• Battlefield 4 V.1 "Stretching Necks"
    14,525 replies, posted
Yeah Zavod is probably my favorite map
Zavod is pretty rad but I think I prefer Dawnbreaker a little bit more. I always seem to have fun on it.
Just would like to point out again how fucked the servers are on PS4. Crashes galore.
[QUOTE=triplej05;43168430]Just would like to point out again how fucked the servers are on PS4. Crashes galore.[/QUOTE] Join the club.
[QUOTE=triplej05;43168430]Just would like to point out again how fucked the servers are on PS4. Crashes galore.[/QUOTE] Wait really? I play on PS4 and I don't crash too much, it's mainly the one hit kill bug that's the problem for me. That and the sound bug on 2 of the maps.
Fair and balanced [url]http://battlelog.battlefield.com/bf4/battlereport/show/1/411485698043431808/173693443/[/url] I just sat on top of one of the mountains and rained down UCAVs between E and F :v:
I just realized something that is a big improvement in BF4 over BF3. We don't have to wait months for a series of bugfixes.
So it looks like it's not a megalodon... [img]http://i.imgur.com/WXyM8CV.jpg[/img] When pressed, it gives a click sound, and after 5 seconds it's giving a beep/error sound. What could it be?
Just went 50 for 20 in tdm my best tdm score in BF4TDM to date, shame I like the game and franchise but I wont be buying the next one until ive seen some reviews. The bugs are to much, had to leave 2 matches today because of the revive/freeze bug and I also got a Blue screen once today (nothing ever makes my pc bluescreen).
[QUOTE=snijboer;43169750]So it looks like it's not a megalodon... [img]http://i.imgur.com/WXyM8CV.jpg[/img] When pressed, it gives a click sound, and after 5 seconds it's giving a beep/error sound. What could it be?[/QUOTE] Was the thing in the middle of the map broken when you pressed it? Try pressing that button while it's still up.
I love how despite the game is pretty broken, the devs are finding time to place easter eggs in the maps. While it's great, prioritize your tasks please.
[QUOTE=damnatus;43169792]I love how despite the game is pretty broken, the devs are finding time to place easter eggs in the maps. While it's great, prioritize your tasks please.[/QUOTE] ok
[QUOTE=damnatus;43169792]I love how despite the game is pretty broken, the devs are finding time to place easter eggs in the maps. While it's great, prioritize your tasks please.[/QUOTE] I love how despite EA whipping their asses to push out more DLC and the community bashing them, [url=http://battlelog.battlefield.com/bf4/news/view/bf4-top-issues-tracker/]the devs are trying their best to fix the game[/url].
[QUOTE=HAKKAR!!!;43169806]ok[/QUOTE] Buy more Premiums, plz. We cannot fix the game if no one buys Premium.
[QUOTE=HAKKAR!!!;43169806]ok[/QUOTE] ??? [QUOTE=Nerfed;43169846]I love how despite EA whipping their asses to push out more DLC and the community bashing them, [url=http://battlelog.battlefield.com/bf4/news/view/bf4-top-issues-tracker/]the devs are trying their best to fix the game[/url].[/QUOTE] if they were trying their best the game would be already fixed. I also don't see "squad leader icon is retardedly delayed in hardcore, resulting in you killing your own teammates"
[QUOTE=damnatus;43169988]if they were trying their best the game would be already fixed.[/QUOTE] Oh, yeah, I can actually fix this entire game myself. *scrolls through thousands of game files and lines of both client and server side code, changing it all around and also fixing new issues that are created by trying to fix existing ones* Man, I can't believe how easy programming and game development is! How are people even getting paid to do this shit, anyone can do it! [sp]Seeing as sarcasm is likely lost on you, I'll spell it out for you; no issues are intentional. Programming is just a bitch (which is what makes it fun imo). Do you honestly think DICE deliberately added a 4x damage income multiplier for miniguns on the defensive field upgrades? Perhaps they forgot a semicolon somewhere, but seeing as it's a priority issue, it's more likely something just fucked up with how one line of code interacts with another, resulting in that damage multiplier. Of course it likely has to do with something in either the minigun or the field upgrades' code, but the best thing about programming is that the fuckup can be in a part of code that is entirely unrelated, so of course DICE will check the minigun and field upgrade code first, but if the issue can't be fixed through those, they'll have to scroll through the rest of the game's code looking for whatever fucked it up. Give them time and show some respect. Nobody enjoys debugging. It's a pain to actually find conflicting code, and half the time fixing one issue results in some new issue, or comes at the cost of something else.[/sp]
Does anybody actually use the mission system?
Freezes are THE BEST. <3 you Shanghai.
I hope that in one of the dlcs there will be 2 person jets Also this [IMG]http://i.imgur.com/Yr6y25O.png[/IMG] Where is my god damn neostead 2000??
[QUOTE=overdark;43170251]Does anybody actually use the mission system?[/QUOTE] I spam my friend mission request just to get those dogtags.
What mission system? Is that the objective attack/defend commands as squad leader? I actively use that whenever I'm squad leader, as it's the one bit of squad coordination that actually somewhat works (nobody uses voice/text chat or proper squad teamwork at all :/). Edit: Never mind, found what you're talking about.
[QUOTE=Nerfed;43170024]Oh, yeah, I can actually fix this entire game myself. *scrolls through thousands of game files and lines of both client and server side code, changing it all around and also fixing new issues that are created by trying to fix existing ones* Man, I can't believe how easy programming and game development is! How are people even getting paid to do this shit, anyone can do it! [sp]Seeing as sarcasm is likely lost on you, I'll spell it out for you; no issues are intentional. Programming is just a bitch (which is what makes it fun imo). Do you honestly think DICE deliberately added a 4x damage income multiplier for miniguns on the defensive field upgrades? Perhaps they forgot a semicolon somewhere, but seeing as it's a priority issue, it's more likely something just fucked up with how one line of code interacts with another, resulting in that damage multiplier. Of course it likely has to do with something in either the minigun or the field upgrades' code, but the best thing about programming is that the fuckup can be in a part of code that is entirely unrelated, so of course DICE will check the minigun and field upgrade code first, but if the issue can't be fixed through those, they'll have to scroll through the rest of the game's code looking for whatever fucked it up. Give them time and show some respect. Nobody enjoys debugging. It's a pain to actually find conflicting code, and half the time fixing one issue results in some new issue, or comes at the cost of something else.[/sp][/QUOTE] No they don't have to search through the rest of the game's code It's called set a breakpoint on the function that receives the final damage multiplier and go through the callstack to find where it gets set to 4
[QUOTE=Altimor;43170557]No they don't have to search through the rest of the game's code It's called set a breakpoint on the function that receives the final damage multiplier and go through the callstack to find where it gets set to 4[/QUOTE] I'm not here to discuss programming methods. I'm saying you don't just sit down with a cup of tea and absentmindedly type away, which is what everyone seems to think programmers do.
[QUOTE=Nerfed;43170607]I'm not here to discuss programming methods. I'm saying you don't just sit down with a cup of tea and absentmindedly type away, which is what everyone seems to think programmers do.[/QUOTE] You're exaggerating a lot.
[QUOTE=Altimor;43170557]No they don't have to search through the rest of the game's code It's called set a breakpoint on the function that receives the final damage multiplier and go through the callstack to find where it gets set to 4[/QUOTE] Fixing the mistake usually doesn't take long for someone familiar with the code. Waiting for other fixes, compiling the new build, marching it through QA, and finally shipping it is what takes the most time. AAA game engines are some of the most complex codebases on the world, dwarfing software used for aviation or even space shuttles.
[QUOTE=Clavus;43170832]dwarfing software used for aviation or even space shuttles.[/QUOTE] doubt that analogy, they're supposed to be very simple by the definition
I'll never be able to complete my weapon collection since they still haven't given me my veteran pack...
[QUOTE=KillerTele;43168344]Yeah Zavod is probably my favorite map[/QUOTE] I wish there were some Aussie 24/7 servers of Zavod, best map for all game modes in my opinion. [editline]14th December 2013[/editline] But god I hate Rouge transmission. However I don't mind it on rush mode.
Action movie moments like these are why I play bf4. [video=youtube;RmULgGj8L0c]http://www.youtube.com/watch?v=RmULgGj8L0c&hd=1[/video]
If only Shanghai doesn't crash my game every 5 mins
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