there's no official sources that say it comes out the 18th, and there is no [b]official sources[/b] that say it's out on the 25th, so everything is still really fuzzy.
The 18th date came from an Naval Strike quickly appearing on Origin last week with that release date. We don't have anything official other than "late march".
[QUOTE=Raidyr;44272533]The 18th date came from an Naval Strike quickly appearing on Origin last week with that release date. We don't have anything official other than "late march".[/QUOTE]
then it is possible that that is a liable source.
[QUOTE=usaokay;44272657][url]http://www.polygon.com/2014/3/17/5520290/battlefield-4-dragons-teeth-ballistic-shield[/url]
shield[/QUOTE]
Holy fuck yes. If this is implemented well then DICE is forgiven for everything.
Yeah, but it got nerfed because of PS360 plebians.
[editline]18th March 2014[/editline]
By nerfed, I mean it's basically the CoD riot shield instead of the CS1.6 riot shield.
I mean, either way, it'll have it's uses. Especially with those odd snipers who have mastered the art of scoring headshots on moving targets from the opposite end of the map in Conquest.
Honestly I feel like having a shield and a gun would have been a bad idea. This way they can balance it purely around its defensive capability.
Do note that I'm aware they could totally fuck it up but the riot shield is hilarious in CoD. I can go 3 kills and 22 deaths and still have half the enemy team raging at me.
I just hope the BF4 shield will be an actual ballistic shield, so one of these heavy motherfuckers:
[t]http://oi49.tinypic.com/20z5w28.jpg[/t]
(excuse Kill's face)
and not that cheap plexi shit in MW2.
[QUOTE=seba079;44265638]Fun fact BF4 will only crash if you're doing well and having fun[/QUOTE]
That explains why it never crashes for me.
There will literally be no point in those ballistic shields. The hitboxes in this game are so fucking terrible you'll probably get shot through it just like when you get behind a wall and die 2 seconds later.
[QUOTE=Kilgore 2nd;44276719]There will literally be no point in those ballistic shields. The hitboxes in this game are so fucking terrible you'll probably get shot through it just like when you get behind a wall and die 2 seconds later.[/QUOTE]
Wait, you mean you DON'T enjoy Wantedfield like the rest of us have since BC1?
So, is Naval Strike out yet or not? Damn I wish we could get solid dates on DLC.
I didn't get an update and don't see any servers running it, so I think it's next week.
[editline]18th March 2014[/editline]
I think I figured out how to play the attack chopper, but it's so useless in so many situations; I really wish there was less AA in this game. On most maps with helicopters there will be around 3 or 4 different things locking onto you (6, maybe even 7 on Golmud), and that's ignoring the squad full of Stinger Engineers that nine out of ten times will be on the other team. I dare say that the removal of MANPADS would greatly alleviate Lockon Simulator 2014 syndrome, since you can actually do something about the other AA sources. Apart from the utter uselessness of flares and the Godawful speed, attack helis are actually not bad against MBTs and IFVs, especially with Zuni rockets.
[editline]18th March 2014[/editline]
The gunner's TV missile is 100% useless though, I've had it bounce off a jeep twice in the last round.
Last night I was in a tank and was destroyed by an AA.
This [B]definitely[/B] needs nerfed. The thing was on top of a hill too - considering it's anti-air it's vertical aim restriction should be raised so it can't aim down.
Also, Attack choppers either need higher armor or more flares - both maybe, it's just too easy for an AA to rip through one. While they do good damage against tanks, it's almost impossible to do when getting fired on by 6 different AA Rockets and getting peppered by AA Tank fire.
[QUOTE=seba079;44277271]The gunner's TV missile is 100% useless though, I've had it bounce off a jeep twice in the last round.[/QUOTE]
When it's not bouncing off jeeps it's bouncing off the side of your chopper crippling you in the air. :v:
AMD Beta 14.3 drivers just released.
Well so far from a few games i've had today on locker is. LVG, worse than hitler, ACE CQB still worse than hitler, AWS worse than overpowered hitler, Dao-12 pain in the cunt of hitlers mother.
Fuck all of the above mentioned weapons in no particular order. Although I'm fine with the Dao-12 as it's just a revolver shotgun but on other games the CQB and the AWS, also statswise just feel OP.
I switched to the naked CQB with no upgrades to see if it was truley bullshit and straight away I had a 7 killstreak and a really easy game of just stupid kills. However once I'd got the upgrades I stopped using it because I do not enjoy using OP feeling weapons
The thing is, as long as each class has a gun that's equally OP as the other classes, they're technically balanced, since each can be countered by another gun. The real problem is that they make every other weapon of a class obsolete, since they're simply [i]worse[/i] and using them against the OP guns actually hurts. It's like entering a Smash Bros tourney and playing Ganondorf against 31 Foxes and Falcos - it's simply useless, and the only way to have fun is to play Fox or Falco yourself, which eventually leads to you pissing off some less experienced player who also has to play them to not commit seppuku, et cetera, et cetera.
Basically one gun being OP is fine because it stands out so much, which will lead to it being fixed (unless you're DICE and lolm16); an entire set of guns being OP renders all the other guns obsolete.
Great more hacks -___-
[video=youtube;qvztX2Uoeqc]http://www.youtube.com/watch?v=qvztX2Uoeqc[/video]
If you guys know any good server tell me.
I find myself disconnecting 1 minute after I join a server after finding unbalanced teams. I've blacklisted a shitload of servers by now just because of this
[QUOTE=ionuttzu;44281993]If you guys know any good server tell me.
I find myself disconnecting 1 minute after I join a server after finding unbalanced teams. I've blacklisted a shitload of servers by now just because of this[/QUOTE]
Never had that shit happen to me, might be your connection/isp
Or there might be just some shit going on with the servers now, unless you've had this for a long period.
I just got accused of camping
on metro
on US
while RU had all three points
Applied for FPNA as Logic_Puzzle.
Also, is the SR2 PDW worth grinding for? Destroying 20 boats is an ass, especially since I've hardly played Paracel Storm since launch.
[t]http://i.minus.com/iK3QzzTgsZKGu.jpg[/t]
I hate it when planes disguise themselves as humans just to kill me.
The killcam is lying around 100% of the time for me. And when I think it's correct the "enemy" pulls out defibs and revives me. It seems to choose one of your squad members at random the first time you get killed, then just show him in the kill-cam for the rest of the match.
[QUOTE=Shreddinger;44282383]Never had that shit happen to me, might be your connection/isp
Or there might be just some shit going on with the servers now, unless you've had this for a long period.[/QUOTE]
? I said I'm disconnecting because of unbalanced teams, not being disconnected
I really hope they fix the kill card in Hardcore mode. Just randomly dying and having no clue what happened is getting old.
TheRussianBadger just uploaded Naval Strike footage, with bumper carts.
[video=youtube;v4nOzUnadDw]http://www.youtube.com/watch?v=v4nOzUnadDw[/video]
Just saw the trailer on the livestream. I can't wait to play it
Yeah it sort of just blows up in the background of the win/lose screen. Which is a shame since it seems like such a missed opportunity. Like, once hull integrity is gone/m-coms are blown up they could give you 30 seconds to bail before the match screen pops up. I'm sure the mode itself will be good, but like BF2142's escape or Titanfall's evac stage, we've seen that its a fun part of the game.
How do you not have the fucking ship sink and you run off. Like, what is wrong with you that you miss one of the best parts of Titan Mode.
What a great opporunity wasted.
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