• Metal Gear Solid - A Hideo Kojima Thread - Flimsy Huey and the Phooey Fallacy
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would've preferred ocelot as a sniper buddy
[sp] Jesus h Christ how do you deal with the skull snipers[/sp]
[QUOTE=Dick Slamfist;48759915][sp] Jesus h Christ how do you deal with the skull snipers[/sp][/QUOTE] Stealth past them or grab a sniper and shoot them. Easy peasy.
So, do online resources process when you're not playing?
[QUOTE=Sector 7;48759910]would've preferred ocelot as a sniper buddy[/QUOTE] just standing on a hill sniping with revolvers and bouncing bullets all over the base
[QUOTE=Burnyhands;48759930]So, do online resources process when you're not playing?[/QUOTE] I would think so. [editline]25th September 2015[/editline] Shame you can't research with "online R&D" while not playing.
[QUOTE=Magikoopa24;48759876](I got a chinese named man in my locked room and I don't know where he came from).[/QUOTE] IIRC he was a level designer or something, you apparently see him in the live demos
This game started showing its bad side after the intro sequence. So much effort put into that part and so little put elsewhere. The gameplay is alright at best, the missions are the same exact thing over and over again. I played through recent metal gear solids because the challenge, unique gameplay sequences, and story were so rewarding and fun. I really loved TPP the first few days I played it, then my hype goggles fell off and I just started to see all the incompleteness of the game. The combat is OK. Biggest gripe is the helmet hitboxes. The gunplay is fine, the enemy AI is incredibly stupid besides the whole "adapt to your strategies" idea which just ends up being riot armor. I feel like I would have appreciated combat much, much more if CQC was actually a challenge. And if I was put into the world as a recently comatose'd Big Boss, not a fully capable fighter. It would have added some reward to furthering the recovery. I guess they pulled the same shit they did in MGS:4 with the nanomachine musclesuit cop-out plot device, accept they just got even lazier and used steroids or some shit. Did I miss something? The helicopter deployment was super fucking cool for awhile, but an option to quick deploy via just loading in with the jeep (cool cutscene with you driving in?) is really needed. That and the ability for the helicopter to pick you up and move you to different spots on the map without needing to load through all the shit in the ACC. The injury system is definitely incomplete. I feel like an open world game like this would have easily incorporated MGS 3's surgery/cure system. The missions sucked ass. Why weren't the skulls involved more? Why werent any unique mission objectives/environments provided? No awesome set pieces really besides the big two and I cant put spoilers in right now. Missions just devolved immediately into fultoning. No challenge. No fun structures. The actual Story sequences are mixed. Some really suck and some are really great. The story as a whole had so much opportunity, but the way in which it was presented sucked ass. Yes, I wanted cutscenes Kojima. I am a MGS fan, if you're trying to do fanservices I'd rather have the cutscenes than parasitic titties. I wish the depth of the chapter 1 cutscenes and the direction was applied to the MGS series as a whole however, I wish the breadth of information and things going on was much more. Little to nothing happened during major sequences where a lot should have happened. The FOB system is kind of neat. I enjoy it, I just wish the MG coins werent a thing but hey its 2015 and I can't be mad at a business for trying to copy recent profitable trends. I do feel like more could have been done with staff and FOBs. All in all, this game is a disappointment to me. The intro sequences was fucking amazing, but after that, it just gets bland. I wish the rest of the game had the amount of work put into the intro sequence. Heres to looking forward to MGO, I guess.
[img]http://41.media.tumblr.com/ca9dfb56d08c1c9f0abbaff811d6e291/tumblr_nv3rpwr69s1qk5drio1_1280.jpg[/img]
long post: i feel weird about quiet i'm probably one of the closest things to a "sjw" on this website meaning that I generally am not a big fan of the completely ridiculous oversexualization of female characters in pretty much anything - video games, films, music videos, etc. they're generally trashy and don't do anyone any good. but something about quiet makes it feel not so awful. she's fanservice-y to the max but to be honest, I really didn't find her anywhere close to as offensive as the B&B corps. in the B&B corps missions when you defeat the first stage of each one, they take you to a blank canvas style section where it literally plays the sounds of women moaning as the ambient music. they crawl around and stick their asses out like a motherfucker. the construction of the scene keeps the focus on the woman. it's literally forced gawking. the first time it's unsettling, but by the final member it's not. if anything, that's [I]far[/I] more egregious than quiet. While I definitely do not feel "ashamed of my words and deeds" like kojima said I would, I feel like quiet's design at least tackles some more concepts than the generic B&B who effectively parody war-rape and then use it as a lame excuse to further objectify the characters. you can make some half hearted arguments about the twisted connections between sex and violence but frankly I have a feeling that kojima just wanted sexy ladies to fight. with quiet her design in the stockings is very sexual, and her movements are very sexual. however in the context of the story it feels like a slow build - it does genuinely feel like she's trying to seduce big boss (spoilers [sp]who is of course a stand in for the player - meaning that the point of her design is to seduce the player, which she does effectively[/sp]) and her arc throughout the storyline as this mysterious, dangerous woman is a pretty well developed one. her use of body language plays into the concept of communication as it's tackled in MGSV. she [I]fits[/I] conceptually to the themes of the game. to disregard sex as a critical part of communication and language is silly, it's directly tackled in code talker's tapes about [sp]the parasitic infection being a part of sexual selection in early humans.[/sp] quiet is sort of the "flip side" of that, showing how verbal communication is not the be all end all. i honestly think she's a well written character, among the best written in the series. her design is gaudy and ridiculous, but that matches MGS. her shit in the helicopter definitely gets taken a bit too far (and I haven't seen the rain scene) but the arc of her character feels much more developed than the B&B corps or even EVA to the point where the sexualization is merely a part of her character, as opposed to being the main function of her character.
[QUOTE=SGTSpartans;48759993]This game started showing its bad side after the intro sequence. So much effort put into that part and so little put elsewhere. The gameplay is alright at best, the missions are the same exact thing over and over again. I played through recent metal gear solids because the challenge, unique gameplay sequences, and story were so rewarding and fun. I really loved TPP the first few days I played it, then my hype goggles fell off and I just started to see all the incompleteness of the game. The combat is OK. Biggest gripe is the helmet hitboxes. The gunplay is fine, the enemy AI is incredibly stupid besides the whole "adapt to your strategies" idea which just ends up being riot armor. I feel like I would have appreciated combat much, much more if CQC was actually a challenge. And if I was put into the world as a recently comatose'd Big Boss, not a fully capable fighter. It would have added some reward to furthering the recovery. I guess they pulled the same shit they did in MGS:4 with the nanomachine musclesuit cop-out plot device, accept they just got even lazier and used steroids or some shit. Did I miss something? The helicopter deployment was super fucking cool for awhile, but an option to quick deploy via just loading in with the jeep (cool cutscene with you driving in?) is really needed. That and the ability for the helicopter to pick you up and move you to different spots on the map without needing to load through all the shit in the ACC. The injury system is definitely incomplete. I feel like an open world game like this would have easily incorporated MGS 3's surgery/cure system. The missions sucked ass. Why weren't the skulls involved more? Why werent any unique mission objectives/environments provided? No awesome set pieces really besides the big two and I cant put spoilers in right now. Missions just devolved immediately into fultoning. No challenge. No fun structures. The actual Story sequences are mixed. Some really suck and some are really great. The story as a whole had so much opportunity, but the way in which it was presented sucked ass. Yes, I wanted cutscenes Kojima. I am a MGS fan, if you're trying to do fanservices I'd rather have the cutscenes than parasitic titties. I wish the depth of the chapter 1 cutscenes and the direction was applied to the MGS series as a whole however, I wish the breadth of information and things going on was much more. Little to nothing happened during major sequences where a lot should have happened. The FOB system is kind of neat. I enjoy it, I just wish the MG coins werent a thing but hey its 2015 and I can't be mad at a business for trying to copy recent profitable trends. I do feel like more could have been done with staff and FOBs. All in all, this game is a disappointment to me. The intro sequences was fucking amazing, but after that, it just gets bland. I wish the rest of the game had the amount of work put into the intro sequence. Heres to looking forward to MGO, I guess.[/QUOTE] It's really strange to me that most people seemed to love the intro sequence. I thought it was one of the worst parts of the game, personally.
[QUOTE=BrickInHead;48760031] i honestly think she's a well written character, among the best written in the series. [/QUOTE] I've seen this a lot and it really makes me think I missed something. I thought she was pretty two dimensional the entire game with the only memorable scenes being memorable for the cringe factor, what is it that made her stand out for you?
Well then [media]http://www.youtube.com/watch?v=sn8llDsOvq8[/media] For the purposes of luring enemies, is there a difference between the water gun and magazine? Can I do the same thing with a regular silenced gun and just shoot around wherever I want them to look, or will they just think I'm shooting them and start panicking?
MGSV has the best intro of any game I can remember it's just so unapologetically stylistic that it's hard not to admire it. [QUOTE=n0cturni;48760109]Can I do the same thing with a regular silenced gun and just shoot around wherever I want them to look, or will they just think I'm shooting them and start panicking?[/QUOTE] Tranq guns work for this purpose - guards will investigate dart impacts but will not raise an alarm.
Had a weird dream involving MGS:V It started out as Venom near a sub dock sparing with Quiet. Then some mission. The only part of the mission I do remember, as I had to keep repeating it was this short enclosed road. There were containers near a gate. If enough time passes or you get close enough people on the Walkers burst out and try to kill you. While ahead of you a giant Metal Gear comes around, at first seeming to help the walkers, but after awhile starts to kill them. What you had to do was get close enough to the containers, but then hide and blend in. You then had to wait for the Metal Gear to wreck most of them. If you don't then you pretty much get killed quickly. Once that is over, you try to take down the rest, only to find out you can't as their armor both on foot and the walker prevents any damage. So you have to quickly take one of the weapons on the ground from a killed soldier, and then you tear through them like nothing with that weapon. Kaz tells you that you should try to capture at least one enemy and walker so they can find out why your weapons were ineffective, and also tells you to bring a few weapons that they used. Can't remember what else happened, other than Skullface pulling up and he looks around, then gets on the ground and slams his fist with it, vowing revenge.
[QUOTE=Hakita;48758881] this is still my favorite emblem i've seen so far though: [img]http://puu.sh/knwJR/fab353a7aa.jpg[/img][/QUOTE] I'm also Kid Snatcher only I have an octopus
how do you do those rolls from prone?
The intro and mission 30 were the highlights of the game for me. The intro especially because of how intense and suspenseful it was.
[QUOTE=Combine 177;48759531]Shame you can't turn it into Blade Wolf.[/QUOTE] I really hope someone replaces the DD model with Blade Wolf in the future. Rigging and model swapping is doable in MGSV already, isn't it? [QUOTE=n0cturni;48760109] For the purposes of luring enemies, is there a difference between the water gun and magazine? Can I do the same thing with a regular silenced gun and just shoot around wherever I want them to look, or will they just think I'm shooting them and start panicking?[/QUOTE] Yeah, avoid silenced lethal weapons if you don't want to be detected. If they hear a ricocheting bullet they will freak the fuck out. You can use the sonar function of the bionic hand to lure enemies to your position as long as they are within 15m. I do that to lure guards down ladders where I can just cqc three of them at a time if they call for a buddy to cover them while they investigate. Bouncing decoys off tall structures from below deck will allow you to position them effectively, allowing you to just crawl through the platform while the guards are distracted. [QUOTE=Biohazard99;48760255]how do you do those rolls from prone?[/QUOTE] Aim while prone and hold sprint and the direction you want to roll in.
[QUOTE=Bigglebum;48760104]I've seen this a lot and it really makes me think I missed something. I thought she was pretty two dimensional the entire game with the only memorable scenes being memorable for the cringe factor, what is it that made her stand out for you?[/QUOTE] i apologize in advance as I write long posts: it's largely that she shows the effects of the cult of personality surrounding big boss in a way that you don't really get to see elsewhere. in MGS1 sniper wolf talks about how BB took her in and how he shaped her as a soldier, and this is referenced by others throughout the series. liquid talks about how bb's treatment of him made him feel inferior, etc. EVA and Ocelot both talk about the profound impacts that he had on them as well. BB is supposed to be this infinitely charismatic and personal leader, but frankly you don't really get that out of peace walker. there's his speeches at the end, but they feel detached and like he's a figurehead talking to a crowd. the same is in MGSV with the rank and file soldiers, only with quiet do you really start to see how BB individually actually affects his soldiers in a way that vibes with MGS1 descriptions of him. the first time you really get to see that is with the dynamic between big boss and ocelot in MGS3, where the rivalry/mentorship is handled very well, but sparsely. the thing that separates quiet from ocelot in MGSV is that you actually team up with her, and you see her personality change. she begins as distant and gradually becomes more and more open through her body language both in the chopper and in cutscenes. the parallel between quiet and ocelot is directly referenced by the latter in MGSV. the other big component to her is just the mystery that surrounds her that I think encapsulates her character pretty well. that sort of "blank slate" that she serves as is a pretty distinct parallel to the player character, especially given that BB speaks very little in MGSV and has for the first time been referenced as a silent protagonist. it makes you constantly question her motives throughout the game. there's a bunch of different scenes that come to mind that I like with quiet, but probably the best one is when she (mid game spoilers) [sp]attacks the guys on motherbase and stuffs the knife into the one guy.[/sp] while the scene played out I found myself asking what was going on, why did she break free? throughout her time on motherbase she [sp]is portrayed as being cooperative, staying in her cell despite it posing no actual challenge to her. she's passive on the base, doesn't harm anyone - yet for some reason, she busts out and stuffs a knife in a dude's mouth in possibly one of the most violent scenes in the game (and the series as a whole). having just finished the mission at the devil's house and a couple side ops, it made me wonder if that soldier had played a role in her infection, possibly a former man of XOF and had tortured her or others, etc. I later realized it was because she was attempting to stop him from speaking kikongo most likely to prevent the spread of the infection on the base.[/sp] there's really a lot to her character but the critical element is that it will be personal to each player. people will get different things out of her depending on how they respond to her emotionally; whether they see a silent but genuine connection forging between the characters, or a silly ridiculous oversexual display. frankly the worst thing about quiet imo is the way that she just fucking flails around any time she gets picked up in a cutscene. she's a strong fuck-everything-up character and they portray her in this bizarre helpless manner instead of just making her go limp like literally [I]everyone else[/I] in the game. that does more damage to her character than anything else
What I don't get about Quiet, and maybe I missed something explaining it (I don't remember any tapes however), why doesn't she just communicate through writing? [sp] Like with that knife scene where she facefucks the guy with it, why didn't she just write out why she did it and explain the infection to them? [/sp]
[QUOTE=Trainbike;48760321]What I don't get about Quiet, and maybe I missed something explaining it (I don't remember any tapes however), why doesn't she just communicate through writing? [sp] Like with that knife scene where she facefucks the guy with it, why didn't she just write out why she did it and explain the infection to them? [/sp][/QUOTE] [sp]seems like a pretty long-winded thing to try to explain, she probably would've done better just knocking the dude out and chucking him overboard but since quiet has never had a successful attempt at stealth in her life I guess she did the best she could do[/sp]
Mission 29 is fucking tedious, Jesus Christ this is Terri ble
That scene where she [sp]sticks the knife between the guy's teeth[/sp] was hard to watch
[QUOTE=Fredrika;48760407]are you wearing black fatigues?, or is it olive and its the lighting that makes it look black.[/QUOTE] Huh. At first I thought it was the GZ suit but the sleeves are wrong, so that's probably either olive or a mod.
[QUOTE=n0cturni;48760467]Huh. At first I thought it was the GZ suit but the sleeves are wrong, so that's probably either olive or a mod.[/QUOTE] One of the collector's edition bonuses was black fatigues with a red scarf to recreate the uniform Ocelot's soldiers wore.
[QUOTE=RichyZ;48760243]tbh you hate every part of the game[/QUOTE] thats news to me
Every time it rains I rush back to mother base I have max bond with quiet and I still haven't seen her and BB playing in puddles thats all I ask for
[QUOTE=Swiket;48760411]That scene where she [sp]sticks the knife between the guy's teeth[/sp] was hard to watch[/QUOTE] Tbh the most shocking scene in the game, more shocking than [sp]The devil's house[/sp].
More gruesome to watch than when she (Quiet's ending spoiler) [sp] stomps that guy's nuts so hard he died then stabbed the dick off of another guy [/sp] imo.
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