• Battlefield 4 V.1 "Stretching Necks"
    14,525 replies, posted
[QUOTE=Brt5470;43059167]BF4 under windows 8 now simply exits without fail within 1-2 minutes regardless of server or map.[/QUOTE] They considered delaying the game, and they should have. Have you tried upgrading to Windows 8.1? I don't crash very often, still tiring when I do.
[url]http://battlelog.battlefield.com/bf4/battlereport/show/1/407970477539604800/268684247/[/url] My god I love this gamemode already.
[QUOTE=Zar;43059218]They considered delaying the game, and they should have. Have you tried upgrading to Windows 8.1? I don't crash very often, still tiring when I do.[/QUOTE] I am on windows 8.1. I figured everyone would have since it's free. So when ever I say 8 in my posts I mean 8.1. I can't even test stuff properly if the game won't run long enough to benchmark. Maybe I'll spend today doing a fresh Windows 8 install, though I activated I wonder if that will be a problem.
[QUOTE=Nerfed;43059194]How the fuck did I get a roadkill on air superiority? So change it to CR already so I can play on it.[/QUOTE] Will doooo but [img]http://horobox.co.uk/u/Reag_1386172770.jpg[/img]
[QUOTE=Zar;43059206]You're making excuses. Why the fuck are you saying two guns still have the one hit kill bug and then you say you already knew about what I posted? It literally says " whoever shot you still actually shot the appropriate amount of bullets. The fix for this is a server-side fix, and we are looking at getting it out as soon as possible." and you start talking about two guns.[/QUOTE] Don't change my words. I said 1hitkill bug happens very often on ACE guns. Mostly because of their high damage and RoF. So basically any high RoF gun is affected by it. Is it enough for you now?
[QUOTE=Hammer7;43059284]Don't change my words. I said 1hitkill bug happens very often on ACE guns. Mostly because of their high damage and RoF. So basically any high RoF gun is affected by it. Is it enough for you now?[/QUOTE] Have you ever considered that it might just be the aforementioned serverside bug rather than actual 1hit kills?
Jet Fighter ribbons are terrible bluh
[QUOTE=Nerfed;43059342]Have you ever considered that it might just be the aforementioned serverside bug rather than actual 1hit kills?[/QUOTE] Because BF4 network optimization can't handle high RoF weapons?
Anyone up for BP?
[QUOTE=Hammer7;43059513]Because BF4 network optimization can't handle high RoF weapons?[/QUOTE] So far it can't handle anything really.
China rising maps are awesome from what i've seen. And the Scar DMR is much better than the others once you get a sight for it. The bullet drop seems less, and its seemingly much less effected by consecutive shots and being suppressed.
Man the UCAV is great. Thing does 50 damage no matter where it hits it seems. You only get one per life though. Was having a long range tank battle on Silk Road and damaged an enemy tank enough for him to retreat and seek repairs. I then got out of my tank launched UCAV and got like 4-5 kills from exploding the people repairing it and the people inside their tank.
[QUOTE=Hammer7;43059513]Because BF4 network optimization can't handle high RoF weapons?[/QUOTE]High rate of fire guns just makes it more apparent even if it's supposed to take approximately the same time as any other weapon in the same category. High RoF doesn't kill faster it just makes it much harder for the enemy to react since all the bullets hits at once for the guy being shot at. [editline]3rd December 2013[/editline] [QUOTE=Sharp_Shooter;43059666]Man the UCAV is great. Thing does 50 damage no matter where it hits it seems. You only get one per life though. Was having a long range tank battle on Silk Road and damaged an enemy tank enough for him to retreat and seek repairs. I then got out of my tank launched UCAV and got like 4-5 kills from exploding the people repairing it and the people inside their tank.[/QUOTE]You always get 50 points but that doesn't mean it does 50 dmg. It does however almost always cause a mobility hit giving you 100 (50 + 50) points for hitting a tank. It's just amazing.
I'm enjoying this game to an extent but I genuinely do not understand how a developer can release a triple A game like this in such an unfit state and do nothing about it. I feel like I've hugely overpaid for the game (and will continue to pour money into it due to fucking cut content and dlc).
[QUOTE=zerosix;43059705]I'm enjoying this game to an extent but I genuinely do not understand how a developer can release a triple A game like this in such an unfit state and do nothing about it. I feel like I've hugely overpaid for the game (and will continue to pour money into it due to fucking cut content and dlc).[/QUOTE] Imagine the people who bought it, then the premium, then said Oh god gross, these load times are terrible because they're compressing the files into .cas (Again. I bet China Rising maps load quick since they aren't) so it fits on discs, so it has to decompress and pull those files out and write them to memory (Rather than them taking up a bit more space but loading 10 times as fast), so I should go and buy a SSD. So now their total is about $200, a month after release, 2 after Beta, and it's still rough as dicks with a ton of these small problems that overall make Battlefield 4 feel like an actual GET IT OUT ASAP, GET MONEY, NOTHING MATTERS game I can play it all on high and ultra with great framerates, but the stuttering makes it unplayable. Knock everything to medium except for a couple things, runs great, until a map change, then the stuttering is back. And since this last patch which took what, 2 weeks to get out? It didn't do anything but make problems worse. The FUCK are they doing Also connecting to a server works 1 in 5 tries
so what are the differences between carbines other than slightly different rate of fires? the only carbine with significant difference in numbers is the ACE 52, but I can only assume 40 dmg over 30 dmg is negligible.
[QUOTE=StupidUsername67;43059761]so what are the differences between carbines other than slightly different rate of fires? the only carbine with significant difference in numbers is the ACE 52, but I can only assume 40 dmg over 30 dmg is negligible.[/QUOTE] Damage falloff at a shorter range than rifles is about the only noticeable difference. You can also move a bit quicker while aiming, but the Aug practically lets you sprint while aiming down the sights so it's no big deal M4 + Magpul foregrip + Muzzle Break is great, though
[QUOTE=Fisk;43059675]High rate of fire guns just makes it more apparent even if it's supposed to take approximately the same time as any other weapon in the same category. High RoF doesn't kill faster it just makes it much harder for the enemy to react since all the bullets hits at once for the guy being shot at. [editline]3rd December 2013[/editline] You always get 50 points but that doesn't mean it does 50 dmg. It does however almost always cause a mobility hit giving you 100 (50 + 50) points for hitting a tank. It's just amazing.[/QUOTE] i got hit by one of those things in my tank, did 50 damage and before i could even move another hit me and blew me up
I wish more people would play as the support class. 1 out of every like 5 matches I join, I'll run into a support and 90% of the time he only uses ammo drops for himself. It would make taking out tanks a lot easier if at least for the few people who played it, actually tossed ammo when I ask for it. I mean, I have ammo flashing over my icon on the map, come on.
[QUOTE=TheTalon;43059786]Damage falloff at a shorter range than rifles is about the only noticeable difference. You can also move a bit quicker while aiming, but the Aug practically lets you sprint while aiming down the sights so it's no big deal M4 + Magpul foregrip + Muzzle Break is great, though[/QUOTE] so really the only difference between the carbines themselves are the stability ratings and rate of fire? assuming the player can land shots effectively the ACW-R will take down somebody equally as fast as the M4? I'm just trying to find some sort of middle ground for myself. I usually always use carbines (engineer), and the ACR-W is almost entirely unlocked in terms of attachments for me, so I'm not sure if I should even bother moving to another carbine.
[QUOTE=TheTalon;43059733]Imagine the people who bought it, then the premium, then said Oh god gross, these load times are terrible because they're compressing the files into .cas (Again. I bet China Rising maps load quick since they aren't) so it fits on discs, so it has to decompress and pull those files out and write them to memory (Rather than them taking up a bit more space but loading 10 times as fast), so I should go and buy a SSD. So now their total is about $200, a month after release, 2 after Beta, and it's still rough as dicks with a ton of these small problems that overall make Battlefield 4 feel like an actual GET IT OUT ASAP, GET MONEY, NOTHING MATTERS game I can play it all on high and ultra with great framerates, but the stuttering makes it unplayable. Knock everything to medium except for a couple things, runs great, until a map change, then the stuttering is back. And since this last patch which took what, 2 weeks to get out? It didn't do anything but make problems worse. The FUCK are they doing Also connecting to a server works 1 in 5 tries[/QUOTE] Summed up my feelings exactly, down to the performance and everything. If at some point it runs completely smoothly [I]like it should do considering the price and development time [/I]then it'll be a great game.
Check this site: [url]http://symthic.com/bf4-weapon-info[/url] In reality most weapons do 25 dmg while some higher damage ones like the SCAR or ACE 52 does 34. Basically means 4 or 3 bullets until the dropoff range. Other than that yes it's just RoF, stability and spread. The ACW-R has a lot of recoil so it's gonna be a bit harder to hit targets at longer range compared to the, say, ak-5. It does fire faster however which means you'll kill faster if you hit the bullets. It's mostly just preference except for the G36 which just sucks balls. [editline]3rd December 2013[/editline] [QUOTE=JerryK;43059794]i got hit by one of those things in my tank, did 50 damage and before i could even move another hit me and blew me up[/QUOTE]Must have been coordinated friends since getting a new RC bomb-plane takes like 15 seconds of sitting on an ammocreate
Hardcore is the only way I can play this game, no "wallhacks" aka spotting, people aren't bullet sponges and you don't even have to worry about the 1 hit kill bug because a headshot will kill with almost every weapon... No but seriously, do people actually like the spotting mechanic? This is my first BF and I think it's retarded that one person can spot you and then magically everyone on the map knows where you are.
Why are jet ribbons so hard for me. I played an entire round in the attack jet on Rogue Transmission and went 3-6.....
Air Superiority is idiotically short. Spawn, kill a dude, game over round time 1:26
[QUOTE=devilbear;43060091]Hardcore is the only way I can play this game, no "wallhacks" aka spotting, people aren't bullet sponges and you don't even have to worry about the 1 hit kill bug because a headshot will kill with almost every weapon... No but seriously, do people actually like the spotting mechanic? This is my first BF and I think it's retarded that one person can spot you and then magically everyone on the map knows where you are.[/QUOTE] I think spotting is shit I also think BF4 is shit right now. There's always something that prevents me from playing a whole game. Crashing, Stuttering, Unable to Accept revive or be killed because I'm dead so I just sit there entire game, or do another 4 minutes of loading by leaving and re-joining. Can't even Esc -> Redeploy. I think close to half my games I got the results from them while sitting on Battlelog, rather than playing to the end [editline]3rd December 2013[/editline] [QUOTE=seba079;43060211]Air Superiority is idiotically short. Spawn, kill a dude, game over round time 1:26[/QUOTE] It would be going to a new map before I loaded in. Fuck that
[QUOTE=devilbear;43060091]Hardcore is the only way I can play this game, no "wallhacks" aka spotting, people aren't bullet sponges and you don't even have to worry about the 1 hit kill bug because a headshot will kill with almost every weapon... No but seriously, do people actually like the spotting mechanic? This is my first BF and I think it's retarded that one person can spot you and then magically everyone on the map knows where you are.[/QUOTE] I think spotting should be limited to squad based. The only way of spotting targets for a team should be with the recon tools like the binocs or the uav things BUT people should only stay spotted IF they're still in your line of sight. Seeing people in cover or around walls is too much.
[QUOTE=devilbear;43060091]No but seriously, do people actually like the spotting mechanic? This is my first BF and I think it's retarded that one person can spot you and then magically everyone on the map knows where you are.[/QUOTE] Not considered magic: -Reviving teammates with a defibrillator, regardless of injury type; -Repairing any vehicle under 15 seconds with a blowtorch, no matter how damaged or if even on fire; -Having a reusable parachute that can open and be effective regardless of altitude; -Helicopter blades that don't actually collide with anything; -Spawning out of thin air on arbitrary flags and your squad leader; But a spotting mechanic that isn't completely out of the realm of reality in the future of warfare if it were to be sufficiently advanced: Magic. Of course I'm being facetious, but I find if funny that people rag on the spotting mechanic for being unrealistic. They could tweak it, but it's one of the most efective ways to coordinate with pubs.
There's a facepunch server right?
[url]http://battlelog.battlefield.com/bf4/servers/show/PC/dc466cd0-6bb6-4798-9e75-000e551ff3ea/EU-Battlepunch-4/[/url]
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