The Super Smash Bros. Thread. HEY join this idiots http://steamcommunity.com/groups/Smashpunch (vo
5,001 replies, posted
I wish i was pro enough to read well enough to play ganon/DK right. Seeing reverse shadow punches hit at like 40% and KO gets me extra wet.
The slowest character i can play effectively is Ike :(
[QUOTE=Kirbunny431;47412147]When I woke up this morning, I realized that Zelda 2's battle theme really should've had a remix in SSB4.
Unless maybe it's already hiding in the Temple theme or something and I just didn't realize it.[/QUOTE]
It's not likely to get in because Japan got a completely different boss theme from the rest of the world:
[video=youtube;MaJBwbXVWUk]http://www.youtube.com/watch?v=MaJBwbXVWUk[/video]
[QUOTE=The Duke;47413459]It's not likely to get in because Japan got a completely different boss theme from the rest of the world:
[video=youtube;MaJBwbXVWUk]http://www.youtube.com/watch?v=MaJBwbXVWUk[/video][/QUOTE]
This might be because since the Famicom had more sound channels than the NES, it didn't sound as good on the American console, so they decided to make a new tune for it. Personally I like the NES one more but when it comes to music in Zelda II you can't do wrong.
[QUOTE=Nitro836;47412263]Tier lists influence people's minds too much.
Fuck those, don't look at them and play the characters instead to know what they are bad and good at.
Through playing, I figured out that WFT requires awkward precision with her moves, but also surprises opponents.
Ganon almost HAS TO predict what his opponent will do to severely punish them, since he's no chaser.
Lucina and Marth have trouble against projectiles, but reward hit acccuracy.
Samus' projectiles are some of the best in the game. Her dodging, however, is not.
Luigi is amazing at mindgames with a safe approach tornado, unpredictablly powerful dodge countering torpedo, disruptive fireballs and a launching sweetspot recovery move. His traction makes it hard to act out of shield, though, since a blocked attack may push him out of range.
Just a few examples from my personal experience.[/QUOTE]
if you play the game for fun sure, but i don't blame competitors for picking high tier characters, especially people that spend a lot of money to travel from other countries to enter major tourney's. they want to maximize their chances of winning as much as possible. tiers make the most difference at the very very top level of play. you could probably go to a small local tourney and win with a "mid tier" character but at a major tourney where all the best players from around the world come to compete it becomes more and more risky.
I've always thought that Maximilian was spot on with this video about tiers.
[media]http://www.youtube.com/watch?v=Ep3sii5vsBY[/media]
[QUOTE=ClauAmericano;47415508]I've always thought that Maximilian was spot on with this video about tiers.
[video=youtube;Ep3sii5vsBY]http://www.youtube.com/watch?v=Ep3sii5vsBY[/video][/QUOTE]
This, absolutely. Tier lists are only relevant in practice to maybe the top 1% or less of a game's playerbase.
I've won my fair share of 8-2 matchups in Smash before, it's not all that unheard of as long as you really learn your character and know how to work around your opponent's.
can we talk about how op Shulk is
that might just be because I got utterly wrecked by one with every single character I play, or because he decided to make my defeat complete by leaving after countering a knee at 120%, but I am litteraly so mad you could fuel a spaceship with that anger. Holy shit Shulk is just so horrible to fight against.
[QUOTE=SLBros.;47417198]can we talk about how op Shulk is
that might just be because I got utterly wrecked by one with every single character I play, or because he decided to make my defeat complete by leaving after countering a knee at 120%, but I am litteraly so mad you could fuel a spaceship with that anger. Holy shit Shulk is just so horrible to fight against.[/QUOTE]
Shulk ain't as OP as you think. For every temp buff he gets with a Monado Art, he gets a temp nerf in another area- you have to take advantage of such nerfs.
His Vision Counter has one of the biggest counter windows in the game, but it can be dealt with like any other counter- grab the opponent or bait them out of the counter. Take note that the counter might not always hit in aerial encounters, though it will slow you down.
Shulk is cool, never really gave him much of a go myself, but it's interesting when you actually fight a Shulk player who knows what theyre doing, when to use what arts, and how to best maximize on them
Most arts either make you more easily launchable, make you take more damage, or hamper some sort of movement. Jump makes you lighter, speed nerfs your jumping, Shield totally nullifies your maneuverability, Buster makes you take and deal more damage, but with less knockback, and Smash increases knockback while decreasing damage.
Defend the Jump, counter the Speed, exploit the Shield's weight, use projectiles or high aggression with Buster, and just plain watch out for Smash at high percents.
My courses of action. Also, watch out for jittery jumper Shulk. They will be almost guaranteed to use large angled swipes to cover their landing.
The Smash Art also makes you more easily launched
the only annoying thing I find about shulk is the range on his aerials.
I've been playing a bit of Shulk because I love Ike and they feel similar. Shulk's nair is really fun.
Also, I love Olimar actually. It surprised me.
[QUOTE=DrCactus;47418825]the only annoying thing I find about shulk is the range on his aerials.[/QUOTE]
Forget about spot dodging his smash attacks, too.
[QUOTE=Castle;47419183]I've been playing a bit of Shulk because I love Ike and they feel similar. Shulk's nair is really fun.
Also, I love Olimar actually. It surprised me.[/QUOTE]
I find it interesting that, while similar in move usage, they work slightly differently fundamentally. Ike handles his sword like a club a lot, while Shulk always remembers he's holding a sword, thrusting and slicing with it instead.
So, do you guys think we'll be getting any Mewtwo/DLC news at the end of this month?
Kind of curious.
[QUOTE=ElderLolz;47419657]Hopefully, I'm excited to see how it turned out.
[editline]29th March 2015[/editline]
I hope they changed his side and down special, shit was useless in Melee[/QUOTE]
I always liked his down special, but I think they need to make his side special work this time or change it completely.
Theoretical Mewtwo specials:
Shadow Ball: Fire a chargeable ball of sinister energy. Moves slowly and does heavy damage
(Alt 1) Psyshock: Fire a spike of psychic energy that moves fast and far, but isn't as powerful
(Alt 2) Psycho Cut: Deliver a predictable but powerful slash of psychic energy in front of you. Can't be charged.
Confusion: Manipulate incoming projectiles with psychic energy and reflect them, slowing them down but increasing their power.
(Alt 1) Barrier: Destroys projectiles rather than reflecting them, and can block direct attacks as well.
(Alt 2) Snatch: Sends caught projectiles to another dimension briefly. Use again to send them back, but with less power.
Teleport: Disappear entirely in an instant, and reappear a distance away.
(Alt 1) Future Sight: Teleport a shorter distance away, but leave a powerful shockwave where you started once you reappear.
(Alt 2) Gravity: Teleport much more slowly, but meteor any opponents you touch while in transit.
Disable: Incapacitate your opponent if you make eye contact. The greater their damage, the longer the effect.
(Alt 1) Recover: Stand your ground to regenerate your cells. You take significantly more damage if hit while using the move, and a short time after.
(Alt 2) Amnesia: Make opponents in a radius around you forget what they were doing, and turn around absentmindedly.
I hope they make him land faster than in Melee.
The thing that annoyed me the most about him was how floaty he was.
mewtwo vanilla moveset: number 1 popular smogon set
customs #1: 2nd most popular
customs #2: 3rd most popular
mewtwo is now grossly OP and tryhard to appease high level smash AND pokemon
(j/k I like your custom move speculation)
[QUOTE=ClauAmericano;47420684]I hope they make him land faster than in Melee.
The thing that annoyed me the most about him was how floaty he was.[/QUOTE]
maybe make his roll not as slow too
[video]http://youtube.com/watch?v=rcJHZCuaG84[/video]
Any PM fans here?
I don't play PM, but that looks cool as hell.
[QUOTE=zekrom3112;47421044][video]http://youtube.com/watch?v=rcJHZCuaG84[/video]
Any PM fans here?[/QUOTE]
Damn, that really does look great.
Wait, is that...
[img]http://i.imgur.com/FlpCAhF.jpg[/img]
Holy shit.
[QUOTE=ClauAmericano;47421113]Damn, that really does look great.
Wait, is that...
[img]http://i.imgur.com/FlpCAhF.jpg[/img]
Holy shit.[/QUOTE]
[t]http://i.imgur.com/3BEJYzH.png[/t]
It's because of this costume I think.
BTW, for those who don't know, you can play PM on Wii U if you have Brawl. You just won't be able to play with a GC Controller.
They gave Olimar a new recovery if you look at around 1:40
There's also Ashley's face on Warioware, meaning they might make the original with the minigames an alt to the stage.
Why there is no official Bowser's castle stage already is beyond me
Was that the smash 4 announcer?
[video=youtube;5pXa-e74Pr0]http://www.youtube.com/watch?v=5pXa-e74Pr0[/video]
wavedash is working.
[url]https://mega.co.nz/#!u9JnBZIT!X3yDi7D91nEKVO_fF2FPssfgxoMm1oeyR7mnFrO AZGk[/url]
Jump with X and airdodge with Y (this is on a xbox 360 controller).
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