Probably late, but when this is finished, couldn't we be able to have most if not all of the assets as a skin for Garry's Mod?
[QUOTE=Yanzl;41311811]How about if you paint the buildings by hand?
[img]http://shrani.si/f/15/U4/3A4Zr7BA/cit.png[/img][/QUOTE]
now we`re talking, that would be fantastic
although let`s not forget the river with the bridge
When this is done, I hope we can see the city for a little longer when being carried to breen`s office
[QUOTE=i_speel_good;41313643]Open photoshop, do a Render>Clouds with black and white, and then do a Pixelate Mosaic, then edit however you like and throw it in a modelling program as a heightmap. Although they will be stuck together and probably very same looking.[/QUOTE]
Talking more of stuff like: [url]https://www.youtube.com/watch?v=PDrALvAqsaI[/url]
I'm getting this type of thing set-up, just takes time.
[B]So I tested out some of the textures in-game today...[/B]
[t]http://i.imgur.com/huLYSIi.jpg[/t][t]http://i.imgur.com/9G1FTp9.jpg[/t][t]http://i.imgur.com/bvQVl7E.jpg[/t]
[t]http://i.imgur.com/7P8IsBa.jpg[/t][t]http://i.imgur.com/ZOuo0LG.jpg[/t][t]http://i.imgur.com/PYPLF3E.jpg[/t]
They still need new normals/SSbumps, right now they're just using the defaults, but it'll look even better once we get those made.
Wow, awesome. Sort of puts edges and corners in really high contrast in terms of detail, though - emphasizing that hl2 really could use some decent AO to complement the areas where VRAD isn't quite good enough.
[QUOTE=p0rtalplayer;41322180]Wow, awesome. Sort of puts edges and corners in really high contrast in terms of detail, though - emphasizing that hl2 really could use some decent AO to complement the areas where VRAD isn't quite good enough.[/QUOTE]
I haven't really seen satisfying SSAO in too many games though. They range from Gears of War 2 abysmal to Battlefield 3 ok.
I think my favorite outstanding use of the effect is in Serious Sam 3. I have no idea what they did, but it looks fucking legit. It looks kinda like the local soft shadows in The Last Of Us but less extravagant.
...and god damn those textures look fucking great in game. I almost feel like there's nothing you can do to make the BSPs to live up to them :S
[B]Re-made some more textures today, here's one of 'em[/B]
[t]http://i.imgur.com/zUSUAmZ.jpg[/t][t]http://i.imgur.com/PyaLO6X.jpg[/t][t]http://i.imgur.com/9anTpTM.jpg[/t]
This is going to be a good mod.
that looks fantastic! I wonder how the stone roads will look once redone
Wow, that texture looks great!
[QUOTE=Fat-Corgi-Guy;41330949][B]Re-made some more textures today, here's one of 'em[/B]
[t]http://i.imgur.com/zUSUAmZ.jpg[/t][/QUOTE]
Oh, man. It looks so strange next to the vanilla wall texture.
Good work.
Two questions:
1. Is it possible for Source to create footprints on the ground, like when stepping in mud or sand? It would create a little immersion to this mod.
2. Can particles like dust or dirt puff up when running on natural ground be put in your mod? Take a look on BF3; when running, dirt, sand, or snow is flung off into the air with every footstep.
[QUOTE=Chaotic Lord;41332943]Oh, man. It looks so strange next to the vanilla wall texture.
Good work.[/QUOTE]
With that said, I can't wait for them to start doing the wall textures.
[QUOTE=CSLeader;41333119]Two questions:
1. Is it possible for Source to create footprints on the ground, like when stepping in mud or sand? It would create a little immersion to this mod.
2. Can particles like dust or dirt puff up when running on natural ground be put in your mod? Take a look on BF3; when running, dirt, sand, or snow is flung off into the air with every footstep.[/QUOTE]
That would look so weird unless they add full body awareness.
Armageddon, read OP. They are.
Armageddon, read OP. They are.
[editline]6th July 2013[/editline]
Armageddon, read OP. They are.
[QUOTE=CSLeader;41333119]Two questions:
1. Is it possible for Source to create footprints on the ground, like when stepping in mud or sand? It would create a little immersion to this mod.
2. Can particles like dust or dirt puff up when running on natural ground be put in your mod? Take a look on BF3; when running, dirt, sand, or snow is flung off into the air with every footstep.[/QUOTE]
Speaking of particles one thing I would absolutely love to add is F.E.A.R style particle bounce.
[QUOTE=Fat-Corgi-Guy;41330949][B]Re-made some more textures today, here's one of 'em[/B]
[t]http://i.imgur.com/zUSUAmZ.jpg[/t][t]http://i.imgur.com/PyaLO6X.jpg[/t][t]http://i.imgur.com/9anTpTM.jpg[/t][/QUOTE]
Forgot you were working on that set too.
Oh well
[t]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/d1_t2_tiles_mh.png[/t]
[QUOTE=Mech Bgum;41333825]That looks too new and too clean and too polished and totally out of the overall mood of the scene.[/QUOTE]
Just because it's an alien police state doesn't mean they stop cleaning the floors :v:
[QUOTE=Mech Bgum;41333825]That looks too new and too clean and too polished and totally out of the overall mood of the scene.[/QUOTE]
It's actually about the same polish level as the original tiles :v:
[QUOTE=glitchvid;41333643]Forgot you were working on that set too.
Oh well
[t]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/d1_t2_tiles_mh.png[/t][/QUOTE]
I wouldn't mind having that in my collection of textures I'll never use since I can't map for shit.
[QUOTE=Mech Bgum;41334086][t]http://img186.imageshack.us/img186/5036/d1trainstation020006qz1.jpg[/t].[/QUOTE]
I see the new Metrocop model is coming along nicely.
[QUOTE=Mech Bgum;41334086]
[t]http://img186.imageshack.us/img186/5036/d1trainstation020006qz1.jpg[/t]
*sorry for the pic*
I don't know, I only see red parts being polished, and it looks considerably grungier overall. I'd say Fat-Corgi-Guy's textures looks more accurate.[/QUOTE]
Yeah, Again none of the stuff I (Or probably any of the other members) post is totally finished (Fun fact: this is revision 5 of the diffuse, and revision 14 for the ssbump!).
Also, your picture is a bit misleading this is what it looks like with HDR currently.
[t]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/d1_t2_tiles_def.png[/t]
[editline]6th July 2013[/editline]
[QUOTE=Chaotic Lord;41334316]I wouldn't having that in my collection of textures I'll never use since I can't map for shit.[/QUOTE]
We can see about that, as-long as Corgi is OK with it.
[QUOTE=Mech Bgum;41334086]
[t]http://img186.imageshack.us/img186/5036/d1trainstation020006qz1.jpg[/t]
[/QUOTE]
"aren't you a little feminine for a Storm Trooper?"
[B]Another floor![/B]
[t]http://i.imgur.com/gxVPnl1.jpg[/t][t]http://i.imgur.com/CUGB4Wr.jpg[/t][t]http://i.imgur.com/gFFUUfk.jpg[/t]
[QUOTE=UntouchedShadow;41333268]With that said, I can't wait for them to start doing the wall textures.[/QUOTE]
[B]Here:[/B]
[t]http://i.imgur.com/eNnGhdy.jpg[/t][t]http://i.imgur.com/2ixTfVy.jpg[/t][t]http://i.imgur.com/ZH7ol6o.jpg[/t]
[QUOTE=glitchvid;41333643]Glitchvid's tile texture[/QUOTE]
Oh crap, I forgot you were working on that texture! Sorry, I got carried away. [img]http://static.gossamer-threads.com/forum/images/emoticons/frown.gif[/img]
It's up to you if you want to share it or not. The end plan for the mod, once it's released, is to have all textures and models for free use (so long as credit is given) among the Source modding community.
Ha, those are some very rough fitting tiles. Doesn't make a lot of sense, but somehow I like it.
Changed some subtle stuff due to concerns.
(Also, redid the normal like, 3 times)
[t]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/d1_t2_tiles_mh2.png[/t]
^
That just looks gorgeous. 10/10
[QUOTE=glitchvid;41335551]Changed some subtle stuff due to concerns.
(Also, redid the normal like, 3 times)
[t]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/d1_t2_tiles_mh2.png[/t][/QUOTE]
Is it just me or does the cubemap/reflection look kinda pixelated? Is it going to be fixed?
[QUOTE=Margen67;41337328]Is it just me or does the cubemap/reflection look kinda pixelated? Is it going to be fixed?[/QUOTE]
Cubemaps are generally fairly low-res, They can be forcefully upped in some areas I'm sure (Like in the trainstation), it also depends on if we get parallax correction enabled on them (would make 'em look sexy).
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