Pickin' up Toon Link and Charizard and OH GOD WHY AM I PICKING UP SO MANY CHARACTERS.
[QUOTE=The Duke;47214765]While I sorta agree and am happy with what Project M has done, I'd really like to have seen how Megaman would play in a Meleesque environment. Every time I try to touch Megaman, I just look look at how his up air animates like it should be a juggling move yet notice it poorly links from anything.
Little Mac would also work really well in the Melee environment, especially if they made him more true to the Punch Out!! games.[/QUOTE]
Pac-Man. Pac-Man is like, the number one character that I'd like to see in other Smash games. So unique.
[QUOTE=Izzy-chan;47215485]Pickin' up Toon Link and Charizard and OH GOD WHY AM I PICKING UP SO MANY CHARACTERS.[/QUOTE]
Tips for Charizard:
- Play defensively. He has a really strong and satisfying moveset, but trust me, be reactive and you'll be able to land more hits.
- Use Rock Smash if you know you're in the path of a strong attack. Worst case scenario you take damage and don't move, best case you interrupt their move and launch them.
- Use Flamethrower at the edge. It might seem like it's only good for annoying your opponent, but it helps build up percentage regardless, and can eat up a sometimes critical double jump, like Ness'.
- Use Fly offensively. It's surprisingly strong with a wide hitbox, and in my experience beats a number of Dairs. Use it if you know your foe will use a Dair to try and land safely.
- Use Flare Blitz for horizontal recovery. I can't stress this enough, it has an excellent range and will usually go uninterrupted if your foe is at high percent and doesn't want to risk getting KOed themselves. If it gets interrupted midair it can be used again a short while after, or Fly can be used instead.
- [URL="https://www.youtube.com/watch?v=zS6BRi8t8Ec"]Learn how to jumpcancel Rock Smash.[/URL] Do it.
- Rock Smash does heavy shield damage if used point blank. Sometimes it's better to do that than grabbing to punish shielding opponents, as a broken shield in Charizard's presence means eating a fully charged Fsmash, KOing at as low as 40%.
- Use Rock Smash to ensure a safe landing. If your opponent is below you readying a Uair, Usmash or Uspecial, this will allow you to fall into it, absorb the hit and trade places with them.
There's definitely more to it, but this will get you quite far with the big guy. All that aside, learn the spacing of your Bair (it kills if tipped), use Utilt and Usmash to poke through platforms, use Dsmash to punish excessive rolling, and use the range of your Ftilt and Dtilt to hit characters trying to space you; they both hit through Villager's tree, for instance.
[editline]26th February 2015[/editline]
TEXT DUMP WHOA BOY. But really I just want to see more people succeed with Charizard. He's in my opinion the most versatile heavy in the game, and is quite difficult to kill if you know what you're doing.
Oooo.
[t]http://i.imgur.com/47HOJgf.jpg[/t]
My copy of Smash Wii U didn't fucking come with one of those cards. Fuck your archaic reward system Nintendo, why would you leave it to the whim of the retailer to give me something that is supposed to come with the product no matter what?
[QUOTE=Flyingman356;47215579]Pac-Man. Pac-Man is like, the number one character that I'd like to see in other Smash games. So unique.[/QUOTE]
Out of curiosity, how would you in particular imagine he'd play in other games?
Pacman, Villager, Rosalina and Bowser Jr are the four I imagine would be the most difficult to fit into the playstyle of earlier smash games, especially Melee's, without significant retooling.
[QUOTE=Flyingman356;47216087]My copy of Smash Wii U didn't fucking come with one of those cards. Fuck your archaic reward system Nintendo, why would you leave it to the whim of the retailer to give me something that is supposed to come with the product no matter what?[/QUOTE]
Did you pull out the box's cover and check the backside? I don't think they're printing the codes on separate cards anymore.
[QUOTE=triforcelord;47216165]Did you pull out the box's cover and check the backside? I don't think they're printing the codes on separate cards anymore.[/QUOTE]
In Australia (maybe europe) they print little card booklet things that they put in with where the manual is.
[QUOTE=triforcelord;47216165]Did you pull out the box's cover and check the backside? I don't think they're printing the codes on separate cards anymore.[/QUOTE]
Thanks for the tip, but there's nothing there. I got the cards with Bayonetta when I bought it a couple of months ago, we still use the cards in Australia. I got one with Smash 3DS too.
will this get released on pc?
[QUOTE=Evi.tf;47216421]will this get released on pc?[/QUOTE]
In like 5 years you'll probably be able to emulate the 3ds
Anybody else use tap jump?
I can't stop, I can short hop perfectly and do everything I'd do with a button but I just prefer to use the control stick, it just feels right
[QUOTE=Flash_Fire;47216673]Anybody else use tap jump?
I can't stop, I can short hop perfectly and do everything I'd do with a button but I just prefer to use the control stick, it just feels right[/QUOTE]
When someone's above me I do it, because it feels more comfortable for getting to them quickly. Also I can keep holding the stick up to do uairs. Whatever works for you man.
I'm far too eratic to both Tap Jump and do a Up Tilt/Smash when I want to. I've always used buttons to jump anywhere so its good enough.
[QUOTE=EditOutJ;47216702]I'm far too eratic to both Tap Jump and do a Up Tilt/Smash when I want to. I've always used buttons to jump anywhere so its good enough.[/QUOTE]
My friend who introduced me to smash didn't tell me any of the controls so I presumed tap jump was the only way lmao
He also bodied me over and over as I worked my way round the Brawl cast until I hit GnW and spammed the key until I won, good times
[editline]26th February 2015[/editline]
The biggest downside is I can't use other peoples controllers because I'm so used to my well worn in thumb stick
I cannot for the life of me understand how people can tap jump comfortably
[QUOTE=Itachi_Crow;47216863]I cannot for the life of me understand how people can tap jump comfortably[/QUOTE]
I don't even know myself. I remember being super uncomfortable with it the first time I played Smash 64 but I got used to it and now I can't completely kick the habit.
[QUOTE=Itachi_Crow;47216863]I cannot for the life of me understand how people can tap jump comfortably[/QUOTE]
See im really good at tap jumping but im really shit at doing a shield dodge (Right trigger)
[QUOTE=Itachi_Crow;47216863]I cannot for the life of me understand how people can tap jump comfortably[/QUOTE]
i've always used it. i was considering getting off of it, but my L and R buttons broke. so now my control scheme is Tap Jump, with X as shield and Y as grab.
I rely too heavily on up tilts and uairs to ever play well with tap jump on.
back on melee i used to use up as jump because i didn't even know X was jump.
Tap jump was my jam originally but it kept eating my double jumps when I want to uair so I stopped
I combine both, I usually tap jump by instinc but for some combos I also use x instinctively.
Tap jump just messes with my shorthops, so I just leave it off.
[QUOTE=Itachi_Crow;47216863]I cannot for the life of me understand how people can tap jump comfortably[/QUOTE]
Might be late to the party on this conversation, but I've only recently learned to properly button jump, and I've been playing (and at a very competent level) since 64.
There are some things that are easier with tap jump, I'd argue. I find SHFFing to be particularly effortless because it can be done with just the left thumb, requiring only one input.
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