• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
Will Twerking be added?
[QUOTE=A_Pigeon;44618983]Will Twerking be added?[/QUOTE] right after they implement plasmids
[QUOTE=A_Pigeon;44618983]Will Twerking be added?[/QUOTE] It was such a strange design choice valve made when they decided to cut (and uninvent) twerking from half life 2. Would have revolutionized gaming and entertainment as we know it.
[QUOTE=endorphinsam;44619563]It was such a strange design choice valve made when they decided to cut (and uninvent) twerking from half life 2. Would have revolutionized gaming and entertainment as we know it.[/QUOTE] It's still in the code, though. Speed up how fast you crouch and stand up, and use a third-party auto-press program to make you move up and down superfast while facing away from a NPC.
First stealth, then locking picking, then twerking.
[QUOTE=ViralHatred;44613039]I like the HL2 pistol's PAF PAF PAF sound. It's iconic.[/QUOTE] It is, but it doesn't have to suck. It needs a metallic ring to it to bring it into weapon territory and out of toy territory.
As far as I remember, pistol has two vastly different firing sounds, one from the player model and one from the world model. Not sure if this was already suggested, but this should be fixed.
Almost any pistol sound mod made it annoying to shoot and made my ears hurt. Better be careful with replacing such a good clappy sound.
[QUOTE=xalener;44620090]It is, but it doesn't have to suck. It needs a metallic ring to it to bring it into weapon territory and out of toy territory.[/QUOTE] [QUOTE=DP Films;44621066]Almost any pistol sound mod made it annoying to shoot and made my ears hurt. Better be careful with replacing such a good clappy sound.[/QUOTE] we came to agree with the pistol shoot sound here [media]http://www.youtube.com/watch?v=2A4kTdwjIaw[/media]
That pistol sounds fine to me, but what the heck did you do to the AR2, shotgun & Tau cannon?
that's why they're being changed. we discussed this already, smg1 and pistol are good, rework the rest.
If any dumbass'd want a lockpick, the console command [code]ent_fire !picker unlock[/code] would probably be of use... But then again, could as well just whack the locks like the one where you can cheat and skip going inside the place.
[QUOTE=kwant111;44612130]Credits to Juniez for fixing my slide, you're awesome!! [t]http://i.minus.com/ibmMbU08dpzkB0.png[/t] [t]http://i.minus.com/i9e5atiyy92v0.png[/t] [t]http://i.minus.com/i8ZCuLmqDFzsZ.png[/t] [t]http://i.minus.com/ibjJzeeIAFdhgQ.png[/t][/QUOTE] If you wanna be ~~accurate~~ the HL2 pistol only has 2 "slots" in the front.
[QUOTE=Uberslug;44624224]If you wanna be ~~accurate~~ the HL2 pistol only has 2 "slots" in the front.[/QUOTE] Nor does it have an open-top compensator.
I think boxes should have something inside them, like the ones in HL1 did. Even if it's just paper. Breaking all those boxes and finding they're empty...wtf... I think the trains needs remodelling. The same train, just modernised so it looks better and not triangular because of the low poly. (Also as a personal request, two versions by having the wheel bogies removed would be very nice for GMod)
[QUOTE=YourBreakfsat;44619890]First stealth, then locking picking, then twerking.[/QUOTE] I can see the priorities in this mod are all backwards
[QUOTE=DONOTWANT;44622120]That pistol sounds fine to me, but what the heck did you do to the AR2, shotgun & Tau cannon?[/QUOTE] Don´t you pay attention? That is super old stuff, most sounds have changed, I only showed it for the pistol which did stay.
Will you be including different models/skins for different zombies? Like rebel zombies, medic zombies, citizen zombies, etc. Sort of like this: [url]https://www.youtube.com/watch?v=j_9Jyo9bVVg[/url]
Ok I think we need to somehow archive some of this stuff that's been said before so people will know we've already talked about this stuff- that way we don't get page after page of recycled questions and answers. Q: Different variants for the zombies? (eg. rebel and civilian versions, not just refugee) A: Yes, they will most likely have bodygrouped bits of the civilian jackets and pieces of the rebel garb.
[QUOTE=Fat-Corgi-Guy;44628113]Ok I think we need to somehow archive some of this stuff that's been said before so people will know we've already talked about this stuff- that way we don't get page after page of recycled questions and answers. Q: Different variants for the zombies? (eg. rebel and civilian versions, not just refugee) A: Yes, they will most likely have bodygrouped bits of the civilian jackets and pieces of the rebel garb.[/QUOTE] it should be relatively easy to add a feature list, you guys made a texture list so i'd assume it'd be pretty simple. other than going through 5 entire threads worth of posts to look at the somewhat worth features to add
will the zombies be lockpicking? Will Odessa be Twerking?
will combines be stealthing?
[QUOTE=A_Pigeon;44628900]Will Odessa be Twerking?[/QUOTE] No, it will be eli
[QUOTE=cloudcakes30;44629400]No, it will be eli[/QUOTE] Odessa is where EVERYTHING is at, It has to be him.
[QUOTE=Pigbear;44630205]Odessa is where EVERYTHING is at, It has to be him.[/QUOTE] Odessa is actually an idiot and a weakling. We never see him again...
[QUOTE=BenjaminTennison;44630466]Odessa is actually an idiot and a weakling. We never see him again...[/QUOTE] it would have been so cool if he cameoed later in hl2 or. or. imagine this. if he cameoed in hl3.
[QUOTE=endorphinsam;44630540]it would have been so cool if he cameoed later in hl2 or. or. imagine this. if he cameoed in hl3.[/QUOTE] Same deal with Father Grigori, Raising the Bar indicates it's up to us if he lived since Valve apparently has no intentions of featuring him in future Half-Life.
I was thinking that we should improve the barnacle: [video=youtube;QVlldpHTtPo]http://www.youtube.com/watch?v=QVlldpHTtPo[/video] As this video that I did quickly shows, Valve apparently wanted to do to the npcs act like they did in GoldSrc when they get grabbed and bitten by a barnacle. The metrocop animations still having them, and although is true that maybe it doesn't look good at the video because I broke them when decompiling, or because the code is unfinished, at least is better that making them inmediatly ragdolls. What do you think?
I vote yes, I think that is much more realistic than them just ragdolling and giving up. Headcrabs should convulse around when grabbed, birds too, etc.
[QUOTE=Maestro Fenix;44631068]The metrocop animations still having them, and although is true that maybe it doesn't look good at the video because I broke them when decompiling, or because the code is unfinished, at least is better that making them inmediatly ragdolls. What do you think?[/QUOTE]Have you tried the vortigaunt?
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