• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Marphy Black;41552622]Gordon is clothed under his HEV suit. [img]http://combineoverwiki.net/images/c/cc/Gordonclose2.jpg[/img] [img]http://combineoverwiki.net/images/7/72/Gordon_op4_running.jpg[/img][/QUOTE] HL1 Also civvies are clothed under their outfits too so [t]http://puu.sh/3IYg9.jpg[/t]
[QUOTE=Cone;41552408]wait, so if he's actually naked the whole time, does that mean that Gordon can, uh... warp the steel-fiber mesh around his dick?[/QUOTE][B][I]morphine administered[/I][/B] will never sound the same again
I'm pretty sure the HEV just boofs him up with all the morphine and poision headcrab antidote he needs.
oh really
[QUOTE=IceyMalone;41553316]Even if he is clothed, it'd be just plain awkward to get the suit over the Civvies in City 17[/QUOTE] If you would look at the original concept art which I use for the hev model, that I have reposted 10 times throughtout this thread only, you would notice that there is no other clothing visible except for the suit. So let this subject fall and move to something more usefull to discuss.
Wasn't there gonna be a enhanced HL2DM after vpk's came out?
[QUOTE=chipsnapper2;41554435]Wasn't there gonna be a enhanced HL2DM after vpk's came out?[/QUOTE] Yes. We're still working on that, but we've put it on the back burner to focus our main efforts on the SP and Co-Op campaign.
Just a thought, but is it posssible to make the weapons sway side-to-side when walking; like BF:BC2?
[QUOTE=CSLeader;41555238]Just a thought, but is it posssible to make the weapons sway side-to-side when walking; like BF:BC2?[/QUOTE] That's really not HL2 though, now is it?
[QUOTE=I am Error;41556432]That's really not HL2 though, now is it?[/QUOTE] Neither is having lens flares/dirty lens, full body awareness or any of Alfred's handiwork. :v:
[QUOTE=SpotEnemyBoat;41556825]Neither is having lens flares/dirty lens, full body awareness or any of Alfred's handiwork. :v:[/QUOTE] not to mention, weapon sway already exists I mean, it doesn't look good, but it's there
[QUOTE=DarkShadow6;41557511]not to mention, weapon sway already exists I mean, it doesn't look good, but it's there[/QUOTE] hmm, never really noticed that before. Guess it's time to play HL2 again for me.
[QUOTE=SpotEnemyBoat;41556825]Neither is having lens flares/dirty lens, full body awareness or any of Alfred's handiwork. :v:[/QUOTE] lens flares/dirty lens is disabled by default it's mostly for showoff/trailer purposes right?
I gotta tell ya, I would not want to wear plate metal armor without pants/shirt underneath
[QUOTE=SFC003;41557923]lens flares/dirty lens is disabled by default it's mostly for showoff/trailer purposes right?[/QUOTE] Wasn't for my build. In any event, there's a list in the config folder that has all the commands added with the new features, so you can turn 'em off.
[QUOTE=glitchvid;41558152]Wasn't for my build. In any event, there's a list in the config folder that has all the commands added with the new features, so you can turn 'em off.[/QUOTE] They aren't optional currently, but once we get the main menu all fixed up we'll start adding the options to turn things on/off. [editline]2013[/editline] Butthurter, how the crap is this optimistic???? :v:
[QUOTE=DarkShadow6;41557511]not to mention, weapon sway already exists I mean, it doesn't look good, but it's there[/QUOTE] Perhaps the swaying animations should be expanded on. Like, the weapon sways more when sprinting, or maybe he should just hold down his weapon if he hasn't been firing for a while.
If you guys mess with the viewbob, would you kindly make it a variable or something I can just set back to default? I prefer my viewmodels to be as non-distracting as possible.
[QUOTE=gk99;41559610]If you guys mess with the viewbob, would you kindly make it a variable or something I can just set back to default? I prefer my viewmodels to be as non-distracting as possible.[/QUOTE] We probably won't mess with view bob at all, I personally think it's perfectly fine the way it is.
[QUOTE=Fat-Corgi-Guy;41559077]They aren't optional currently, but once we get the main menu all fixed up we'll start adding the options to turn things on/off. [editline]2013[/editline] Butthurter, how the crap is this optimistic???? :v:[/QUOTE] As in optimistic about you being able to do that
[QUOTE=gk99;41559610]If you guys mess with the viewbob, would you kindly make it a variable or something I can just set back to default? I prefer my viewmodels to be as non-distracting as possible.[/QUOTE] Plenty of viewbob options. I'll screenshot once my render finishes. [editline]sometimelater[/editline] [img]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/clbiewbob.png[/img]
[QUOTE=glitchvid;41561721]Plenty of viewbob options. I'll screenshot once my render finishes. [editline]sometimelater[/editline] [img]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/clbiewbob.png[/img][/QUOTE] My point is that the default HL2 viewbob is fantastic. It moves just enough to not look awful, and it's not hyperactive like BF:BC2
[QUOTE=Fourm Shark;41562902]I don't remember Hl2 having viewbob, just weapon bob.[/QUOTE] Yeah, it only has weapon-sway, the commands are for the new VIEWBOB, I think we also have some weapon-sway commands, but I don't know them.
I vote against viewbob on the account of it makes me nauseous.
[QUOTE=Mr. Someguy;41563038]I vote against viewbob on the account of it makes me nauseous.[/QUOTE] As long as it isn't as bad as Wolfenstein it should be fine
Here's a rather silly question. Well, in fact, two: 1) Will the ragdolls be reworked? 2) Will some ragdolls play death animations, similar to those in Team Fortress 2?
[QUOTE=Mr. Someguy;41563038]I vote against viewbob on the account of it makes me nauseous.[/QUOTE] Did you read the options? It's as easy as: cl_viewbob_enabled 0
[QUOTE=Margen67;41560873]As in optimistic about you being able to do that[/QUOTE] It's actually fairly easy to do, Ken has already added options for several of the new things already, apart from the console command options.
[QUOTE=SFC003;41564284]Did you read the options? It's as easy as: cl_viewbob_enabled 0[/QUOTE] It gets tiring typing in console commands every time I want to play the game.
[QUOTE=Mr. Someguy;41567662]It gets tiring typing in console commands every time I want to play the game.[/QUOTE] Just make a autoexec.cfg for that
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