• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=SpotEnemyBoat;41527857]The combine transhuman's probably wouldn't flinch too much, cause their cyborg's weaing some kind of kevlar + helmet. But metro cops, rebel's and most zombie's would flinch.[/QUOTE] You seem to have forgotten what an apostrophe is for, my friend. However, I would agree. In terms of realism, the transhuman units would probably have disabled pain (aside from a cursory "you are damaged here" type of indication). However, on the gameplay side, there needs to be [i]some[/i] indications that your bullets are actually doing something and not just being sponged up by the armor.
[QUOTE=p0rtalplayer;41527607]I saw the armor as more of a kevlar-ish malleable material rather than metal, meaning the bullets would just sort of be absorbed rather than create sparks. It would be a cool effect, but out of place on the combine soldiers - maybe, on the elites, since their armor seems more metallic.[/QUOTE] I was thinking maybe a 'bloom of dust' type of effect if we were going to replace blood. [QUOTE=p0rtalplayer;41527693]In both cases, the combine might benefit from better reaction animation to taking bullets. Even when wearing heavy armor, I would think a fast-moving bullet would have a bit more oomph than they currently seem to.[/QUOTE] I think most NPC's would, depending on the weapon. Only the zombie has a 'knock back' animation, and it rarely uses it (actually I think it only uses it in EP1). [editline]20th July 2013[/editline] [QUOTE=p0rtalplayer;41527872]You seem to have forgotten what an apostrophe is for, my friend. However, I would agree. In terms of realism, the transhuman units would probably have disabled pain (aside from a cursory "you are damaged here" type of indication). However, on the gameplay side, there needs to be [i]some[/i] indications that your bullets are actually doing something and not just being sponged up by the armor.[/QUOTE] They feel pain, at least enough to grunt from it when hurt. More likely, they're just able to 'ignore' the pain and keep functioning.
Just on the topic of the HUD, do you think we should have a more diegetic HUD startup for when Gordon hops in the suit for the first time? Something like 1:23 of this video: [media]http://www.youtube.com/watch?v=HHGJlxLoUhs[/media]
No, too cinematic. The whole point of Half-Life 2 having everything done in the game is that everything is done IN the game. No fancy CGI or cutscenes that take away control (unless legitimate reason is there, eg G-Man, Advisors, etc) from the player or obstruct them. There's also no actual reason for an "intro" for the HEV suit to even exist, it's the year 202- and the Earth has been invaded by aliens. What actual purpose would there be for the suit that he's going to wear through the entirety of his journey to have an intro he will only ever see once? EDIT: Unless you meant no black background or anything. In that case, I don't think anyone would really care as long as the HUD was changed to match the "style".
[QUOTE=EpicRandomnes;41528073]No, too cinematic. The whole point of Half-Life 2 having everything done in the game is that everything is done IN the game. No fancy CGI or cutscenes that take away control (unless legitimate reason is there, eg G-Man, Advisors, etc) from the player or obstruct them. There's also no actual reason for an "intro" for the HEV suit to even exist, it's the year 202- and the Earth has been invaded by aliens. What actual purpose would there be for the suit that he's going to wear through the entirety of his journey to have an intro he will only ever see once? EDIT: Unless you meant no black background or anything. In that case, I don't think anyone would really care as long as the HUD was changed to match the "style".[/QUOTE] He doesn't mean a full cutscene, just the hud loading through some diagnostics when he first gets in [url=http://www.youtube.com/watch?v=lhXiqquKGN4#t=24s]Like in Crysis when you get into vehicles[/url] only maybe off to the sides instead of the middle of the screen [editline]20th July 2013[/editline] I think HL1 had an extended list of vox lines as it activated different systems, you could have those just as text quickly cycling through and being checked off
[QUOTE=EpicRandomnes;41528073]No, too cinematic.[/QUOTE] It's just the fucking hud flicking on. That's all he was talking meant. Diegetic as in "make it appear like it's being projected onto glasses" And yeah, I'd love to see some Rage caliber pain reactions where you can cripple a combine with enough shots to a specific area or bust an fzombie's kneecaps while it charges out you to pacify it to a limp. I highly doubt anyone would do that. It's a major gameplay and aesthetic change. IMO, it'd be for the better, but still. It would stir too much controversy or whatever and would take so much extra shit I can't even.
[QUOTE=xalener;41528474]It's just the fucking hud flicking on. That's all he was talking meant. Diegetic as in "make it appear like it's being projected onto glasses" And yeah, I'd love to see some Rage caliber pain reactions where you can cripple a combine with enough shots to a specific area or bust an fzombie's kneecaps while it charges out you to pacify it to a limp. I highly doubt anyone would do that. It's a major gameplay and aesthetic change. IMO, it'd be for the better, but still. It would stir too much controversy or whatever and would take so much extra shit I can't even.[/QUOTE] There's a reason why I put the "edit" in there. Learn to read the whole post before commenting.
[QUOTE=EpicRandomnes;41528753]There's a reason why I put the "edit" in there. Learn to read the whole post before commenting.[/QUOTE] are you seriously telling him to learn to read? wow
It's over. Back to the hit reactions, how far would one go? Figuratively. How far would someone be willing to go to improve the game's AI at the risk of fundamentally changing the way the game plays? Is source even capable of the level of dynamic behavior (or dynamic activation of many scripted behaviors like taking cover) that we've become accustomed to?
[QUOTE=xalener;41529812]It's over. Back to the hit reactions, how far would one go? Figuratively. How far would someone be willing to go to improve the game's AI at the risk of fundamentally changing the way the game plays? Is source even capable of the level of dynamic behavior (or dynamic activation of many scripted behaviors like taking cover) that we've become accustomed to?[/QUOTE] What do you mean by hit reactions? Like, the civ's reacting to getting hit by bullets? Cause they already do that. Also Source is virtually capable of anything, you've just gotta be smart enough to use it.
Didin't HL2 come in some of the suit vox lines, although unused.
As for the HEV booting up, Minerva did something like that. No voice, it just rolled text on the screen, but I thought it was neat. You could look into that if you want. For impact reactions, I think this should definately be looked into. It looks weird when you use the GG to shoot, say a paint can, at a soldier or cop. They do a tiny flinch but it seems like an under-reaction to me. L4D had great animations for infected getting knocked onto their butts and standing back up, or stumbling away from a non-fatal blast. It's all animated too, so maybe you could look into that type of thing? [QUOTE=nomad1;41532164]Didin't HL2 come in some of the suit vox lines, although unused.[/QUOTE] Only targeting system and medical systems as far as I can see, and iirc the medical systems line is instead used for general injuries.
[QUOTE=Mr. Someguy;41532405]As for the HEV booting up, Minerva did something like that. No voice, it just rolled text on the screen, but I thought it was neat. You could look into that if you want. For impact reactions, I think this should definately be looked into. It looks weird when you use the GG to shoot, say a paint can, at a soldier or cop. They do a tiny flinch but it seems like an under-reaction to me. L4D had great animations for infected getting knocked onto their butts and standing back up, or stumbling away from a non-fatal blast. It's all animated too, so maybe you could look into that type of thing? Only targeting system and medical systems as far as I can see, and iirc the medical systems line is instead used for general injuries.[/QUOTE] in hl1 there are lines for the picked weapons, the time, and a bunch of unused things [QUOTE=xalener;41529812]It's over. Back to the hit reactions, how far would one go? Figuratively. How far would someone be willing to go to improve the game's AI at the risk of fundamentally changing the way the game plays? Is source even capable of the level of dynamic behavior (or dynamic activation of many scripted behaviors like taking cover) that we've become accustomed to?[/QUOTE] well, it doesn´t feel well just gunning down enemies that run straight to you, at least for enemies that are supposed to be smarter like the combine soldiers and elites
I have some bodygroup ideas for the Metrocop. In addition to the Manhack, there could be one for stunstick (most cops after Point Insertion would have these), and one for a holster with or without pistol (without pistol if they're using one, with pistol if they're not).
[QUOTE=Mr. Someguy;41535371]I have some bodygroup ideas for the Metrocop. In addition to the Manhack, there could be one for stunstick (most cops after Point Insertion would have these), and one for a holster with or without pistol (without pistol if they're using one, with pistol if they're not).[/QUOTE] Makes me think, what about giving some of the soldiers deployable manhacks too? It's already implied they carry them since they turn up in Nova Prospekt and Ep2.
Will we be seeing the use of smg grenades and ar2's alt fire by AI?
[QUOTE=MrBunneh;41535985]Will we be seeing the use of smg grenades and ar2's alt fire by AI?[/QUOTE] Overwatch Elite already use the AR2 alt fire, though as far as I'm aware, they're the only ones.
You're making Alyx's fingers less pointy right? I played again and realized how pointy they were.
Fingers too pointy would not fuck
[QUOTE=Cows Rule;41536759]You're making Alyx's fingers less pointy right? I played again and realized how pointy they were.[/QUOTE] Yes, as stated before- we are remaking all the (at least main) character models in higher poly form- you can be assured that Alyx's fingers shall be a part of that. :wink:
Most thing I'd be excited about is a proper Alyx model, one that doesn't have exposed cleavage, looks like Zoe Zaldana or Adriana Lima. Just one that preserves the look Alyx has, but looking good.
[QUOTE=xalener;41528474]It's just the fucking hud flicking on. That's all he was talking meant. Diegetic as in "make it appear like it's being projected onto glasses"[/QUOTE] I know this topic is over, but this gives me an idea. Is there any way we can make the hud flicker a little? For a hud that looks like a projected hologram, it's pretty static
[QUOTE=Gamerman12;41530014]What do you mean by hit reactions? Like, the civ's reacting to getting hit by bullets? Cause they already do that.[/QUOTE] PPPPFFFF. NO. THINK BIGGER. Shooting shoulders to cripple an arm and force them to retreat. Take out kneecaps to trip up an enemy. Downed (but not out) combine soldiers being dragged out of the way by the ones who are capable. It's the stuff of legend. Only a few have gotten it right. I have no faith that Valve will be among them.
sorry if this has already been answered but is the mp7 going to look like an actual mp7
[QUOTE=xalener;41538024]PPPPFFFF. NO. THINK BIGGER. Shooting shoulders to cripple an arm and force them to retreat. Take out kneecaps to trip up an enemy. Downed (but not out) combine soldiers being dragged out of the way by the ones who are capable. It's the stuff of legend. Only a few have gotten it right. I have no faith that Valve will be among them.[/QUOTE] You're thinking bigger than an AAA game buddy. It's not gonna happen.
No shit :c
[QUOTE=MasterBlock;41538051]sorry if this has already been answered but is the mp7 going to look like an actual mp7[/QUOTE] [t]https://dl.dropboxusercontent.com/u/5497487/mp7_final_model.png[/t] [t]http://i.imgur.com/mVzTLTT.png[/t] ([B]May 8th, 2013[/B]) I don't remember what if any changes have been made since then. Speaking of which, any progress on any of the other weapons that are ready to be seen?
[QUOTE=Mr. Someguy;41538238]You're thinking bigger than an AAA game buddy. It's not gonna happen.[/QUOTE] Actually Max Payne 3 did this flawlessly. But of course the game was designed around it and that's probably where most o the money went.
[QUOTE=Armageddon104;41538462]Actually Max Payne 3 did this flawlessly. But of course the game was designed around it and that's probably where most o the money went.[/QUOTE] Except it didn't do any of that. The gunplay was great, but literally none of what he said was in MP3.
[QUOTE=xalener;41538024]PPPPFFFF. NO. THINK BIGGER. Shooting shoulders to cripple an arm and force them to retreat. Take out kneecaps to trip up an enemy. Downed (but not out) combine soldiers being dragged out of the way by the ones who are capable. It's the stuff of legend. Only a few have gotten it right. I have no faith that Valve will be among them.[/QUOTE] Dude...as cool as that may sound, you're shooting WAAAAAY to high.
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