• The Super Smash Bros. Thread. HEY join this idiots http://steamcommunity.com/groups/Smashpunch (vo
    5,001 replies, posted
[QUOTE=FlakTheMighty;47195303][url=http://flakthemighty.net/software/smashup/]Woop woop[/url] [t]http://i.imgur.com/LlldsXA.png[/t] I got every character added. Time to begin work on the alternates, and get removing a character in.[/QUOTE] where's Mewtwo?
[IMG]https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/11017024_539533802853787_4516392134643975653_n.jpg?oh=22ada717fd83b8ed1323150bb7cb5517&oe=5585381F&__gda__=1430833814_878c54bcf4b419cfc852daef1dfa34b9[/IMG]
In spain only 6 stages are legal (3 starters)
Holy fuck Zelda feels so good
I JUST REALISED I STILL HAVEN'T UNLOCKED ROB YET ON THE 3DS WTF HE WAS ONE OF MY FAVES I DIDN'T THINK HE WAS IN THIS edit: Only 70 battles?!?! How the fuck have i not unlocked him yet wtf?
[vid]http://zippy.gfycat.com/CautiousYellowBarnowl.webm[/vid] holy shit
Are there competitive scenes similar to Smash around? Street Fighter, for example? Also, why should a game be more fun to watch than play?
[QUOTE=Nitro836;47196433][B]Are there competitive scenes similar to Smash around? Street Fighter, for example?[/B] Also, why should a game be more fun to watch than play?[/QUOTE] What does this mean Do you think that Smash is the biggest competetive scene? It's one of the smallest fighting ones
Getting a 3ds this week, can I port my shit from wii u to 3ds?
[QUOTE=Nitro836;47196433]Are there competitive scenes similar to Smash around? Street Fighter, for example? Also, why should a game be more fun to watch than play?[/QUOTE] Smash is really small, due to the stigma of it not being a proper fighting game and instead being a party game, however recently the community started growing with the release of Smash 4. And for the last comment, I have no idea, what are you talking about?
[QUOTE=Flash_Fire;47196550]Smash is really small, due to the stigma of it not being a proper fighting game and instead being a party game, however recently the community started growing with the release of Smash 4. And for the last comment, I have no idea, what are you talking about?[/QUOTE] I loved the shit out of Melee. I wasted my childhood on the game, but still, I have some things to say about it today and how it compares to future games like Sm4sh. Bias may occur, so call me out on it if you want. IMO fun gameplay is more important to a game like Smash than its watchability for a large tourney audience. The games are, far as I can tell, meant to be accessible with simple playability through concise inputs instead of advanced techs (read: often likely unintended, largely abused exploits) like WaveDashing , chain grabbing and L-canceling. You are meant to deal with dodging and move lag, not circumvent them. I'd be totally fine with competitive Melee if it wasn't for the fact that these "techniques" dominate the meta of the game and anybody who doesn't abuse them is done for. I've yet to see matces for a tech-less player go favorably, so if you know any, let me know that I've been corrected. All that aside, I will regardless respect people's opinion if they like the way Melee has become, even while I don't agree with their choice of gameplay style myself. Sm4sh tries to be closer to Melee without these "techniques" while speeding up the gameplay from Brawl, which is why I personally like it so much. That, and a massive roster of awesome characters with nerfs and buffs across the existing veterans. People can actually use Ness and Kirby again, and veterans characters have similar behavior to their melee days. Captain Falcon is strong and swift as ever, So is Fox, but no longer to a meta dominating level. Ganondorf is horrifyingly strong to offset his predictability and Mario's capable again, not to mention Luigi. Sm4sh characters can be and partially are broken in some regards, like Hoo Ha, whatthefuckisrosalinasupairanyway and Bowser's wrestlemania moves. Thankfully, thanks to the online connectivity, Nintendo has been introduced to the world of patches that allow them to tweak severe faults in the gameplay and it's characters given time. It takes more than speedy fingers to win in Post-Melee games, and I personally think it's better. Lets more people get in and actually have a chance at all at ranking well. Also, Meleefags can be insufferable when they get defensive and insult other people's taste in Smash. Just like anti-Meleefags are irritating to Melee fans. On of those wars, I think.
[QUOTE=Nitro836;47196766]I loved the shit out of Melee. I wasted my childhood on the game, but still, I have some things to say about it today and how it compares to future games like Sm4sh. Bias may occur, so call me out on it if you want. IMO fun gameplay is more important to a game like Smash than its watchability for a large tourney audience. The games are, far as I can tell, meant to be accessible with simple playability through concise inputs instead of advanced techs (read: often likely unintended, largely abused exploits) like WaveDashing , chain grabbing and L-canceling. You are meant to deal with dodging and move lag, not circumvent them. I'd be totally fine with competitive Melee if it wasn't for the fact that these "techniques" dominate the meta of the game and anybody who doesn't abuse them is done for. I've yet to see matces for a tech-less player go favorably, so if you know any, let me know that I've been corrected. All that aside, I will regardless respect people's opinion if they like the way Melee has become, even while I don't agree with their choice of gameplay style myself. Sm4sh tries to be closer to Melee without these "techniques" while speeding up the gameplay from Brawl, which is why I personally like it so much. That, and a massive roster of awesome characters with nerfs and buffs across the existing veterans. People can actually use Ness and Kirby again, and veterans characters have similar behavior to their melee days. Captain Falcon is strong and swift as ever, So is Fox, but no longer to a meta dominating level. Ganondorf is horrifyingly strong to offset his predictability and Mario's capable again, not to mention Luigi. Sm4sh characters can be and partially are broken in some regards, like Hoo Ha, whatthefuckisrosalinasupairanyway and Bowser's wrestlemania moves. Thankfully, thanks to the online connectivity, Nintendo has been introduced to the world of patches that allow them to tweak severe faults in the gameplay and it's characters given time. It takes more than speedy fingers to win in Post-Melee games, and I personally think it's better. Lets more people get in and actually have a chance at all at ranking well. Also, Meleefags can be insufferable when they get defensive and insult other people's taste in Smash. Just like anti-Meleefags are irritating to Melee fans. On of those wars, I think.[/QUOTE] If you want to see a player with no tech skill beat people, look no further than our Borp here, guy doesn't wavedash (though he can, he sometimes does them during hand warmers) L cancel, or anything, he just plays it like any other smash game, and he wins. [MEDIA]http://www.youtube.com/watch?v=WP_LFAFYJ-s[/MEDIA] The fun gameplay part is subjective, this is entirely my opinion but I don't feel like there is as much to explore with it, I still disagree with the removal of edge hogging but I suppose it was to make it friendlier online. (it is by no means a shallow easy game, I just can't push it as far as I'd like, and that's fine because the intention was to make an accessible game) I just think that I'd rather watch two people playing as fast as they can on an all out offensive compared to defensive shielding and rolling all the time. These "abused exploits" are what make part of the Melee meta, they aren't an accident, you can't just slip up and add L cancelling in to a game, it was actually nerfed slightly from Smash 64 where shielding 7 frames before the ground would change the players animation to be that of landing normally, eliminating all landing lag, Melee had this changed so that shielding 11 frames before hitting the ground would cut the animation time in half, this allows the player to shield quickly, or react in a different way, wavedashing and wavelanding are intentional parts of the game believe it or not, in the master debug menu if you perform a waveland the player state is called "landing fall special" or something, my point was it's intentional. It's these parts of the game that make the melee meta as deep as it is right now, if you took them away you'd have a much slower, less exciting game. It takes smart decisions and split second thinking to win and these AT's help, some people pick Luigi due to his enormous wavedash distance and use that to their advantage, or some people pick Fox because he's the top tier character with the biggest learning curve (Unless you're really good at Fox you're going to get wrekt or fall of the stage 300 times) I personally love the Melee meta because it's advanced so far that the game is nearly at it's limits, wavedashing/L cancelling are integral to this, you might not enjoy the playstyle but you have to respect the people behind the scene who enjoy watching and playing. I started off with Brawl a few years ago, my first smash game at a friends house, I got curious about there being a competitive scene and a few years later here I am, still barely able put down the controller :v: I think circlejerking over a game is annoying for all parties involved, but I doubt it'll end, just like the stupid console wars.
[QUOTE=Nitro836;47196766]I loved the shit out of Melee. I wasted my childhood on the game, but still, I have some things to say about it today and how it compares to future games like Sm4sh. Bias may occur, so call me out on it if you want. IMO fun gameplay is more important to a game like Smash than its watchability for a large tourney audience. The games are, far as I can tell, meant to be accessible with simple playability through concise inputs instead of advanced techs (read: often likely unintended, largely abused exploits) like WaveDashing , chain grabbing and L-canceling. You are meant to deal with dodging and move lag, not circumvent them. I'd be totally fine with competitive Melee if it wasn't for the fact that these "techniques" dominate the meta of the game and anybody who doesn't abuse them is done for. I've yet to see matces for a tech-less player go favorably, so if you know any, let me know that I've been corrected. All that aside, I will regardless respect people's opinion if they like the way Melee has become, even while I don't agree with their choice of gameplay style myself. Sm4sh tries to be closer to Melee without these "techniques" while speeding up the gameplay from Brawl, which is why I personally like it so much. That, and a massive roster of awesome characters with nerfs and buffs across the existing veterans. People can actually use Ness and Kirby again, and veterans characters have similar behavior to their melee days. Captain Falcon is strong and swift as ever, So is Fox, but no longer to a meta dominating level. Ganondorf is horrifyingly strong to offset his predictability and Mario's capable again, not to mention Luigi. Sm4sh characters can be and partially are broken in some regards, like Hoo Ha, whatthefuckisrosalinasupairanyway and Bowser's wrestlemania moves. Thankfully, thanks to the online connectivity, Nintendo has been introduced to the world of patches that allow them to tweak severe faults in the gameplay and it's characters given time. It takes more than speedy fingers to win in Post-Melee games, and I personally think it's better. Lets more people get in and actually have a chance at all at ranking well. Also, Meleefags can be insufferable when they get defensive and insult other people's taste in Smash. Just like anti-Meleefags are irritating to Melee fans. On of those wars, I think.[/QUOTE] "fun gameplay" is very subjective and non-specific. i personally think that competitive melee has fun gameplay. i don't think it matters that the advanced techs that dominate the meta are unintentional. a lot of amazing games/ideas are accidents. i agree that it's bad that some of the advanced tech's are unintuitive and create an entry barrier, and if you're not interested in putting in the time to learn them just to be able to compete that's totally fine, but if you don't play the game and haven't actually properly given it a chance, i don't think you should dismiss it so heavily just because you don't like the idea of learning advanced tech. the melee metagame is a lot more diverse than you seem to think it is, and the advanced tech's add a great deal of depth to every little interaction and create a lot of options/outcomes and things to consider. there's way more going in a game of melee VS. a game of sm4sh. which is a good thing or a bad thing depending on what you enjoy in a multiplayer gaming experience. i respect the sm4sh community and you should respect the melee community, it's by far the best competitive community i've ever been a part of and i've been practicing/playing every single day ever since i got into it. melee isn't for everyone, but the people who like it like it a LOT. if you're into melee it's probably the game you invest the most time into. [b]edit:[/b] not all the things that make melee as competitive as it is are unintentional, either, as flash_fire said. obviously wavedashing/platform cancelling/jump cancelling and stuff like that were not factored into the games balance, but L-cancelling was an intentional thing that was also in smash 64 and was nerfed in melee, and also the changes to the way shields work were definitely intentional. less shieldstun than in smash64 but they deplete faster, and the addition of lightshielding/powershielding. there's probably some other stuff i'm not thinking of but you get the idea.
[QUOTE=murple;47195342]where's Mewtwo?[/QUOTE] [IMG]http://i.imgur.com/WBXwl5z.jpg[/IMG]
Y'all we still need that netplay match :v:
[QUOTE=Flash_Fire;47196984]Y'all we still need that netplay match :v:[/QUOTE] build a 20XX iso and fite me
i'm still learning ATs but just being decent enough at L-cancelling to do it consistently has already made project m so much more fun
[QUOTE=Y'all.;47197007]build a 20XX iso and fite me[/QUOTE] I have built it and now we can fite Wait, is there a version of Dolphin Netplay with the gamecube adapter direct connect settings
Anybody got tips for Robin against faster characters such as Sonic? I have loads of difficulty trying to create space against them.
[QUOTE=PeejsterM;47197220]Anybody got tips for Robin against faster characters such as Sonic? I have loads of difficulty trying to create space against them.[/QUOTE] I've picked up Robin lately as well, so I got a couple tips for ya. Elthunder has quite a bit of impact for low charge time, instead of aiming to blast sonic away with Thoron or arcthunder, try to get those Elthunders in instead. You can usually bait out a simple minded sonic this way when you start charging and they try to rush. They won't have enough time to react when you release it about 70% of the time. Try to play keep away with sonic, creating firewalls to prevent Sonic's speedy advancement on the ground. Sonic is considerably slower in the air, so try to use that to your advantage. If he catches you with the multi-hit combo with the upairs, try to blast them with elwind instead of air dodging to deliver swift punishment. Other than that try to focus on aerials as Sonic can punish Robin's ground smashes pretty easily.
I wish I was a Sonic main so I could just use the same three near-identical moves over and over until I won. [editline]23rd February 2015[/editline] You know what would be a really neat feature for a future update? Matching Preferences. Like, say I don't like playing against Sonic on For Glory. I go into a menu of all the fighters and deselect Sonic. Now, if someone's stats say that they play Sonic either most often or second most often, it doesn't match me with them. You could even expand this to allow Mii Fighters and Custom Moves online. Put it in the control of the player rather than by a set of extremely specific rules.
You will never know true pain until you are matched against a Diddy Kong in For Glory and there is a literal 1 second delay between everything.
I can't even play For Glory or For Fun because of the lag. After playing Skullgirls with it's great netcode it become especially painful to play Smash against someone from across the globe.
[QUOTE=BanthaFodder;47197808]I wish I was a Sonic main so I could just use the same three near-identical moves over and over until I won. [editline]23rd February 2015[/editline] You know what would be a really neat feature for a future update? Matching Preferences. Like, say I don't like playing against Sonic on For Glory. I go into a menu of all the fighters and deselect Sonic. Now, if someone's stats say that they play Sonic either most often or second most often, it doesn't match me with them. You could even expand this to allow Mii Fighters and Custom Moves online. Put it in the control of the player rather than by a set of extremely specific rules.[/QUOTE] Then I would only want to play against wii fit trainers and win every time.
[QUOTE=BanthaFodder;47197808]I wish I was a Sonic main so I could just use the same three near-identical moves over and over until I won. [editline]23rd February 2015[/editline] You know what would be a really neat feature for a future update? Matching Preferences. Like, say I don't like playing against Sonic on For Glory. I go into a menu of all the fighters and deselect Sonic. Now, if someone's stats say that they play Sonic either most often or second most often, it doesn't match me with them. You could even expand this to allow Mii Fighters and Custom Moves online. Put it in the control of the player rather than by a set of extremely specific rules.[/QUOTE] Add tournaments where people can select which fighters are avaliable Problem solved
Only spanish tournament with melee just cancelled it. FUCKING GREAT the other tournaments are organized by LVP and don't include melee, with luck they include sm4sh
[QUOTE=FlakTheMighty;47195303][url=http://flakthemighty.net/software/smashup/]Woop woop[/url] [t]http://i.imgur.com/LlldsXA.png[/t] I got every character added. Time to begin work on the alternates, and get removing a character in.[/QUOTE] will there perhaps be an option for a transparent background on export in the future?
The amiibo distribution in the US is such bullshit, everyone is talking about it. They're talking about it so much that it's impossible to find any information related to Europe
Apparently my Smash 4 Soundtrack has shipped. [IMG]http://puu.sh/g9PtL/fa4fbfdbe6.png[/IMG] :downs:
[QUOTE=ElderLolz;47196537]I'm still curious if they will change some of mewtwo's moves, for example his side and down special, they really weren't all that great, in my eyes at least.[/QUOTE] If they buff him like Project M did, those two moves could still be functional just fine in Smash with distinct uses. The problem was that Mewtwo's specials were bugged in Melee so that reflected projectiles using confusion did no damage to the original user and the attack itself had almost no hitstun (allowing literally any character to be able to input a back aerial immediately and have it hit Mewtwo) and that disable only worked if they faced toward Mewtwo for some bizarre reason.
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