• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
I think poison zombies/headcrabs would make Raven whole lot scarier and/or tense, used correctly. You can deal with 95% of zombies with all your weapons and traps without problems, but poison zombies are a genuine threat. If you want to make people scared, you make them feel vulnerable.
[QUOTE=OpethRockr55;44640618]I think poison zombies/headcrabs would make Raven whole lot scarier and/or tense, used correctly. You can deal with 95% of zombies with all your weapons and traps without problems, but poison zombies are a genuine threat. If you want to make people scared, you make them feel vulnerable.[/QUOTE] I still like the idea of adding Gonomes to Ravenholm, would be cool to see a poison or fast Gonome- they probably evolve differently like how they mutate their hosts differently. It'd also spice up the zombie a little, having even more variations to them, because fighting the same ones over and over after a while gets tiring as hell. Though whether we'll add them or not is another question.
what if the gnome would run up to a headcrab on the ground and pick it up, then chuck it at you?
If you guys have the time to create and code a gonome, I suggest making it some sort of easter egg that isn't too hard to find. Although I suppose adding the new type of zombie to Ravenholm won't deviate too far from HL2.
Speaking of gonomes... [t]http://img3.wikia.nocookie.net/__cb20090429150046/half-life/en/images/6/69/Gonome_mdl.jpg[/t] Is it just me, or are those green orbs near the shoulders supposed to be eyes? If they are, the maw suddenly makes a lot more sense.
[QUOTE=TheRealRudy;44641030]I'd love to see them return. I think it's a shame they're so underused in Opposing Force since they're such an interesting concept. It would make sense too since the gonomes are the mature form of a headcrab zombie and I don't think everyone in Ravenholm transformed into a zombie at the same time, and so are some zombies "older" than others.[/QUOTE] Exactly. I also hate how HL2 pretty much took out most of the "head crab host mutation" stages spectrum that was introduced in HL1-OF, and how they turned them into "sterotypical zombies" making them move slower, drag a leg, etc. It'd be nice to have them more HL1 styled, with the long spindley fingers rhythmically moving at the ends of outstretched arms, moving at a faster speed, the 'chest-maws' and eating animations. There's just so much good stuff they took out of the zombies when they made HL2 in my honest opinion. [editline]25th April 2014[/editline] [QUOTE=Blooper Reel;44641353]Speaking of gonomes... Is it just me, or are those green orbs near the shoulders supposed to be eyes? If they are, the maw suddenly makes a lot more sense.[/QUOTE] I think they're just supposed to be "radioactive" puss-filled boils or something, if you look at the HD model for OF, it's more evident that they're boils.
That actually does make sense. Ravenholm was blocked off for quite a (long?) while, so the citizens there must have mutated to something more sinister and bigger eventually. I like this idea.
The headcrab zombie mutations always remind me of John Carpenter´s classic "the thing" [video=youtube;hqVbOSEsJNo]http://www.youtube.com/watch?v=hqVbOSEsJNo[/video]
Started experimenting with handplane, normals look way better with it in source. (right one is handplane) [t]http://puu.sh/8na7Q.jpg[/t] [t]http://puu.sh/8na9e.jpg[/t] [t]http://puu.sh/8naa5.jpg[/t] DON'T TAKE ANYTHING FROM THIS AS FINAL IT WILL ALL BE REBAKED AND BLALBALBA
Uh it's way too big, how am I going to see my legs while I lockpick?
Impressive the results. Could you tell us more about that handplane? (is a method, or a tool or...)
[QUOTE=Dippeggs;44643816]Uh it's way too big, how am I going to see my legs while I lockpick?[/QUOTE] :v: Like I mentioned, it's a test bake. I just enlarged it alot to see if the normals looked good. [QUOTE=Maestro Fenix;44643852]Impressive the results. Could you tell us more about that handplane? (is a method, or a tool or...)[/QUOTE] Its a program written by some guys from polycount. It rebakes the normal map in a way source can read them properly. edit: [t]http://puu.sh/8nncK.jpg[/t] seems like there are no errors on the model so far. Now to optimize the cage for a clean bake and texture the thing.
[QUOTE=kwant111;44644064]Its a program written by some guys from polycount. It rebakes the normal map in a way source can read them properly.[/QUOTE] xNormal's default tangent basis calculator (Mikk - Tspace) should be synced, too. No need for Handplane.
[QUOTE=Fort83;44644160]Physics blockades should definitely be brought back.[/QUOTE] I'm sure that part of the demo was scripted. Anyway, it would be cool if it was able to do it dynamically at the code (npcs detects objects around them, and depending of their size, they go over them or round it, and zombies can "throw" them).
[QUOTE=Maestro Fenix;44644713]I'm sure that part of the demo was scripted. Anyway, it would be cool if it was able to do it dynamically at the code (npcs detects objects around them, and depending of their size, they go over them or round it, and zombies can "throw" them).[/QUOTE] Most of those scenarios will never show up in real gameplay outside of maps designed to take advantage of it so I doubt there would be a reason to actually code that into AI, a script is far easier and works just as good (but of course you would need a lot of them and it might require some tinkering per level) zombies already push objects out of the way/throw them also.
[QUOTE=kwant111;44612130]Credits to Juniez for fixing my slide, you're awesome!![/QUOTE] that's true [QUOTE=OpethRockr55;44644541]xNormal's default tangent basis calculator (Mikk - Tspace) should be synced, too. No need for Handplane.[/QUOTE] it is not [QUOTE=Xubs;44637841]is mrbrightside joining the team gonna affect that reanimation pack something or other he was making? I'd still really like to see that get released and for classic HL2.[/QUOTE] it will not
[QUOTE=Juniez;44644821]that's true it is not it will not[/QUOTE] see all posts in this thread should be like this no bullshit all business
[QUOTE=wauterboi;44634889]Well, I don't say creepy as in I get chills down my spine, but it is a dead place full of zombies and no one in sight until you find the priest. It's just not a good place to be in, and it's reinforced by the colors.[/QUOTE] imo the lack of general signs that there was once a community in Ravenholm also kinda downplays the brutal massacre, which makes it less creepy. i mean, you don't really get a good enough indication that the zombies were ever people, so you just think it was a town where a bunch of zombies and dead guys lived, and that's not very creepy or unsettling. even if you just added in some badly decayed half-eaten dinner at a table with a knocked over chair in a room somewhere, it would add so much.
How about some rebels huddled around fires etc playing guitars and stuff?
I know it was mentioned before but in terms of enhancement, do you think rebel and citizen dialogue would need improvement? By that I mean more conversations between people, different voices, that sort of thing. I remember someone mentioned there might be a possibility of citizens and rebels having accents but I don't know if they ever said anything about more dialogue.
[QUOTE=Ott;44645961]How about some rebels huddled around fires etc playing guitars and stuff?[/QUOTE] this isnt stalker [QUOTE=UntouchedShadow;44646003]I know it was mentioned before but in terms of enhancement, do you think rebel and citizen dialogue would need improvement? By that I mean more conversations between people, different voices, that sort of thing. Only problem is if you actually were to do that then you'd need good voice actors.[/QUOTE] There was an idea of having some citizens speaking in another language
[QUOTE=tehstrelok;44643040]The headcrab zombie mutations always remind me of John Carpenter´s classic "the thing" [video=youtube;hqVbOSEsJNo]http://www.youtube.com/watch?v=hqVbOSEsJNo[/video][/QUOTE] [media]http://www.youtube.com/watch?v=JjIXwkX1e48[/media]
So guys! I have a bit of a goal for you all, since this thread is probably the most active of HLE threads across the net atm I figured I would come to you guys with a request. We need a Library of Reference Photos!. We need photos of locations Valve themselves might of used when creating the art direction for HL2. We know that c17 is heavily based on Sofia Bulgaria so photos from there is a given, but we also need photos of locals similar to the coast, ravenholm, etc. Any sort of photo reference will be appreciated. Even photos of items similar to those found in hl2 would be nice! So if you find a bin/tv set/ suitcase/ car wreck/ or anything then we need it! Collective research guys! [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/d/d8/Apartment_building_in_Sofia,_Bulgaria_September_2005_2.jpg/800px-Apartment_building_in_Sofia,_Bulgaria_September_2005_2.jpg[/IMG]
[QUOTE=Proj3ct_ZeRo;44646203]So guys! I have a bit of a goal for you all, since this thread is probably the most active of HLE threads across the net atm I figured I would come to you guys with a request. We need a Library of Reference Photos!. We need photos of locations Valve themselves might of used when creating the art direction for HL2. We know that c17 is heavily based on Sofia Bulgaria so photos from there is a given, but we also need photos of locals similar to the coast, ravenholm, etc. Any sort of photo reference will be appreciated. Even photos of items similar to those found in hl2 would be nice! So if you find a bin/tv set/ suitcase/ car wreck/ or anything then we need it! Collective research guys! [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/d/d8/Apartment_building_in_Sofia,_Bulgaria_September_2005_2.jpg/800px-Apartment_building_in_Sofia,_Bulgaria_September_2005_2.jpg[/IMG][/QUOTE] You get a lot of great reference images if you just search for the city sofia/bulgaria
[QUOTE=kwant111;44644064]:v: Like I mentioned, it's a test bake. I just enlarged it alot to see if the normals looked good. Its a program written by some guys from polycount. It rebakes the normal map in a way source can read them properly. edit: [t]http://puu.sh/8nncK.jpg[/t] seems like there are no errors on the model so far. Now to optimize the cage for a clean bake and texture the thing.[/QUOTE] idk it looks a little too big
[QUOTE=kwant111;44644064]edit: [t]http://puu.sh/8nncK.jpg[/t] seems like there are no errors on the model so far. Now to optimize the cage for a clean bake and texture the thing.[/QUOTE] what about the small black areas all around the handle?
Here's some images I found. [t]http://www.google.com.au/imgres?imgurl=http%3A%2F%2Fwww.priceoftravel.com%2Fwp-content%2Fuploads%2F2012%2F06%2FSofiaStreet.jpg&imgrefurl=http%3A%2F%2Fwww.priceoftravel.com%2F2616%2Feuropes-cheapest-major-city-sofia-bulgaria-unexpectedly-posh%2F&h=221&w=400&tbnid=-1xSXxqbr-wddM%3A&zoom=1&docid=S-1zXnJFsd_6KM&ei=oipbU9EEw4qVBefBgRA&tbm=isch&client=firefox-a&ved=0CFwQMygJMAk&iact=rc&uact=3&dur=744&page=1&start=0&ndsp=15[/t] [t]http://www.google.com.au/imgres?imgurl=http%3A%2F%2Fi.telegraph.co.uk%2Fmultimedia%2Farchive%2F01854%2Fsofia-baths_1854232b.jpg&imgrefurl=http%3A%2F%2Fwww.telegraph.co.uk%2Ftravel%2Fcitybreaks%2F8397603%2FSofia-Bulgaria-a-cultural-city-guide.html&h=388&w=620&tbnid=niJfqNxvR2lbjM%3A&zoom=1&docid=aeLVAPo5UpkVQM&ei=oipbU9EEw4qVBefBgRA&tbm=isch&client=firefox-a&ved=0CJ0BEDMoQTBB&iact=rc&uact=3&dur=575&page=4&start=61&ndsp=24[/t] [t]http://www.google.com.au/imgres?imgurl=http%3A%2F%2Fus.123rf.com%2F450wm%2Fdinozzaver%2Fdinozzaver1306%2Fdinozzaver130600048%2F20159687-sofia-bulgaria--april-30-view-over-city-of-sofia-the-capital-of-bulgaria-in-sofia-bulgaria-on-april-.jpg&imgrefurl=http%3A%2F%2Fwww.123rf.com%2Fphoto_20159687_sofia-bulgaria--april-30-view-over-city-of-sofia-the-capital-of-bulgaria-in-sofia-bulgaria-on-april-.html&h=300&w=450&tbnid=uX6qNNvSUd-YRM%3A&zoom=1&docid=5ToEI7QZBZFRkM&ei=oipbU9EEw4qVBefBgRA&tbm=isch&client=firefox-a&ved=0CL0BEDMoYTBh&iact=rc&uact=3&dur=779&page=5&start=85&ndsp=21[/t] [t]http://www.google.com.au/imgres?imgurl=http%3A%2F%2Fwww.1iz.net%2Fdata%2Fmedia%2F137%2Fsofia_city_night_800_x_600.jpg&imgrefurl=http%3A%2F%2Fwww.1iz.net%2Fwallpaper-sofia-city-night-800-x-600-1391.htm&h=600&w=800&tbnid=dFqFG-mYrCa1_M%3A&zoom=1&docid=80rk45pmumA2rM&ei=rStbU82iLc2XkgXH5YHQDQ&tbm=isch&client=firefox-a&ved=0CBEQMygJMAk4ZA&iact=rc&uact=3&dur=2848&page=6&start=106&ndsp=24[/t] [t]http://www.google.com.au/imgres?imgurl=http%3A%2F%2Fwww.bulgarian-apartment.com%2Fmedia%2Fbulgaria-property-images%2F194%2Fimage194-1.jpg&imgrefurl=http%3A%2F%2Fwww.bulgarian-apartment.com%2Fen%2FBulgaria-apartments%2FApartment-Sofia-apartment-i194.htm&h=683&w=1024&tbnid=I3YuG12b0tyDKM%3A&zoom=1&docid=Q66CPEaTvHo6eM&ei=oipbU9EEw4qVBefBgRA&tbm=isch&client=firefox-a&ved=0CIIBEDMoJjAm&iact=rc&uact=3&dur=2046&page=3&start=38&ndsp=23[/t] [editline] [/editline] You will need to open these pictures in a new tab, since I screwed up badly. Also, I found another image, [t]http://pictures.directnews.co.uk/liveimages/sofia+best+value+city+break_408_801597263_0_0_7012086_300.jpg[/t]
[QUOTE=Proj3ct_ZeRo;44646203]So guys! I have a bit of a goal for you all, since this thread is probably the most active of HLE threads across the net atm I figured I would come to you guys with a request. We need a Library of Reference Photos!. We need photos of locations Valve themselves might of used when creating the art direction for HL2. We know that c17 is heavily based on Sofia Bulgaria so photos from there is a given, but we also need photos of locals similar to the coast, ravenholm, etc. Any sort of photo reference will be appreciated. Even photos of items similar to those found in hl2 would be nice! So if you find a bin/tv set/ suitcase/ car wreck/ or anything then we need it! Collective research guys! [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/d/d8/Apartment_building_in_Sofia,_Bulgaria_September_2005_2.jpg/800px-Apartment_building_in_Sofia,_Bulgaria_September_2005_2.jpg[/IMG][/QUOTE] Wow, that's a real building? Before I scrolled down all the way I thought that was an in-game screenshot.
Here's an actual in-game screenshot of the building [img_thumb]https://dl.dropboxusercontent.com/u/33714868/hl2enh/building_bloom.jpg[/img_thumb]
[QUOTE=TheRealRudy;44643273]Well, I think I've read somewhere that they're actually are based for a part on The Thing.[/QUOTE]Funny, I've always been reminded of The Re-Animator. Especially the glowing green syringes, the zombies, and how the PA system actually mentions Dr. West from the movie. [video=youtube;7hxLfSmZXRk?t=7m35s]http://www.youtube.com/watch?v=7hxLfSmZXRk?t=7m35s[/video]
Sorry, you need to Log In to post a reply to this thread.