• Battlefield 4 V.1 "Stretching Necks"
    14,525 replies, posted
Don't you hate it when you prematurely shift your aim from one enemy to another, only for them to both turn around and kick your ass.
[QUOTE=Daemon;42804160]Don't you hate it when you prematurely shift your aim from one enemy to another, only for them to both turn around and kick your ass.[/QUOTE] And the damn lag only makes it worse. I unload like one mag/clip(whatever) into one guy, he doesn't die, he turns around and i hear 2 loud 'thump's and then I'm dead.
[QUOTE=stee_vo;42804204]And the damn lag only makes it worse. I unload like one mag/clip(whatever) into one guy, he doesn't die, he turns around and i hear 2 loud 'thump's and then I'm dead.[/QUOTE] And for whatever reason, they think trying to fix the netcode issues has priority over fixing the client crashes. What the fuck is the point of fixing that if people can't actually play the game in the first place? I have yet to get through more than a round of conquest large without a crash
[t]http://mkerala.com/u/image.php?di=WFWG[/t] I don't even know how to call it...
[QUOTE=Pandamox;42804318]And for whatever reason, they think trying to fix the netcode issues has priority over fixing the client crashes. What the fuck is the point of fixing that if people can't actually play the game in the first place? I have yet to get through more than a round of conquest large without a crash[/QUOTE] i rarely crash in servers anymore, and same goes with the actual game. maybe because i can run it, but netcode is affecting everyone including crashers, while crashes are only people who actually crash. the sooner they fix it the better.
[QUOTE=Avager;42804356][t]http://mkerala.com/u/image.php?di=WFWG[/t] I don't even know how to call it...[/QUOTE] Traffic Jam. [editline]8th November 2013[/editline] Mine Shield. [editline]8th November 2013[/editline] Boosting. [editline]8th November 2013[/editline] Road Rage. [editline]8th November 2013[/editline] "Battlefield in a Nutshell"
I can't play on normal servers at all, it feels so disgusting not playing hardcore :v: Especially having a crosshair and all that hud stuff on the screen.
Normal is for casuals, HardCore is for real Man.
Hardcore is fucking stupid IMO.
Only thing I like about hardcore is the no map/hud/spotting. The damage increase just makes it come down to who can spray bullets first.
hardcore is fun on certain gamemodes, but on others it's just sniping heaven for one dude and being cannon fodder to help slowly push toward an objective for everybody else
Blegh this is taking forever to install...
[QUOTE=daijitsu;42804611]hardcore is fun on certain gamemodes, but on others it's just sniping heaven for one dude and being cannon fodder to help slowly push toward an objective for everybody else[/QUOTE] Getting sniped on hardcore over and over is very frustrating, but its incredibly satisfying to counter snipe and kill everything in one hit. C4 is nice too!
Couple notes on battlelog now that I've been able to play. Playing with friends is still a headache. It is better than BF3, but heart cancer is better than how BF3 did it. Doesn't take much effort to do better. Crashes are even worse. You could be squadded with your friend, when bam, crash. Might as well just rejoin, right? Nope. Large queue of 5+ people waiting to get in. You better wait you fool, its not like you were just playing. Not to mention, if you play with a friend, you are not allowed to be in a squad of more than two. Whenever a match goes, eventually our squad will fill up to 5 or so people. When the map changes, we get kicked out into duo squad again. I understand that it wants us to play together, but this is pathetic if we can't have anyone else with us. *In other news, guns become bright chrome-metal when you go outside in operation locker. *The waves aren't synced with everyone, and you can see people floating in the air as they swim when the water gets rough. *Team stacking will persist from map-to-map, never scrambling. *870 MCS is a great shotgun. *And mortars are broken. They can spam pin-point precise on armed MCOMs, making them impossible to defuse, and being able to be deployed out-of-bounds so the other team can never dream of taking it down.
Why the fuck does [b]NO ONE[/b] revive in this fucking game? I'm level 33, and i honestly can say i can count how many times i've even been ATTEMPTED to get revived on both of my hands. It's fucking stupid, do people not know you can equip defibs? Do they not know how to use them? Or do they actually think a grenade launcher is more effective on a fucking infantry rush map?
[QUOTE=Jimesu_Evil;42804594]Only thing I like about hardcore is the no map/hud/spotting. The damage increase just makes it come down to who can spray bullets first.[/QUOTE] I like spotting, especially since there's no team VOIP. Also, today a jet fell out of the sky. I flew it into the water and was ejected upwards at a large velocity.
After having to work a good bit of time as a freelance programmer, and holding off money for a whole year due to country politics it feels good to have high specs that can max out this game on ultra at steady FPS yey!
[QUOTE=Pandamox;42804875]Why the fuck does [b]NO ONE[/b] revive in this fucking game? I'm level 33, and i honestly can say i can count how many times i've even been ATTEMPTED to get revived on both of my hands. It's fucking stupid, do people not know you can equip defibs? Do they not know how to use them? Or do they actually think a grenade launcher is more effective on a fucking infantry rush map?[/QUOTE] Because carrying defibs is an option now. That's why.
[QUOTE=Pandamox;42804875]Why the fuck does [b]NO ONE[/b] revive in this fucking game? I'm level 33, and i honestly can say i can count how many times i've even been ATTEMPTED to get revived on both of my hands. It's fucking stupid, do people not know you can equip defibs? Do they not know how to use them? Or do they actually think a grenade launcher is more effective on a fucking infantry rush map?[/QUOTE] It is nice to see the defib range was increased. Sucks to know that if they die again after you revive, they stay dead. Little tip, hold down your defib to charge it. Longer you do, the more HP they revive with.
For some reason battlelog only logs my deaths and not kills, so my KD is dropping from like 1.50 to 1.01 and tanking real fast :dance:
[QUOTE=Leintharien;42804977]It is nice to see the defib range was increased. Sucks to know that if they die again after you revive, they stay dead. Little tip, hold down your defib to charge it. Longer you do, the more HP they revive with.[/QUOTE] I revive pubbers mid-combat anyways because they're most useful as bullet shields
[QUOTE=Brt5470;42804934]Because carrying defibs is an option now. That's why.[/QUOTE] I understand that, i just don't see other peoples logic as to why it's not a priority option for them. Medic bag is always a priority for me, and i either run with a grenade launcher or defibs. If it's a heavy infantry map where there's big choke points, defibs. If my squadmate has a defib and we're running around capping flags on a conquest map i'll run with a GL to blow up walls etc. Why is it so difficult for others to just stop for like 5 seconds, think about what kind of map it is and what situations they'll be in, and change around their class a bit. It's incredibly frustrating seeing 10 medics standing on your body running around in rush and not getting revived. Ever.
[QUOTE=Pandamox;42805062]I understand that, i just don't see other peoples logic as to why it's not a priority option for them. Medic bag is always a priority for me, and i either run with a grenade launcher or defibs. If it's a heavy infantry map where there's big choke points, defibs. If my squadmate has a defib and we're running around capping flags on a conquest map i'll run with a GL to blow up walls etc. Why is it so difficult for others to just stop for like 5 seconds, think about what kind of map it is and what situations they'll be in, and change around their class a bit. It's incredibly frustrating seeing 10 medics standing on your body running around in rush and not getting revived. Ever.[/QUOTE] I feel like it has something to do with how little points you get for being a medic, getting 20 points for reviving someone quickly (which is mostly what you have to do) is not very appealing to most players.
working onthe mass effect N7 logo [editline]e[/editline] [img]http://i.imgur.com/1k0cuTZ.png[/img] 18 layers, [url=http://battlelog.battlefield.com/bf4/soldier/daiteka/stats/200631308/pc/]get it while it's hot[/url] I'm mad about the tiny little discrepancies where it rasterizes weird and creates half pixel differences between things on a straight line on my list for later to accompany foxhound- [t]http://ih0.redbubble.net/image.13365637.5491/sticker,375x360.u1.png[/t]
I make a tonne of points as a medic though because I'm the only one giving out health or reviving so as far as I'm concearned it's fine. Trouble is though, no one to bloody revive me if I die -_- [editline]9th November 2013[/editline] [QUOTE=Leintharien;42804977]It is nice to see the defib range was increased. Sucks to know that if they die again after you revive, they stay dead. [b]Little tip, hold down your defib to charge it. Longer you do, the more HP they revive with[/b].[/QUOTE] Didn't know that, thanks! :) [editline]9th November 2013[/editline] Also the medic bag takes fucking ages to unlock. I'm wearing out the 3 button on my keyboard, spamming health to everyone
[QUOTE=be;42805127]I feel like it has something to do with how little points you get for being a medic, getting 20 points for reviving someone quickly (which is mostly what you have to do) is not very appealing to most players.[/QUOTE] I'm willing to best most people don't know you can hold it down and revive someone with more health, and get more points because of it. in bf3 you didn't have to do that and at first i had no idea why i was only getting 20 points and it put me off from doing it, but i found out on accident you can hold it down and now i can be a point whore just as much
I wish i could make this better. [img]http://i1222.photobucket.com/albums/dd488/Eskilll/bender.jpg[/img]
[QUOTE=Pandamox;42805277]I'm willing to best most people don't know you can hold it down and revive someone with more health, and get more points because of it. in bf3 you didn't have to do that and at first i had no idea why i was only getting 20 points and it put me off from doing it, but i found out on accident you can hold it down and now i can be a point whore just as much[/QUOTE] I just don't bother anymore because every time either I revive quickly and they die to a rogue bullet anyway, I take the time to charge and get jumped by an enemy, I take the time to charge but the body disappears, or the defib just doesn't work. I've yet to successfully revive somebody in this game without them dying immediately or dying myself.
Maybe I just haven't played against a team with competent AA, but attack jets really could go with a nerf. The ease at which I can go an entire round without dying once, while completely shutting out the enemies air and ground assets is just too much.
[QUOTE=Why485;42805536]Maybe I just haven't played against a team with competent AA, but attack jets really could go with a nerf. The ease at which I can go an entire round without dying once, while completely shutting out the enemies air and ground assets is just too much.[/QUOTE] i think its annoying how they just go in to blow shit up, then camp at their aa turret till they get full ammo and health and do it again. [editline]8th November 2013[/editline] [QUOTE=Skanic;42804505]Normal is for casuals, HardCore is for real Man.[/QUOTE] [video=youtube;FK1DCWrW02s]http://www.youtube.com/watch?v=FK1DCWrW02s[/video] real footage of hardcore servers in action [sp]the joke is that all you fucking see and hear is sniper bullets whistling past you or hitting you. [/sp]
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