• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=TheRealRudy;45556200]Is there a "Jealous" rating aswell? I'd love to get my hand on the Steam Build aswell... :rolleyes:[/QUOTE] They should make some sort of giveaway.
[URL="https://www.youtube.com/watch?v=walSolFRodw&list=UURT9pHOR2iY4qw0qxt7dQpw"]https://www.youtube.com/watch?v=walSolFRodw&list=UURT9pHOR2iY4qw0qxt7dQpw[/URL] Russians [highlight](User was banned for this post ("This has nothing to do with the thread" - Blazyd))[/highlight]
[QUOTE=Sourceshift;45583475][URL="https://www.youtube.com/watch?v=walSolFRodw&list=UURT9pHOR2iY4qw0qxt7dQpw"]https://www.youtube.com/watch?v=walSolFRodw&list=UURT9pHOR2iY4qw0qxt7dQpw[/URL] Russians[/QUOTE] needs translation also irrelevant
I had a dream that this mod was cancelled very soon for some reason. Don't let that happen. Kbai
[QUOTE=Milkyway M16;45585583]I had a dream that this mod was cancelled very soon for some reason. Don't let that happen. Kbai[/QUOTE] loser!!
[QUOTE=endorphinsam;45585617]loser!![/QUOTE] Why did you call him out like that? He just had a dream, asshole.
[QUOTE=Gentleman Cat;45594111]Why did you call him out like that? He just had a dream, asshole.[/QUOTE] i can understand people rating me dumb because it wasn't a good joke, but people rating me dumb because they genuinely thought i was serious? now that's something i didn't expect. i tried to make it clear with the two exclamation points.
how do you know which reason they rated you for [editline]4th August 2014[/editline] oh shit uh no drama here folks
[QUOTE=Magman77;45595285]how do you know which reason they rated you for [editline]4th August 2014[/editline] oh shit uh no drama here folks[/QUOTE] There will always be drama here, friend. No matter how hard we try not to.
evidently not very hard
Make emotions optional. [sp]Goddamn this joke feels cheap[/sp]
[QUOTE=endorphinsam;45585617]loser!![/QUOTE] [QUOTE=endorphinsam;45594882]i can understand people rating me dumb because it wasn't a good joke, but people rating me dumb because they genuinely thought i was serious? now that's something i didn't expect. i tried to make it clear with the two exclamation points.[/QUOTE] I was going to say "pot calling the kettle black" at the first one but I'm really glad I saved it until now because it went from "eh that could've been a better post" to "lmao" Pot calling the kettle black
OFF TOPIC, I hope is ok since nothing about the mod is being discussed atm I´ve also been working in my own enhancement project for doom 3, I´ve even done coding myself for it since it is so simple for that game. Lots of custom sounds too. The a.i has been improved as well [video=youtube;48RG-f4LIpM]http://www.youtube.com/watch?v=48RG-f4LIpM[/video] [url]http://doom3.gamebanana.com/skins/135776[/url]
[QUOTE=tehstrelok;45604861]OFF TOPIC, I hope is ok since nothing about the mod is being discussed atm I´ve also been working in my own enhancement project for doom 3, I´ve even done coding myself for it since it is so simple for that game. Lots of custom sounds too. The a.i has been improved as well [video=youtube;48RG-f4LIpM]http://www.youtube.com/watch?v=48RG-f4LIpM[/video] [url]http://doom3.gamebanana.com/skins/135776[/url][/QUOTE] I regret buying the BFG edition.
[QUOTE=Gentleman Cat;45610185]I regret buying the BFG edition.[/QUOTE] I heard it is not moddable so yeah P.S why are people disagreeing? it´s true, the original version is better for being darker and allowing you to mod the game as you wish.
no, since it's tailored to dota 2. [editline]7th August 2014[/editline] when or if it comes out with a new game that's totally based around a first-person perspective, then yes. wait why did you ask that here? I only read your post and thought I was in the mapping subforum. :v:
[QUOTE=Qbe-tex;45621034]Yeah I noticed now that it's made for dota 2. When I first read it I tought it was open for all the games. I specially got confused when I saw the hl2 map imported. Forget I ever asked that, I don't want to derail this thread.[/QUOTE] It's really not a derailing kind of thing, assuming my context clues have lead me to a correct assumption that you're talking about the new Dota 2-exclusive Hammer and shit. If the answer was "yeah, they could use it" then it'd just be broadcasting another tool for modders to use.
"Using the power of my mind, I will project debug traces toward a light" [video=youtube;RqbMEq1h9G0]http://www.youtube.com/watch?v=RqbMEq1h9G0[/video]
Doesn't the flashlight use a projected texture? I thought there was a limit of 1, would it be possible to raise that?
What about that third person flashlight addon for G-Mod? Anybody know how to make that work for this?[video=youtube;JZUtvPlF4AM]http://www.youtube.com/watch?v=JZUtvPlF4AM[/video]
[QUOTE=Zelpa;45627455]Doesn't the flashlight use a projected texture? I thought there was a limit of 1, would it be possible to raise that?[/QUOTE] There's a limit of 1 in Portal 2, pretty sure it's higher in Alien Swarm.
[QUOTE=ColossalSoft;45629889]There's a limit of 1 in Portal 2, pretty sure it's higher in Alien Swarm.[/QUOTE] The limit is as many as we want (or can handle).
Im pretty sure the limit is 1 in all Valve games, unless you change it because it causes problems with existing projected textures.
[QUOTE=Shirky;45632021]Im pretty sure the limit is 1 in all Valve games, unless you change it because it causes problems with existing projected textures.[/QUOTE] HL2EM is based on Alien Swarm, which can have multiple active at once. Play using the flashlight equipment item to see for yourself. It's totally possible to have more than one, I'm just unsure if there's a limit like in Portal 2.
Ah Ive never actually played Alien Swarm, I just assumed they did the same thing they did with Portal 2, only having one enabled at a time.
Every Valve game I've seen only allows one. OB/2007/EP2 is capped at 1 in code. Having more than one would cause only one to actually work right and the others to use the one working one's shadows. The same cap applies to 2009, Portal 2, and Alien Swarm. Although in Portal 2 the game shuts off any remaining projected textures if a new one is turned on. But really, it's a single value in code that's been easy to change for years. In any Source game we have code access to (2009, 2007, ASW ) we can set the amount of projected texture to any number we want. A big difference between ASW and 2007/2009 engine is that the light intensity isn't based on view distance on brushes anymore. Which is fixable but super annoying. It also has a few less issues and ortho projection support. Also the amount of projected textures you can practically have in a scene varies greatly on the scene complexity and the coverage of the projected textures. I messed around with it a bit as seen here: [url]http://www.interlopers.net/forum/viewtopic.php?p=478363#p478363[/url] Coverage greatly affects the performance impact they have. Which is one of the reasons why you want to have the dynamic shadows coming from the sky to blend with lightmap shadows. I've tried having them cover the entire map and it just eats up so much frametime.
[QUOTE=ColossalSoft;45632557]HL2EM is based on Alien Swarm, which can have multiple active at once. Play using the flashlight equipment item to see for yourself. It's totally possible to have more than one, I'm just unsure if there's a limit like in Portal 2.[/QUOTE] Retail ASW branch can have one active per map( go and check ASW there is only one projected texture active like in P2 branch ), Ken has unlocked more.
[media]http://vimeo.com/102691168[/media] This might be p handy for the piles of junk and shtuff you find in the HL2 world.
[QUOTE=Snood_1990;45638467][media]http://vimeo.com/102691168[/media] This might be p handy for the piles of junk and shtuff you find in the HL2 world.[/QUOTE] You're allowed to use educational max models on greenlight, right?
[QUOTE=UberMunchkin;45641276]General question to both the main devs and followers. What's your opinion on toggleable Cinematic effect options? Things like a slight vignette, film grain, etc? In other news I want to decline commenting on the idea that [url=http://www.l4d.com/blog/post.php?id=1962]I may have been sighted reading this article[/url][/QUOTE] I know two publications regarding them from Valve's site, they exist as PDFs.
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