• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
What parts was cheaple used in HL2? I never knew of its existence until I got gmod and found the model of it.
there's def one part in eli's lab right before you get in the elevator
It's used in the quick sewer section during the heli attack in route kanal
He is also used when you look through the cameras in kleiners lab.
Oh boy, finding more mapping bugs in the retail. [img]http://cloud-2.steampowered.com/ugc/921264315794254758/18D32D4F64D417061A25512BD73D27F6796A2C5B/[/img] [img]http://cloud-2.steampowered.com/ugc/921264315794256593/D045925F4CA8BCA29D683E818F4507B1D1CB223B/[/img] [img]http://cloud.steampowered.com/ugc/921264315794258964/FD951C3DC3980BF5FE87079C91C83FD864E5CD1F/[/img]
[QUOTE=Snood_1990;40912622]Oh boy, finding more mapping bugs in the retail. [img]http://cloud-2.steampowered.com/ugc/921264315794254758/18D32D4F64D417061A25512BD73D27F6796A2C5B/[/img][/QUOTE] It's been doing that for me, too. Is that something new? Never noticed it before.
[QUOTE=Chaotic Lord;40912639]It's been doing that for me, too. Is that something new? Never noticed it before.[/QUOTE] Nah the window is supposed to be completely white when you're away from it, it was an optimisation thing. Looks like that was broken somewhere along the line though, but it doesn't matter really, it's not like we need it anymore, we're in 2013 now. Off-hand the only 'white wall of light' I can think of that we absolutely need is the one at the end of the mineshaft leaving Ravenholm. And that one can be improved to look less like an obvious wall of white, and more like a blur that fades into clarity as we get closer.
On a further note the doors to the building actually explode outwards and uncover this area when you're fighting near it. Troops also come out of the exposed doorway. [t]http://cloud-2.steampowered.com/ugc/921264315794256593/D045925F4CA8BCA29D683E818F4507B1D1CB223B/[/t]
[QUOTE=Snood_1990;40914970]On a further note the doors to the building actually explode outwards and uncover this area when you're fighting near it. Troops also come out of the exposed doorway. [t]http://cloud-2.steampowered.com/ugc/921264315794256593/D045925F4CA8BCA29D683E818F4507B1D1CB223B/[/t][/QUOTE] Really? Man I haven't played HL2 for too long...
We might have to Dehance Odessa. He's beyond this gen.
[QUOTE=Snood_1990;40914970]On a further note the doors to the building actually explode outwards and uncover this area when you're fighting near it. Troops also come out of the exposed doorway. [t]http://cloud-2.steampowered.com/ugc/921264315794256593/D045925F4CA8BCA29D683E818F4507B1D1CB223B/[/t][/QUOTE] I thought it had a combine barrier to prevent you from going in.
[QUOTE=Stiffy360;40916869]I thought it had a combine barrier to prevent you from going in.[/QUOTE] the keyword here being [B]HAD[/B]
[QUOTE=Stiffy360;40916869]I thought it had a combine barrier to prevent you from going in.[/QUOTE] Normally, the doors explode, Combine soldiers rush out, and solid metal doors slide down to block off the doorways. However, even before the game was updated to the 2007 engine, the metal doors wouldn't close if you threw a grenade in the opening. Requires good timing, but it can be done, because I've known about it for years.
[QUOTE=Cheshire_cat;40917202]Normally, the doors explode, Combine soldiers rush out, and solid metal doors slide down to block off the doorways. However, even before the game was updated to the 2007 engine, the metal doors wouldn't close if you threw a grenade in the opening. Requires good timing, but it can be done, because I've known about it for years.[/QUOTE] I was throwing grenades around at the time so it could have been that.
Speaking of the Nexus plaza fight, I noticed a really strange thing: In the second building you duck into, there's a rebel locked behind a fence, like the captives inside the Nexus. However, he dies instantly when you open the door, and you can't save him. It just seems like something broke for that setpiece.
[QUOTE=Blooper Reel;40929535]Speaking of the Nexus plaza fight, I noticed a really strange thing: In the second building you duck into, there's a rebel locked behind a fence, like the captives inside the Nexus. However, he dies instantly when you open the door, and you can't save him. It just seems like something broke for that setpiece.[/QUOTE] I dunno if it's been broken or not, but in original HL2 he gets sprayed down by a Combine Soldier the instant the door starts to open, giving you no chance to save him. It's scripted though, since the Soldier ignores the others and starts gunning for you after he "kills" the first one.
[QUOTE=Mr. Someguy;40929604]I dunno if it's been broken or not, but in original HL2 he gets sprayed down by a Combine Soldier the instant the door starts to open, giving you no chance to save him. It's scripted though, since the Soldier ignores the others and starts gunning for you after he "kills" the first one.[/QUOTE] Not always, but I´m able to kill him before he kills the rebel. Just have your shotgun ready, and double shot him at the right moment.
He is killed by a trigger. You cannot save him even if you kill all the soldiers.
When you look into it, Valve's maps are rather slapdash and hastily-made. The texturing is off in a lot of areas that the player can see into, the displacements are spikier than Lara Croft's tits, and there are massive, empty areas underneath and behind the buildings. The maps still work, yes, but even Facepunch seems to have stricter standards.
[QUOTE=Cheshire_cat;40944033]When you look into it, Valve's maps are rather slapdash and hastily-made. The texturing is off in a lot of areas that the player can see into, the displacements are spikier than Lara Croft's tits, and there are massive, empty areas underneath and behind the buildings. The maps still work, yes, but even Facepunch seems to have stricter standards.[/QUOTE] because it was freakin' made in 2004, [i]nine[/i] years ago. those spiky displacements and meager detailing were probably the prettiest the technology of the time could deliver. Source is more than a decade old if you start counting from it's first development build (maybe around 2001?). of course it looks shoddy today because standards have long since changed, but back in the day i'm sure everyone saw it as nothing short of amazing.
[QUOTE=Azzator;40944398]because it was freakin' made in 2004, [I]nine[/I] years ago. those spiky displacements, and meager detailing were probably the prettiest the technology of the time could deliver. Source is more than a decade old if you start counting from it's first development build (maybe around the 2001?). of course it looks shoddy today because standards have long since changed, but back in the day i'm sure everyone saw it as nothing short of amazing.[/QUOTE] Yes, I'm not debating that Half-Life 2 is incredibly old by today's standards, but even Episode Two can be rather rough around the edges at times, and that was made in 2007. Of course, I'm sure that's why Episode Three is taking so long. The recent rumors of a Source 2 probably indicate that Valve is completely abandoning Source in favor of a more modern engine. [editline]7th June 2013[/editline] Actually, SteamPipe makes sense from that perspective. Valve is tidying up remaining Source games before moving on with building anything new. Sounds like some sort of conspiracy theory, I know, but it does make sense.
[QUOTE=Cheshire_cat;40944490]Yes, I'm not debating that Half-Life 2 is incredibly old by today's standards, but even Episode Two can be rather rough around the edges at times, and that was made in 2007. Of course, I'm sure that's why Episode Three is taking so long. The recent rumors of a Source 2 probably indicate that Valve is completely abandoning Source in favor of a more modern engine. [editline]7th June 2013[/editline] Actually, SteamPipe makes sense from that perspective. Valve is tidying up remaining Source games before moving on with building anything new. Sounds like some sort of conspiracy theory, I know, but it does make sense.[/QUOTE] Why do people keep saying this They're not going to make a "Completely new engine." That would be a waste of time when they already have a codebase that works. I'm not ruling out the possibility that they've been making drastic overhauls to the engine to accommodate new features and facilitate easier modding/extensibility, but it simply doesn't make sense to completely start from scratch. Steampipe is just an effort to unify their content system so that they can port it to linux all at once.
[QUOTE=p0rtalplayer;40945211]Why do people keep saying this They're not going to make a "Completely new engine." That would be a waste of time when they already have a codebase that works. I'm not ruling out the possibility that they've been making drastic overhauls to the engine to accommodate new features and facilitate easier modding/extensibility, but it simply doesn't make sense to completely start from scratch. Steampipe is just an effort to unify their content system so that they can port it to linux all at once.[/QUOTE] When I meant that Valve was abandoning Source, I mainly meant that they were abandoning the current version in favor of working towards a 'new' engine, not starting from scratch. I never thought that they would completely abandon the current engine, just make a considerable overhaul like they did with GoldSrc. Also, my thoughts about SteamPipe was just speculation because I didn't know what Valve's goal was.
[QUOTE=Azzator;40944398]because it was freakin' made in 2004, [i]nine[/i] years ago. those spiky displacements, and meager detailing were probably the prettiest the technology of the time could deliver. Source is more than a decade old if you start counting from it's first development build (maybe around the 2001?). of course it looks shoddy today because standards have long since changed, but back in the day i'm sure everyone saw it as nothing short of amazing.[/QUOTE] I'm gonna be honest, I wasn't that impressed by HL2 on a technical visual standpoint when it came out. In the wake of Doom 3, Chronicles of Riddick: Escape from Butcher Bay, even console titles like Halo 2 and the impending Conker: Lie and reloaded (which still looks pretty fucking beautiful) I couldn't get excited for Half life 2's standard 2002-2003 look. Now that I have a bigger appreciation for aesthetic and atmosphere, I can accept that it looked the way it did, but still.
[QUOTE=xalener;40945674]I'm gonna be honest, I wasn't that impressed by HL2 on a technical visual standpoint when it came out. In the wake of Doom 3, Chronicles of Riddick: Escape from Butcher Bay, even console titles like Halo 2 and the impending Conker: Lie and reloaded (which still looks pretty fucking beautiful) I couldn't get excited for Half life 2's standard 2002-2003 look. Now that I have a bigger appreciation for aesthetic and atmosphere, I can accept that it looked the way it did, but still.[/QUOTE] I'm sorry, but I just can't believe you. Of course it's easy to say this now, but back then HL2 was indeed the shits. There's a reason why people considered Source to be the best looking shit ever back then.
As I remember, the only game that visually impressed me as much as HL2 was Far Cry.
[QUOTE=Uberslug;40946357]As I remember, the only game that visually impressed me as much as HL2 was Far Cry.[/QUOTE] That and Doom 3 at the time.
[QUOTE=Snood_1990;40946663]That and Doom 3 at the time.[/QUOTE] Only the indoor parts though, outside was...sketchy at best.
Doom 3 was the best game graphically, but NPC's looked like they were made of plastic. Even back in the day. But that dynamic lighting, man. Good stuff.
Still to this date few games have had as good humans as HL2 still does (though they've been updated) from facial features to animation and the texture quality on the face. That's not to say that some guys, a lot actually, have as good if not way better, but it's still pretty damn good looking.
Sorry, you need to Log In to post a reply to this thread.