• Battlefield 4 V.1 "Stretching Necks"
    14,525 replies, posted
[QUOTE=Why485;42503974]DMRs really suck. I want to like them. I want them to be good, but they're just not. There is no situation I can think of where I think I would be better off with a DMR than just a carbine or assault rifle. They can't outshoot or outdamage anything.[/QUOTE] The do outdamage them, but god the recoil and the spread just kills it.
What's with the RPG lock, it's so bullshit.
I think they're going to lower the damage it does, but it does only work with teamwork, so there's that. [editline]12th October 2013[/editline] And then there's the somewhat awful Stinger. It's about as effective as pepper spray. :P It'll make the choppers leave the area, and sometimes crash if the pilot is a noob, but if it's a good pilot it isn't any more than a slight annoyance.
Funny thing happened today: I was in my tank, trying to breakthrough from the bridge to B, I reversed to let a tank mate pass, then i accidentally run over an enemy called "JustUseSteam" :p yeaaaaaaaa, good luck convincing EA dude
Holy shit you can ride vehicles It's glitchy like BF2, but I just rode a fucking friendly helicopter all the way to the top of the main skyscraper without actually getting in it.
Things i've learned during this beta: They have no idea how to properly optimize They have no idea how to place spawns Recon is OP as fuck due to lack of suppression, insane accuracy and minimal / basically non-existent scope sway + having C4 now They think hardcore weapon damage in normal matches is okay
[QUOTE=Pandamox;42506594]Things i've learned during this beta: They have no idea how to properly optimize They have no idea how to place spawns Recon is OP as fuck due to lack of suppression, insane accuracy and minimal / basically non-existent scope sway + having C4 now They think hardcore weapon damage in normal matches is okay[/QUOTE] game runs fine after the last patch spawns are fine for the most part lol i don't see how having to shoot someone 10 times is good/fun/or even realistic
It's a shame that the tower is falling down so quickly because of a few asshats in tanks or with C4. The top floor fights with chopper dropping people and elevators ringing is just awesome. Once it's gone, you get that boring filter and the C point no one cares about.
I am in absolute love with the XM-25. It's really really awesome against snipers and campers, though you can defend yourself against it by being on the move. If you can react fast enough, you can survive someone sending a volley against you when the first grenade strikes because it takes at least 3 to kill you, but if you're not expecting it, you're dead. Ineffective against moving targets, deadly against entrenched enemies and groups of people. Basically, I predict it will become an essential tool in breaking defensive positions later on when people really start knowing how to use it. You can survive a 1vs1 with a sniper 200-300 meters away if you lock onto his position and strafe while you fire your rounds. I hope they'll patch the ability to lock on a distance while zoomed, but I'm sure it was just an oversight. Even now it's still really really useful. [editline]13th October 2013[/editline] TL;DR: No other weapons says "[B]FUCK YOU[/B]" to camping snipers on rooftops quite like the XM-25 does. [editline]13th October 2013[/editline] I've never laughed like a maniac while using a weapon before, but the XM-25 managed to do that for the first time in my gaming career.
[QUOTE=StrawberryClock;42506921]I am in absolute love with the XM-25. It's really really awesome against snipers and campers, though you can defend yourself against it by being on the move. If you can react fast enough, you can survive someone sending a volley against you when the first grenade strikes because it takes at least 3 to kill you, but if you're not expecting it, you're dead. Ineffective against moving targets, deadly against entrenched enemies and groups of people. Basically, I predict it will become an essential tool in breaking defensive positions later on when people really start knowing how to use it. You can survive a 1vs1 with a sniper 200-300 meters away if you lock onto his position and strafe while you fire your rounds. I hope they'll patch the ability to lock on a distance while zoomed, but I'm sure it was just an oversight. Even now it's still really really useful. [editline]13th October 2013[/editline] TL;DR: No other weapons says "[B]FUCK YOU[/B]" to camping snipers on rooftops quite like the XM-25 does. [editline]13th October 2013[/editline] I've never laughed like a maniac while using a weapon before, but the XM-25 managed to do that for the first time in my gaming career.[/QUOTE] Honestly, perhaps TOO essential of a tool. It's a tool of the future but we might be seeing a bit too much of it in our game that is otherwise mostly based in 2013. I don't know if I care yet, but it's a bit out of place given the circumstances.
[QUOTE=Mbbird;42506989]Honestly, perhaps TOO essential of a tool. It's a tool of the future but we might be seeing a bit too much of it in our game that is otherwise mostly based in 2013. I don't know if I care yet, but it's a bit out of place given the circumstances.[/QUOTE] Excuse me, but what?
[QUOTE=StrawberryClock;42507004]Excuse me, but what?[/QUOTE] The XM-25 is really, really, really far out from normal deployment in any military as far as I know. It's different from other experimental things because it's something completely unlike anything a soldier has had access to before. It's sort of an entirely new element, and a strangely futuristic one at that. You don't ever really have to take into account airbursting cannon shells spewing from an infantryman in any timeperiod past or present. Again, might be cool, but it's a weird thing to have to remember during combat in BF4: a semi-realistic game.
Please don't make me go and quote wikipedia, I think you can go look for yourself. [editline]13th October 2013[/editline] Isn't BF4 a couple of years in the future anway? Wikiped says every squad might have one by 2015.
uh. [img]http://puu.sh/4OPsm.png[/img] [editline]13th October 2013[/editline] and i've NEVER seen an XM-25 used in an Afghanistan firefight video. Such videos are pumped out of Afghanistan on a normal basis and with only short delays between time taken and time uploaded to the internet.
Gosh dang it, you made me do it. [QUOTE]In June 2013, the Senate Armed Services Committee eliminated all funding for the 1,400 XM25 systems the Army wanted to purchase from the 2014 budget. The malfunction in February raised concerns about the safety and effectiveness of the weapon. The "unreliable performance" of the weapon led to funding being cut, as well as the recommendation to review alternative air-burst weapon systems. In August 2013, the Army revealed that the XM25 may move to low-rate initial production (LRIP) by August 2014. The weapon is currently in the engineering and manufacturing development (EMD) phase and not yet ready for fielding. By August 2014, it is expected to reach milestone C, starting LRIP for 1,100 weapons and needed ammunition. Low-rate production would lead to type-classification, resulting in removing the "X" from its designation. Improvements are being made concerning the fire control system, battery life, weight, and magazine size. Following milestone C in 2014, the system will go through initial operational tests and live-fire tests in 2015. [B]The XM25 is expected to be combat-ready by the end of 2015, and be fielded with all brigade combat teams, as well as the Army Special Operations Command, Special Forces detachments, and Ranger Regiments. Automated production will reduce the price of the system to $35,000 for the weapon and fire control system, and $55 per round.[/B][/QUOTE]
I mean seriously the details don't matter since in the end BF4 is only semi-realistic, with proper parallels drawn but [I]plenty[/I] of stretches. It is strangely futuristic and it [I]might[/I] be realistically justifiable but it's a weird new element regardless.
[QUOTE=Odellus;42506712]game runs fine after the last patch spawns are fine for the most part lol i don't see how having to shoot someone 10 times is good/fun/or even realistic[/QUOTE] Game still runs like shit for me and a few of my friends who have been having problems since the closed beta was released play dominion or obl with more than 16 people and tell me the spawns are okay strong counter point if i wanted to play hardcore i would play hardcore, there is literally no point in having different weapons if everyone dies within a tenth of a second / a tenth of a magazine from being shot by any gun
Yeah that's really not 1 per squad that's "a distribution" of XM-25s at the brigade level, but okay. I was seriously under the impression that we'd given up on seriously pushing it out but apparently not.
[QUOTE=Mbbird;42507070]I mean seriously the details don't matter since in the end BF4 is only semi-realistic, with proper parallels drawn but [I]plenty[/I] of stretches. It is strangely futuristic and it [I]might[/I] be realistically justifiable but it's a weird new element regardless.[/QUOTE] Yeah I guess but it's never stopped DICE before. Frankly the weapon is really well balanced anyway so that you can only get killed if you're not on your toes, AKA camping behind something long enough for someone to get out his XM-25, lock on your position and fire an entire magazine, which would take about 6 seconds, more than enough time for you to move away from the cover and out of the range of the air burst. That's why I'm so giggly about the XM-25; it's not hard to protect yourself from, it just requires a change of mentality that a lot of lazy snipers have developped over years of camping on rooftops.
[QUOTE=StrawberryClock;42507043]Isn't BF4 a couple of years in the future anway? Wikiped says every squad might have one by 2015.[/QUOTE] BF4 is set in 2020.
[QUOTE=Pandamox;42507072]Game still runs like shit for me and a few of my friends who have been having problems since the closed beta was released play dominion or obl with more than 16 people and tell me the spawns are okay strong counter point if i wanted to play hardcore i would play hardcore, [B]there is literally no point in having different weapons if everyone dies within a tenth of a second / a tenth of a magazine from being shot by any gun[/B][/QUOTE] Yea, I do really miss BC2 damage models and I do think that damage was just a bit too high there too. I do like low damage models, due to how much more you must put into the game, than just point a mouse in general direction and hold LMB for 0,5 seconds. Right now in BF4... I die much more often from what I would call "1 hit kill" that in BF3. Going into close quarters ... there is no aiming involved, just timing. Why are there headshots anyway? It seems they are introduced only for bolt action rifles and DMRs.
[QUOTE=Avager;42507219]Yea, I do really miss BC2 damage models and I do think that damage was just a bit too high there too. I do like low damage models, due to how much more you must put into the game, than just point a mouse in general direction and hold LMB for 0,5 seconds. Right now in BF4... I die much more often from what I would call "1 hit kill" that in BF3. Going into close quarters ... there is no aiming involved, just timing. Why are there headshots anyway? It seems they are introduced only for bolt action rifles and DMRs.[/QUOTE] I'm on the same page, i missed back in BC2 and even BF2 where unlocking a new weapon meant unlocking an entirely new playstyle. Certain weapons felt heavier, fired slower, weren't pinpoint accurate like every single gun seems to be from miles away in BF4, had more recoil or higher fire rates. Even with all those factors you could still manage to balance out the weapons. In BF4, they took out recoil, upped the accuracy, upped the damage. No weapon can be more powerful than the other because they all feel the exact same - sure the SMG might have a higher fire rate than the AK-12, but does that make a difference when they're both dead within the exact same amount of time? If you put it on mute and shot the guns it would just seem like every single gun is the exact same and they're just lasers that you hold on target with M1 held down until they die
[QUOTE=Avager;42507219]Yea, I do really miss BC2 damage models and I do think that damage was just a bit too high there too. I do like low damage models, due to how much more you must put into the game, than just point a mouse in general direction and hold LMB for 0,5 seconds. Right now in BF4... I die much more often from what I would call "1 hit kill" that in BF3. Going into close quarters ... there is no aiming involved, just timing. Why are there headshots anyway? It seems they are introduced only for bolt action rifles and DMRs.[/QUOTE] Apparently, the damage indicator might be bugged. It's delayed to the point where you're dead before it indicates that you started receiving hits.
I'm getting crummy frames per second even on low settings. What's holding me back the most? AMD A10-6800K APU 4 gigs of RAM GTX 650ti Boost
[media]http://www.youtube.com/watch?v=-V3Qaj_cixY&t=2m30s[/media] 2:30 in "if i change the position of the sun the shadows move along with it" insulting looking back isnt it yeah it totally took dice a supercomputer to compile the maps with all the lighting data :rolleyes: i bet the buildings and trees are all drag and drop units and the editor is as simplistic as far cry 2's. if you paid for the same game twice then you are part of the cancer.
[QUOTE=Bloodshot12;42505451]Holy shit you can ride vehicles It's glitchy like BF2, but I just rode a fucking friendly helicopter all the way to the top of the main skyscraper without actually getting in it.[/QUOTE] I remember trying to ride a transport helicopter in BF2...It always killed me when it took off. :( [editline]13th October 2013[/editline] [QUOTE=fork in brain;42507581][media]http://www.youtube.com/watch?v=-V3Qaj_cixY&t=2m30s[/media] 2:30 in "if i change the position of the sun the shadows move along with it" insulting looking back isnt it yeah it totally took dice a supercomputer to compile the maps with all the lighting data :rolleyes: i bet the buildings and trees are all drag and drop units and the editor is as simplistic as far cry 2's. if you paid for the same game twice then you are part of the cancer.[/QUOTE] What are you trying to say? "paid for the same game twice" - are you talking about BFBC1 and BFBC2 being identical games or BFBC1 being identical to BF4?
[QUOTE=RocketRacer;42507608]I remember trying to ride a transport helicopter in BF2...It always killed me when it took off. :( [editline]13th October 2013[/editline] What are you trying to say? "paid for the same game twice" - are you talking about BFBC1 and BFBC2 being identical games or BFBC1 being identical to BF4?[/QUOTE] im talking about how the lighting in frostbite and maps takes weeks to compile and needs a supercomputer according to dice. they probably regret it but they show you what the devtools look like and it looks like mod tools are doable. not much difference between the games other then some soft shadows and map decorations you can really tell that the core of the engine is exactly the same as bc1.
[QUOTE=RocketRacer;42507608] What are you trying to say? "paid for the same game twice" - are you talking about BFBC1 and BFBC2 being identical games or BFBC1 being identical to BF4?[/QUOTE] It shouldn't matter cause both the Bad Companies are great games.
[QUOTE=fork in brain;42507581] if you paid for the same game twice then you are part of the cancer.[/QUOTE] it's too late dude, everyone already accepted fate of battlefield games.
[QUOTE=fork in brain;42507646]im talking about how the lighting in frostbite and maps takes weeks to compile and needs a supercomputer according to dice. they probably regret it but they show you what the devtools look like and it looks like mod tools are doable. not much difference between the games other then some soft shadows and map decorations [B]you can really tell that the core of the engine is exactly the same as bc1.[/B][/QUOTE] Duh, it's called Frostbite [B]3[/B] for a reason. :v:
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