUOTE=Falkok15;44584419]Standing is tiring.[/QUOTE] You've been walking around for like, 3 minutes. If your already tired after that, I think an alien invasion is just one of your problems...
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