• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Ereunity;40665484]I loved that rain, especially when I saw it in this trailer. [media]http://www.youtube.com/watch?v=SpYW3LizDD8[/media][/QUOTE] thanks you made me miss Galactopticon again bastard
[QUOTE=Joazzz;40665684]thanks you made me miss Galactopticon again bastard[/QUOTE] All they'd need to do is get a writer and a couple of people who know about gameplay/level development and they'd be back in business. (To clarify, they said the reason it failed/stopped was because they could make assets but they didn't really know how to make the game the way they wanted.)
[QUOTE=Ereunity;40665484]I loved that rain, especially when I saw it in this trailer. [media]http://www.youtube.com/watch?v=SpYW3LizDD8[/media][/QUOTE] STOP IT! STOP REMINDING ME OF WHAT I WILL NEVER HAVE! [editline]16th May 2013[/editline] I'M GONNA GO CRY AND EAT A BUCKET OF ICE CREAM NOW [editline]16th May 2013[/editline] FUCK U
[B]Welcome to the[/B] [I]"let's cry over Galactopticon being canceled in a thread completely unrelated to it"[/I] [B]Thread.[/B] :v:
Well, it's related to it now :x I'm gonna fuckin miss galactopticopticopticopticopticopticon
no more please i know how much of a good mod that was going to be oh well lets get over it
[QUOTE=Fat-Corgi-Guy;40665507]Can I ask what ever happened to this from the last thread? [t]http://i.imgur.com/pYhTKsF.png[/t][/QUOTE] Hi, I'm here! :v: Sorry for not posting anything related about the Alyx Gun, I was busy for the last weeks (exams, exams and more exams) and I did not work too much on it. I'll make an update this weekend (I'm still modelling it)
Anybody know why the pontoons on the airboat are rigged to bones? I opened the model in SFM and just noticed this.
[QUOTE=nomad1;40672818]Anybody know why the pontoons on the airboat are rigged to bones? I opened the model in SFM and just noticed this.[/QUOTE] It could be so the airboat could subtly bounce as you drive like it had suspension of some sort I've never noticed anything like that though
[QUOTE=kaze4159;40674357]It could be so the airboat could subtly bounce as you drive like it had suspension of some sort I've never noticed anything like that though[/QUOTE] It's probably so they could [URL="https://developer.valvesoftware.com/wiki/$jointsurfaceprop"]assign a different material property to them[/URL], instead of having the whole model making metal impact sounds
I though that they were attachment points for raycast?
Another useless effect that can de-saturate the world! [IMG]http://cloud.steampowered.com/ugc/559849163895724831/AFDDD135FE085416A76909336F75FD1E8CF40E93/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/559849163895737394/3DAF6328D57305C0E839E2F8AC4E9BDB401AF8FE/[/IMG]
[QUOTE=Ken Chan;40676479]Another useless effect that can de-saturate the world! [IMG]http://cloud.steampowered.com/ugc/559849163895724831/AFDDD135FE085416A76909336F75FD1E8CF40E93/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/559849163895737394/3DAF6328D57305C0E839E2F8AC4E9BDB401AF8FE/[/IMG][/QUOTE] 'Press 'e' to take off your glasses.'
[QUOTE=Snood_1990;40676779]'Press 'e' to take off your glasses.'[/QUOTE] No it'll be a quicktime event. "You've fogged up!" "Press 'c' 'l' 'e' 'a' 'n' 'g' 'l' 'a' 's' 's' 'e' 's' to clean your glasses."
[QUOTE=Ereunity;40677099]No it'll be a quicktime event. "You've fogged up!" "Press 'c' 'l' 'e' 'a' 'n' 'g' 'l' 'a' 's' 's' 'e' 's' to clean your glasses."[/QUOTE] And if you mess up you drop them and have to play a minesweeper minigame to find them again.
[QUOTE=Ken Chan;40676479]Another useless effect that can de-saturate the world! [IMG]http://cloud.steampowered.com/ugc/559849163895724831/AFDDD135FE085416A76909336F75FD1E8CF40E93/[/IMG][/QUOTE] [QUOTE=Snood_1990;40676779]'Press 'e' to take off your glasses.'[/QUOTE] Years of pollution and radioactive combine waste have given birth to a new environmental monstrosity, the flying plastic bag. Like a headcrab, this vicious monster will try to "bag" your head, rendering you unable to see. [IMG]http://care4curls.files.wordpress.com/2011/09/baggyfail.jpg[/IMG]
[QUOTE=Mr. Someguy;40677153]And if you mess up you drop them and have to play a minesweeper minigame to find them again.[/QUOTE] Pfft and people say Metro's gas-mask-wiping feature is immersive
[QUOTE=Ken Chan;40676479]Another useless effect that can de-saturate the world! [t]http://cloud.steampowered.com/ugc/559849163895724831/AFDDD135FE085416A76909336F75FD1E8CF40E93/[/t] [/QUOTE] Tbh, that looks like a neat effect for main menu background maps. Like, a borderline tilt shift DOF blur.
[QUOTE=xalener;40681090]Tbh, that looks like a neat effect for main menu background maps. Like, a borderline tilt shift DOF blur.[/QUOTE] Sad thing is, AS engine doesn't support background maps, only videos. [editline]2013[/editline] I love how people are disagreeing with me, even though it's true. :v:
[QUOTE=Fat-Corgi-Guy;40682042]Sad thing is, AS engine doesn't support background maps, only videos.[/QUOTE] Someone could make a video of a background map to emulate the effect?
[QUOTE=Fat-Corgi-Guy;40682042]Sad thing is, AS engine doesn't support background maps, only videos.[/QUOTE] i don't see why that would be a super huge problem. couldn't you just loop a video of one of your maps with the desired visual effects active?
[QUOTE=Cone;40682432]i don't see why that would be a super huge problem. couldn't you just loop a video of one of your maps with the desired visual effects active?[/QUOTE] You could, but wouldn't it be better to use SFM for it? If only just to have it seamlessly loop?
[QUOTE=Fat-Corgi-Guy;40682466]You could, but wouldn't it be better to use SFM for it? If only just to have it seamlessly loop?[/QUOTE] Plus, dem volumetric lights...
A thing I noticed while playing through HL2 again, Dr. Kleiner says that Lamar has "gotten out of her crate again." [T]http://cloud-2.steampowered.com/ugc/597003860837630356/0BDF9A3809CA11E83C3CC9DD735BF09BE30B7217/[/T] No shit. There's no door on or around it. :v:
because she broke it off [editline]18th May 2013[/editline] and he probably just put the door somewhere else
[QUOTE=Meatpuppet;40683945]because she broke it off [editline]18th May 2013[/editline] and he probably just put the door somewhere else[/QUOTE] I'd personally end up putting the door right next to or on top of the crate, so I would know where it was. It just bugs me that the door isn't anywhere to be seen, whether it just be open (maybe Doc K forgot to lock it) or nearby. It's obviously not a really important detail, but it still bugs me. :v:
I always thought it was weird that he's looking in a 2x2x4 foot crate, banging on the side and yelling inside for her to come out. It's not a big crate, if you don't see her then she's probably not in there :v:
[QUOTE=Mr. Someguy;40684262]I always thought it was weird that he's looking in a 2x2x4 foot crate, banging on the side and yelling inside for her to come out. It's not a big crate, if you don't see her then she's probably not in there :v:[/QUOTE] Maybe his glasses prescription is really old, so he can't see too well?
[QUOTE=Fat-Corgi-Guy;40684286]Maybe his glasses prescription is really old, so he can't see too well?[/QUOTE] Maybe so, since the combine overlords I think would put stuff like that out of businesses. Come to think of it, what DO citizens do besides walk around and get rations all day?
That could be true, I doubt it's easy for an anticitizen to get prescription glasses. Hell it's possible the Combine don't give anyone glasses regardless, we don't see anyone with glasses but him and Gordon. 20/20 vision isn't exactly a requirement to being a prisoner, and if you're a CP they'll probably just build it into your mask lenses. [editline]17th May 2013[/editline] And if you're an Overwatch Soldier.. then you don't have eyeballs, so that doesn't matter :v:
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