• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Death_God;40768821]i must be the only person in the world who hates the hl2 ost[/QUOTE] You must be. [media]http://www.youtube.com/watch?v=Ofb9M5fLdtY[/media]
[QUOTE=Fat-Corgi-Guy;40768830]'Cause all the new environment textures are 2-4 times the size of the original textures, in order for those to work the mappers have to resize them to fit the brushes in hammer. I figure it'd be easier to do all the map brush work and texture resizing in one go, rather than doing one, then having to go back and do the other, especially if we add new secret areas or extra details, that means even more textures that need to be resized.[/QUOTE] Could you not just shrink them with $basetexturetransform in the vmts instead of having to resize them in Hammer? The latter sounds like it'd be a nightmare to do.
[QUOTE=Stiffy360;40768979]TBH, I think some generic Quiet music couldn't hurt. Not like an orchestra, just some quiet notes playing in the background while running around looking for ammo and crap. [/QUOTE] this could be kinda cool. perhaps something akin to the music director in l4d? edit: to clarify, I don't mean for this to replace the music that already plays. you could make it just play ambient music during gameplay where there is no soundtrack.
[QUOTE=Tweevle;40769130]Could you not just shrink them with $basetexturetransform in the vmts instead of having to resize them in Hammer? The latter sounds like it'd be a nightmare to do.[/QUOTE] Then it wouldn't work correctly, unless I'm mistaken.
[QUOTE=Skyward;40769011]You must be. [media]http://www.youtube.com/watch?v=Ofb9M5fLdtY[/media][/QUOTE] everytime i think about the hl2 ost i keep thinking about crappy rave music youd hear at a low budget nightclub [media]http://www.youtube.com/watch?v=zlD5uvOt_Sw[/media]
[QUOTE=Death_God;40769202]everytime i think about the hl2 ost i keep thinking about crappy rave music youd hear at a low budget nightclub [media]http://www.youtube.com/watch?v=zlD5uvOt_Sw[/media][/QUOTE] That was my favourite song from HL2... it never sounded low-budget or like something you'd hear at a nightclub to me.
[media]http://www.youtube.com/watch?v=bdyahzWRLC0[/media] I liked this best.
[QUOTE=Fat-Corgi-Guy;40769187]Then it wouldn't work correctly, unless I'm mistaken.[/QUOTE] I made a quick custom texture to test it out, works fine for me. On the left is the basic texture, on the right is the one I made that's 4 times the size (same texture scale in Hammer): [t]http://cloud-2.steampowered.com/ugc/541835583464018099/A1F7A4BA29D8C5519E37248E52247E8C3EA0A655/[/t] [t]http://cloud-2.steampowered.com/ugc/541835583464021019/45E9C6BE9439714388A430F6904107E7176C82FD/[/t] The vmt: [CODE]"LightmappedGeneric" { "$basetexture" "metal/metalpipe007b" "$basetexturetransform" "center .5 .5 scale 4 4 rotate 0 translate .5 .5" "$basealphaenvmapmask" 1 "$envmap" "env_cubemap" "$surfaceprop" "metal" "$detail" "detail\metal_detail_01" "$detailscale" "4.283" "$detailblendfactor" .65 "$detailblendmode" "0" "%keywords" "combine" "$envmaptint" "[ 0.5 0.5 0.5 ]" } [/CODE]
Is there any quality loss to it?
[QUOTE=Mr. Someguy;40769618]Is there any quality loss to it?[/QUOTE] Not as far as I can tell: [t]http://cloud-2.steampowered.com/ugc/541835583464438235/3C939E9A98ED57E06BCDBEF7239081528E24D386/[/t]
[QUOTE=NixNax123;40768835]it hardly fit the hl2 style at all[/QUOTE] This, the song sounded a little too upbeat and doesn't have the creepy/ominous feeling that's present in the Half-Life series. To me Gearbox's expansions have the best music in the series. That would be cool if the mod team used that.
[QUOTE=Azzator;40769467][media]http://www.youtube.com/watch?v=bdyahzWRLC0[/media] I liked this best.[/QUOTE] [media]http://www.youtube.com/watch?v=IOGhNuOGr9Q[/media] This one rocked too.
The one I will always love to hear (and which fits perfectly to the part where it plays): [video=youtube;GyRKTIRepJg]http://www.youtube.com/watch?v=GyRKTIRepJg[/video]
This track... I can't remember where it plays, its been way too long since I've played. Anyone remember? [media]http://www.youtube.com/watch?v=Cjb05NPcbYw&list=PL7FADDA74E08A8AEE[/media] That said, this track has stuck with me. Send chills down my spine. Especially at the 0:30 mark.
[QUOTE=Ken Chan;40765562][video=youtube;FUCjC0CMdPI]http://www.youtube.com/watch?v=FUCjC0CMdPI[/video][/QUOTE] FakeFactory adding music into HL2 was probably one of his worst moves IMO. The already existing music in the game works perfectly fine where it is, we don't need a movie soundtrack playing over the game. I mean maybe in a different time and place a music soundtrack would sound good (L4D, Metro: Last Light, Portal 2) over the gameplay, but HL2 just isn't right for it (In my opinion)
[QUOTE=Tweevle;40769509][CODE]"LightmappedGeneric" { "$basetexture" "metal/metalpipe007b" "$basetexturetransform" "center .5 .5 scale 4 4 rotate 0 translate .5 .5" "$basealphaenvmapmask" 1 "$envmap" "env_cubemap" "$surfaceprop" "metal" "$detail" "detail\metal_detail_01" "$detailscale" "4.283" "$detailblendfactor" .65 "$detailblendmode" "0" "%keywords" "combine" "$envmaptint" "[ 0.5 0.5 0.5 ]" } [/CODE][/QUOTE] I tried doing this but it didn't work, this is what my VMT looks like: [CODE]"LightmappedGeneric" { "$basetexture" "Tile/tilebreak001c" "$basetexturetransform" "center .5 .5 scale 4 4 rotate 0 translate .5 .5" "$surfaceprop" "tile" "%keywords" "c17downtown" }[/CODE] I probably screwed up on something. :suicide:
[QUOTE=Fat-Corgi-Guy;40770141]I tried doing this but it didn't work, this is what my VMT looks like: [CODE]"LightmappedGeneric" { "$basetexture" "Tile/tilebreak001c" "$basetexturetransform" "center .5 .5 scale 4 4 rotate 0 translate .5 .5" "$surfaceprop" "tile" "%keywords" "c17downtown" }[/CODE] I probably screwed up on something. :suicide:[/QUOTE] That's weird, it looks fine to me. There must be another problem somewhere? [QUOTE=Skyward;40770093]This track... I can't remember where it plays, its been way too long since I've played. Anyone remember? [url]http://www.youtube.com/watch?v=Cjb05NPcbYw&list=PL7FADDA74E08A8AEE[/url] That said, this track has stuck with me. Send chills down my spine. Especially at the 0:30 mark.[/QUOTE] It's when you defeat the first gunship at New Little Odessa.
[QUOTE=Tweevle;40770274]That's weird, it looks fine to me. There must be another problem somewhere? It's when you defeat the first gunship at New Little Odessa.[/QUOTE] Thanks, that was gonna bother me :v:
[QUOTE=Skyward;40770093]This track... I can't remember where it plays, its been way too long since I've played. Anyone remember? [media]http://www.youtube.com/watch?v=Cjb05NPcbYw&list=PL7FADDA74E08A8AEE[/media] That said, this track has stuck with me. Send chills down my spine. Especially at the 0:30 mark.[/QUOTE] It does a good job of giving you chills, especially when you hear the sounds of marine life alongside the song. In terms of music though, this threw me all the way back to HL1. Love this song. [media]http://www.youtube.com/watch?v=4T6oEqIo1YI[/media]
[B]Alright got it fixed, thanks Tweevle![/B] [t]http://cloud-2.steampowered.com/ugc/846954458032452028/DE1D24B401310BF51147B18081EC8E0FF7A55020/[/t][t]http://cloud-2.steampowered.com/ugc/846954458032475645/D2F5E68B31AB85A36E3B2C49A1A921A66A83F6E2/[/t] [I]You may notice the second set of 'lines' between the bricks- that's because of the original normal map on the new texture, the tiles aren't perfectly lined up. This will be fixed when we get the SSBumpmaps made.[/I]
[QUOTE=Butthurter;40773382]were just worried bc the team behind the portal 1 remake alive & kicking decided to remake the ost that sounds absolutely nothing like portal nor portal 2, and comes off as just stupid techno for the sake of being techno[/QUOTE] On the other hand, Black Mesa's alternate soundtrack turned out [I]really[/I] good.
Well if you could find someone who could replicate HL2's music but make it more powerful, then you'd be in business. Like check out this version of Triage At Dawn. [media]http://www.youtube.com/watch?v=iy61r3Qkm6o[/media] It's still faithful to the original, but sounds great.
Maybe we could use some songs like that in our added/extended sections? I myself was thinking about extending the Train Intro with the ride going through the outskirts of city 17, through the canal (bullsquid encounters), and then into the trainstation just like the original version of the intro. What do you guys think? [QUOTE=Fort83;40774030]Maybe the wastelands part is a bit much, as that might be quite the train ride. But definitely expanding it would be pretty cool. Perhaps even have some more citizens on the train, who can have some more dialogue.[/QUOTE] Agreed, no Wasteland.
[QUOTE=UntouchedShadow;40773968]Well if you could find someone who could replicate HL2's music but make it more powerful, then you'd be in business. Like check out this version of Triage At Dawn. [media]http://www.youtube.com/watch?v=iy61r3Qkm6o[/media] It's still faithful to the original, but sounds great.[/QUOTE] I enjoyed OC's remix of this too. [media]http://www.youtube.com/watch?v=8vrDzWlHVAE[/media]
[QUOTE=IM BATMAN;40774011]Maybe we could use some songs like that in our added/extended sections? I myself was thinking about extending the Train Intro with the ride going through the outskirts of city 17, through the canal (bullsquid encounters), and then into the trainstation just like the original version of the intro. What do you guys think?[/QUOTE] You could make it run through some factory areas like the original was to have, albeit toned down to look more like just factories rather than the original over-the-top smoke and fire factories (while I [U]love[/U] those, I don't feel it'd fit here anymore). Looking toward Kleiners lab, it's definitely more industrial than residential. I think the most interesting we'll be able to get away with would be some kind of power plant or refinery, since those have a lot of pipes and walkways and lights (and most importantly, they exist in the real world). [img]http://hdwallpaper.ws/images/2012/09/-Technology-Refinery-Fresh-New-Hd-Wallpaper--.jpg[/img] Not sure about Canals though, the Canals are extensive but I don't think they are a huge part of the city, we just spend a lot of time in them because they're good for fleeing through (the winding canals and tunnels are great for throwing off the cops) and we're using a watercraft. On a side note, this made me realise that there are actually no train bridges through the canals, which means it's impossible for the Nova Prospekt train to reach the Prison on that route, unless it goes underground.
[QUOTE=Death_God;40769202]everytime i think about the hl2 ost i keep thinking about crappy rave music youd hear at a low budget nightclub [media]http://www.youtube.com/watch?v=zlD5uvOt_Sw[/media][/QUOTE] I thought I was the only one who thought so. Every time I hear that in game I just imagine a topless Gordon twirling glowsticks and sucking on a pacifier while he's bouncin and bumpin his way across the trainyard
[QUOTE=IM BATMAN;40774011]Maybe we could use some songs like that in our added/extended sections? I myself was thinking about extending the Train Intro with the ride going through the outskirts of city 17, through the canal (bullsquid encounters), and then into the trainstation just like the original version of the intro. What do you guys think? Agreed, no Wasteland.[/QUOTE] I thought the whole idea behind the mod was just adding a couple new - but small - areas and making it look better, not adding entirely new sections that are of debatable canon.
that is a small area. you'll see it for like a minute or two tops, and you'll only be seeing it outside of a moving train window.
[QUOTE=Butthurter;40773382]were just worried bc the team behind the portal 1 remake alive & kicking decided to remake the ost that sounds absolutely nothing like portal nor portal 2, and comes off as just stupid techno for the sake of being techno[/QUOTE] Actually that was our public release OST. The actual mod has music similar to Portal 2's while maintaining the feel of Portal 1's. Asshat.
[QUOTE=MaxOfS2D;40763508]It could be turned into a good idea if it was half the size and mostly destroyed (IMO) but right there the scale of it makes no sense lol[/QUOTE] Bridges tend to be that large don't they? I know no one agrees but I've always liked all the stuff he adds. The plane wreckage looks amazing on the coast later on. And on stealing stuff, he's not really making a mod, just trying to make it look pretty. You could consider using CGTextures stealing.
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