[QUOTE=HGrunt;40829586]Just noticed that at least two buildings around the trainstation plaza mysteriously change colors:
[IMG]http://i.imgur.com/j02UlaN.jpg[/IMG]
[IMG]http://i.imgur.com/0y9fSXV.jpg[/IMG][/QUOTE]
Could have been repainted during Gordon's adventure outside the city. In terms of level design, though, the lighter colour indicates to the player that they should go that way.
[editline]...[/editline]
Why am I funny..? :v:
[QUOTE=CMB Unit 01;40829845]Could have been repainted during Gordon's adventure outside the city. In terms of level design, though, the lighter colour indicates to the player that they should go that way.[/QUOTE]
in other words throw consistency out the window for player direction
[QUOTE=Itauske Roken;40829917]in other words throw consistency out the window for player direction[/QUOTE]
Well rather that than the other way to be completely honest.
The best solution would be to make it lighter before, but they might've not thought that far.
[QUOTE=I am Error;40829933]Well rather that than the other way to be completely honest.
The best solution would be to make it lighter before, but they might've not thought that far.[/QUOTE]
That color being used earlier on in the game (d1_trainstation_02) looks a lot better than the weird cream and yellow colors used later.
[QUOTE=Itauske Roken;40829917]in other words throw consistency out the window for player direction[/QUOTE]
Yeah, exactly. That's exactly what you should do.
No use getting the picture frames straight during an earthquake.
Maybe to re-consistasize it you could change the sun position to shine directly on to the buildings. Or pump up the combine equipment everywhere and spam the area with flood/spotlights Portal 2 style.
[QUOTE=I am Error;40829933]Well rather that than the other way to be completely honest.
The best solution would be to make it lighter before, but they might've not thought that far.[/QUOTE]
Or, y'know, the door opening and the metrocops streaming out. Is anyone documenting all the inconsistencies and bugger-ups in the maps? I could chip in with that if needs be.
[QUOTE=HGrunt;40829586]Just noticed that at least two buildings around the trainstation plaza mysteriously change colors:
[img]http://i.imgur.com/j02UlaN.jpg[/img]
[img]http://i.imgur.com/0y9fSXV.jpg[/img][/QUOTE]
The souvenir shop windows are different and it has an interior now too, for no reason apparently. In the leak the windows were see-through but there was still nothing in there.
[QUOTE=xalener;40830245]Yeah, exactly. That's exactly what you should do.
No use getting the picture frames straight during an earthquake.
Maybe to re-consistasize it you could change the sun position to shine directly on to the buildings. Or pump up the combine equipment everywhere and spam the area with flood/spotlights Portal 2 style.[/QUOTE]
Or you could just assume the player would spend more than 10 seconds looking around for where to go? The only time I ever got confused at that part was my second or third playthrough where the door didn't open for nearly an entire minute.
[QUOTE=HGrunt;40829586]Just noticed that at least two buildings around the trainstation plaza mysteriously change colors:
[img]http://i.imgur.com/j02UlaN.jpg[/img]
[img]http://i.imgur.com/0y9fSXV.jpg[/img][/QUOTE]
And the different placement of the posters on the left, and the lack of light in the back (1st pic), and the lack of awning on the left (2nd pic)...
[QUOTE=QwertySecond;40831415]Or, y'know, the door opening and the metrocops streaming out. Is anyone documenting all the inconsistencies and bugger-ups in the maps? [B]I could chip in with that if needs be.[/B][/QUOTE]
An extra set of eyes couldn't hurt.
I'd say go for it. You never know, you may spot something that others missed.
[QUOTE=QwertySecond;40831415]Or, y'know, the door opening and the metrocops streaming out. Is anyone documenting all the inconsistencies and bugger-ups in the maps? I could chip in with that if needs be.[/QUOTE]
I was kind of doing this, but I was holding off until we got near the mapping portion, it seems they're focusing on models and textures first. I did a segment on the trainstation levels [url=http://facepunch.com/showthread.php?t=1250029&p=39894710&viewfull=1#post39894710]here[/url] awhile back.
[QUOTE=Mr. Someguy;40834149]I was kind of doing this, but I was holding off until we got near the mapping portion, it seems they're focusing on models and textures first. I did a segment on the trainstation levels [url=http://facepunch.com/showthread.php?t=1250029&p=39894710&viewfull=1#post39894710]here[/url] awhile back.[/QUOTE]
I did a bit of work on the trainstation a little while ago for the heck of it, that's kind of based on that. I'll post some screenshots tomorrow.
I can't wait to see the mapping portion of this when the time is right; Ravenholm really needs some help.
[img]http://i.imgur.com/QI5fjjgh.jpg[/img]
Those obviously flat trees aren't going to update themselves.
[QUOTE=mySvenLabs;40836789]I can't wait to see the mapping portion of this when the time is right; Ravenholm really needs some help.
[IMG]http://i.imgur.com/QI5fjjgh.jpg[/IMG]
Those obviously flat trees aren't going to update themselves.[/QUOTE]
My Ravenholm always had a bug where at the Church Pulley section the fog cut off half of the map and would never go away, took a Windows 7 reinstall to fix it :v:
[QUOTE=Sir Max;40837036]Ravenholm will probably need to most mapping work out of anything because of how close the skybox is to the player at all times, and that it seems to have been cut down before release quickly so it doesn't really feel like a damaged resistance town or anything really other that a bunch of buildings shoved together.[/QUOTE]
This. Personally I'm pretty excited for us to re-do Ravenholm and hope you guys will let us take some creative liberties with it.
Ravenholm will probably need to most mapping work out of anything because of how close the skybox is to the player at all times, and that it seems to have been cut down before release quickly so it doesn't really feel like a damaged resistance town or anything really other that a bunch of buildings shoved together.
[QUOTE=IM BATMAN;40837005]My Ravenholm always had a bug where at the Church Pulley section the fog cut off half of the map and would never go away, took a Windows 7 reinstall to fix it :v:
This. Personally I'm pretty excited for us to re-do Ravenholm and hope you guys will let us take some creative liberties with it.[/QUOTE]
Should I start working on my 'presentation' about how the mining complexes make no sense and there's rails and shit that go from nowhere to nowhere? :v:
[QUOTE=mySvenLabs;40836789][img]http://i.imgur.com/QI5fjjgh.jpg[/img][/QUOTE]
You will also fix the glitch that it allows to the player get the Annabelle on that part?
[QUOTE=Mr. Someguy;40837330]Should I start working on my 'presentation' about how the mining complexes make no sense and there's rails and shit that go from nowhere to nowhere? :v:[/QUOTE]
You'd be crazy if you don't.
[QUOTE=ManFlakes;40837577]You'd be crazy if you don't.[/QUOTE]
Did a quick run-through to get a better idea of what to look at. Tomorrow I'll take pictures and write my feedback.
[QUOTE=Maestro Fenix;40837546]You will also fix the glitch that it allows to the player get the Annabelle on that part?[/QUOTE]
I'm pretty sure there was that whole debacle 10-20 pages back about retexturing the Annabelle and such.
[QUOTE=Mr. Someguy;40832669]
Or you could just assume the player would spend more than 10 seconds looking around for where to go? The only time I ever got confused at that part was my second or third playthrough where the door didn't open for nearly an entire minute.[/QUOTE]
I strongly disagree. I always get very lost in that area and any sort of subtle hint is helpful.
[QUOTE=NeoDement;40839241]I strongly disagree. I always get very lost in that area and any sort of subtle hint is helpful.[/QUOTE]
How the heck do you get lost in that area? Even when I first played through that part I knew more or less exactly where to go, HL2 railroads you in the right direction anyways, even if you get lost you'll find the right way pretty fast.
i got lost in every area while trying to run away from combine
First time I got to the uprising section I got confused as fuck, and even now I still do-
To the point I end up accidentally climbing into a nodraw area that you're not supposed to go in where the combine spawn and using it to climb up the next level and over the roof to continue the level.
[QUOTE=Fat-Corgi-Guy;40839375]How the heck do you get lost in that area? Even when I first played through that part I knew more or less exactly where to go, HL2 railroads you in the right direction anyways, even if you get lost you'll find the right way pretty fast.[/QUOTE]
I don't know how, but I do. My experience is equally as valid as yours. Valve guide you with lighting and bright colour for a reason.
The #1 thing that gets me lost in video games is not spotting ladders
From what I heard gamers tend to not look up. But I don't remember being lost in any HL.
[QUOTE=NeoDement;40840133]I don't know how, but I do. My experience is equally as valid as yours. Valve guide you with lighting and bright colour for a reason.[/QUOTE]
It obviously didn't work well enough there, though, if you still got lost.
What about a siren or something from a console behind the door?
[QUOTE=NeoDement;40839241]I strongly disagree. I always get very lost in that area and any sort of subtle hint is helpful.[/QUOTE]
You're heading towards the Citadel; obviously the path forward is SOMEWHERE in that general direction. You can't exactly "lose" the citadel. :|
Perhaps you could make the Souvenire shop enterable and place a control panel for the door there, and make the enemies appear in a different way? It doesn't really make a lot of sense for the squad of metrocops to be behind the door, as there is a dropoff with combine mines and a couple of rebels just past the loading zone.
[QUOTE=HGrunt;40841224]Perhaps you could make the Souvenire shop enterable and place a control panel for the door there, and make the enemies appear in a different way? It doesn't really make a lot of sense for the squad of metrocops to be behind the door, as there is a dropoff with combine mines and a couple of rebels just past the loading zone.[/QUOTE]
In one of the beta versions of the plaza, I remember there was a sort of Combine bunker that had a control panel of some form. Would that be too out of place now, or could this work?
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