• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=SirLemon;44584754]You've been walking around for like, 3 minutes. If your already tired after that, I think an alien invasion is just one of your problems...[/QUOTE] Shit happens when your legs just dethawed minutes ago
[QUOTE=Falkok15;44582754]What I mean by stealth system is like a system where you can stealthily take down an enemy, like snapping the enemy's neck, and then taking his armor and using it as a disguise.[/QUOTE] How exactly would you put on a Combine's armor? Judging from the 'stripped' Combines in Nova Prospekt, they're more-or-less surgically grafted on, which would make it extremely difficult, if not impossible, to remove. The other Combine soldiers would also notice that their 'squadmate' isn't communicating on the radio, giving off abnormal vital signs, and carrying about twelve different weapons. Also, Gordon already has the HEV Suit, which is much stronger than the Combine's armor. More importantly, it would be a tight squeeze trying to fit the armor over the suit. It makes sense for something like Metro: Last Light, but it's definitely not Half-Life by any means.
[QUOTE=Cheshire_cat;44585158]How exactly would you put on a Combine's armor? Judging from the 'stripped' Combines in Nova Prospekt, they're more-or-less surgically grafted on, which would make it extremely difficult, if not impossible, to remove.[/QUOTE] It's not, you can see Combine in EP1 without their armour on, just like in NP. [t]http://cloud-2.steampowered.com/ugc/486625304080627079/0EDF89B9AF0CBBD167B40F46B293339503957A76/[/t]
I'm pretty sure that the only stealth element they could add is a field of view for enemies, and a sound detection... thing. That way, you could sneak behind some guard to avoid fighting, but it would also mean that we would need to bring back scanners in late game. Because those are supposed to spot hiding citizens. Bam! Non invasive game-play element, no QTE, if you don't want to use that feature, you can. It would go actually in pair with improving the AI of the combines. After all, HL2 is supposed to be somewhat realistic, so if I expect to be able to sneak behind someone, I should be able. But then again, It isn't the aim of this mod, so this is really low on the "might do" list.
[QUOTE=Mr. Someguy;44585489]It's not, you can see Combine in EP1 without their armour on, just like in NP. [t]http://cloud-2.steampowered.com/ugc/486625304080627079/0EDF89B9AF0CBBD167B40F46B293339503957A76/[/t][/QUOTE] Holy shit what I never saw that in ep1
[QUOTE=Cheshire_cat;44585158]How exactly would you put on a Combine's armor? Judging from the 'stripped' Combines in Nova Prospekt, they're more-or-less surgically grafted on, which would make it extremely difficult, if not impossible, to remove. The other Combine soldiers would also notice that their 'squadmate' isn't communicating on the radio, giving off abnormal vital signs, and carrying about twelve different weapons. Also, Gordon already has the HEV Suit, which is much stronger than the Combine's armor. More importantly, it would be a tight squeeze trying to fit the armor over the suit. It makes sense for something like Metro: Last Light, but it's definitely not Half-Life by any means.[/QUOTE] You toss the HEV Suit and take off Combine Armor. Also are you guys gonna make dead bodies carriable?
[QUOTE=Falkok15;44587592]You toss the HEV Suit and take off Combine Armor. Also are you guys gonna make dead bodies carriable?[/QUOTE] Well you can pickup headcrabs now, but we probably won't let you pick up humanoid ragdolls. We could let you drag them around but that might be hard to implement.
I'd only use that if I wanted to push things off ledges, and I already use the crowbar to do that.
[QUOTE=Fat-Corgi-Guy;44587695]Well you can pickup headcrabs now, but we probably won't let you pick up humanoid ragdolls. We could let you drag them around but that might be hard to implement.[/QUOTE] That would involve making them full physically intractable, which might cause perf issues. Could probably be done though, weird disappearing ragdolls would be much more apparent if you stacked them in a body-pile.
[QUOTE=Fat-Corgi-Guy;44587695]Well you can pickup headcrabs now, but we probably won't let you pick up humanoid ragdolls. We could let you drag them around but that might be hard to implement.[/QUOTE] If I can't drag bodies to read 'F*** off Combine', then what's the point?
because this isn't your personal pitching ground for every little idea that seems to appear in your heads.
[QUOTE=Fat-Corgi-Guy;44587695]Well you can pickup headcrabs now, but we probably won't let you pick up humanoid ragdolls. We could let you drag them around but that might be hard to implement.[/QUOTE] in underhell you can drag corpses to hide them to avoid being detected
[QUOTE=Cheshire_cat;44585158]It makes sense for something like Metro: Last Light, but it's definitely not Half-Life by any means.[/QUOTE] Speaking of Metro: Last Light, consider the following: Now bear with me I'm not saying throw this in the game, only consider it for a moment. Since we're on the topic of stealth, it made me remember the stealth mechanics from Metro. If you successfully snuck up behind an enemy, you were given the option to either knock the sucker out or just kill him on the spot. Choosing either option would play out a quick animation showing you doing either or. Would this be viable for Half Life? Naturally it wouldn't have to be done the way Metro does it, where control is taken from the player for a split second to perform the kill/KO animation. Rather we could do it the way the Spy from TF2 has it. He lifts his knife up when behind a player and upon clicking, he performs a unique animation where he thrusts his knife downward in a killing blow. Takes very little time to play and control isn't taken from the player. It could be done the same way for Half Life. If you sneak up behind a Combine Soldier with your crowbar, Gordon will lift it the same way the Spy lifts his knife indicating a stealth kill may be made. Then once you click, a unique little animation of him slamming his crowbar down would go off, and you you'd be on your way. Implementation and or execution of such a feature would be up to you of course, but would this be approachable for Half Life? Regardless I'm glad you guys are looking into the stealth system of Half Life. It never really felt complete to me.
[QUOTE=UntouchedShadow;44588568]Speaking of Metro: Last Light, consider the following: Now bear with me I'm not saying throw this in the game, only consider it for a moment. Since we're on the topic of stealth, it made me remember the stealth mechanics from Metro. If you successfully snuck up behind an enemy, you were given the option to either knock the sucker out or just kill him on the spot. Choosing either option would play out a quick animation showing you doing either or. Would this be viable for Half Life? Naturally it wouldn't have to be done the way Metro does it, where control is taken from the player for a split second to perform the kill/KO animation. Rather we could do it the way the Spy from TF2 has it. He lifts his knife up when behind a player and upon clicking, he performs a unique animation where he thrusts his knife downward in a killing blow. Takes very little time to play and control isn't taken from the player. It could be done the same way for Half Life. If you sneak up behind a Combine Soldier with your crowbar, Gordon will lift it the same way the Spy lifts his knife indicating a stealth kill may be made. Then once you click, a unique little animation of him slamming his crowbar down would go off, and you you'd be on your way. Implementation and or execution of such a feature would be up to you of course, but would this be approachable for Half Life? Regardless I'm glad you guys are looking into the stealth system of Half Life. It never really felt complete to me.[/QUOTE] why even tho at what point would stealth be more viable than action it would take time to develop the outcome of successful stealthing and it's really more tedious than just run n gunning
But stealth is more [I]fun.[/I]
'realistic' stealth does not mean being able to sneak up behind someone and kill them without noticing its like in most stealth games people have extremely horrible hearing you try sneaking up behind someone with a gun in your hand and boots on even if you were in your bare feet people would still notice you if you are a few inches behind them hl2 does 'stealth' much more realistic than most stealth games so it's dumb to change it to appeal to 'stealth' fans
[QUOTE=NixNax123;44588704]'realistic' stealth does not mean being able to sneak up behind someone and kill them without noticing its like in most stealth games people have extremely horrible hearing you try sneaking up behind someone with a gun in your hand and boots on even if you were in your bare feet people would still notice you if you are a few inches behind them hl2 does 'stealth' much more realistic than most stealth games so it's dumb to change it to appeal to 'stealth' fans[/QUOTE] You've got a point. Going back to Metro I recall a moment where I knifed a guy in the neck while his comrade was practically standing right next to him, and the stupid shit didn't even notice. It was very loud too. If anything, the most use this could have in Half Life is to get a quick take down on one or two soldiers before you have to open fire on the rest. Come to think of it though HL2 never really did have much moments where the Soldiers weren't facing your direction when you turned a corner.
Can we at least have satchel charges? [editline]19th April 2014[/editline] Also not every human can detect someone behind them, but humans have a sort of 'sixth sense' to know when they are being watched, so maybe if you are watching a combine soldier, they might get a little jumpy.
[QUOTE=Falkok15;44588807]humans have a sort of 'sixth sense' to know when they are being watched, jumpy.[/QUOTE] not at all
[QUOTE=NixNax123;44588842]not at all[/QUOTE] A lot people actually do. I test this by myself. When I was reaaaally bored in class, I began starring at people as intensely as I could and they in short began twitching before they finally looked around.
[QUOTE=Dom Pyroshark;44589144]A lot people actually do. I test this by myself. When I was reaaaally bored in class, I began starring at people as intensely as I could and they in short began twitching before they finally looked around.[/QUOTE] I know when I'm being followed because when there's something blocking the sound of my footsteps really close behind me, it sounds slightly different and I go "wtf?" and turn around. The staring thing though I'm calling bullshit
[QUOTE=Dom Pyroshark;44589144]A lot people actually do. I test this by myself. When I was reaaaally bored in class, I began starring at people as intensely as I could and they in short began twitching before they finally looked around.[/QUOTE] we all possess the ability to subconsciously detect people staring, sure! and I can warm a pizza in 5 seconds with my bare hands I don't see why the "stealth" mechanics should be refined. is HL2 really a stealth game? looking back at a lot of the maps there are very few chances to do anything stealth. maps were designed to be played without stealth, and so is the game itself. really no point in adding stealth to the mod either
[QUOTE=gk99;44589192]I know when I'm being followed because when there's something blocking the sound of my footsteps really close behind me, it sounds slightly different and I go "wtf?" and turn around. The staring thing though I'm calling bullshit[/QUOTE] I dunno, maybe it was just accident. I am just saying it seemed to work. But again, at some of them I was starring for like good 10 minutes. By that time, even retarded monkey would notice. I honestly don't think nothing about it, just that it was interesting that it seemed to work.
[QUOTE=PredGD;44589221]we all possess the ability to subconsciously detect people staring, sure! and I can warm a pizza in 5 seconds with my bare hands [/QUOTE] Do you do hotpockets?
[QUOTE=Butthurter;44589439]keep up the good work[/QUOTE] Hey, it was History class, alright? You have no idea what our history teacher was like!
So getting back to the levels and mapping side, I would like more levels to make the game longer. While we may not necessarily have the voice lines, could we possibly have the game made longer in some form? Will there also be new assets created? Redone? Enhanced?
Regarding the whole stealth thing, I like stealth more myself, but Half-Life 2 really, REALLY isn't the game for that. As I've stated, somewhere, before: Half-Life 2 is really a raw type of game. It feels like a really basic, fast paced shooter but it also does the whole thing so fucking well it's just amazing. If you feel like playing stealth, go play another game. Half-Life 2 is more about bringing the old-types of Quakes and stuff around in a slower pace, to be able to tell an actual story. All in all, what made HL2 amazing is the simplicity of it. When you start stacking more shit on top of it, everything that made the game so special starts to fade away. It's not just the great world that's around it that made the game special. And let's be honest. While the plot is good and all, it's not exactly a masterpiece, and isn't particularly able to carry the game on it's shoulders. It needs the great gameplay design it had in place before to be able to keep the same special feeling it had.
[QUOTE=I am Error;44590653]Regarding the whole stealth thing, I like stealth more myself, but Half-Life 2 really, REALLY isn't the game for that. As I've stated, somewhere, before: Half-Life 2 is really a raw type of game. It feels like a really basic, fast paced shooter but it also does the whole thing so fucking well it's just amazing. If you feel like playing stealth, go play another game. Half-Life 2 is more about bringing the old-types of Quakes and stuff around in a slower pace, to be able to tell an actual story. All in all, what made HL2 amazing is the simplicity of it. When you start stacking more shit on top of it, everything that made the game so special starts to fade away. It's not just the great world that's around it that made the game special. And let's be honest. While the plot is good and all, it's not exactly a masterpiece, and isn't particularly able to carry the game on it's shoulders. It needs the great gameplay design it had in place before to be able to keep the same special feeling it had.[/QUOTE] I think trying to introduce stealth would ruin the game. In a video game sense; stealth isn't realistic or practical in any way to me.
Maybe add it as an option?
no
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