• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=chipsnapper2;41427567]So I heard this mod is on Rebels' Stories. I was wondering where that went.... I would LOVE to get my hands on it *hint* *hint*[/QUOTE] Rebels' Stories is not being released anytime soon, as far as I know it's a private test thingy.
[QUOTE=SFC003;41426009]now we're falling victim of this back to the mod, what about the stunstick![/QUOTE] It's been discussed that adding in extra weapons isn't something we want to do. With the possible exception of easter egg weapons like the gauss and gluon. (I think).
[QUOTE=Snood_1990;41428060]It's been discussed that adding in extra weapons isn't something we want to do. With the possible exception of easter egg weapons like the gauss and gluon. (I think).[/QUOTE] So the slam won't be included okay...
[QUOTE=uaredead2020;41428305]So the slam won't be included okay...[/QUOTE] The SLAMs were being added I believe, both as a player weapon and a combine trap (probably more than just in Nova Prospekt)
Oh yeah, I originally wanted to ask on this. Are you gonna change the gun swinging animation when walking. You know, when you walk it moves left and right. Are you gonna keep the original one or are you planning on changing that too? [QUOTE=SFC003;41428912]The SLAMs were being added I believe, both as a player weapon and a combine trap (probably more than just in Nova Prospekt)[/QUOTE] That's great! I think I could put in use of these during wave attacks at Entaglement. Especially when I'll play it on hard mode.
On the line of gun animations I've forgotten are you guys going to do seperate animations for the magnum depending on how many bullets you have left? I don't think it would be too difficult to do and would add a lot to the immersion of the guns.
[QUOTE=Sir Max;41429600]On the line of gun animations I've forgotten are you guys going to do seperate animations for the magnum depending on how many bullets you have left? I don't think it would be too difficult to do and would add a lot to the immersion of the guns.[/QUOTE] Gordon's too good to re-use bullets.
Well, since there will be Arma style First person, every single animation will be redone. Which bring up a point, flying shit when you grab stuff is not immersive, so i'm pretty sure you guys will have to code Crysis/Dark Messiah style pickup with: One or two animation for grabbing stuff with one hand(I dunno, can sized and stick sized), a one handed throw animation, One medium object grab animation(Barrel n' shit), one big object grab (Boxes), and a two handed throw animation. Good luck :v:
[QUOTE=soullink;41431458]Well, since there will be Arma style First person, every single animation will be redone. Which bring up a point, flying shit when you grab stuff is not immersive, so i'm pretty sure you guys will have to code Crysis/Dark Messiah style pickup with: One or two animation for grabbing stuff with one hand(I dunno, can sized and stick sized), a one handed throw animation, One medium object grab animation(Barrel n' shit), one big object grab (Boxes), and a two handed throw animation. Good luck :v:[/QUOTE] the HL2 mod Grey had this, i'm not sure if you can have more than one animation for grabbing stuff though
Here's a random thought. Fix the origins on the barrels so they don't act so weird when you use the gravity gun. At worst, if you pick them up by the wrong end, they collide with you and impede your movement. [img]http://puu.sh/3Bwv4.jpg[/img]
[QUOTE=Mr. Someguy;41423725][img]http://puu.sh/3B1ih.jpg[/img] I did it anyway. I did it just for you man, [url=https://dl.dropboxusercontent.com/u/87931465/texture5.vtf]Just for you[/url].[/QUOTE] Someone should redo the hands next, that would be a bigger visual upgrade than the weapon models for the time being [editline]13th July 2013[/editline] Especially the gloves. That texture stretching, yuck yuck
looks like a alien penis[QUOTE=Teh Kiyoshi;40385142]You should bake the model from hi poly to get a normal to make the edges look round.[/QUOTE]
[QUOTE=MaxOfS2D;41434989]Someone should redo the hands next, that would be a bigger visual upgrade than the weapon models for the time being Especially the gloves. That texture stretching, yuck yuck[/QUOTE] We're having full body awareness using the player model, so the hands are going to be new and higher poly. Kwant is currently back working on the HEV suit now, so hopfully that'll be finished soon and we can start texturing it and implementing it.
What about getting back to what everybody love, random misc item modeling! Staring: -snip- (See post below for updated model.) (Yeah, it's not a weapon model or a character model, but hey, we need good environments too, right?) Still need texturing, but since I can't texture for shit, i'm just going to make the UV map and send it to Fat-Corgi-Guy or something.
I think the oil drum is a large, round, and common enough prop that it could warrant a few more polygons.
[QUOTE=Mr. Someguy;41440682]I think the oil drum is a large, round, and common enough prop that it could warrant a few more polygons.[/QUOTE] Well, maybe, but i'm already at 722 tri, and I don't really want to go overboard. I'll give it a shot, see if I can add some more roundness, without going too high in the polycount. [editline]OMG[/editline] [URL="http://p3d.in/3O6oj"]Updated model, more round, ~1700 tri[/URL]
what about adding some slight dents and deformations as of now you won't even be able to tell it's an updated model in-game
[QUOTE=Fat-Corgi-Guy;41439668]We're having full body awareness using the player model, so the hands are going to be new and higher poly. Kwant is currently back working on the HEV suit now, so hopfully that'll be finished soon and we can start texturing it and implementing it.[/QUOTE] We still need a dedicated animator. If anyone knows of one feel free to direct them here, or speak up if you're interested!
I dunno, I don't really want to overdo stuffs. Maybe a normal map would do the job. Also, a side to side pic with the old model. [t]http://puu.sh/3BWOz.png[/t]
I think you should add sort of a lip to top and bottom of the barrel and smooth out the ribs. [img]http://upload.wikimedia.org/wikipedia/commons/thumb/0/07/Drum_%28container%29.jpg/486px-Drum_%28container%29.jpg[/img]
[QUOTE=soullink;41441402]I dunno, I don't really want to overdo stuffs. Maybe a normal map would do the job. Also, a side to side pic with the old model. [t]http://puu.sh/3BWOz.png[/t][/QUOTE] I can totally get on board with this, just make sure you use smoothing groups, and unwrap it well.
[QUOTE=glitchvid;41441877]I can totally get on board with this, just make sure you use smoothing groups, and unwrap it well.[/QUOTE] Also don't forget to make some LODs.
Done, done, and done. The base model, 3 lods and a phy. The origin is centered, and the uv is done.
[QUOTE=soullink;41441402]I dunno, I don't really want to overdo stuffs. Maybe a normal map would do the job. Also, a side to side pic with the old model. [t]http://puu.sh/3BWOz.png[/t][/QUOTE] Which one's the old one? Kidding! looks good; will you be making new models for the explosive barrel pieces?
[QUOTE=JurajIsNotPirat;41440982]what about adding some slight dents and deformations as of now you won't even be able to tell it's an updated model in-game[/QUOTE] Not a bad idea except there's one barrel prop, and any physical details will be shared by every barrel in the game. It'd be bad for every barrel (as common as they are) to all have the same dents.
[QUOTE=Minelayer;41443163]Which one's the old one? Kidding! looks good; will you be making new models for the explosive barrel pieces?[/QUOTE] That'd actually be nice, modeling some realistically proportioned barrel gibs, so they could be mostly re-assembled.
[QUOTE=Mr. Someguy;41445101]Not a bad idea except there's one barrel prop, and any physical details will be shared by every barrel in the game. It'd be bad for every barrel (as common as they are) to all have the same dents.[/QUOTE] Bodygroups?
[QUOTE=Snood_1990;41441113]We still need a dedicated animator. If anyone knows of one feel free to direct them here, or speak up if you're interested![/QUOTE] Currently still busy with modelling the HEV, but if theres no one willing to animate i'm up for the job. Might take a while longer than most animators to create something good, but I can do the job. If I dont get all choked up in my work that is, since I think Corgi instructed me to do Alyx and I think I was also going to sculpt the zombies / headcrabs.. [QUOTE=Mr. Someguy;41445101]Not a bad idea except there's one barrel prop, and any physical details will be shared by every barrel in the game. It'd be bad for every barrel (as common as they are) to all have the same dents.[/QUOTE] Don't forget that were redoing the maps to, so adding a few different barrels won't be a problem.
Have bodygroups/whatever BM's face creation system used for super barrel dents?
[QUOTE=A_Pigeon;41446759]Have bodygroups/whatever BM's face creation system used for super barrel dents?[/QUOTE] are you saying that we should put random faces on barrels because i'm down with that
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