• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
I'm far more excited for the inexpensive dynamic and volumetric lighting the engine provides for. [t]http://www.rockpapershotgun.com/images/10/july/swnewbg6.jpg[/t][t]http://i.ytimg.com/vi/bMjXx-KweIo/0.jpg[/t]
[QUOTE=Chonch;40595146]I'm far more excited for the inexpensive dynamic and volumetric lighting the engine provides for. [t]http://www.rockpapershotgun.com/images/10/july/swnewbg6.jpg[/t][t]http://i.ytimg.com/vi/bMjXx-KweIo/0.jpg[/t][/QUOTE] The lighting that was made by Biohazzard is what youre talking about I presume? Although it can look good, it has many problems that make it unwanted in a game.
[QUOTE=Shirky;40595583]The lighting that was made by Biohazzard is what youre talking about I presume? Although it can look good, it has many problems that make it unwanted in a game.[/QUOTE] I can vouch for this. My friend is using it in his mod and he kept telling me he was having problems with other stuff that he didn't have before. On a side note, doesn't Biohazzard work for Valve now?
[QUOTE=WillerinV1.02;40593612]the whole reason of the mod is to make a graphically superior, technically updated and slightly tweaked half life 2 experience not to spite fake factory are you sure you're in the right thread????[/QUOTE] this is what i meant i'll stop posting i just come out like an idiot
[QUOTE=ColossalSoft;40595867]I can vouch for this. My friend is using it in his mod and he kept telling me he was having problems with other stuff that he didn't have before. On a side note, doesn't Biohazzard work for Valve now?[/QUOTE] Last I heard, Biohazard wanted to finish college first, but they're completely awesomely mutual. [editline]10th May 2013[/editline] I'm not sure if I'm going to have time for textures over the summer, but right now I have no time.
[QUOTE=HGrunt;40594565]Just keep away from placing lush green trees everywhere and you're safe.[/QUOTE] And avoid putting posters of dicks instead of Combine propaganda posters.
what exactly are the flaws/problems with Biohazard's lighting stuff?
I`m gonna run through FF CM12 and see what he did right, for science!
[QUOTE=Spot of Tea;40599427]I`m gonna run through FF CM12 and see what he did right, for science![/QUOTE]Good luck out there, Gordon!
[QUOTE=Bumbanut;40599442]Good luck out there, Gordon![/QUOTE] You're gonna need it.
[img]http://puu.sh/2QT9p.png[/img] I'll have my reports filed in about 2 years
[QUOTE=Joazzz;40598253]what exactly are the flaws/problems with Biohazard's lighting stuff?[/QUOTE] It was light going through stuff like walls, and well our problem right now is that it doesn't render anything at all besides the HUD. So we basically have a black screen now.
Hm...but if we can make it work, we should use it. It looks amazing.
[QUOTE=Spot of Tea;40599505][img]http://puu.sh/2QT9p.png[/img] I'll have my reports filed in about 2 years[/QUOTE] I downloaded it and played it one day. I still regret that 8GB wasted.
[QUOTE=Sir Max;40591346] Good examples [t]http://cinematicmod.com/images/cm_12/comparisons/cm_12_08.jpg[/t] [t]http://cinematicmod.com/images/cm_12/comparisons/cm_12_01.jpg[/t][/QUOTE] EMod must just improve the models, textures and VFX, and not to change original leveldesign like CM by adding structures like bridges or tower-blocks. And I can't forgive CM devs for slut looking Alix :( [t]http://cinematicmod.com/images/cm_11/comparisons/cm_11_27.jpg[/t] Are you kidding, is the Citadel a nature reserve? [QUOTE]Use thumbs dammit [/QUOTE] Sorry. I forgot bbcode some. Now it's fixed for your pleasure. :)
[QUOTE=Frosty Andy;40601965]EMod must just improve the models, textures and VFX, and not to change original leveldesign like CM by adding structures like bridges or tower-blocks[/QUOTE] Honestly I like vertical C17. But yeah there are a lot of things he adds that doesn't make much sense.
[QUOTE=Sir Max;40591346]Loving the progress you guys are making with this, can't wait to see more. One thing I would like to suggest when you're working on improving the maps is skybox transitions. If there is one thing Cinematic mod got right is improving the way the maps look without modifying the gameplay (in most cases) Good examples [t]http://cinematicmod.com/images/cm_12/comparisons/cm_12_01.jpg[/t][/QUOTE] Those destroyed building models in the background are from Metro 2033.
lol thanks uncle bourbon I love watching how you work
[QUOTE=xalener;40602886]lol thanks uncle bourbon I love watching how you work[/QUOTE] So that's the dead city, welcome home, Artyom.
[QUOTE=I am Error;40603110]So that's the dead city, welcome home, Artyom.[/QUOTE] [t]http://extreme.pcgameshardware.de/attachments/62873d1232205633-sammelthread-fakefactorys-cinematic-mod-11-cinematic-mod-9__4_.jpg[/t] The radiation has caused some terrifying beasts
[QUOTE=Spot of Tea;40599505][img]http://puu.sh/2QT9p.png[/img] I'll have my reports filed in about 2 years[/QUOTE] Jesus christ it's up to version 12 now? fuck [editline]11th May 2013[/editline] [QUOTE=Uncle Bourbon;40602863]Those destroyed building models in the background are from Metro 2033.[/QUOTE] hahahahahahahahahaha that's fucking classic fakefactory can he actually model? he just seems to steal most of his shit [editline]11th May 2013[/editline] [QUOTE=Frosty Andy;40601965]EMod must just improve the models, textures and VFX, and not to change original leveldesign like CM by adding structures like bridges or tower-blocks. And I can't forgive CM devs for slut looking Alix :( [t]http://cinematicmod.com/images/cm_11/comparisons/cm_11_27.jpg[/t] Are you kidding, is the Citadel a nature reserve? Sorry. I forgot bbcode some. Now it's fixed for your pleasure. :)[/QUOTE] it's easier to put plants everywhere than fix blocky level geometry, he probably just got lazy(er) towards the end
I think he just does textures (massive ones) and buys / rips models from wherever else. Dunno where he gets his effects from or if they're even good. I can barely remember FF, when I played it was an old version, I don't know which one. I can only remember 2 things: One of the girl citizens standing at the turnstile was wearing a dress instead of citizen's uniform, and that naked vampire woman where I decided "welp I'm done".
I've played through one of the earlier versions before but I turned off the model replacementsbecuse they're all horrible, it was OK
I've actually looked for that dress model because I remember it being fairly decent at the time, and it would go good with my tiny collection of casual citizen models in Gmod, which I use for ragdoll poses sometimes. I've just never been willing to go through every version of FF to find it or others like it :v:
I'm in the works of making a Pistol, should it be 2-Handed or the traditional 1 Handed?
2 hands! [editline]11th May 2013[/editline] Like this dude: [img]http://www.fortbenningphotos.com/Fort-Benning-Departments/Defense-Imagery/2013-02-12-US-ARMY-SMALL-ARMS/i-mfGs695/0/L/130205-A-3849A-0560-L.jpg[/img]
[QUOTE=Butthurter;40603505]he stole a few stuff from facepunchers like vman's particles i think and pelpix's eye shader vmt[/QUOTE] He also downloaded Biohazard's WYSIWYG shader editor, and instead of making shaders he just stole the examples :v:
[QUOTE=Mr. Someguy;40603763]2 hands! [editline]11th May 2013[/editline] Like this dude: [img]http://www.fortbenningphotos.com/Fort-Benning-Departments/Defense-Imagery/2013-02-12-US-ARMY-SMALL-ARMS/i-mfGs695/0/L/130205-A-3849A-0560-L.jpg[/img][/QUOTE] This, first playthrough of HL2 I kept wondering if Gordon is going to duel wield like a certain archaeologist, especially with the way he was handling that USP match. :v:
[QUOTE=Shotz;40603720]I'm in the works of making a Pistol, should it be 2-Handed or the traditional 1 Handed?[/QUOTE] Hold your horses, we already got a pistol made for us. It's on my to-do list to unwrap it after i'm done with the HEV. On a side note, anyone who can help me with the HP legs? I've redone them 5 times now and they still look like crap. [t]https://dl.dropboxusercontent.com/u/5497487/hev_leg_problem.png[/t]
I don't really know what you're talking a bout, they look pretty great to me
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