[QUOTE=hunter_killah;44227165]thats the joke[/QUOTE]
well fuck, I thought the visible tag was the one being mentioned
[QUOTE=Code3Response;44227182]well fuck, I thought the visible tag was the one being mentioned[/QUOTE]
the visible dogtag is also misaligned for some stupid reason
[QUOTE=seba079;44225617]Someone just tried to convince me that knifing works perfectly each and every time
lol[/QUOTE]
Funny you should mention that, and I wish I was recording, Had an enemy facing me and as he knifed me he warped to the side and then I got insta-knifed.
These killcam bugs and severe lag/rubber banding is fucking pissing me off now, it's getting unbearable to play.
On the plus side I got the flash-hider for the SCAR-H. My weapon is complete.
[QUOTE=dead60;44227356]Funny you should mention that, and I wish I was recording, Had an enemy facing me and as he knifed me he warped to the side and then I got insta-knifed.
These killcam bugs and severe lag/rubber banding is fucking pissing me off now, it's getting unbearable to play.
On the plus side I got the flash-hider for the SCAR-H. My weapon is complete.[/QUOTE]
knifing is absolutely horrid in BF4, I'd rather have BC2's system than this macro mashing quick time event bullshit
[QUOTE=hunter_killah;44227770]I'd rather have BC2's system[/QUOTE]
[media]http://www.youtube.com/watch?v=F0q-5xa_edM[/media]
I don't know about that, at least in BF4 the enemy has to be close in order to get a knife kill. I'd be fine with BF2-style knifing - slash only, each hit does 50 damage regardless of place hit.
[QUOTE=seba079;44228652][media]http://www.youtube.com/watch?v=F0q-5xa_edM[/media]
I don't know about that, at least in BF4 the enemy has to be close in order to get a knife kill. I'd be fine with BF2-style knifing - slash only, each hit does 50 damage regardless of place hit.[/QUOTE]
I like how guns behave, they're in move all the time. Even that C4 detonator feels "more alive" than BF4's one.
[QUOTE=coverop;44228979]I like how guns behave, they're in move all the time. Even that C4 detonator feels "more alive" than BF4's one.[/QUOTE]
I liked Bad Company 2 because it was an action game, not the quasi-military shooter BF4 is.
Can you invite me to FP Platoon?
Username: Koolguy11
[QUOTE=Koolguy11;44229986]Can you invite me to FP Platoon?
Username: Koolguy11[/QUOTE]
you can invite yourself
by applying
[URL="http://battlelog.battlefield.com/bf4/platoons/view/4608767361319169589/"]here[/URL]
[QUOTE=StrawberryClock;44230528]you can invite yourself
by applying
[URL="http://battlelog.battlefield.com/bf4/platoons/view/4608767361319169589/"]here[/URL][/QUOTE]
Oh, ok. Thanks.
Is there a ps4 FP platoon? Boring to play alone all day.
Is there a way to search after platoons?
Applied to FPNA as Flaktrack
I'm not even premium
[t]http://i.imgur.com/x0Mj5GN.jpg[/t]
[video=youtube;LWTawYrpjdE]http://www.youtube.com/watch?v=LWTawYrpjdE[/video]
And the PR dude that uploaded the video fucked the description:
[QUOTE]
Read our retrospective of Battlefield Vietnam with interviews of the development team at the Battlefield Blog: INSERT URL.[/QUOTE]
Started getting back into playing after a bit of a break, and fuck me the AS Val wrecks foo's.
The recoil is a bit hard to control, especially because I play on PS4, but it seems worth the challenge as every game I've used it I've been top of the scoreboard.
Jet Fighting in Vietnam is without a doubt the best aerial fighting in the BF Series... Also... Best theme:
[media]http://www.youtube.com/watch?v=T0acN2v6aIc[/media]
[QUOTE=usaokay;44238055]Battlefield: Vietnam's radio selection was the best part of the game. I loved to bop my soldier's head up and down during the song, which made nearby players laugh.[/QUOTE]
Destroying infantry with a helicopter to No Where To Run :dance:
Also... DICE you better not fucking disappoint us with Naval Strike's Carrier mode.
[media]http://www.youtube.com/watch?v=m0Xz47SzDS4[/media]
I actually hope to get to see how the carries sink, not just "hey you destroyed reactor A you win, the end"
Man, I'm really starting to fall behind on this game. I suck right now.
One thing I was hoping for them to add would be something like a skyhook, or jetpack system to launch onto the carrier... Not some stupid spawnpoint deploy.
Boarding craft would be cool as fuck. That way you keep the player-controlled entryways, a la 2142, and have them relatively reasonable (unlike the launchpod-factory APCs :v).
Grappling hooks, mini-helicopters, skyhooks on jets for paradrops... All sorts of things could be done, but they aren't really thinking about it, it seems.
If the actual assault is fun, I won't really care how I get on the Titan. Yes I will call them that forever.
[QUOTE=jonoPorter;44236500][video=youtube;LWTawYrpjdE]http://www.youtube.com/watch?v=LWTawYrpjdE[/video]
And the PR dude that uploaded the video fucked the description:[/QUOTE]
here's to hoping they put bf vietnam on origin for free
Any FPNA'ers wanna play, I got a couple people who are up for it already.
I'm about to hit the sack. Also, getting my skillz back.
[QUOTE=Squarebob;44240981]Any FPNA'ers wanna play, I got a couple people who are up for it already.[/QUOTE]
I'm down
[QUOTE=JoeSkylynx;44239470]Grappling hooks, mini-helicopters, skyhooks on jets for paradrops... All sorts of things could be done, but they aren't really thinking about it, it seems.[/QUOTE]
It would be very easy for them to add in grappling hooks seeing they have all the animation and model assets for it, because it was used in the end mission of the singleplayer campaign.
But, yeah, you're right, it's DICE we're talking about here.
One of the reasons for region-based platoons is to play during everyone's active time, not at 1am when everyone is either asleep or not willing to play BF4 until 4am. FPNA might as well rename to FPAU.
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