• Grand Theft Auto Series Megathread V4 - 3 and 1/2 Years in the Making: GTA V PC
    5,022 replies, posted
Do we have a Social Club crew for GTAV PC that isn't just the Facepunch one? With ~600 members over several games it's really difficult to weed out the people that will be playing the PC version regularly. I know about the Steam group but I figured we should probably have a social club too since I assume that's how the ingame invites will work (like it did with the other versions)
i wish the textures were a tad higher resolution. otherwise these look pretty good, especially relative to 7th gen versions
Would a GTAV:PC FP crew be sensible? [editline]12th April 2015[/editline] [QUOTE=.Lain;47513744]i wish the textures were a tad higher resolution. otherwise these look pretty good, especially relative to 7th gen versions[/QUOTE] Wait for the UHD texture packs. They won't take all that long.
[QUOTE=Everything;47513746]Would a GTAV:PC FP crew be sensible?[/QUOTE] Only if the original FP crew ends up filling up.
[t]http://www.thegtaplace.com/images/gtav/screenshots/pc/thegtaplace_gtav_pc_exclusive_screenshot.jpg[/t]
[QUOTE=Everything;47513746]Would a GTAV:PC FP crew be sensible?[/QUOTE] I don't see why not. There's separate crews for GTAV: PSN and GTAV: Xbox, without them it was a cluster fuck when trying to find people to play with there would be 100 people online on different consoles and sifting through it all was a pain
[QUOTE=Richardroth;47512183]Here's that line of code I was talking about. [IMG]http://i58.tinypic.com/104euz9.png[/IMG][/QUOTE] I'm late here, but I'm pretty sure this is all wrong. "CanWitnessCrimes" is within the <Item key="Default"></Item> tags. The fact that the Item tag is closed after CanWitnessCrimes, but before the "Player" and "Animal" things, means they're unrelated. Both Player and Animal open and close with no settings/variables defined, so it's likely that they don't have any configurable aspects, and might not even be used in the game. They look to me more like something that was started then dummied out or used somewhere else. I doubt the entire AI system of calling the cops is decided by one plaintext flag as well.
[QUOTE=Pandamox;47513766]I don't see why not. There's separate crews for GTAV: PSN and GTAV: Xbox, without them it was a cluster fuck when trying to find people to play with there would be 100 people online on different consoles and sifting through it all was a pain[/QUOTE] I thought we had separate crews for different consoles only when there was a smaller limit to crew size
[QUOTE=Everything;47513746]Would a GTAV:PC FP crew be sensible? [/QUOTE] I mean Facepunch Crew will never officially "fill up" It'll get to the point where I'll just start kicking people for inactivity so we can have a central Crew of active members to collaborate in. And if they get kicked and want back in, they shall be allowed.
I mean I already sent a request to the main crew but it hasn't been accepted so far. It seems to be either relatively inactive or extremely overburdened.
[QUOTE=Pandamox;47513766]I don't see why not. There's separate crews for GTAV: PSN and GTAV: Xbox, without them it was a cluster fuck when trying to find people to play with there would be 100 people online on different consoles and sifting through it all was a pain[/QUOTE] Those were created before R* increased the crew member limit.
[QUOTE=Everything;47513787]I mean I already sent a request to the main crew but it hasn't been accepted so far. It seems to be both relatively inactive and extremely overburdened.[/QUOTE] I check crew invites every single day and accept all of them. There is no possible way your request hasn't been accepted for over 2 days.
Anyone around who could unlock the PS3 content for me?
some old snaps back on the 360 way before the next gens, Cant remember who exactly was involved, this was with facepunch2 (when crews were only like 300 members each or something like that) [IMG]http://prod.cloud.rockstargames.com/ugc/gta5photo/6939/g3CytdXUsE-DiTRxdg7yoQ/0_0.jpg[/IMG] [IMG]http://prod.cloud.rockstargames.com/ugc/gta5photo/2082/Zd_mnOimFkGApnyo-70EGQ/0_0.jpg[/IMG] [IMG]http://prod.cloud.rockstargames.com/ugc/gta5photo/3588/cwxSRBapfEWgmkzKeEjacg/0_0.jpg[/IMG] and when we spent like 4 hours trying to get a helicopter on the train with 4-5 of us [IMG]http://prod.cloud.rockstargames.com/ugc/gta5photo/4117/lIb0swNka0qhTJBPhEc3HQ/0_0.jpg[/IMG]
[QUOTE=Mr. Zombie;47513802]I check crew invites every single day and accept all of them. There is no possible way your request hasn't been accepted for over 2 days.[/QUOTE] Weird, mine was apparently rejected or it expired or something. I'll send it again I guess. [editline]12th April 2015[/editline] Nevermind there we go, I'm in!
[QUOTE=Tuskin;47513701]Clothing quality is really inconstant. His suit there looks amazing, while Fraklins shirt in the other image is blurry.[/QUOTE] It's consistent. It's just the suit is supposed to be matte, so you think it looks good, until you look at the seams
Looks like CDKeyhouse is holding their keys until tomorrow. Urgh. I hope I download it in time to play it on Tuesday.
Welp, didn't think i'd get round to buying it but apparently I did.
[QUOTE=.Lain;47513744]i wish the textures were a tad higher resolution[/QUOTE] Since textures are scaled to a power of two, the next step would be four times as big as the current ones. Let's say 75% of the 65GB are textures, then you would end up with 212GB of files - that would be around 25 DVDs. I made a generic mainstream pop/rock/alternative station for my taste as soon as I'm sick of hearing the ingame soundtrack: [t]http://i.imgur.com/FIlUZha.jpg[/t]
[QUOTE=Sir_takeslot;47513807]Anyone around who could unlock the PS3 content for me?[/QUOTE] Sure. All I have to do is finish the prologue with a PSN attached to your Social Club, right?
I hope my gt630 holds up, only 2 gb
Link to the Google Docs Spreadsheet: [url]https://docs.google.com/spreadsheets/d/154xX965chVxfl7BLh8wlDWuEhhecCwD0hutIhJKSpAc/edit?usp=sharing[/url]
Does anyone know jackald01's (crew leader) FP name?
[QUOTE=DasMatze;47513907]Since textures are scaled to a power of two, the next step would be four times as big as the current ones. Let's say 75% of the 65GB are textures, then you would end up with 212GB of files - that would be around 25 DVDs. I made a generic mainstream pop/rock/alternative station for my taste as soon as I'm sick of hearing the ingame soundtrack: [t]http://i.imgur.com/FIlUZha.jpg[/t][/QUOTE] i would bank on audio making up a huge portion of it too. probably closer to 50%. [editline]12th April 2015[/editline] also, filesize in image size isn't linear when you factor in compression and lower resolution textures for insignificant objects
[QUOTE=RedStar;47513912]Sure. All I have to do is finish the prologue with a PSN attached to your Social Club, right?[/QUOTE] Yup. That's what another FPer did for me yesterday.
[QUOTE=Mr. Zombie;47513943]Does anyone know jackald01's (crew leader) FP name?[/QUOTE] [url]http://facepunch.com/member.php?u=43805[/url]
i mean like, i would expect higher resolution texture for [I]just[/I] the clothes at the very least. they're very minimal textures, which leads to jaggies and upscaling artifacts becoming more contrasting and obvious. not as obvious as scaling up a rockface or road texture
[QUOTE=RedStar;47513912]Sure. All I have to do is finish the prologue with a PSN attached to your Social Club, right?[/QUOTE] Yeah, it is. I'll send you a PM here in a moment.
Apparently the Gang Burrito and the Bati 801 can't be stolen, so I've modified the original list to fit that. [URL="http://facepunch.com/showthread.php?t=1460212&amp;p=47510671#post47510671"]Here it is again if you missed it.[/URL] Since it seems that it is indeed useful to some people, and also because I have the feeling that a lot of people aren't posting on or looking at this thread until the game comes out, I'm going to be narcissistic and ask for my post to be stickied.
I decided to make a Monstercat self radio made with some songs from each of the genres they offer. [t]http://i.imgur.com/Wv0WL6q.jpg[/t] I used a text document for now just when I was deciding songs.
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