• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=IM BATMAN;40783079]When was that said? If you're referring to my "why would we?" comment, [I]thats for completely ripping out the Half-Life 2 music and replacing it. [/I]If anyone provides anything with other team members saying that we are not changing the soundtrack I will gladly stand corrected.[/QUOTE] Define 'changing' the soundtrack.
This is all I said guys: [QUOTE=Fat-Corgi-Guy;40768660][QUOTE=SFC003;40767865]The song was probably just to show for some reason your not actually gettign rid of the HL2 OST, right[/QUOTE] Why would we get rid of the OST?[/QUOTE] I didn't say we weren't touching the sound track, I said we're [B]not[/B] getting rid of it. I will say I wouldn't change anything about the current songs, unless of course one was low-quality, which I don't think any of them are, but I would [I]add[/I] to the song roster in a few occasions. They could be just little 10 second pieces, similar to when you first enter Ravenholm, or they could be slightly longer ones. However if we do add more you can be sure we will try to get it as close to HL2's style of music as possible.
All I'm saying is hearing stuff like [media]http://www.youtube.com/watch?v=mz97fUHuTS0[/media] Somewhere in the game can't be detrimental. Its not changing the soundtrack, its expanding it. Its still Half Life 2 music. Its just more of it. Win fuckin win. It fits right in at the end of the game, in C17. Anyone who's saying otherwise, you're fucking ridiculous. The soundtrack isn't some sacred thing. BUT NO if you change it A LITTLE BIT you're not playing Half Life... Here's a fuckin idea, if you want to play the game the exact same way, go boot up HL2. This is a mod to improve the game and adding more of the kickass Half Life 2 soundtrack IS an improvement. Its not like we're drawing a mustache on the fucking Shroud of Turin, we're just putting it in a nice shiny decorative display frame. You people are too damn afraid of change.
Some of the episodes' tracks actually fit very well into HL2, IMO. Ones I can think of are [URL="http://www.youtube.com/watch?v=SVOlnCm2z-E"]Self Destruction[/URL] during the wait for the cart in Ravenholm, [URL="http://www.youtube.com/watch?v=W7pB0Ny2BTo"]Penultimatum[/URL] when the camera spots you in the building opposite the Overwatch Nexus, and surprisingly [URL="http://www.youtube.com/watch?v=QIj20iC45CQ"]What Kind of Hospital is This?[/URL] inside Nova Prospekt when you're controlling the antlions. Also it's not like it'd be difficult to do - it takes two minutes to rig up a trigger and get it to play the song.
Adding some of sounds of the planets might be good for ambience. [video=youtube;WSrvPdchEUc]http://www.youtube.com/watch?v=WSrvPdchEUc[/video]
[QUOTE=Medevilae;40783471]It seems like this project keeps getting more and more ambitious Steer clear of adding enough extra that the mod becomes gaudy- because then you're crossing into Fakefactory territory[/QUOTE] I really hate getting compared to FF all the time but its even sadder that he is the only one to compare to.
[QUOTE=Xubs;40785599]offtopic but the one for Jupiter is by far the best [media]http://www.youtube.com/watch?v=e3fqE01YYWs[/media] it inspired me to make a game based around Jupiter which I am doing[/QUOTE] That would be nice for amient sounds when walking through the game. I wouldn't touch the original soundtrack, but ambience such as this can't hurt.
[QUOTE=Medevilae;40788037]I knew the reception to this comment would be less than warm, but what started as an "enchancement" is turning into an "overhaul"[/QUOTE] What are the overhauls? I guess you could say the textures are being overhauled, but if they're close to the originals wouldn't you call that an enhancement? The maps are just getting fixed up geometry and brushwork with some changes and extra areas here and there, there's only gonna be 1-3 new enemy NPCs, etc. So what are we [I]'overhauling'[/I]?
what if you guys remaster the music by putting through some software and making it better, but still the same songs
There really doesn't need to be that much change to music. Like, maybe restoring some cut tracks but nothing that major. The Electric Guitar Ambience is HL2's signature sound and there's no real reason to get rid of it.
[QUOTE=SFC003;40789643]what if you guys remaster the music by putting through some software and making it better, but still the same songs[/QUOTE] Yeah, use [url]http://the.wubmachine.com/[/url]
[QUOTE=SFC003;40789643]remaster the music by putting through some software and making it better[/QUOTE] this is not how music works
Does anyone have the [URL="http://www.discogs.com/Kelly-Bailey-Half-Life-2-Soundtrack/release/941113"]Half-Life 2 Official Soundtrack CD[/URL]? It could potentially contain higher quality versions of the songs.
[QUOTE=Raptors!;40790322]Yeah, use [URL]http://the.wubmachine.com/[/URL][/QUOTE] [URL="https://dl.dropboxusercontent.com/u/68514864/Track%2001%20%28Wub%20Machine%20Remix%29.mp3"]VALVE THEME: ENHANCED[/URL]
you could email kelly bailey for .flac versions. i don't know if source supports their playback though
[QUOTE=SFC003;40789643]what if you guys remaster the music by putting through some software and making it better, but still the same songs[/QUOTE] Remastering inevitably leads to horrible audio: [url]https://www.youtube.com/watch?v=j-O5l6NSsdY[/url]
[QUOTE=Mech Bgum;40790770]remastering implies you have the original tracks to mix... you can't remaster a 192kbps mp3 file[/QUOTE] Technically you could remaster a file of that format. Though obviously it wouldn't be as good as having the .wav I bet you could squeeze some volume and nice frequencies out of most of the HL2 songs if you ran it through Ozone 5 and applied some subtle harmonizers, limiters and spacialization.
[QUOTE=rezOnance;40793642]Technically you could remaster a file of that format.[/QUOTE] Not without the master recordings he couldn't. Hence the word "remaster".
[QUOTE=EarlCdwards;40793781]Not without the master recordings he couldn't. Hence the word "remaster".[/QUOTE] The pedanticism is strong in this one. EDIT: Btw, what's a 'master recording' ? Last time i checked, when you master a track, you use audio from a bounced mix. But hey, people who have no clue about music production, continue to argue with me because I obviously have no idea what I'm talking about.
[QUOTE=rezOnance;40794114]The pedanticism is strong in this one. EDIT: Btw, what's a 'master recording' ? Last time i checked, when you master a track, you use audio from a bounced mix. But hey, people who have no clue about music production, continue to argue with me because I obviously have no idea what I'm talking about.[/QUOTE] master recordings will always be the best version of a song, especially since you have many different recordings and takes if you get those, you should get the lossless version otherwise, mister, you just look like a guy who is talking out his ass
All of the arguements/offenses lately, come on guys, its not helping anyone. And although I highly doubt we'll get a response I'll try emailing some people at Valve about getting a master recording or lossless version of the soundtrack along with some original .VMFs.
[QUOTE=IM BATMAN;40795213]All of the arguements/offenses lately, come on guys, its not helping anyone. And although I highly doubt we'll get a response I'll try emailing some people at Valve about getting a master recording or lossless version of the soundtrack along with some original .VMFs.[/QUOTE] Yet you are the one dumb-spaming my comments, adding fuel to the fire.
Ratings are there for a reason.
[QUOTE=SFC003;40795030]master recordings will always be the best version of a song, especially since you have many different recordings and takes if you get those, you should get the lossless version otherwise, mister, you just look like a guy who is talking out his ass[/QUOTE] Well let me try and redeem myself. You're correct, a Master Recording is the version of a song of which you'll make copies. However most of you don't seem to know that one of the main processes in music production is 'Mastering'. This is the process in which you take a mixdown of the original track and run it through a variety of signal processes in order to achieve a loud and full sound ready for distribution. Now back to the original point made in this thread. Someone suggested taking the audio files for the HL2 music and 'running it through software to make it sound better' (paraphrase). Someone then went onto suggest that this was not possible because we don't have access to the raw audio files. Someone suggested that this process was 'remastering'. Vague phrasing aside, it is possible to run below ideal quality audio files through Mastering suites in order to achieve an overall better sounding audio track. Guaranteed it won't sound as good as getting your hands on the raw audio, but it'll make a noticeable difference. Now i don't want to seem like an ass, but do I seriously have to write essays out in order to prove my audio knowledge to people in this thread? I'm just trying to be helpful :'(
[QUOTE=rezOnance;40795734]Now i don't want to seem like an ass, [B]but do I seriously have to write essays out in order to prove my audio knowledge to people in this thread[/B]? I'm just trying to be helpful :'([/QUOTE] I expect to see it on my desk by Tuesday afternoon.
Rez0nance knows what he's talking about- he's a professional sound designer. [url]http://www.tomwrightsound.com/[/url] Now can we shut up about the music please?
Just a question - Will source code for this mod be released? I know that sounds like a ludicrous idea, but it could really help future modders out who want to make something based on HL2 but also want to take advantage of the newer features added in the Alien Swarm version of the Source engine. Or hell, even just some parts of code would be great; I don't remember if you guys are adding the Houndeye or Bullsquid back, but if you are, I'm sure a lot of people would appreciate not having to sift through a bunch of Russian forums to find a tutorial on how to do it themselves. I'm already expecting this to be rated "dumb" but I really hope that it's a possibility sometime down the line.
[QUOTE=mySvenLabs;40796232]Just a question - Will source code for this mod be released? I know that sounds like a ludicrous idea, but it could really help future modders out who want to make something based on HL2 but also want to take advantage of the newer features added in the Alien Swarm version of the Source engine. Or hell, even just some parts of code would be great; I don't remember if you guys are adding the Houndeye or Bullsquid back, but if you are, I'm sure a lot of people would appreciate not having to sift through a bunch of Russian forums to find a tutorial on how to do it themselves. I'm already expecting this to be rated "dumb" but I really hope that it's a possibility sometime down the line.[/QUOTE] It's not that hard to port HL2 over Alien Swarm engine by yourself.
All the more reason to remove a trivial step for many people in one fell swoop.
[QUOTE=Nicolas;40796523]It's not that hard to port HL2 over Alien Swarm engine by yourself.[/QUOTE] God I hate answers like this. As someone who has taught themselves everything they know about the source engine and modding in general, answers like this were the bane of my existence.
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