• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
Since when in the fuck is a pistol white and grey? It still looks retarded to this day
[QUOTE=SimplePlanz69;45107751]Since when in the fuck is a pistol white and grey? It still looks retarded to this day[/QUOTE] since irl [t]http://i678.photobucket.com/albums/vv145/singtar/Firearms/HKMatchUSB.jpg[/t]
[QUOTE=SimplePlanz69;45107751]Since when in the fuck is a pistol white and grey? It still looks retarded to this day[/QUOTE] That's how the usp match is. There are a shitload of duo tone guns out there.
[QUOTE=SimplePlanz69;45107751]Since when in the fuck is a pistol white and grey? It still looks retarded to this day[/QUOTE] I don't think you've said a single constructive or helpful thing the entire time you've been here.
What are you talking about? He perfected the main menu. [QUOTE=SimplePlanz69;44821432]I have come back with no bang. Only progress. [IMG]http://cloud-2.steampowered.com/ugc/487824553649297678/4F064DE5F8E5BEA0DA698DE5AFE96DA13865C3FF/[/IMG][/QUOTE]
[QUOTE=gk99;45103970]Or maybe it was programmed this way intentionally?[/QUOTE] Well of course, but I was trying to explain it...
[QUOTE=SimplePlanz69;45107751]Since when in the fuck is a pistol white and grey? It still looks retarded to this day[/QUOTE] You're gonna have to leave.
[QUOTE=xalener;45110986]You're gonna have to leave.[/QUOTE] I second this.
[QUOTE=m3gaman100;45112354]I second this.[/QUOTE] [img]http://www.facepunch.com/fp/ratings/tick.png[/img] That's what this is for. Was it confirmed if Combine/Rebels would have random pockets/equipment/stuff? Like with bodygroups. Anything so they at least look a [i]little[/i] different from each other.
[QUOTE=ColossalSoft;45114017] Was it confirmed if Combine/Rebels would have random pockets/equipment/stuff? Like with bodygroups. Anything so they at least look a [i]little[/i] different from each other.[/QUOTE] Yup. Several times actually...need to start archiving this stuff on the HL2EM forums or something :v:
[QUOTE=Fat-Corgi-Guy;45115053]Yup. Several times actually...need to start archiving this stuff on the HL2EM forums or something :v:[/QUOTE] You'll still get asked though, but I guess now you can just have one universal answer.
[QUOTE=Fat-Corgi-Guy;45115053]Yup. Several times actually...need to start archiving this stuff on the HL2EM forums or something :v:[/QUOTE] Why don't you make a list of what has been changed, what changes will be made, what changes might be made (like popular suggestions but might be too hard to do or is also equally unpopular) and general things what wont be done. Also if you did do this, FP or your forums probably wouldn't be suited to that task, I think Google Docs has something for that. ...Sorry if this has been already talked about :v:
Isn't that the entire OP?
make the dopefish replace the ichy
[QUOTE=Gentleman Cat;45116135]make the dopefish replace the ichy[/QUOTE] Hi we just got out of the "bullshit unfunny ironically stupid suggestions" phase in the cycle of this thread. How about you not devolve all the progress we've made as a society until the next time there's a huge stretch of nothingness and everyone else does it? Or better yet, not at all?
[QUOTE=Gentleman Cat;45116135]make the dopefish replace the ichy[/QUOTE] Good thing you don't make games
I was looking [url=https://www.youtube.com/watch?v=5zPP_fTorJg]this video[/url] and I was thinking: 0:04 to 0:09 0:44 to the end GoldSrc had something similar for the deaths (obviously those were animations), and the "flinches" that we have on Source doesn't work half the time. Maybe we could have them now for Improvement.
i believe that's similar to how TF2 currently has the various backstab animations, as well as L4D having various canned animations that segue into ragdolls.
[QUOTE=Maestro Fenix;45119964]I was looking [url=https://www.youtube.com/watch?v=5zPP_fTorJg]this video[/url] and I was thinking: 0:04 to 0:09 0:44 to the end GoldSrc had something similar for the deaths (obviously those were animations), and the "flinches" that we have on Source doesn't work half the time. Maybe we could have them now for Improvement.[/QUOTE] This is very possible to do I believe. Similar things have been done in newer Source games.
the civil protection officers do seem to react accordingly when hit in specific parts of the body
flinching works but really bad. throw a prop in the combine's general direction without hitting anything and they will usually play the flinch anim. also works when you're speeding toward them with the jeep, even if you brake to avoid the impact.
Don't you flinch when somethings thrown at you? If you're going to be hit by a car I imagine you'd run. Perhaps Combine can be changed to avoid large objects?
[QUOTE=Hell-met;45123623]flinching works but really bad. throw a prop in the combine's general direction without hitting anything and they will usually play the flinch anim. also works when you're speeding toward them with the jeep, even if you brake to avoid the impact.[/QUOTE] ... you mean when they cover their head? [editline]16th June 2014[/editline] That's intentional.
The only problem is that the npcs don't flinch every single time they're hit, so people think the flinching is broken.
Do you guys remember flinching in doom? Yeah, it worked all the time like you guys want, making the game easy if you have a Chainsaw. I think it should be kept as it is OR change according to the difficulty.
Haven't visited here for a few months is the mod still not close to being done
[QUOTE=Matsilagi;45126239]Do you guys remember flinching in doom? Yeah, it worked all the time like you guys want, making the game easy if you have a Chainsaw. I think it should be kept as it is OR change according to the difficulty.[/QUOTE] What the fuck are you talking about.
[QUOTE=Perhaps?;45126553]Haven't visited here for a few months is the mod still not close to being done[/QUOTE] PERHAPS you could help out constructively with the mod, if you want to see it released so badly.
[QUOTE=Magman77;45125207]... you mean when they cover their head? [editline]16th June 2014[/editline] That's intentional.[/QUOTE] No. they use the "headshot" flinch and it looks ridiculous.
[QUOTE=Maestro Fenix;45119964]I was looking [url=https://www.youtube.com/watch?v=5zPP_fTorJg]this video[/url] and I was thinking: 0:04 to 0:09 0:44 to the end GoldSrc had something similar for the deaths (obviously those were animations), and the "flinches" that we have on Source doesn't work half the time. Maybe we could have them now for Improvement.[/QUOTE] They need to get that guy on the mod team, now that he's back and all.
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