[QUOTE=gk99;45145417]I agree, enemies that are 100% entirely bullet sponges and have no indication you're doing any damage at all is far better.[/QUOTE]
In my opinion, they are.
[editline]18th June 2014[/editline]
I'm not saying that we shouldn't do them, but I don't agree that any reactions are better than no reactions.
Dumb ratings for an opinion?
Perhaps have the amount of hit reactions increase as the health of an enemy gets lower.
For example at full health a combine soldier wouldn't flinch much or at all when shot at but when the player takes their health down to a low/critical point they will react to the hits more often to indicate to the player that they are nearly dead and to show that they're pretty fucked up after being filled with holes and no longer have the strength to resist the damage.
Just throwing that out there.
[QUOTE=supersnail11;45147718]Dumb ratings for an opinion?[/QUOTE]
It's a dumb opinion.
You put something up, you're going to get criticized.
I like hit reactions, but like with most effects people tend to overdo them worse than hollywood. I don't want people going flying from being shot with a shotgun, even a headshot with the vanilla HL2 revolver is overkill in my eyes. Bullet impacts that look more like being hit with a baseball bat, [URL="https://www.youtube.com/watch?v=5zPP_fTorJg"]like the ones James Benson animates[/URL] are especially bad when considering that in-game an npc can be hit by more than one bullet at a time. Being shot by the airboat gun would look like an epileptic fit.
I'm not saying characters shouldn't have any exaggeration to their reactions, but it should be just enough to make the impacts visible from a reasonable distance.
[QUOTE=supersnail11;45147718]
Dumb ratings for an opinion?[/QUOTE]
Because it's a stupid ass dumb regressive opinion that will do no one any good if anyone gives it any weight while making a decision.
Don't feel like your opinion is bulletproof from opinions just because it's an opinion. Don't ever think that.
We will criticize your criticism, and not to spite, but because our opinions are supported too.
My opinion is that while Half life 2 is a great game, it's a bad shooter and a huge step down from Half Life 1 in terms of gun play and player feedback.
My opinion is that your opinion will only hurt Half Life 2, for it is in favor of preserving the worst aspects of the game.
My opinion is that no one should even fucking consider the possibility of not including hit reaction animations. Not only on this project, but in every fucking videogame that gets released from this point on. Someone getting shot is an integral part of someone else shooting. If you don't get one thing right, you didn't get anything right.
My opinion is just as valid as yours. Ain't that a bitch?
Anyway, I think the objectively best place to start looking at well done hit reactions is Rage. They're brief, plausible, and blend believable right back into the default firing state. They give you just enough time to take a breather while not letting you abuse it and juggle the enemy till they die. [I]In my opinion[/I], Halo(1-Reach, idk about 4) is second, but it's entirely based on the game's recharging shield system (FK HL2 style twitches until the shield breaks, then locational hit animations while they're down) followed by Gears of war 2+ (there weren't any in 1).
[QUOTE=xalener;45152001]My opinion is just as valid as yours. Ain't that a bitch?[/QUOTE]
I can rate yours dumb even though the proper rating is disagree too. Ain't that a bitch?
[editline]19th June 2014[/editline]
I don't care that people disagree but people dumb instead of disagree way too often.
[QUOTE=Kebab;45148019]Perhaps have the amount of hit reactions increase as the health of an enemy gets lower.
For example at full health a combine soldier wouldn't flinch much or at all when shot at but when the player takes their health down to a low/critical point they will react to the hits more often to indicate to the player that they are nearly dead and to show that they're pretty fucked up after being filled with holes and no longer have the strength to resist the damage.
Just throwing that out there.[/QUOTE]i think this is pretty great
because otherwise, the combine soldiers would just be a flinching bullet sponge, w/ this idea the flinches will actually show information instead of just being an effect
[QUOTE=xalener;45152001]calm the fuck down[/QUOTE]
oh jeeze
I can't help myself
[t]http://i.imgur.com/he6hQo5.png[/t]
may the mods be kind
[highlight](User was banned for this post ("Dumb / Didn't read" - Craptasket))[/highlight]
[QUOTE=Magman77;45155066]oh jeeze
I can't help myself
[t]http://i.imgur.com/he6hQo5.png[/t]
may the mods be kind[/QUOTE]
It's really not even that fucking much. It took you more time to get that picture and embed it than it would've to fully read the post.
[editline]19th June 2014[/editline]
[QUOTE=supersnail11;45152132]I can rate yours dumb even though the proper rating is disagree too. Ain't that a bitch?
[editline]19th June 2014[/editline]
I don't care that people disagree but people dumb instead of disagree way too often.[/QUOTE]
There's a difference between "I disagree with you" and "I think what you just said is the peak of the mountain of stupid."
Dumb ratings are still applicable.
[editline]a[/editline]
Guys I've found the solution to our hit reaction problem.
[media]http://www.youtube.com/watch?v=AtSx1KxeAP0[/media]
It's [I]perfect[/I].
[sp]While this is 100% satire/sarcasm the hitsound and visual is actually really satisfying :v:[/sp]
[QUOTE=gk99;45155823]There's a difference between "I disagree with you" and "I think what you just said is the peak of the mountain of stupid."[/QUOTE]
Let me make an analogy. Let's say you have to sit in a chair for 12 hours, and there's no getting out of it. You have the option of sitting in the chair and doing nothing, or sitting in the chair and watching the worst movie you've ever seen over and over again for the entire 12 hours.
I'd rather have nothing, and I don't think that's "peak of the mountain of stupid".
im more puzzled why/how you consider body reactions annoying in the first place
please enlighten us
Dat HUD in Half-Life 2: Survivor, why does it remind me of that in Star Wars' first person shooters that started as a supposedly Doom clone and ended up with Jedi Outcast using the Quake 3 engine?
[QUOTE=Yourself;45157296]im more puzzled why/how you consider body reactions annoying in the first place
please enlighten us[/QUOTE]
I don't, I just think badly done ones are worse than none at all.
Would upping the airboat speed break anything horrendously? It feels slow sometimes.
[QUOTE=supersnail11;45157188]Let me make an analogy. Let's say you have to sit in a chair for 12 hours, and there's no getting out of it. You have the option of sitting in the chair and doing nothing, or sitting in the chair and watching the worst movie you've ever seen over and over again for the entire 12 hours.
I'd rather have nothing, and I don't think that's "peak of the mountain of stupid".[/QUOTE]
Except that analogy is stupid because you don't have to sit in a chair for 12 hours and you also instead have the choice of, I dunno, playing a different game, going outside, watching a movie, hanging out with friends, getting work done, finding a new hobby, etc?
It doesn't really matter anyway, because if you'll notice, nobody agrees.
[QUOTE=gk99;45158727]Except that analogy is stupid because you don't have to sit in a chair for 12 hours and you also instead have the choice of, I dunno, playing a different game, going outside, watching a movie, hanging out with friends, getting work done, finding a new hobby, etc?
It doesn't really matter anyway, because if you'll notice, nobody agrees.[/QUOTE]
I think you missed the point of the analogy.
I don't think bad is better than nothing and that's not a dumb opinion.
[QUOTE=supersnail11;45159070]I think you missed the point of the analogy.
I don't think bad is better than nothing and that's not a dumb opinion.[/QUOTE]
The analogy didn't make any sense until now.
The thing is, though, that you're assuming the animations will be bad.
[QUOTE=Cows Rule;45158463]Would upping the airboat speed break anything horrendously? It feels slow sometimes.[/QUOTE]
It seems to me that making the airboat fast would either trivialize the helicopter chase/battle scene, or make it hideously frustrating as you blunder head-first into mines and obstacles.
[QUOTE=supersnail11;45159070]I think you missed the point of the analogy.
I don't think bad is better than nothing and that's not a dumb opinion.[/QUOTE]
Furthering the issue with your analogy, I'm fairly certain their animators are competent enough to make animations that aren't shit.
[QUOTE=gk99;45160417]Furthering the issue with your analogy, I'm fairly certain their animators are competent enough to make animations that aren't shit.[/QUOTE]
I'm not saying they aren't.
[QUOTE=eatdembeanz;45159679]It seems to me that making the airboat fast would either trivialize the helicopter chase/battle scene, or make it hideously frustrating as you blunder head-first into mines and obstacles.[/QUOTE]
I thought some of the "timed" events might end up broken like the flood gate or the falling tower. When I compare what I remember to what I play it feels slow.
[QUOTE=I am Error;45159654]The analogy didn't make any sense until now.
The thing is, though, that you're assuming the animations will be bad.[/QUOTE]
exactly, if you have someone competent making the animations then they can be well done.
Thinking about it, so long as the hit animations are brief and actually disrupt or throw off enemy fire, I really wouldn't mind it. Nothing quite like laying an SMG spray of bullets into a Combine Soldier and they just twitch a little but continue to shoot me in the face without issue anyway.
Then again, that probably just made it even between me and said Combine Soldier. :v:
[QUOTE=RikohZX;45162290]Thinking about it, so long as the hit animations are brief and actually disrupt or throw off enemy fire, I really wouldn't mind it. Nothing quite like laying an SMG spray of bullets into a Combine Soldier and they just twitch a little but continue to shoot me in the face without issue anyway.[/QUOTE]
That never bothered me because you're doing literally the same thing to him.
[QUOTE=Mr. Someguy;45162336]That never bothered me because you're doing literally the same thing to him.[/QUOTE]
It bothers me because I'm the player, who happens to also be the fucking savior of humanity.
You should feel more badass than the next enemy you kill.
then play on easy mode
The reason the HL2:Survivor was so satisfying is it had a very loud hit sound, boosting the volume that hit sounds are at could help, also the video is playing on easy, so the combine drop super fast.
[QUOTE=supersnail11;45157188]Let me make an analogy. Let's say you have to sit in a chair for 12 hours, and there's no getting out of it. You have the option of sitting in the chair and doing nothing, or sitting in the chair and watching the worst movie you've ever seen over and over again for the entire 12 hours.[/QUOTE]I do, in fact this saturday I'll be sitting in a car for 16 hours. It's called being a security guard.
As someone who's had to deal with both nothing to do but watch the same thing on a loop for several hours on end and literally nothing to look at except an empty room, I'd go with the video. At least with the video you have something to focus your hatred on.
[QUOTE=RikohZX;45162290]Thinking about it, so long as the hit animations are brief and don't actually disrupt or throw off enemy fire, I really wouldn't mind it. Nothing quite as terrible as stun-locking an enemy to remove almost any challenge.[/QUOTE]FTFY.
[QUOTE=DONOTWANT;45163729]FTFY.[/QUOTE]
Wasn't saying stunlocking so much as their upper bodies flinch quite visibly but their aim isn't even thrown off. But meh, it's not like it's bad to begin with, just a weird oddity.
Besides, usually most Combine Soldier encounters have them in squads, so stunning or throwing off the aim of one enemy only does so much when another comes around to fill your ass with lead, literally or not. I actually think trying to add proper aim-throwing flinching or stunning wouldn't be the best of ideas if this isn't trying to physically alter the gameplay itself in any way.
So I was playing some CSGO earlier and had a thought about NPCs being annoying and blocking doorways and shit.
What about giving friendly NPCs soft collisions, like casual CSGO and TF2 do for players?
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