• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Mr. Someguy;41389475]Black Mesa replaced theirs. I'm not sure what the point is, it just says "[highlight]ERROR SUCCESS[/highlight]" instead of "[highlight]ERROR[/highlight]", but they did.[/QUOTE] It's an old windows (also programming in general I think, not sure) joke.
[QUOTE=mySvenLabs;41385501]Advisors[/QUOTE] The HL2 one has an eyepatch me maties :yarr:
[QUOTE=glitchvid;41389335]If it helps, this was the pink/black checker replacement I used: [img]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/debugempty.png[/img][/QUOTE] Isn't Pink and Black easier to spot at a distance since it surely stands out?
I have an idea. Along the coast, you could see the Beta Scout Car crashed along the side of the road or something. You could pick the engine up with the GravGun, put it back in the car, and get an achievement. Achievement: The One Free Repair Man
[QUOTE=chipsnapper2;41391763]I have an idea. Along the coast, you could see the Beta Scout Car crashed along the side of the road or something. You could pick the engine up with the GravGun, put it back in the car, and get an achievement. Achievement: The One Free Repair Man[/QUOTE] Why waste time with an arbitrary achievement when there are far more important things to be done?
[QUOTE=Da Big Man;41391634]Isn't Pink and Black easier to spot at a distance since it surely stands out?[/QUOTE] I think that was the entire point behind the color scheme. Plus it's like a staple of HL2.
[QUOTE=chipsnapper2;41391763]I have an idea. Along the coast, you could see the Beta Scout Car crashed along the side of the road or something. You could pick the engine up with the GravGun, put it back in the car, and get an achievement. Achievement: The One Free Repair Man[/QUOTE] the cat achievement is really easy, just put a piece of meat somewhere that yells out "meow" but that is just unnecessary
[QUOTE=Da Big Man;41391634]Isn't Pink and Black easier to spot at a distance since it surely stands out?[/QUOTE] It's also a complete eyesore.
[QUOTE=glitchvid;41393782]It's also a complete eyesore.[/QUOTE] well yeah it better be since it's the last thing you want in a shipped game
[QUOTE=SFC003;41393290]the cat achievement is really easy, just put a piece of meat somewhere that yells out "meow" but that is just unnecessary[/QUOTE] So was the gnome.
[QUOTE=Fat-Corgi-Guy;41369159][B]More or less finished [I]tilefloor013a[/I][/B] [t]http://i.imgur.com/yO4w5UQ.jpg[/t][t]http://i.imgur.com/ChEigrQ.jpg[/t][t]http://i.imgur.com/SfxKHMb.jpg[/t][t]http://i.imgur.com/npdKLAF.jpg[/t] It now has an SSBump thanks to [I]Yanzl[/I], our newest team member![/QUOTE] Would you mind posting a video (or writing a tutorial) of the process of (re-)making textures? I've always been baffled by this.
[QUOTE=ProZak;41393880]Would you mind posting a video (or writing a tutorial) of the process of (re-)making textures? I've always been baffled by this.[/QUOTE] THE SECRET MUST NOT BE REVEALED
Using the classic FakeFactory method of resize + sharpen filter :P?
[QUOTE=ProZak;41393880]Would you mind posting a video (or writing a tutorial) of the process of (re-)making textures? I've always been baffled by this.[/QUOTE] I guess I could write one up on Gamebanana or something sometime.
[QUOTE=Fat-Corgi-Guy;41394446]I guess I could write one up on Gamebanana or something sometime.[/QUOTE] Please do it.
[QUOTE=Hogie bear;41384924]It should be like the gabe room in half life 1. Just tilled cats.[/QUOTE] Gabe Room? [editline]10th July 2013[/editline] [QUOTE=mySvenLabs;41385501]Hey, thought I'd stop by. I was just playing through HL2 again and I remembered that it's still using that Advisor model from 2004 even though Valve has had a newer, cleaner model since '07. Will the Advisor's model be updated to the newer model, and, while it also be getting a texture makeover as well (for either model, new or old, they need it). Comparison for those who have forgotten: [thumb]http://images1.wikia.nocookie.net/__cb20090604205310/half-life/en/images/4/41/Advisor_hl2_model.jpg[/thumb] [thumb]http://images2.wikia.nocookie.net/__cb20090604205310/half-life/en/images/c/c9/Advisor_Ep2_model.jpg[/thumb] Stupid jpegs.[/QUOTE] I think someone once had the theory that those are actually different types. Like one of them is an adult and the other one is just a younger one. Then again, this theory might've been put up to give a bit of reason to the different looks.
[QUOTE=DatWut?;41394768]Gabe Room?[/QUOTE] [media]http://www.youtube.com/watch?v=eyuTTcat9Lc[/media]
When you guys are remodelling and retexturing the guns, please take [URL="http://www.imfdb.org/wiki/Half-Life_2"]this[/URL] into account, if you can. It may be quite pedantic, but it will solve some inconsistencies
Can we have a secret room with all the Fakefactory character models popping out at you with [URL="http://www.youtube.com/watch?v=GgqI32JX_jY"]Gy Ligeti Requiem[/URL] playing?
[QUOTE=Griffster26;41395583]Can we have a secret room with all the Fakefactory character models popping out at you with [URL="http://www.youtube.com/watch?v=GgqI32JX_jY"]Gy Ligeti Requiem[/URL] playing?[/QUOTE] 5 gigabytes would be taken up just for the textures of alyx's ass.
[QUOTE=Minelayer;41395880]5 gigabytes would be taken up just for the textures of alyx's ass.[/QUOTE] Due to the max texture size in source being 8192x8192 it would have to be have to be in 8 parts of 8192x8192
[QUOTE=Sally;41396269]Due to the max texture size in source being 8192x8192 it would have to be have to be in 8 parts of 8192x8192[/QUOTE] ONLY 65536 x 65536? God Fakefactory's creator really is becoming bad at this.
[QUOTE=Zelpa;41396378]Fakefactory's creator[/QUOTE] Yeah right :v: Until now, I thought that Fakefaktory was the guy that created Cinematic Mod, not the other way around ... :P
[QUOTE=Fat-Corgi-Guy;41385772]We'll be using the old model for consistancy (or maybe make a new model for it, based on the old one) with a new texture. To me, the one in EP2 is not the same as in HL2 for a reason. My thoughts are that the one in HL2 is some sort of Advisor 'commander' or 'dictator' of sorts, and the ones in EP2 are either new and improved versions of the advisors (talking about their species 'evolution, not model quality), or just newly '"born" Advisors.[/QUOTE] Awe. Okay... I guess I'll have to wait for the far-off-probably-not-gonna-happen-Episode 2-enhancement-project for my wish to come true... (Unless somebody would want to reskin the psychic space potato from Ep. 2 regardless of what happens with this mod.....)
I figured they'd patch up the advisor model because we'd be seeing them a bit more 1 on 1 so they needed to look better. I'd take the EP2 model as a retcon for what they all look like.
[QUOTE=CrystalGamma;41396424]Yeah right :v: Until now, I thought that Fakefaktory was the guy that created Cinematic Mod, not the other way around ... :P[/QUOTE] Shh, I haven't slept in ages and the website literally calls it "FakeFactory Cinematic Mod" Not FakeFactor's.
[QUOTE=DatWut?;41394768]Gabe Room? [editline]10th July 2013[/editline] I think someone once had the theory that those are actually different types. Like one of them is an adult and the other one is just a younger one. Then again, this theory might've been put up to give a bit of reason to the different looks.[/QUOTE] Yeah, I thought the HL2 one was like the Don or something, and the ones that appear in the episodes are his goons.
[QUOTE=IceyMalone;41394945]When you guys are remodelling and retexturing the guns, please take [URL="http://www.imfdb.org/wiki/Half-Life_2"]this[/URL] into account, if you can. It may be quite pedantic, but it will solve some inconsistencies[/QUOTE] That reminds me, in regards to the shotgun secondary fire, can you just take the gearbox route and have the fire sound just be a 2 shot 'burst', and rename the ability to something like 'double-tap' or 'burst'?
If we're going to be pedantic, we might as well fix the SMG's mag size, as well as the SPAS-12.
No. One is a sound level aesthetic change and the other one is a mechanic change. They're on two different levels. Though I would like to see some citizens using the USP Match. I'll admit it kinda distracted me that no one had one but me.
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