[QUOTE=Sally;45200825]It wasn't really that old of an engine back in 2007. Not even to state that the 2007 engine branch is actually the 2005 one[/QUOTE]
Well, apparently old enough to break shit ton of stuff. Don't you think, I am pretty pissed about that too. That fullbright shit is especially grinding my gears.
[QUOTE=Marguy;45199805]There are the rainbow shadows. I'm sorry if they aren't that apparent, but you can see them pretty clearly in d1_trainstation_03 in the bathroom in the second apartment.
[IMG]https://camo.githubusercontent.com/423a5facd7e2c2c3bb132927f32398716ea6ccd4/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f343430393134352f3439323835372f65386432326334342d626166382d313165322d383731612d6332636435616662623332342e6a7067[/IMG][/QUOTE]
It looks like that whole corner of the hallway has been caked with so much gasoline, it's going to spontaneously combust once I step, or even [I]breathe[/I] in it, without the use of a match.
[editline]when[/editline]
That doesn't even scratch the surface; pretty sure I've also seen more lighting like that in Nova Prospekt as well, other than this one hallway.
[QUOTE=Kebab;45200766]
The last thing someone mentioned was relating to how the scanners deploy from the citadel and how they look ridiculously large and small in numbers, honestly for all the player knows those could just as well be gunships give how their size compares with the citadel in this screenshot:.[/QUOTE]
Uh... no. If you use the suit's zoom function, you can tell those are either giant scanners or scanner-shaped gunships that never appear anywhere except that scene.
[QUOTE=Dom Pyroshark;45200810]To me it also seemed that were not enough scanners that you personally encountered. You could see them alot in first few parts of Route Canals but half-way trough the chapter they kind of stopped appearing. I am not saying increase the number of scanners because that would be really annoying after few minutes. Just something I noticed.[/QUOTE]
I always felt that was because by then Civil Protection already had a rough estimate of where Freeman is, as the beginning Scanners are just sent to find him but get destroyed after finding him then the Combine just start overlaying the location of all CP deaths onto a map of City 17 to get a rough estimate of where Freeman is going. Also because by the latter half of Route Kanal, CPs already know where you are and are sending in Manhacks and ambushing you by rappelling down with SMGs and tossing exploding barrels.
[QUOTE=Marguy;45199805]There are the rainbow shadows. I'm sorry if they aren't that apparent, but you can see them pretty clearly in d1_trainstation_03 in the bathroom in the second apartment.
[IMG]https://camo.githubusercontent.com/423a5facd7e2c2c3bb132927f32398716ea6ccd4/68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f343430393134352f3439323835372f65386432326334342d626166382d313165322d383731612d6332636435616662623332342e6a7067[/IMG][/QUOTE]
Really? I thought that was normal for HL2. :v:
Guys, sargent99 is back, and he has our rocket launcher still!
[url]http://gamebanana.com/wips/43728[/url]
wait did he make it or did he take a wip model and distribute it on fpsbanana?
[editline].[/editline]
how can you disagree with a question
It has been stated a few times that you guys need reference photos. I'm not exactly sure how helpful this is, but I live in western Michigan and was at the beach a few days ago and decided to take some pictures for you guys. Michigan does tend to share some similarities in climate with Europe from what I know. Maybe you could use these for reference when working on the coast? I dunno. Entirely up to you. :smile:
[URL="http://imgur.com/a/ylOrW#0"]http://imgur.com/a/ylOrW#0[/URL]
So I've been replaying half-life 2, [del]and I tried to get the achievement where you take dog's ball through ravenholm. Unfortunately, to get it you have to make it to the end of the mines...[/del] I am delusional I guess. :v:
[url=http://www.youtube.com/watch?v=7okpMXmdpCg]video[/url]
[editline].[/editline]
rating rainbow
[QUOTE=Dom Pyroshark;45200700]Well, obviously, most of these problems started with the 2007 HL2 conversion to newer source. Which is, at least to me, understandable since HL2 was developed on the old version of Source, so logically, shit will break simply because the newer version does similiar processes differently. And to properly fix some of those bugs, you'd most likely have to rebuild that part of the game completely to avoid breaking even more stuff.[/QUOTE]
Considering there's already mods that fix this shit, nah.
I'm not in the mood to scan Moddb for it, but it's posted in this thread a couple hundred pages back so I know it exists.
...there isn't an achievement to get dogs ball through ravenholm or the mines.
You're totally right, I wonder where I got that idea. :v:
Regardless, upon encountering this I looked it up and read posts where people had taken it through to the sandtraps chapter. Why'd this change?
-snip-
[QUOTE=Quentinjdpie;45204222]It has been stated a few times that you guys need reference photos. I'm not exactly sure how helpful this is, but I live in western Michigan and was at the beach a few days ago and decided to take some pictures for you guys. Michigan does tend to share some similarities in climate with Europe from what I know. Maybe you could use these for reference when working on the coast? I dunno. Entirely up to you. :smile:
[URL="http://imgur.com/a/ylOrW#0"]http://imgur.com/a/ylOrW#0[/URL][/QUOTE]
I think this looks better in my opinion:
[IMG]http://wwws1.eea.europa.eu/highlights/europe2019s-coasts-reconciling-development-and-conservation/image_xlarge[/IMG]
[I]d1_coast_10[/I]
[IMG]http://i.imgur.com/YfurCVA.jpg?1[/IMG]
And something for the way to Nova Prospekt:
[IMG]http://www.lonelyplanet.com/travel-blog/tip-article/wordpress_uploads/2012/11/7795664984_72880d8dfd_b.jpg[/IMG]
[I]d1_coast_10[/I]
[IMG]http://i.imgur.com/hot6Fm2.jpg?1[/IMG]
[I]d1_coast_12[/I]
[IMG]http://i.imgur.com/mOtrSLI.jpg?1[/IMG]
Not sure at all, I don't know how I thought it was. Still though, how do I get it past this point? I've seen that others have. Here somebody's run into another wall in nova prospect:
[url=http://www.youtube.com/watch?v=RdBNaD7CKoA]video[/url]
Condensed the videos to links so they don't look like an actual body of content
[sp]yes I am aware this is not the "help me do menial tasks in hl2 pls" thread[/sp]
The only way this is relevant is that I'd like to be able to take this ball as far as possible in the mod.
[QUOTE=Magman77;45204535]Not sure at all, I don't know how I thought it was. Still though, how do I get it past this point? I've seen that others have. Here somebody's run into another wall in nova prospect:
[url=http://www.youtube.com/watch?v=RdBNaD7CKoA]video[/url]
Condensed the videos to links so they don't look like an actual body of content
[sp]yes I am aware this is not the "help me do menial tasks in hl2 pls" thread[/sp]
The only way this is relevant is that I'd like to be able to take this ball as far as possible in the mod.[/QUOTE]
There really is no purpose to that though. If there was anything that could be accomplished by taking things over then that's one thing, but really there's no reason to.
I apologize if this has already been answered but is this mod going to use a different sound engine so that music will actually play through/continue to play after loading? One of the most jarring things about Half-Life 2 right now is how the music stops after each loading point, I hate that.
[QUOTE=Magman77;45203428]wait did he make it or did he take a wip model and distribute it on fpsbanana?
[editline].[/editline]
how can you disagree with a question[/QUOTE]
He was making it for us originally, is good to see he still has it.
[QUOTE=Magman77;45204510]You're totally right, I wonder where I got that idea. :v:
Regardless, upon encountering this I looked it up and read posts where people had taken it through to the sandtraps chapter. Why'd this change?[/QUOTE]
the achievement is completing ravenholm using gravity gun only
[QUOTE=BoxBuilder999;45201863]
Really? I thought that was normal for HL2. :v:[/QUOTE]
Yes, of-course. Rainbow-shaders is one of sources best and core features.
[QUOTE=BoxBuilder999;45201863]Uh... no. If you use the suit's zoom function, you can tell those are either giant scanners or scanner-shaped gunships that never appear anywhere except that scene.[/QUOTE]
Well obviously if you zoom in you can easily tell that they are scanners but the point I was trying to make is that from the supposedly large distance between the player and the citadel at this point they have a rather ambiguous shape. As mentioned earlier quite a few people mistook them for birds, now if you zoom in it will be pretty clear that they aren't birds, it's just that their rounded profile could easily be misinterpreted from that far away.
But regardless they're still fucking massive :v:
[QUOTE=Kebab;45206155]Well obviously if you zoom in you can easily tell that they are scanners but the point I was trying to make is that from the supposedly large distance between the player and the citadel at this point they have a rather ambiguous shape. As mentioned earlier quite a few people mistook them for birds, now if you zoom in it will be pretty clear that they aren't birds, it's just that their rounded profile could easily be misinterpreted from that far away.
But regardless they're still fucking massive :v:[/QUOTE]
pretty sure a modern computer wouldn't need to use sprites for this, and they could use actual tiny scanner models.
Well, fuck. I wanted to replay Route Canals to remind myself the scanners stuff. And it seems that my computer declared a war against Source engine because after 10 minutes of playing any game, it gets strange visual bug and then crashes. Booyah, everything is going just great.
Back on the scanner topic though, I also noticed that they are flying out of citadel pretty damn fast which they never do elsewhere in the game.
Oh well, nevermind, it wasn't graphical bug. It was just my PC getting infected by virus.
[QUOTE=tehstrelok;45205739]He was making it for us originally, is good to see he still has it.
the achievement is completing ravenholm using gravity gun only[/QUOTE]
I guess my mind combined Zombie Chopper and Two Points somehow. :v:
Can we get a higher-res slightly more detailed citadel model?
Even in the skybox that thing is blurry as shit when you zoom in.
Also is unclamping mat_picmip possible in a sourcemod?
[QUOTE=Magman77;45204399]So I've been replaying half-life 2, [del]and I tried to get the achievement where you take dog's ball through ravenholm. Unfortunately, to get it you have to make it to the end of the mines...[/del] I am delusional I guess. :v:
[url=http://www.youtube.com/watch?v=7okpMXmdpCg]video[/url]
[editline].[/editline]
rating rainbow[/QUOTE]
The one furthest to the left doesn't have a clipbrush on it, throw it through that one.
[QUOTE=gk99;45209321]
Also is unclamping mat_picmip possible in a sourcemod?[/QUOTE]
As far as I can tell it is, in Black Mesa you could go all the way up to mat_picmip -10.
[QUOTE=gk99;45209321]
Also is unclamping mat_picmip possible in a sourcemod?[/QUOTE]
Yes.
[vid]http://s.gvid.me/uw/s/2014/26/2014-06-26_11-14-53.webm[/vid]
[QUOTE=glitchvid;45220473]Yes.
[vid]http://s.gvid.me/uw/s/2014/26/2014-06-26_11-14-53.webm[/vid][/QUOTE]
Sexcellent. This gives many possibilities for a graphics overhaul.
[QUOTE=DohEntertainmen;45220610]Sexcellent. This gives many possibilities for a graphics overhaul.[/QUOTE]
[del]mat_picmip -10 just pushes back the mipmap LOD, IIRC. If you look at a 4096, or high res texture and take before and after shots, you won't see a difference.[/del]
mat_picmip -10 just forced the texture quality to be of lowest mipmap lod, and the only reason it worked in TF2 was because some of the textures contain metadata that tells the game to load higher LODs than what are available.
Nobody on the development team has been doing this, so being able to go -10 would be irrelevant anyway.
Took 2 screenshots of a texture with mat_picmip -1 and -10, [b]then diff'd them, equalized the scene[/b]:
[t]http://s.gvid.me/uw/s/2014/26/mat_picmip_diff.png[/t]
As you can see, effectively no difference in quality was made.
[QUOTE=glitchvid;45220802][del]mat_picmip -10 just pushes back the mipmap LOD, IIRC. If you look at a 4096, or high res texture and take before and after shots, you won't see a difference.[/del]
mat_picmip -10 just forced the texture quality to be of lowest mipmap lod, and the only reason it worked in TF2 was because some of the textures contain metadata that tells the game to load higher LODs than what are available.
Nobody on the development team has been doing this, so being able to go -10 would be irrelevant anyway.
Took 2 screenshots of a texture with mat_picmip -1 and -10, [b]then diff'd them, equalized the scene[/b]:
[t]http://s.gvid.me/uw/s/2014/26/mat_picmip_diff.png[/t]
As you can see, effectively no difference in quality was made.[/QUOTE]
is this picture broken or is it supposed to be a bunch of colored dots on a black background?
[QUOTE=Tmaxx;45223064]is this picture broken or is it supposed to be a bunch of colored dots on a black background?[/QUOTE]
It's a diff between 2 images. Black means no difference, coloured pixels means there's a difference in that pixel. The point of the image is to show there is no difference between 2 textures.
[QUOTE=Tmaxx;45223064]is this picture broken or is it supposed to be a bunch of colored dots on a black background?[/QUOTE]
[editline]May or something 2014[/editline]
[QUOTE=thomasfn;45223083]It's a diff between 2 images. Black means no difference, coloured pixels means there's a difference in that pixel. The point of the image is to show there is no difference between 2 textures.[/QUOTE]
^ Exactly.
[t]http://s.gvid.me/uw/s/2014/26/mat_picmip_diff_example.png[/t]
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