• Space 4x thread V1: Master Of Orion Returns
    70 replies, posted
[QUOTE=Craigewan;48073132]I find that to be true of Endless Legend too - It is an amazingly creative game, which is so cool, but it isn't a particularly deep or enjoyable one. I play it and pay for it to bask in the creativity on show, but I don't find myself playing it endlessly like Sword of the Stars, Distant Worlds: Universe and, (more similar to EL) Age of Wonders III[/QUOTE] I feel like the games do lack that certain depth that the other games offer, which is quite a shame. There's mods for ES that add much to the depth though, so they are really worth checking out. Though mostly with these games it just feels like so much love went into everything, I can't hear pieces of the soundtrack and not feel happy on the spot. The memories of these games are just too great. For those interested, the most noteable mod is probably SuperNova which is a complete overhaul of nearly everything, unfortunately the mod hasn't been updated in a while so I don't suppose it will ever be developed further. [url]http://forums.amplitude-studios.com/showthread.php?18285-Super-Nova-(Disharmony)[/url]
Would Imperium Galactica fall under this heading? Among the first games I ever owned (no points for guessing the very first), and still occasionally pull it out and give it a go. Basically the source of my interest in this genre in general.
I find a lot of 4X to be really boring. Civ V actually puts me to sleep when I play it, Endless Space felt better but still not really enamouring, Endless Legends looked really awesome but didn't keep me engaged, and across all these I felt like the longer I was playing the less I was doing and never felt liked I was making progress in anything. I feel like I SHOULD like 4X games, I actually have a ton of them, but none have really grabbed me yet.
I got Sots2 to work stably on my computer excellent
[QUOTE=Banned?;48073996]I find a lot of 4X to be really boring. Civ V actually puts me to sleep when I play it, Endless Space felt better but still not really enamouring, Endless Legends looked really awesome but didn't keep me engaged, and across all these I felt like the longer I was playing the less I was doing and never felt liked I was making progress in anything. I feel like I SHOULD like 4X games, I actually have a ton of them, but none have really grabbed me yet.[/QUOTE] You might just want to try out some 4X derivative games like [I]Sins of a Solar Empire[/I] and [I]Star Ruler[/I]. They focus more on the combat and play like a real-time-strategy game but still have diplomacy and empire building like a 4X.
[QUOTE=Saber15;48074086]You might just want to try out some 4X derivative games like [I]Sins of a Solar Empire[/I] and [I]Star Ruler[/I]. They focus more on the combat and play like a real-time-strategy game but still have diplomacy and empire building like a 4X.[/QUOTE] I disagree with Star Ruler though. Star Ruler 2 has a pretty in-depth economic system that is fairly unique and can be overwhelming. Furthermore the diplomacy is quite compelling and far less shallow than in many other 4X games. As for combat, it's actually not that deep. Mostly the design of your ship is what matters but in terms of using strategies, you don't have much. Sins is definitely more combat oriented though.
Real men play Aurora: spreadsheet simualtor
aurora was the shit
[QUOTE=junker154;48074172]I disagree with Star Ruler though. Star Ruler 2 has a pretty in-depth economic system that is fairly unique and can be overwhelming. Furthermore the diplomacy is quite compelling and far less shallow than in many other 4X games. As for combat, it's actually not that deep. Mostly the design of your ship is what matters but in terms of using strategies, you don't have much. Sins is definitely more combat oriented though.[/QUOTE] SR2 leans more towards the 4X side of things with its pseudo-turnbased economic cycles and better diplomacy, AI, and civil management Most of my playtime is in SR1 where the AI is pretty bullheaded ("[I]give me [B]ALL[/B] your luxury goods or we go to war[/I]") and the economy is pretty micro-heavy, so for me it plays kinda like an even larger scale [I]Supreme Commander[/I] because I go full Imperium of Man and just kill all xenos on sight, because they're inevitably gonna try to demand 10e27 tons of luxury goods and then declare war on me.
[QUOTE=Saber15;48074458]SR2 leans more towards the 4X side of things with its pseudo-turnbased economic cycles and better diplomacy, AI, and civil management Most of my playtime is in SR1 where the AI is pretty bullheaded ("[I]give me [B]ALL[/B] your luxury goods or we go to war[/I]") and the economy is pretty micro-heavy, so for me it plays kinda like an even larger scale [I]Supreme Commander[/I] because I go full Imperium of Man and just kill all xenos on sight, because they're inevitably gonna try to demand 10e27 tons of luxury goods and then declare war on me.[/QUOTE] I'm trying to imagine 10e27 tons of luxuries in a way that doesn't involve creating a gravitational singularity out of shipping crates and fine China :v:.
[QUOTE=Sgt Doom;48073910]Would Imperium Galactica fall under this heading? Among the first games I ever owned (no points for guessing the very first), and still occasionally pull it out and give it a go. Basically the source of my interest in this genre in general.[/QUOTE] I've been meaning to get that open source reimplementation working on my computer. God, so many things need doing...
But seriously though, Aurora is pretty cool but if you don't use the tutorials you'll likely spend 10 hours just trying to figure out how to do basic shit. [url=http://aurora2.pentarch.org/index.php?topic=5663.0]Also it's free.[/url] [t]http://puu.sh/iGk35/524d2edfdc.png[/t]
[QUOTE=Saber15;48074086]You might just want to try out some 4X derivative games like [I]Sins of a Solar Empire[/I] and [I]Star Ruler[/I]. They focus more on the combat and play like a real-time-strategy game but still have diplomacy and empire building like a 4X.[/QUOTE] I've played Sins. Fun game until the AI goes into coffee mode but all there seemed to it was winning by combat.
By the way, One of the guys behind Star Ruler 2 is a Facepuncher. So buy that shit
[QUOTE=Anderan;48074720]But seriously though, Aurora is pretty cool but if you don't use the tutorials you'll likely spend 10 hours just trying to figure out how to do basic shit. [url=http://aurora2.pentarch.org/index.php?topic=5663.0]Also it's free.[/url] [t]http://puu.sh/iGk35/524d2edfdc.png[/t][/QUOTE] Spent more than 10 hours figuring out and still don't know how to design beam ships effectively for combat.
i'm willing to give aurora a go but the fact that it's UI still resembles a tax program from 1995 still turns me off
you kinda just need to look past it and use your imagination, it's super deep
[QUOTE=Beacon;48078992]you kinda just need to look past it and use your imagination, it's super deep[/QUOTE] My problem with Aurora is that it took me more time to learn how to set up a shipyard than it did to learn the entirety of Dwarf Fortress. Mostly because the tutorial told me to click on buttons that didn't exist. Has it been updated since like, 2012?
haha good question, I haven't played it since about that time
I remember installing aurora, and it turned all my right-click menu's text yellow, EVEN OUTSIDE THE GAME. It persisted even after uninstalling it. That game has no reason to be able to fuck shit up that way.
What's the most complex 4X space game right now? Aside from Aurora :v:
[QUOTE=Swebonny;48079981]What's the most complex 4X space game right now? Aside from Aurora :v:[/QUOTE] distant worlds, but it's asking price on steam is steep: 60 clams. idk what that is in krona
[QUOTE=TheTalon;48078166]By the way, One of the guys behind Star Ruler 2 is a Facepuncher. So buy that shit[/QUOTE] There's a lot of FPers who I'd not piss on if they were on fire. I need to know [i]who[/i]. [url]http://stevivor.com/2015/06/e3-2015-preview-master-of-orion/[/url] Moo preview Analysis -Planet Mechanics resemble MOO:BAA in at least some ways
[QUOTE=Banned?;48077544]I've played Sins. Fun game until the AI goes into coffee mode but all there seemed to it was winning by combat.[/QUOTE] Yeah unfortunately. Sins is incredibly close to being really good but some of the mechanics don't feel as though they have enough depth and there's really not too many options in how to play other than combat.
[QUOTE=Jeep-Eep;48080323]There's a lot of FPers who I'd not piss on if they were on fire. I need to know [i]who[/i]. [/QUOTE] Firgof Umbra and Thy Reaper. They aren't that active outside General Games. [url]http://facepunch.com/showthread.php?t=1295093[/url]
[QUOTE=Jeep-Eep;48074651]I've been meaning to get that open source reimplementation working on my computer. God, so many things need doing...[/QUOTE] there's an open source reimplementation of that game? i didn't know that. also, did 2 ever get a digital release or no
[QUOTE=Jeep-Eep;48080323]There's a lot of FPers who I'd not piss on if they were on fire. I need to know [i]who[/i]. [url]http://stevivor.com/2015/06/e3-2015-preview-master-of-orion/[/url] Moo preview Analysis -Planet Mechanics resemble MOO:BAA in at least some ways[/QUOTE] [QUOTE=Saber15;48081221]Firgof Umbra and Thy Reaper. They aren't that active outside General Games. [url]http://facepunch.com/showthread.php?t=1295093[/url][/QUOTE] Firgof seems like a pretty cool guy from what I've seen of him. Fun game, too. Really unique.
[url]http://arstechnica.co.uk/gaming/2015/06/master-of-orion-wants-to-be-a-wondrously-complex-4x-game-that-anyone-can-play/[/url] Analysis: -Anomalies ranging from Pirates, to cash windfalls, to ships 'in need of help' -Planet Mechanics very similar to MOO:BAA -Doom Star capable of killing planets as late game tech.
[QUOTE=TheTalon;48078166]By the way, One of the guys behind Star Ruler 2 is a Facepuncher. So buy that shit[/QUOTE] Ah, Star Ruler 2, also known as Space Putin Simulator 2016 Can't stop being a giant ass using politics :v:
Apparently the MOO:CTS system requirements are now available, though I am uncertain as to their accuracy: [quote]Master of Orion Minimum System Requirements OS: Windows Vista 32-bit CPU: Intel Core 2 Duo E6300 1.86 GHz or AMD Athlon 64 X2 Dual Core 4400+ 2.3 GHz RAM: 2 GB System Memory GPU RAM: 256MB Video Memory GPU: GeForce 7300 GS or Radeon X1300 HDD: 8GB Available Space DX: DirectX 9 Audio: DirectX 9 compatible sound card Master of Orion Recommended System Requirements OS: Windows 7 64-bit CPU: Intel Core i5-650 3.2GHz or AMD FX-4200 3.3GHz RAM: 4 GB System Memory GPU RAM: 1024MB Video Memory GPU: Nvidia GeForce GTS 450 or AMD Radeon HD 4860[/quote] [url]http://www.game-debate.com/news/?news=17362&game=Master%20of%20Orion&title=Master%20Of%20Orion%20System%20Requirements[/url] [url]http://ca.ign.com/articles/2015/07/01/e3-2015-master-of-orion-returns-to-reclaim-its-4x-crown[/url] More data on MOO:CTS Analysis: - According to the Wargaming CEO, they are not planning microtransactions - Each race has a detailed intro video including it's history - Population mechanics confirmed to be MOO 2 style - Tech web has 75 main techs, with 'Hundreds more' beneath - maybe similar to Civ:BE 'Leaf and Branch style'? - Members of Original Dev team overseeing project, including original lead designer, composer, art director and Alan Emrich, the man who coined 4x.
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