• Half-Life 2: Enhancement Mod (V5)
    10,811 replies, posted
[QUOTE=Fourm Shark;41562902]I don't remember Hl2 having viewbob, just weapon bob.[/QUOTE] That's what I meant :v:
[QUOTE=Mr. Someguy;41567662]It gets tiring typing in console commands every time I want to play the game.[/QUOTE] cl_viewbob_enabled 0 in the launch options will always run that command on launch
[QUOTE=SpotEnemyBoat;41556825]Neither is having lens flares/dirty lens, full body awareness or any of Alfred's handiwork. :v:[/QUOTE] I thought you meant that when you sprint you can't shoot and the weapon sways like a motherfucker :v: well shit
[QUOTE=Mr. Someguy;41567662]It gets tiring typing in console commands every time I want to play the game.[/QUOTE] In case you WERE reading the thread, once there is a proper menu, they will add a menu so you can turn extra features off and on.
[QUOTE=The Party Spy;41569214]cl_viewbob_enabled 0 in the launch options will always run that command on launch[/QUOTE] This is the answer for everything now. I'll have to disable so much crap before playing this mod.
[QUOTE=Armageddon104;41570756]This is the answer for everything now. I'll have to disable so much crap before playing this mod.[/QUOTE] It depends, half the stuff being written about on this forum will never be put into it (Eg. 'view bobbing' the weapon bobbing that's already in HL2 is enough, at least for me). We could [I](most likely will)[/I] just make it start out with all the options unchecked so if you want something, just check it or enable it in the correct window that would be provided.
[QUOTE=Armageddon104;41570756]This is the answer for everything now. I'll have to disable so much crap before playing this mod.[/QUOTE] Just gonna point out Black Mesa's menu. [img]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/blackmesaoptionsrough.png[/img]
[QUOTE=glitchvid;41571309]Just gonna point out Black Mesa's menu. [img]http://static.glitchvid.com/facepunch/vgameandmods/images/hl2em/blackmesaoptionsrough.png[/img][/QUOTE] View Roll makes me nauseous too, and throws my aim when strafing. And the menu is broken so that you have to set it every time you start the game or change level, so I have to set it every time I start the game.
[QUOTE=Mr. Someguy;41571917]View Roll makes me nauseous too, and throws my aim when strafing. And the menu is broken so that you have to set it every time you start the game or change level, so I have to set it every time I start the game.[/QUOTE] He was using it as an example, not that we're adding all the stuff BM put in their mod. Our mod won't have a broken menu like that, I guarantee it, at least with the final build that'll be released to the public.
[QUOTE=Mr. Someguy;41571917]View Roll makes me nauseous too, and throws my aim when strafing. And the menu is broken so that you have to set it every time you start the game or change level, so I have to set it every time I start the game.[/QUOTE] [video=youtube;xKJqVa8KRXU]http://www.youtube.com/watch?v=xKJqVa8KRXU[/video]
[QUOTE=glitchvid;41571991][video=youtube;xKJqVa8KRXU]http://www.youtube.com/watch?v=xKJqVa8KRXU[/video][/QUOTE] Fake. You don't get a crowbar that early.
Sways while in the air. 0/10 would not play. Is that the default dev wiki sway code though? That's a nice arch if it was toned down. Not for this mod but for non-hl2 world mods.
[QUOTE=glitchvid;41571991][video=youtube;xKJqVa8KRXU]http://www.youtube.com/watch?v=xKJqVa8KRXU[/video][/QUOTE] I have a friend who can't play FPS games cause of the motion/perspective. Bring in a game like Portal and he feels dizzy and ill. Linked that to him, he watched and nearly brought his lunch back up. LOL.
[QUOTE=code_gs;41572007]Fake. You don't get a crowbar that early.[/QUOTE] impulse 101
[QUOTE=code_gs;41572007]Fake. You don't get a crowbar that early.[/QUOTE] noooo, if you stand long enough below the window you fall out, and type: WWSSADADBA and then jump: a magical barney will appear and give you the hev suit and a crowbar.
[QUOTE=glitchvid;41574120]noooo, if you stand long enough below the window you fall out, and type: WWSSADADBA and then jump: a magical barney will appear and give you the hev suit and a crowbar.[/QUOTE] wow it worked thanks
After playing through half life 2 again yesterday, I've noticed that it would benefit from some extra prop models. There are many parts where it uses brushes to make makeshift props, or tries to put many 3d details on a flat texture. I was always so invested in the game I've never even noticed, but after seeing this project, it's made me begin to notice these things
[QUOTE=SirLemon;41574408]After playing through half life 2 again yesterday, I've noticed that it would benefit from some extra prop models. There are many parts where it uses brushes to make makeshift props, or tries to put many 3d details on a flat texture. I was always so invested in the game I've never even noticed, but after seeing this project, it's made me begin to notice these things[/QUOTE] It's most notable on the building textures, and we plan on adding props on top of those (and insetting them).
This is a really stupid suggestion, since you don't see it too often. But is there a way to make the paint on zombies look better, or have it drip or have them leave white foot marks? For those who don't know (and I only say that cause I'm playing through HL2 now for the 3rd time and just realised this), if you throw a paint can at a zombie with the gravity gun, it 'splatters' on them and effectively paints some of them white. Like I said, it's kinda stupid and not important, but I think it'd be neat to update that little thing.
[QUOTE=Solatoral;41575494]This is a really stupid suggestion, since you don't see it too often. But is there a way to make the paint on zombies look better, or have it drip or have them leave white foot marks? For those who don't know (and I only say that cause I'm playing through HL2 now for the 3rd time and just realised this), if you throw a paint can at a zombie with the gravity gun, it 'splatters' on them and effectively paints some of them white. Like I said, it's kinda stupid and not important, but I think it'd be neat to update that little thing.[/QUOTE] With the magic of particle effects, yes. Case in point: [video=youtube;4FfVgttj43g]http://www.youtube.com/watch?v=4FfVgttj43g[/video]
One hell of a project you've got here. Hope you guys release it soon, because I can't wait to play it :D
[QUOTE=Snood_1990;41575543]With the magic of particle effects, yes. Case in point: [video=youtube;4FfVgttj43g]http://www.youtube.com/watch?v=4FfVgttj43g[/video][/QUOTE] It would be so damn awesome if we could get it like the Overgrowth blood [url]http://www.youtube.com/watch?feature=player_detailpage&v=9Xrmgsz76Yc&t=35[/url]
Just a heads up on the HD reskins on the small crap I'm doing, it's gonna take longer than I thought due to projects of my own. And also it turns out a lot of the junk, like the bleach and chinese food, are crammed together on 3 giant sheets, so I'm just gonna do the whole sheets. Should get around to finishing em in a week or two. On an entirely unrelated note, I had a small idea. Is there any way to apply normalmaps to the bulletholes, blood splatters, etc? It would help it look less like they're just overlays.
Or even better, some way to have parrallaxed bullet holes like in F.E.A.R
[QUOTE=samuel2213;41577941]Or even better, some way to have parrallaxed bullet holes like in F.E.A.R[/QUOTE] Sounds excellent, but does source support that? EDIT: In what way is this, or the quoted comment late?
It must've been discussed for a brief minute somewhere in the past 3 threads or this one, and so because you can't be bothered to read through it all, you deserve clocks obviously
Been playing Half-Life 2 today and saw this: [T]http://cloud-2.steampowered.com/ugc/919017592985702444/07E3B24335340D14D74EA0885B9774733277B833/[/T][T]http://cloud-2.steampowered.com/ugc/919017592985704730/5415E63FD5C54EAE71208555252DEC9DF9372359/[/T] (Ignore the custom skins) How will this get changed/fixed?
[QUOTE=DatWut?;41590322]Been playing Half-Life 2 today and saw this: [T]http://cloud-2.steampowered.com/ugc/919017592985702444/07E3B24335340D14D74EA0885B9774733277B833/[/T][T]http://cloud-2.steampowered.com/ugc/919017592985704730/5415E63FD5C54EAE71208555252DEC9DF9372359/[/T] (Ignore the custom skins) How will this get changed/fixed?[/QUOTE] Redo the texture most likely.
What about a model? That could be done, no?
[QUOTE=Snood_1990;41590359]Redo the texture most likely.[/QUOTE] Uhm, a texture change would not fix a thing. Those are supposed to be metal bars. Yet they're incredibly flat.
Sorry, you need to Log In to post a reply to this thread.