WELP The new update has " fucked " me, i join an server with very low ping but as the match progresses my ping ranks higher and higher to the point the game somehow just crashes and auto kicks me, i look back in battlelog at the server and the ping IS very low while in-game it went from 97 to 800
Man I love Recon now, I use it for close-ish defense and it works great. Stay zero'd at 200m while camping C at ground level and you can lock down the waterside completely. 200m is that little sweet spot where you have barely any drop, short leading on targets and still being out of range of those pesky assault rifles and rockets.
Me and this stranger I met last round did this for an hour, during that time we saw the enemy just fall to shit. Wish I could have seen it from Commander perspective, it'd look awesome. There was a stalemate on the bridge between B and C but once our little duo started popping those engineers who were firing from the waterfront our tanks just rolled through across. Our support and engineers secured the far side of the bridge and it went into stalemate again but because we'd scare them off, all those engineers had changed to recon in an attempt to get us back. The waterfront route was now defended by nothing but enemy recon and our two tanks cruised behind the enemy blockade and squashed them. This also meant the chopper was having a freakin' party on the lake while sinking jetskis who thought they could sneak on us.
Because we could safeguard the waterfront route, our team could pretty much move freely and hit them from wherever we wanted. It was a good match.
[QUOTE=ScottyWired;42487441]Man I love Recon now, I use it for close-ish defense and it works great. Stay zero'd at 200m while camping C at ground level and you can lock down the waterside completely. 200m is that little sweet spot where you have barely any drop, short leading on targets and still being out of range of those pesky assault rifles and rockets.
Me and this stranger I met last round did this for an hour, during that time we saw the enemy just fall to shit. Wish I could have seen it from Commander perspective, it'd look awesome. There was a stalemate on the bridge between B and C but once our little duo started popping those engineers who were firing from the waterfront our tanks just rolled through across. Our support and engineers secured the far side of the bridge and it went into stalemate again but because we'd scare them off, all those engineers had changed to recon in an attempt to get us back. The waterfront route was now defended by nothing but enemy recon and our two tanks cruised behind the enemy blockade and squashed them. This also meant the chopper was having a freakin' party on the lake while sinking jetskis who thought they could sneak on us.
Because we could safeguard the waterfront route, our team could pretty much move freely and hit them from wherever we wanted. It was a good match.[/QUOTE]
Recon has been one of my favorite classes to play so far. I'm not the type of recon player that sits back and snipes the entire match while my teammates struggle trying to complete objectives. Instead I go for the fast attack approach. Often times I find myself parachuting in behind enemy lines doing my best to disable tanks with C4.
I've been playing almost exclusively support to unlock the shotgun but in the live game I will be 100% Recon. MAV, C4, DMR's, motion sensor. It's like my favorite things from the past few Battlefield games combined into one class.
If there is a Radio Beacon gadget for Recon, I'm gonna play it the same way as in bf3 - carbine/shotty, marker/sensor and radio beacon.
C4 is better for Support. While XM25 is just another gimmick shit like M320 LVG.
[URL="http://battlelog.battlefield.com/bf4/soldier/MrFisk02/awards/232631673/pc/#m40"]There is[/URL]
[editline]11th October 2013[/editline]
I've found the XM25 to actually be quite good at killing people hiding behind cover while also not being to strong in a clear 1v1 where a rifle clearly wins because of higher damage per second. It's different from the LVG since it instantly explodes on reaching its destination making it far more useful.
If the XM25 is a gimmick then it is a really enjoyable to use and useful gimmick.
Also pre-ordered :dance:
[QUOTE=Raidyr;42488315]If the XM25 is a gimmick then it is a really enjoyable to use and useful gimmick.
Also pre-ordered :dance:[/QUOTE]
Yeah, lets just give everybody a nade launcher and "have fun"...
[QUOTE=Tumama;42481669]
I believe the beta ends next week (October 20th, I could be wrong).[/QUOTE]
[IMG]http://puu.sh/4NkSd.jpg[/IMG]
:(
[QUOTE=Hammer7;42488509]Yeah, lets just give everybody a nade launcher and "have fun"...[/QUOTE]
If you're losing to the XM-25 in one on one combat, you're using a weapon that is extremely ineffective at that range or you're nearly dead.
If you use the weapon you quickly learn that it is quite shit for gunfights, because other guns do practically the same damage per shot with a much, much higher rate of fire and velocity. It's not like the M230 where you can just pop a grenade at a target and get a kill. It does only a third of the damage with a tiny explosion radius.
That said, once you start using the weapon for its intended purpose, killing shit behind cover, you'll completely fall in love with it. Rooftop snipers become pretty much free kills once you figure out how to use it. Lock the distance on the building slightly below them, aim above them and fire three times in quick succession. Killcount +1.
Or when you're supporting some armor and you encounter the pop-out-of-cover-fire-RPG-pop-back-into-cover engineers that are a pain in the ass to deal with for tank drivers. Suddenly their cover is pointless.
I'm pretty much convinced that the only people that whine about the XM-25 are the people that either camp on roofs or the people who know jack shit and just assume it's another grenade launcher.
I've never gotten the airburst thing to work properly. Does it lock as soon as you scope in, or do you press a button?
[QUOTE=JoeSibilant;42489052]I've never gotten the airburst thing to work properly. Does it lock as soon as you scope in, or do you press a button?[/QUOTE]
It has a laser rangefinder built into it. Wherever you scope into is where it designates the range, in which it adds 3 meters to it.
Its most effective when you are trying to get someone behind a chest-high wall or if they are hiding behind the ledge of a building. You just sight the gun in on the wall or ledge, and then aim just above.
Then pop-pop-pop, you'll get your kill easy peasy. I love it.
But if it's a laser rangefinder, doesn't the burst range change as soon as you move your crosshair off of the wall? Or does it 'lock' somehow
Essentially to 'lock' the range in, hover over where the enemy is in hipfire mode. When you ADS with it, it will have the co-ords locked in. Moving around whilst ADS will have the range still locked in, so you need to zoom out, hover then aim back in to adjust your range.
It's really effective at getting snipers off buildings, I just lock in where the tip of the ledge is and then fire just above the crosshairs.
[QUOTE=sa2fan;42448288][media]http://www.youtube.com/watch?v=SHQdzQLC9uo[/media]
Some Xbone Zavod 311 footage. Visuals doesn't look too bad.[/QUOTE]
I do not think the people playing have ever touched a controller before.
[QUOTE=JoeSibilant;42489286]But if it's a laser rangefinder, doesn't the burst range change as soon as you move your crosshair off of the wall? Or does it 'lock' somehow[/QUOTE]
[QUOTE=dead60;42489356]Essentially to 'lock' the range in, hover over where the enemy is in hipfire mode. When you ADS with it, it will have the co-ords locked in. Moving around whilst ADS will have the range still locked in, so you need to zoom out, hover then aim back in to adjust your range.
It's really effective at getting snipers off buildings, I just lock in where the tip of the ledge is and then fire just above the crosshairs.[/QUOTE]
It's awful to control. It took me good couple of minutes to figure how to lock on certain distance, then I came with that you have to ADS exactly at the obstacle ... and this will set your distance for as long as you remain in that ADS.
It seriously need some way of changing the distance when zoomed in, so you can tweak it on the go... instead of re-zoom everytime with this stupid ass crosshair that just obscures and confuses you.
Ofcourse, gadget itself is very useful, but it's ease of use is...just stupid.
Flashlight button should set it while zoomed
[QUOTE=Bloodshot12;42490215]Flashlight button should set it while zoomed[/QUOTE]There's a seperate flashlight for that, taclight.
wow these loading times are really shit. 2 minutes have passed and it's still loading. Also for some reason it is windowed.
[editline]11th October 2013[/editline]
oh ok it crashes on loading.
[QUOTE=Lizzrd;42490780]There's a seperate flashlight for that, taclight.[/QUOTE]
What...huh...?
I think he just meant that "T" button or whatever, should be the one to lock-onto the distance when zoomed in with XM-25. What has taclight to do with this... I don't know.
Doesn't work at all. Crashes after loading the level, [I]right[/I] after loading the level but still in the loading screen.
[QUOTE=Avager;42491662]What...huh...?
I think he just meant that "T" button or whatever, should be the one to lock-onto the distance when zoomed in with XM-25. What has taclight to do with this... I don't know.[/QUOTE]Oh, my bad, thought he meant the flashlight. Whups.
But yeah, xm25 airburst distance being set by accessory key would be nice.
Would it be worthwhile being an 'intel recon,' as in staying hidden and spying the enemy team and reporting their operations to teammates? My play style is more behind the scenes and sneaky, rather than just be a lone wolf noob sniper who kills for the sake of K/D ratio.
Yeah, you can use the PLD for that. IRNV binoculars with two zoom levels, together with a suppressed sniper rifle.
[img]http://i.imgur.com/z6aITxB.png[/img]
Brotherhood of Steel emblem. Turned out pretty good I think.
[QUOTE=Lizzrd;42492224]Yeah, you can use the PLD for that. IRNV binoculars with two zoom levels, together with a suppressed sniper rifle.[/QUOTE]
Am I right, that suppressed weapons now don't show you on the "kill cam" thingy ?
I remember when someone killed me with suppressed sniper and it didn't show me his location nor highlighted him like it normally does.
[QUOTE=dead60;42489356]Essentially to 'lock' the range in, hover over where the enemy is in hipfire mode. When you ADS with it, it will have the co-ords locked in. Moving around whilst ADS will have the range still locked in, so you need to zoom out, hover then aim back in to adjust your range.
It's really effective at getting snipers off buildings, I just lock in where the tip of the ledge is and then fire just above the crosshairs.[/QUOTE]
This is very silly and unintuitve, there should be a button to set the range to the point you're looking at.
rfb is complete shit, how underwhelming
ok I've played for one full round, and I can say that gun mechanic is so fucking weird. It feels like callodooty game all the time - you look into scope faster than ever before and there is almost to no recoil, for example shooting pistol is REALLY weird.
But I love th whole Levolution thing, those small details around you, like cars and barriers, except for the insta kill from the skyscraper. When it starts to fall down, [B]please[/B] don't instakill.
[QUOTE=V12US;42486906]That ominous rumbling sound when you're on top of C and one of the pillars gets shot makes me nearly piss my pants every time.[/QUOTE]
I jump off every time :\
[editline]11th October 2013[/editline]
That feeling when you take the elevator to the top of C and as soon as the doors open the tower falls. :(
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