• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
Are there any plans to introduce new citizen and rebel outfits? I mean, I love the Canadian tuxedo, I'm going to probably cosplay as a Half-Life 2 citizen but I think it could use some love in this mod.
[QUOTE=Fat-Corgi-Guy;40623966]Pretty good! The thing is, the words won't be readable if the logo's any smaller, like if it were used for an icon, you wouldn't be able to read it. Also the lowercase lambda in that font is giving me big [I]"Assassin's Creed logo"[/I] vibes, especially if it were scaled down (though this could just be me).[/QUOTE] No, no, I can see the AC resemblance. That's just how the Λ looks in Times New Roman (it's essentially an A without the bar) so I can't really do much about that. But for the text, let me think... [t]http://i.imgur.com/alCynWc.png[/t] There. Also changed the A in the title to a lambda like the original, but a capital one to reinforce the theme as well as looking closer to an actual A, rendering it as HΛLF-LIFE. And that means the logo's technically all-caps now.
[QUOTE=kwant111;40629209]anyone around here wants to write shaders for us?[/QUOTE] I don't have a huge amount of experience with actually writing shaders (I've only written a handful), but I have plenty of graphics-programming related background knowledge, and I'd certainly be interested in helping out.
[QUOTE=Stiffy360;40631980]You know, It really bugs me that it's overcast nearly all the time, but there is no rain anywhere. I think maybe intermittent showers would be a good idea. Perhaps on the canals or something. You know, like it's raining while it's sunny out?[/QUOTE] You know, it's funny. We brought up rain before and everyone loved the idea. Now it gets brought up again and it gets disagrees :v:
[QUOTE=Mr. Someguy;40634168]You know, it's funny. We brought up rain before and everyone loved the idea. Now it gets brought up again and it gets disagrees :v:[/QUOTE] I'm all for rain, but not intermittent, I'd only add it in Ravenholm.
[QUOTE=kwant111;40629209]I dont recall me saying that this is going to be ingame like this did I? The purpose was solely to learn how to make shaders since as far as I know we have no coders for them. So I thought i'd give it a try but seems like I might give up on it since people don't seem to like it anyway. That being said, anyone around here wants to write shaders for us?[/QUOTE] i'll see what i can do [editline]13th May 2013[/editline] i'm not sure how to implement them, though, so if anyone could help me with that [editline]13th May 2013[/editline] that would be good [editline]13th May 2013[/editline] yay it's similar to glsl
[QUOTE=Fat-Corgi-Guy;40634203]I'm all for rain, but not intermittent, I'd only add it in Ravenholm.[/QUOTE] I think weather would add more variety to the coast section. Say it starts off sunny in the early maps and gradually gets more overcast, then foggy during Sandtraps and finally rain and thunder during the assault on Nova Prospekt? [QUOTE=itak365;40633484]Are there any plans to introduce new citizen and rebel outfits? I mean, I love the Canadian tuxedo, I'm going to probably cosplay as a Half-Life 2 citizen but I think it could use some love in this mod.[/QUOTE] IIRC they're using bodygroups for the rebels to add variation. Hopefully they'll end up something like this: [img_thumb]http://images.wikia.com/half-life/en/images/a/af/Rebel_skins.jpg[/img_thumb]
[QUOTE=Fat-Corgi-Guy;40634203]I'm all for rain, but not intermittent, I'd only add it in Ravenholm.[/QUOTE] I'd say light rain through Ravenholm, and then maybe a light drizzle during the sniper level, and when you get to the coast, it'll be clear again.
[QUOTE=Mr. Someguy;40634652]I'd say light rain through Ravenholm, and then maybe a light drizzle during the sniper level, and when you get to the coast, it'll be clear again.[/QUOTE] Why not a small bit of heavy rain during one of the Ravenholm maps eventually building up from light rain, to heavy, and then dying down. A thunder/lightning system would also be fairly neat to add in but it would be rather annoying to add in to make sure that you don't have lighting errors. I'd personally think it would make Ravenholm a bit more atmospheric like it was when I first played it.
[QUOTE=THATCAKEISASPY;40634749]Why not a small bit of heavy rain during one of the Ravenholm maps eventually building up from light rain, to heavy, and then dying down. A thunder/lightning system would also be fairly neat to add in but it would be rather annoying to add in to make sure that you don't have lighting errors. I'd personally think it would make Ravenholm a bit more atmospheric like it was when I first played it.[/QUOTE] Had this idea long ago, its a likely addition (AKA we're gonna test it).
[QUOTE=THATCAKEISASPY;40634749]Why not a small bit of heavy rain during one of the Ravenholm maps eventually building up from light rain, to heavy, and then dying down. A thunder/lightning system would also be fairly neat to add in but it would be rather annoying to add in to make sure that you don't have lighting errors. I'd personally think it would make Ravenholm a bit more atmospheric like it was when I first played it.[/QUOTE] Could have the heaviest rain during the segment where you're defending yourself while waiting for the cart.
[QUOTE=The Vman;40634891]Could have the heaviest rain during the segment where you're defending yourself while waiting for the cart.[/QUOTE] Yeah thats what I was thinking too, I haven't used the Alien Swarm engine before but would it be possible to place shaders onto the textures in order to make them look wet other than the use of decals?
have the rain start at the shotgun practice (when the fast zombies are crawling up the pipes) because you need to have the fire puzzle and stuff beforehand it will also add a nice touch of bleakness
By intermittent I mean like it rains for 1 or 2 levels of the canals then stops, then doesn't rain again till ravenholm etc. I really like the L4D rain. Feels harsh. Not like "Hard Rain", more like "The Passing"
[QUOTE=SpotEnemyBoat;40629494]Let's all thank DICE for starting this annoying trend in fps gaming. brb sunglasses.[/QUOTE] Dice was like the last people to do this. I can remember lens flare back to Halo 1 in 2001. It also had proper sunshafts. Fuck, that game had some cool stuff for its time.
[QUOTE=Stiffy360;40635244]By intermittent I mean like it rains for 1 or 2 levels of the canals then stops, then doesn't rain again till ravenholm etc. I really like the L4D rain. Feels harsh. Not like "Hard Rain", more like "The Passing"[/QUOTE] Well, considering it's "[I]Combine Earth[/I]" I don't think it'd rain [I]that[/I] often.
[QUOTE=Fat-Corgi-Guy;40635605]Well, considering it's "[I]Combine Earth[/I]" I don't think it'd rain [I]that[/I] often.[/QUOTE] acid rain
[QUOTE=Fat-Corgi-Guy;40635605]Well, considering it's "[I]Combine Earth[/I]" I don't think it'd rain [I]that[/I] often.[/QUOTE] There are rain clouds in the sky. It likely rains as usual, especially with such lush forests surrounding City 17.
[QUOTE=Fat-Corgi-Guy;40635605]Well, considering it's "[I]Combine Earth[/I]" I don't think it'd rain [I]that[/I] often.[/QUOTE] We have no confirmation on whether or not there is still a Weather Control station or not.
whipped up some quick smg textures today, probably going to update them some through the week [t]http://cloud-2.steampowered.com/ugc/560974708316042830/21CBAC04B68A315E435E326CB53117A3DF71641E/[/t] [t]http://cloud-2.steampowered.com/ugc/560974708316037760/351CD7EB1C043D8A0E217F2C7E1B61F8D485D929/[/t] [t]http://cloud-2.steampowered.com/ugc/560974708316035186/0274B49CA6BC0EA7A123DF3299AD29105A4DA709/[/t]
[QUOTE=xalener;40635271]Dice was like the last people to do this. I can remember lens flare back to Halo 1 in 2001. It also had proper sunshafts. Fuck, that game had some cool stuff for its time.[/QUOTE] Your right, but it seems more widespread now than ever. Games like Tomb Raider never had lens flares up until recently. It's the JJ Abrams affect.
[QUOTE=sentrygunman;40635989]whipped up some quick smg textures today, probably going to update them some through the week *images* [/QUOTE] hey, new hands! Shouldn't the glove part be all black? also the smg textures are really nice looking
[QUOTE=Butthurter;40638883]those hands are his personal custom skin[/QUOTE] It looks kinda like he had a Black Mesa Source hand replacement mod, but it broke with the new SMG model since it's using the original hands, so the texture isn't lining up with the model.
Oh man, Hard Rain had the coolest rain effects I've ever seen. It was so dramatic and cool, I really felt immersed in that rain!
So I was looking at the train station in hammer when I noticed something.. The windows for the can room [t]https://dl.dropboxusercontent.com/u/15917430/Stuff/Images/Games/whatisupwiththewindows2.png[/t] Don't match up with the windows outside at all [t]https://dl.dropboxusercontent.com/u/15917430/Stuff/Images/Games/whatisupwiththewindows1.png[/t] In fact the windows would actually be inside the yellow house most windows seem very out of place when you try to find where they are outside it's not a really big deal unless you plan on making the windows transparent to make buildings look better
[QUOTE='[CWG]RustySpannerz;40640971']Oh man, Hard Rain had the coolest rain effects I've ever seen. It was so dramatic and cool, I really felt immersed in that rain![/QUOTE] I actually made pretty slick rain effect way way back when I was working on Galactopticon. I could probably make an even cooler one these days. [media]http://www.youtube.com/watch?v=MkdLMQ45RP4[/media]
[QUOTE=The Vman;40641564]I actually made pretty slick rain effect way way back when I was working on Galactopticon. I could probably make an even cooler one these days. [media]http://www.youtube.com/watch?v=MkdLMQ45RP4[/media][/QUOTE] Has a nice noire-ish effect to it. What's the framerate like with that on?
[video=youtube;EqSjskwdOBc]http://www.youtube.com/watch?v=EqSjskwdOBc[/video] This is what I made right after porting Half-Life 2 to Alien Swarm Engine, still looking good :) (It's from L4D2)
[QUOTE=Sir Max;40641069]So I was looking at the train station in hammer when I noticed something.. The windows for the can room [t]https://dl.dropboxusercontent.com/u/15917430/Stuff/Images/Games/whatisupwiththewindows2.png[/t] Don't match up with the windows outside at all [t]https://dl.dropboxusercontent.com/u/15917430/Stuff/Images/Games/whatisupwiththewindows1.png[/t] In fact the windows would actually be inside the yellow house most windows seem very out of place when you try to find where they are outside it's not a really big deal unless you plan on making the windows transparent to make buildings look better[/QUOTE] Yeah this was mentioned already. Not sure if anything has been done about it though.
[QUOTE=Snood_1990;40641866]Has a nice noire-ish effect to it. What's the framerate like with that on?[/QUOTE] It doesn't have too much of an effect on the fps. It was only slow in the recording because my computer doesn't much like fraps.
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