[QUOTE=juhana;46548959]I can't recall if anyone has suggested this before, but how about adding in a secret fourth difficulty level that has to be unlocked by some special method, such as by doing all the achievements and completing the game on hard at least once?
Here's some suggestions for this extra difficulty level:
1. The HEV suit will not heal poison headcrab bites. Getting clawed by a poison zombie would also drop the player's health to 1.
2. All the headcrab types should perhaps have a latching animation when they manage to land at the area of the player's head, similiar to the cut BM:S feature. This would kill the player, unless he managed to press some key quickly enough or something.
3. Direct hits from combine elite energy balls kill you in one hit. Furthermore, the normal AR2 rounds of the elites (but maybe not the ones of the regular soldiers) would bypass the HEV suit's protection system entirely (though the suit power itself would of course get drained in any case). They might also have an invisibility effect similiar to the ones the assassins in HL1 have on hard.
4. The rollermines should deal 100 HP damage to the player. Additionally, rollermines attached to the player's buggy would be able to damage the player, though obviously not as much. If rollermines are attached to the car for too long, it will get destroyed and the game will load up the last save. The more rollermines there are, the faster this will happen.
5. All zombie types would have a regenerating health, except when they're on fire.
6. The antlion guard's charge attack ALWAYS kills the player in one hit.
7. The HEV batteries would only give you 5 points of armour, not 15.
8. If the player gets caught in the radius of the strider cannon, he always dies no matter what. Striders would also try to shoot down rockets fired at them, as the gunships do.
9. If the airboat hits a mine directly (getting caught in the radius of an exploding mine doesn't count), it will kill the player.
10. The barnacles will pull the player up VERY fast, and the bite will instantly kill the player.
11. Some SMG-wielding soldiers should use the SMG grenades on the player. Perhaps some soldiers should be flagged to use them, and results of the said flagging would only apply when this particular difficulty is selected.
12. If the player gets hurt by either significant blunt force or significant splash damage, the screen should become blurry and the aim weakened for a little while. This is because Gordon's glasses would get knocked off from his face in these situations, and he has to put them back on.[/QUOTE]
Umm... yeah. I Can't play HL2 on Hard as it is. So don't torture me plz. Not that this would be bad as an optional feature for some speedruners or someone that is INSANELY skilled, but for someone as me it doesn't make much of addition as i would'nt even dare to try it, or i would *never* get through *any* level ever if i tried.
Anyway, going of topic, if some of you guys here knows how to help me, i'm trying to make a model in hl2 mod invisible by making it's texture invisible (its a no colision prop so its fine). So first, will that technique work? Also it would make my life easier if console could somehow log models (display the loaded model's names or at least the name of model player's lookin at) so i can find them without searching through all the files. But then again, i need the texture of that model, not the model it self. I don't use any model modifying software, but maybe i could replace a model with blank (0kb) file and it would work? Or will that result in error? Because i assume that i would be able to find texture if i can find it's model, by models name. But i'm not sure if it's same name, sooo... yeah.
I did ask this some time ago, but no one answered. I mean cmon. It's just a question... plz. i'll be gratefull.
[QUOTE=Goxy287;46559643]Umm... yeah. I Can't play HL2 on Hard as it is. So don't torture me plz. Not that this would be bad as an optional feature for some speedruners or someone that is INSANELY skilled, but for someone as me it doesn't make much of addition as i would'nt even dare to try it, or i would *never* get through *any* level ever if i tried.
Anyway, going of topic, if some of you guys here knows how to help me, i'm trying to make a model in hl2 mod invisible by making it's texture invisible (its a no colision prop so its fine). So first, will that technique work? Also it would make my life easier if console could somehow log models (display the loaded model's names or at least the name of model player's lookin at) so i can find them without searching through all the files. But then again, i need the texture of that model, not the model it self. I don't use any model modifying software, but maybe i could replace a model with blank (0kb) file and it would work? Or will that result in error? Because i assume that i would be able to find texture if i can find it's model, by models name. But i'm not sure if it's same name, sooo... yeah.
I did ask this some time ago, but no one answered. I mean cmon. It's just a question... plz. i'll be gratefull.[/QUOTE]
Huh, I always found HL2 on hard as challenging at most. But yeah, those added options would make the game pretty much pain in the ass and not in the good way.
hence why it was a secret diffuculty that you would only get to if you literally knew everything about half-life
[QUOTE=Pigbear;46561255]hence why it was a secret diffuculty that you would only get to if you literally knew everything about half-life[/QUOTE]
I do know almost everything about it. But that doesn't make me a skilled player.
(ok, maybe not almost everything, don't wanna sound cocky. but i do know a lot, i'm playing it for years... )
[QUOTE=Goxy287;46559643]Umm... yeah. I Can't play HL2 on Hard as it is. So don't torture me plz. Not that this would be bad as an optional feature for some speedruners or someone that is INSANELY skilled, but for someone as me it doesn't make much of addition as i would'nt even dare to try it, or i would *never* get through *any* level ever if i tried.
Anyway, going of topic, if some of you guys here knows how to help me, i'm trying to make a model in hl2 mod invisible by making it's texture invisible (its a no colision prop so its fine). So first, will that technique work? Also it would make my life easier if console could somehow log models (display the loaded model's names or at least the name of model player's lookin at) so i can find them without searching through all the files. But then again, i need the texture of that model, not the model it self. I don't use any model modifying software, but maybe i could replace a model with blank (0kb) file and it would work? Or will that result in error? Because i assume that i would be able to find texture if i can find it's model, by models name. But i'm not sure if it's same name, sooo... yeah.
I did ask this some time ago, but no one answered. I mean cmon. It's just a question... plz. i'll be gratefull.[/QUOTE]
add $no_draw 1 to the vmt, or make the shader lightmappedgeneric.
[QUOTE=Stiffy360;46562034]add $no_draw 1 to the vmt, or make the shader lightmappedgeneric.[/QUOTE]
gross
[QUOTE=Stiffy360;46562034]add $no_draw 1 to the vmt, or make the shader lightmappedgeneric.[/QUOTE]
Yeah, i know, but the problem is, i can't find the material.
[QUOTE=Sally;46562074]gross[/QUOTE]
It's just a cycad model. It doesn't have colision nor purpose, and i don't want to have to edit maps for such minor detail.
So how's Odessa coming along?
[QUOTE=A_Pigeon;46601601]So how's Odessa coming along?[/QUOTE]
Male Enhancement.
[QUOTE=A_Pigeon;46601601]So how's Odessa coming along?[/QUOTE]
[img]https://imagizer.imageshack.us/v2/1135x460q90/410/cyberodessayi9.jpg[/img]
P good, tbh.
[QUOTE=Snood_1990;46603488][img]https://imagizer.imageshack.us/v2/1135x460q90/410/cyberodessayi9.jpg[/img]
P good, tbh.[/QUOTE]
Have it replace the strider you fight in the Citadel.
Why does that odessa image remind me of district 9.
He's not even a real Colonel, his jacket says "Security" and he has no military mannerisms.
[QUOTE=Mr. Someguy;46605711]He's not even a real Colonel, his jacket says "Security" and he has no military mannerisms.[/QUOTE]
how dare you talk such slander about the colonel. you should be ashamed.
[QUOTE=nomad1;46605003]Why does that odessa image remind me of district 9.[/QUOTE]
Because they both are great.
[QUOTE=Snood_1990;46603488][img]https://imagizer.imageshack.us/v2/1135x460q90/410/cyberodessayi9.jpg[/img]
P good, tbh.[/QUOTE]
all hail the colonel!
To be serious, is this mod in like a limbo state right now since Ken left?
[QUOTE=9999999;46664833]To be serious, is this mod in like a limbo state right now since Ken left?[/QUOTE]
No it's just authentic to the real game
[QUOTE=9999999;46664833]To be serious, is this mod in like a limbo state right now since Ken left?[/QUOTE]
Yes.
Are you sure Ken left to work on their own projects, and not because you all are waiting for getting the Source 2 code, since the level streaming feature would be useful?
:V:
[QUOTE=Mr. Someguy;46605711]He's not even a real Colonel, his jacket says "Security" and he has no military mannerisms.[/QUOTE]He could also be a Colonel of the resistance. Maybe Colonel was just his rank when he worked in security & takes advantage of people's ignorance.
[QUOTE=DONOTWANT;46677296]He could also be a Colonel of the resistance. Maybe Colonel was just his rank when he worked in security & takes advantage of people's ignorance.[/QUOTE]
There are infinite possibilities to this.
It might just be a cool sounding title...
This mod may or may not be dead, given the drama a few months ago, life, and all that stuff. But if it is dead, that would be a fucking tragedy worse than 9/11! (Sorry if that offended anyone) I hope you get some new coders soon!
I wasn't trying to say that ken is an asshole for leaving, he may have his own reasons
It's not dead, don't worry.
mod dead?
[QUOTE=pinecleandog;46710652]mod dead?[/QUOTE]
But what about stealth lock picking????
[QUOTE=Snood_1990;46711098]But what about stealth lock picking????[/QUOTE]
New stealth system, ALA Payday 2, you can now stealth past all the combine, to match play style.
[QUOTE=glitchvid;46711887]New stealth system, ALA Payday 2, you can now stealth past all the combine, to match play style.[/QUOTE]
Stealth past all scripted sequences for that authentic run and gun game style.
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