• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Sally;46505369]Only on reddit[/QUOTE] You would think there would be a boost of popularity of this Facepunch page.
[QUOTE=OfficerLamarr;46506031]You would think there would be a boost of popularity of this Facepunch page.[/QUOTE] Guest viewing is disabled [editline]16th November 2014[/editline] [QUOTE=Sally;46505369]Only on reddit[/QUOTE] [IMG]http://puu.sh/cTKCF/645084987c.png[/IMG] He then went on to defend FakeFactory's shitty Alyx model.
Compare that to /v/ and everyone flips their shit when a single cinematic mod bridge is posted.
[QUOTE=SpotEnemyBoat;46506199]Compare that to /v/ and everyone flips their shit when a single cinematic mod bridge is posted.[/QUOTE] well yeah, but /v/ flips their shit at everything
[QUOTE=uaredead2020;46506126] [IMG]http://puu.sh/cTKCF/645084987c.png[/IMG] He then went on to defend FakeFactory's shitty Alyx model.[/QUOTE] who cares
[QUOTE=scriminamp;46507109]well yeah, but /v/ flips their shit at everything[/QUOTE] A lot of people here flip their shit and make shitty jokes about Fakefactory, and then spend several pages discussing why the new grenade sound "just doesn't sound right", but yeah, /v/ is one person and that person always flips his shit at fakefactory
Out of curiosity, guys, will the Enhancement Mod include animations for the fingers' weapon poses? I've noticed how F%€/#!%ctory's so-called "HD" models (yeah, his apparently final release is here) sometimes doesn't animate the ring and pinky fingers of the Citizen/Rebel models, and that it could show on normal HL2 models as well even though it's unlikely.
[QUOTE=BenjaminTennison;46509379]Out of curiosity, guys, will the Enhancement Mod include animations for the fingers' weapon poses? I've noticed how F%€/#!%ctory's so-called "HD" models (yeah, his apparently final release is here) sometimes doesn't animate the ring and pinky fingers of the Citizen/Rebel models, and that it could show on normal HL2 models as well even though it's unlikely.[/QUOTE] Ring and pinky fingers were not animated [I]by Valve[/I] because of three finger rigging on models. It's almost impossible to fix because animation packets decompile like shit, unless you redo all animations.
[QUOTE=Solomon;46508700]who cares[/QUOTE] I do! I care!
[QUOTE=DP Films;46509754]Ring and pinky fingers were not animated [I]by Valve[/I] because of three finger rigging on models. It's almost impossible to fix because animation packets decompile like shit, unless you redo all animations.[/QUOTE] Well, Garry's Mod 13 currently has that for the playermodels if I'm not mistaken.
Gmod 13 uses all custom animations afaik
[QUOTE=DP Films;46509754]Ring and pinky fingers were not animated [I]by Valve[/I] because of three finger rigging on models. It's almost impossible to fix because animation packets decompile like shit, unless you redo all animations.[/QUOTE] The last version of Crowbar can decompile correctly ANI files, so now the 90% of all the Source models can be decompiled and recompiled fine.
[QUOTE=DP Films;46509754]Ring and pinky fingers were not animated [I]by Valve[/I] because of three finger rigging on models. It's almost impossible to fix because animation packets decompile like shit, unless you redo all animations.[/QUOTE] You couldn't just have them follow the middle finger, they don't need to be literally attached to it to be animated the same way.
[QUOTE=Mr. Someguy;46512762]You couldn't just have them follow the middle finger, they don't need to be literally attached to it to be animated the same way.[/QUOTE] I've looked at a way to do this a year or two ago, and it's very possible but the method I found had barely any documentation at the time. It uses the same trick to rotate the wrist bone when twisting the hand around, avoiding the wrist looking like it broke when the hand is anything but straight. I'll see if I can find a wiki page from my phone. [editline]18th November 2014[/editline] https://developer.valvesoftware.com/wiki/$proceduralbones
[QUOTE=Gvazdas;46510094]I do! I care![/QUOTE] CONGRATULATIONS! I HAVE A PRIZE FOR YOU! [IMG]http://4st.me/KJRtP.png[/IMG] [IMG]http://4st.me/40gpt.png[/IMG]
You know what would be a cool easter egg type weapon? The Matt Pipe. [t]http://img4.wikia.nocookie.net/__cb20091205144750/half-life/en/images/1/1f/Mattpipe.jpg[/t] For those of you not in the know, Matt is the coolest kid on the block. You meet him in the sewers near the start of the game. He gives you supplies and shit and then Manhacks attack. But Matt was prepared. With his trusty pipe you help him fight them off. [t]http://img2.wikia.nocookie.net/__cb20091205152954/half-life/en/images/b/b7/Matt_fighting.jpg[/t] Why not be kind to Matt and replace your crowbar for his pipe? It does look pretty sexy. [t]http://cloud-4.steampowered.com/ugc/433783265761208320/C67B8357F24AC6D319DA95BEA8CD15BD1D60340C/[/t]
[QUOTE=Zelpa;46524775]You know what would be a cool easter egg type weapon? The Matt Pipe.[/QUOTE] Make it so that if he dies/you kill him you can steal his pipe
[QUOTE=i_speel_good;46525112]Make it so that if he dies/you kill him you can steal his pipe[/QUOTE] But he dies no matter what :(
[QUOTE=highvoltage;46525604]But he dies no matter what :([/QUOTE] He won't die if you destroy every manhack before they can reach him. I've done it a couple of times.
[QUOTE=NightVoid41;46527980]He won't die if you destroy every manhack before they can reach him. I've done it a couple of times.[/QUOTE] Actually if you go a certain distance and then return to him, you find him dead with a single manhack hovering in the room.
I got a question: So lets say that interest for this pitters out, people stop working on it one by one, and the project dies. Not saying this will happen, it's just a what-if. What's going to happen to all of the content that's been made? All of those kick ass weapon remodels and what-not. Will all the content that's been made so far get released to everyone so that some people down the line could maybe continue? It'd be a damn shame for all this to go to waste. You folks have made some fantastic stuff.
Afaik they'll release what they have if it ever goes belly up.
[QUOTE=Mr. Someguy;46528158]Afaik they'll release what they have if it ever goes belly up.[/QUOTE] That'd be best. I've seen too many mods just vanish into nothing.
[QUOTE=Katatonic717;46528167]That'd be best. I've seen too many mods just vanish into nothing.[/QUOTE] It's not going to vanish, I'll give you that. It's just at a standstill since Ken left
[QUOTE=Mr. Someguy;46528034]Actually if you go a certain distance and then return to him, you find him dead with a single manhack hovering in the room.[/QUOTE] I never bothered going back. Sorry, my mistake.
[QUOTE=Katatonic717;46528080]I got a question: So lets say that interest for this pitters out, people stop working on it one by one, and the project dies. Not saying this will happen, it's just a what-if. What's going to happen to all of the content that's been made? All of those kick ass weapon remodels and what-not. Will all the content that's been made so far get released to everyone so that some people down the line could maybe continue? It'd be a damn shame for all this to go to waste. You folks have made some fantastic stuff.[/QUOTE] If the mod did die (and it was made "official"); then nobody on the team is forcing anybody else to release content publicly, we're not holding anybody's content hostage. That said, I personally would release what I made, likely just the vtfs, vmts, but no source files. Most of the "important" work I did on the mod is actually already made public ([url=http://glitchvid.com/making-flowmaps-for-source/]Authoring flowmaps[/url] primarily.); the rest is just content. I'm fairly sure Corgi would re-release what he has already released, but don't quote me on that. Personally, I haven't worked on art content for a long time now, mainly because I'm trying to finish high school and get a job so I can have a stable income to do side hobbies.
[QUOTE=glitchvid;46529218]If the mod did die (and it was made "official"); then nobody on the team is forcing anybody else to release content publicly, we're not holding anybody's content hostage. That said, I personally would release what I made, likely just the vtfs, vmts, but no source files. Most of the "important" work I did on the mod is actually already made public ([url=http://glitchvid.com/making-flowmaps-for-source/]Authoring flowmaps[/url] primarily.); the rest is just content. I'm fairly sure Corgi would re-release what he has already released, but don't quote me on that. Personally, I haven't worked on art content for a long time now, mainly because I'm trying to finish high school and get a job so I can have a stable income to do side hobbies.[/QUOTE] Wait, you're in high school too? I always assumed everyone on here was in their mid 20's-30's :v:
[QUOTE=SimplePlanz69;46528514]It's not going to vanish, I'll give you that. It's just at a standstill since Ken left[/QUOTE] Oh I very much doubt it will vanish. There's too much love in this project for it to die just like that. I was just proposing a what-if kinda thing.
why didn't ken atleast hand over what he had
[QUOTE=Pigbear;46529550]why didn't ken atleast hand over what he had[/QUOTE] He either has or still hasn't yet. I don't remember what went down with Corgi and Ken
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